Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

83%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
243 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 34,260
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 224 243

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 243
1920x1080 Medium 224
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

Best Settings per Resolution

The recorded data for this combination of AMD Ryzen 7 3700X and NVIDIA GeForce RTX 5050 shows that every tested preset at every resolution clears the 60 FPS playability threshold. Because all settings are playable, the "best" preset is defined as the highest quality tier that remains at or above 60 FPS on average.

At 1920x1080, the Ultra preset delivers an average of 141 FPS. This is the most demanding setting tier, and it still leaves a comfortable margin above the 60 FPS floor. Medium runs at 224 FPS average, High at 148 FPS, and Low at 243 FPS, but Ultra is the best choice since it offers the highest visual quality while maintaining well over double the playability threshold.

At 2560x1440, Ultra again is the best setting, producing an average of 101 FPS. The gap to the 60 FPS threshold is still substantial, roughly 68% above the playability line. High runs at 106 FPS, Medium at 170 FPS, and Low at 213 FPS, so Ultra is the natural pick for maximum fidelity without sacrificing fluidity.

At 3840x2160, the situation tightens but Ultra remains viable. The Ultra preset averages 64 FPS, which is just 4 FPS above the playability cutoff. High averages 67 FPS, Medium 107 FPS, and Low 134 FPS. While Ultra is technically playable, the margin is slim; High offers a nearly identical average with a slightly larger safety cushion. However, the verdict data explicitly lists Ultra as the best settings at this resolution with 64 FPS average, so that is the recommended preset for 4K.

How This Combo Ranks

Within the database, this CPU and GPU pairing ranks 2460 out of 3716 tested combinations for Inside. That places it in the lower-middle portion of all tested systems, around the 34th percentile of combos. The percentile data for the individual components tells a slightly different story: the CPU sits at the 84th percentile among all processors, while the GPU sits at the 66th percentile among all graphics cards.

The rank of 2460 out of 3716 suggests that while the CPU is a strong performer relative to the broader processor pool, the GPU holds the combination back in the overall ranking. The game itself is not particularly demanding, as evidenced by the high frame rates across all resolutions, but the ranking reflects how this specific pairing compares to every other combination in the database, including those with far more powerful graphics cards.

The CPU's 84th percentile ranking is driven by strong multi-threaded performance: it scores 2092 in Cinebench R15 multi-core and 8899 in Geekbench multi-core. The GPU's 66th percentile is respectable but not exceptional, with a Passmark G3D score of 17326. For a puzzle platformer like Inside, the combination is more than adequate, but the overall combo rank is dragged down by the GPU being the weaker link relative to the CPU.

Measured FPS Breakdown

The database contains measured average FPS for three resolutions and four settings tiers. Minimum and maximum FPS values are only recorded for the Medium preset at each resolution.

1920x1080:

  • Low: 243 FPS average
  • Medium: 224 FPS average, with minimum 191 FPS and maximum 258 FPS
  • High: 148 FPS average
  • Ultra: 141 FPS average

The Medium preset shows a spread of 67 FPS between minimum and maximum, indicating some frame time variance, but even the lowest recorded frame (191 FPS) is more than three times the playability threshold.

2560x1440:

  • Low: 213 FPS average
  • Medium: 170 FPS average, with minimum 145 FPS and maximum 196 FPS
  • High: 106 FPS average
  • Ultra: 101 FPS average

At 1440p, the Medium preset's minimum of 145 FPS is still far above 60 FPS. The gap between Low and Ultra is 112 FPS, showing that settings scaling has a significant impact on performance at this resolution.

3840x2160:

  • Low: 134 FPS average
  • Medium: 107 FPS average, with minimum 91 FPS and maximum 123 FPS
  • High: 67 FPS average
  • Ultra: 64 FPS average

At 4K, the Medium preset's minimum of 91 FPS is still comfortable. The High and Ultra presets both hover just above the 60 FPS line, with averages of 67 and 64 FPS respectively. The scaling from Low to Ultra shows a reduction of 70 FPS, which is the largest relative drop across all resolutions.

Looking at scaling across resolutions: at Low settings, moving from 1080p to 1440p reduces average FPS from 243 to 213 (an 12% drop), and moving to 4K reduces it to 134 (a 45% drop from 1080p). At Ultra settings, the progression is 141 to 101 to 64 FPS, representing a 28% drop from 1080p to 1440p and a 55% drop from 1080p to 4K. The data shows that the Ultra preset is more sensitive to resolution increases than the Low preset, which is typical behavior for a GPU-bound scenario.

Similar Performance Alternatives

The nearest rivals for the CPU, based on average benchmark scores, are all within a narrow band of performance. The AMD Ryzen 7 3700X scores 34260 on average. The AMD Ryzen AI 7 350 scores 34222, a negligible 0.1% difference. The AMD EPYC 4244P also scores 34220, again 0.1% off. The Intel Core i5-13450HX scores 34333, which is 0.2% higher. The Intel Core Ultra 7 165H scores 34083, 0.5% lower. Any of these processors would deliver nearly identical frame rates in Inside, since the game is not heavily CPU-dependent at these settings.

For the GPU, the nearest rivals show more variance. The NVIDIA GeForce RTX 5050 scores 21035 on average. The AMD Radeon RX Vega M GL scores 21153, 0.6% higher. The AMD Radeon HD 8970M scores 21237, 1% higher. The AMD Radeon RX 5600 XT scores 20713, 1.6% lower. The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher. These deltas are all within a 3.2 percentage point band, meaning any of these graphics cards would produce very similar frame rates in Inside. The RX 5600 XT would be the closest match in terms of being slightly slower, while the RTX A4000 Mobile would be the closest match on the faster side.

The practical takeaway is that swapping the CPU for any of its four nearest rivals would produce no perceptible difference in this game. Swapping the GPU for any of its nearest rivals would also produce results within a few percentage points, translating to maybe 1 to 3 FPS differences at 4K Ultra and 2 to 5 FPS differences at 1080p Ultra.

FAQ

Q: Can this system run Inside at 4K resolution?

A: Yes. The verdict data lists all four settings presets (Low, Medium, High, Ultra) as playable at 3840x2160. The Ultra preset averages 64 FPS, which is above the 60 FPS playability threshold.

Q: What is the best settings preset at 1440p?

A: The Ultra preset at 2560x1440 averages 101 FPS, making it the best choice among the tested settings. All presets are playable, but Ultra offers the highest visual quality while maintaining a comfortable frame rate.

Q: How much does the Ultra preset cost in performance compared to Low at 1080p?

A: At 1920x1080, Low averages 243 FPS while Ultra averages 141 FPS. This represents a 102 FPS reduction, or roughly a 42% drop in average frame rate when moving from the lowest to the highest quality tier.

Q: What is the minimum FPS recorded for this system?

A: The only minimum FPS values recorded are for the Medium preset. At 1080p, the minimum is 191 FPS; at 1440p, it is 145 FPS; at 4K, it is 91 FPS. All other presets only have average FPS values in the database.

Q: How does this system compare to other tested combinations?

A: This combo ranks 2460 out of 3716 tested combinations for Inside, placing it in the lower-middle portion of the database. The CPU ranks in the 84th percentile of all processors, while the GPU ranks in the 66th percentile of all graphics cards.

Q: Is the 4K Ultra setting too close to the 60 FPS limit?

A: The 4K Ultra preset averages 64 FPS, which is only 4 FPS above the playability threshold. While it is technically playable, the margin is small. The High preset at 4K averages 67 FPS, offering a slightly larger buffer with minimal visual difference.

The Verdict

This system can run Inside at all tested resolutions and settings. The verdict data confirms that every resolution, from 1920x1080 to 3840x2160, has all four settings presets marked as playable.

At 1920x1080, the Ultra preset runs at 141 FPS average, which is more than double the 60 FPS threshold. This is the clear recommendation for maximum quality at 1080p.

At 2560x1440, the Ultra preset runs at 101 FPS average, still well above the playability line. The database recommends Ultra as the best settings at this resolution.

At 3840x2160, the Ultra preset runs at 64 FPS average, which clears the 60 FPS threshold but with a slim margin. The database still lists Ultra as the best settings at 4K, but users who prefer a larger frame rate buffer could select High at 67 FPS average. Either way, the game is fully playable at 4K.

The overall picture is straightforward: this CPU and GPU combination has more than enough performance for Inside at any resolution. The game is not demanding, and even the most punishing preset at the highest resolution stays above the playability cutoff.

CPU and GPU Roles

The data reveals which component matters more at each resolution by examining how frame rates scale with settings and resolution.

At 1920x1080, the frame rates are exceptionally high across all settings, ranging from 141 FPS at Ultra to 243 FPS at Low. The scaling between Low and Ultra is 102 FPS, which is substantial. This suggests the GPU is doing most of the work, since increasing graphical load (which primarily stresses the GPU) produces significant frame rate changes. A CPU bottleneck would show less scaling between settings, but the 72% difference between Low and Ultra indicates the GPU is the dominant factor.

At 2560x1440, the scaling between Low and Ultra is 112 FPS (213 to 101 FPS). The absolute frame rates are lower than at 1080p, but the relative scaling is similar. The GPU continues to be the primary performance driver, as higher resolution increases the GPU's workload proportionally more than the CPU's.

At 3840x2160, the scaling between Low and Ultra is 70 FPS (134 to 64 FPS). The absolute frame rates drop significantly, and the gap between Low and Ultra narrows in absolute terms but remains proportionally similar. The 4K resolution puts the most strain on the GPU, and the fact that Ultra still clears 60 FPS shows the GPU has sufficient headroom for this game.

The CPU's role is less critical here. Its 84th percentile ranking among all processors suggests it has ample compute power for a puzzle platformer. The game's genre, which typically involves modest physics and AI workloads, aligns with the data showing that resolution and settings changes (GPU-driven factors) have the largest impact on frame rates. The CPU's 8 cores and 16 threads are more than sufficient for this workload, and the recorded frame rates show no evidence of a CPU limitation even at 1080p Low where the GPU is least stressed.

In summary, the GPU is the dominant performance factor at all three resolutions for this game. The CPU provides a strong foundation that does not bottleneck the system, allowing the GPU's performance to scale predictably with resolution and settings changes.