Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 5 9600X and NVIDIA GeForce RTX 5050 combination delivers playable performance at every preset and resolution tested for Inside, with all average frame rates clearing the 60 FPS threshold. The data shows that even the most demanding Ultra preset at 4K holds an average of 64 FPS, while lower resolutions push frame rates well past the triple-digit mark. This pairing places the combo at rank 2247 out of 3716 tested combinations, a result that reflects the game’s relatively light engine demands rather than any weakness in the hardware itself.
Similar Performance Alternatives
The Ryzen 5 9600X posts an average benchmark score of 29713, placing it in the 81st percentile of all CPUs. Its nearest competitors in the database are separated by less than one percentage point of average score. The AMD Ryzen 7 PRO 5755GE trails by just 0.2%, with an average score of 29656. The AMD Ryzen 7 7840H, AMD Ryzen 7 5800XT, and AMD Ryzen 7 8845HS all sit within 0.8% of the 9600X’s result, scoring between 29868 and 29955. For Inside, any of these processors would produce statistically equivalent frame rates, since the game’s puzzle-platformer design does not stress multi-threaded workloads heavily. The 9600X’s 3DMark scores—7585 for 16 threads and 1253 for single-thread—indicate strong per-core performance that matters more in lightly threaded scenarios, but the measured FPS data shows the GPU does the heavy lifting here.
On the graphics side, the RTX 5050 achieves an average benchmark score of 21035, ranking in the 66th percentile of all GPUs. Its nearest rival, the AMD Radeon RX Vega M GL, scores 21153, a 0.6% difference. The AMD Radeon HD 8970M is 1% ahead at 21237, while the AMD Radeon RX 5600 XT sits 1.6% behind at 20713. The NVIDIA RTX A4000 Mobile leads by 1.6% with a score of 21379. These margins are negligible for Inside; the game’s side-scrolling 2D-style presentation with volumetric lighting and physics effects does not require the full computational power of the RTX 5050. The GPU’s 3DMark Steel Nomad DX12 score of 2502 and PassMark G3D score of 17326 confirm mid-range positioning, but the measured FPS results show this is more than sufficient for the title.
The practical takeaway from the nearest-rival data is that users upgrading from any of these comparable CPUs or GPUs would see no meaningful difference in Inside performance. The 4K Ultra result of 64 FPS would likely remain within a frame or two across all these alternatives, given the sub-2% score deltas. The combination’s rank of 2247 out of 3716 combos, while middle-of-the-pack, reflects the database’s inclusion of far more powerful gaming rigs; for this specific game, the hardware is effectively overqualified.
How This Combo Ranks
The combo sits at rank 2247 out of 3716 tested combinations, placing it in roughly the 60th percentile of all tested systems. This ranking is heavily influenced by the overall hardware landscape—many combos in the database feature higher-end GPUs like the RTX 5070 or RX 7800 XT, which naturally score higher in aggregate benchmarks. However, for Inside, the ranking is less predictive of actual experience. The measured FPS data reveals that this mid-range pairing delivers frame rates that top-tier systems would only marginally exceed, given that the game is capped by engine physics and rendering complexity rather than raw compute.
At 1080p, the combo produces an average of 296 FPS on Low settings, 237 FPS on Medium, 148 FPS on High, and 141 FPS on Ultra. These numbers place it far above the playable threshold and demonstrate that the CPU-GPU balance is well-suited to high-refresh-rate monitors. The 1440p results show similar headroom: 213 FPS on Low, 170 FPS on Medium, 106 FPS on High, and 101 FPS on Ultra. Even at 4K, the lowest result—64 FPS on Ultra—clears the 60 FPS bar, with Medium hitting 107 FPS and Low reaching 134 FPS. The rank of 2247, therefore, undersells the practical performance for this title; the hardware is clearly not the bottleneck.
The percentile fields reinforce this interpretation. The CPU’s 81st percentile ranking and the GPU’s 66th percentile ranking both suggest capable components, but the game’s modest requirements mean that even a combo ranked near the bottom of the database—say, a 4-core CPU paired with an entry-level GPU—would likely achieve playable frame rates. The 9600X’s 6-core, 12-thread configuration with a 5.40 GHz boost clock and 32 MB of shared L3 cache is far more than Inside needs, and the RTX 5050’s 8 GB of GDDR6 memory across a 128-bit bus provides ample bandwidth for the game’s texture streaming and particle effects.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four quality presets, with a total of twelve data points. The complete results are as follows:
At 1920x1080, Low settings produce an average of 296 FPS. Medium settings average 237 FPS, with a minimum of 201 FPS and a maximum of 272 FPS. High settings average 148 FPS. Ultra settings average 141 FPS. All 1080p results exceed 140 FPS, indicating that the game runs exceptionally smoothly at this resolution regardless of visual quality. The gap between Medium and High—237 FPS versus 148 FPS—shows a significant performance cost for the High preset, but even the most demanding setting stays well above the 60 FPS threshold.
At 2560x1440, Low settings average 213 FPS. Medium settings average 170 FPS, with a minimum of 145 FPS and a maximum of 196 FPS. High settings average 106 FPS. Ultra settings average 101 FPS. The 1440p results demonstrate that the combo maintains fluid gameplay even with higher pixel counts. The transition from 1080p to 1440p costs roughly 28% of frame rate on Low (296 down to 213 FPS), but the absolute numbers remain high enough for competitive or fast-paced play.
At 3840x2160, Low settings average 134 FPS. Medium settings average 107 FPS, with a minimum of 91 FPS and a maximum of 123 FPS. High settings average 67 FPS. Ultra settings average 64 FPS. The 4K results are the most demanding, yet every preset still clears the 60 FPS playable threshold. The margin is thinnest at Ultra, where the average of 64 FPS leaves only 4 FPS of headroom, but the game’s steady-state performance—typical for a puzzle platformer—means this is unlikely to cause noticeable stutter. The Medium preset provides a more comfortable cushion at 107 FPS, with a 91 FPS minimum that still exceeds the playable bar.
Across all resolutions, the pattern is consistent: Low and Medium presets offer the highest frame rates, while High and Ultra settings trade performance for visual fidelity. The delta between Medium and High is particularly steep—at 1080p it is 89 FPS, at 1440p it is 64 FPS, and at 4K it is 40 FPS—suggesting that the High preset enables heavier post-processing or shadow effects that disproportionately impact the GPU.
The Verdict
The verdict is unambiguous: this PC can run Inside at every resolution and preset combination tested. The verdictByResolution data confirms that all four playable settings—Low, Medium, High, and Ultra—are playable at each of the three resolutions, with the playableThresholdFps set at 60 FPS. At 3840x2160, the best setting is Ultra with an average FPS of 64. At 2560x1440, Ultra achieves 101 FPS. At 1920x1080, Ultra reaches 141 FPS. There is no scenario where the combo falls below the 60 FPS line.
The most demanding configuration—4K Ultra—holds an average of 64 FPS, which is above the playable threshold but not by a wide margin. Users who prefer a guaranteed high frame rate (e.g., 100+ FPS) should consider the Medium preset at 4K, which delivers 107 FPS. The data shows that the game is highly scalable: dropping from Ultra to Medium at 4K nearly doubles the frame rate (64 to 107 FPS), while the visual difference in a side-scrolling puzzle game is often subtle. For 1440p and 1080p, the Ultra preset is the clear recommendation, as the average FPS of 101 and 141 respectively provide ample headroom for any gameplay scenario.
It is also notably the min/max data, available only for the Medium preset, shows tight frame pacing. At 1080p Medium, the range is 201 to 272 FPS; at 1440p Medium, it is 145 to 196 FPS; and at 4K Medium, it is 91 to 123 FPS. The minimums are all well above the 60 FPS threshold, indicating that even the most demanding scenes in Inside—such as the water physics sequences or the chase sections—do not cause frame drops below playable levels.
CPU and GPU Roles
The scaling data reveals a clear division of labor between the CPU and GPU. At 1080p, the GPU is the primary bottleneck, as evidenced by the steep frame rate drops when moving from Low (296 FPS) to Ultra (141 FPS). The CPU’s 6-core, 12-thread design with a 5.40 GHz boost clock is more than capable of feeding the GPU at these lower resolutions; the 3DMark single-thread score of 1253 and Cinebench R23 single-core score of 2183.5 indicate strong per-core throughput that prevents CPU-bound stalling. As resolution increases to 1440p and then 4K, the GPU’s workload grows, but the frame rate drops are proportional to the pixel count increase, suggesting that the CPU maintains its headroom even at 4K.
The transition from 1080p Low to 4K Low shows a 54% reduction in FPS (296 down to 134), while the transition from 1080p Ultra to 4K Ultra shows a 55% reduction (141 down to 64). This consistency indicates that the scaling is primarily GPU-driven, with the CPU’s role remaining constant. The RTX 5050’s 13.17 TFLOPS of FP32 performance and 320.0 GB/s of memory bandwidth are the limiting factors at higher resolutions, but the game’s modest polygon counts and simple shaders mean the GPU still delivers playable results.
At 4K, the CPU’s influence becomes slightly more apparent. The gap between the High preset (67 FPS) and the Ultra preset (64 FPS) is only 3 FPS, suggesting that the Ultra preset may introduce CPU-intensive physics calculations or draw-call overhead that limits scaling. However, the CPU’s PassMark multi-thread score of 30027 and Cinebench R23 multi-core score of 17528.5 indicate ample computational reserve. For Inside, the CPU is never the limiting factor; even the lowest CPU benchmark scores in the nearestRivals group (e.g., the Ryzen 7 PRO 5755GE at 29656 average) would produce identical results because the GPU saturates first.
Best Settings per Resolution
The optimal preset for each resolution is the most demanding one that maintains an average of at least 60 FPS. Based on the measured data, the Ultra preset is playable at all three resolutions, making it the best setting for each.
At 1920x1080, Ultra settings achieve an average of 141 FPS. This is the highest possible quality with a frame rate that is more than double the playable threshold. The 141 FPS average leaves substantial room for frame-time spikes, and the game will feel exceptionally smooth on any 144 Hz or higher monitor. The Medium preset at 237 FPS would only be preferable for competitive play where every frame matters, but for a puzzle platformer, the visual upgrades in Ultra are worth the 96 FPS trade-off.
At 2560x1440, Ultra settings average 101 FPS. This is comfortably above 60 FPS and provides a high-quality experience on 1440p displays. The 101 FPS result indicates that the combo can handle the increased pixel count without sacrificing visual fidelity. Users with 144 Hz 1440p monitors will see near-maximum refresh rates, and even the minimum frame rate (not recorded for Ultra, but implied by the Medium preset’s 145 FPS floor) would stay well above playable.
At 3840x2160, Ultra settings average 64 FPS. This is the only resolution where the Ultra preset is close to the 60 FPS threshold. The 64 FPS average is playable, but users who prioritize frame rate stability over absolute visual quality should consider the Medium preset, which delivers 107 FPS. For a game like Inside, where the atmospheric lighting and silhouetted art style are central to the experience, the Ultra preset’s 4 FPS headroom is acceptable. The data shows no minimum FPS recorded for Ultra at 4K, but the Medium preset’s minimum of 91 FPS suggests that even if Ultra drops to 55-60 FPS in the most intense scenes, it would remain borderline playable. The safe recommendation is Ultra at 1080p and 1440p, with a caveat that 4K Ultra is playable but close to the limit—choosing Medium at 4K provides a more robust experience at 107 FPS.