Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

81%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
419 FPS
Ultra 1080p Measured
210 FPS

1440p (2K / QHD)

Low 1440p Measured
317 FPS
Ultra 1440p Measured
151 FPS

4K (Ultra HD)

Low 4K Measured
199 FPS
Ultra 4K Measured
95 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 29,713
Graphics Card
Required 27,118
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 95 99 159 199
1440p QHD 151 158 253 317
1080p Full HD 210 220 352 419

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 220
1920x1080 Low 419
1920x1080 Medium 352
1920x1080 Ultra 210
2560x1440 High 158
2560x1440 Low 317
2560x1440 Medium 253
2560x1440 Ultra 151
3840x2160 High 99
3840x2160 Low 199
3840x2160 Medium 159
3840x2160 Ultra 95

Performance Analysis: Inside on Your System

The AMD Ryzen 5 9600X paired with the NVIDIA GeForce RTX 3080 delivers overwhelming performance for Inside, a 2016 Puzzle Platformer. Across all tested resolutions and presets, the combination never dips below 95 FPS on average, making it a system that brute-forces this title with massive headroom. The data shows a component pairing that is dramatically overqualified for the game’s demands, yet the scaling patterns between resolutions and settings reveal interesting nuances about where the bottleneck lies.

Measured FPS Breakdown

At 1920x1080, the combo produces frame rates that are almost absurd for a puzzle platformer. The Low preset hits an average of 419 FPS, while Medium drops to 352 FPS with a minimum of 299 FPS and a maximum of 405 FPS. High settings still deliver 220 FPS on average, and Ultra — the most demanding preset — maintains a 210 FPS average. The delta between Low and Ultra here is roughly 50%, but the absolute numbers mean the game is never under any stress at this resolution.

Moving to 2560x1440, the pattern holds but the margins compress slightly. Low averages 317 FPS, Medium averages 253 FPS (min 215, max 291), and High falls to 158 FPS. Ultra at 1440p still produces a comfortable 151 FPS average. This represents a drop of about 24% from 1080p Low to 1440p Low, while the Ultra preset drops from 210 FPS to 151 FPS — a 28% reduction, suggesting the GPU is starting to feel the resolution increase more acutely at higher settings.

At 3840x2160, the 4K resolution finally introduces meaningful constraints. Low averages 199 FPS, Medium averages 159 FPS (min 135, max 183), and High drops to 99 FPS. Ultra is the only preset that dips below triple digits, averaging 95 FPS. The jump from 1440p to 4K at Ultra is a 37% performance loss, while at Low it is 37% as well. This consistent scaling indicates that while the RTX 3080 is powerful, 4K Ultra pushes it to roughly half the frame rate of 1080p Ultra.

The min/max data available only for Medium settings across all resolutions shows a consistent spread. At 1080p, the 299-405 FPS range represents a 35% swing; at 1440p, 215-291 FPS is a 35% swing; and at 4K, 135-183 FPS is also a 35% swing. This uniformity suggests that the frame pacing issues, if any, scale proportionally with resolution rather than becoming more pronounced at higher loads.

How This Combo Ranks

Within the benchmark database, this specific CPU-GPU pairing ranks 723rd out of 3716 tested combinations for Inside. That places it in the top 19.5% of all configs tested for this game, which is notable given that Inside is a lightweight title that even mid-range hardware can handle well. The rank reflects the sheer horsepower of the RTX 3080, which sits at the 68th percentile among all GPUs, combined with the Ryzen 5 9600X, which sits at the 81st percentile among all CPUs.

The ranking suggests that while this combo is strong, there are nearly 700 other pairings that score higher in this specific game. Those configurations likely feature even newer GPUs or higher-tier CPUs, but for a puzzle platformer, the practical difference between rank 723 and rank 100 is negligible at these frame rates. The data indicates that this combo is firmly in the "overkill" tier, where further upgrades would yield no visible benefit given the game's 60 FPS playable threshold.

Interestingly, the combo's rank is driven more by the GPU than the CPU. The RTX 3080's percentile (68) is lower than the CPU's (81), yet the measured FPS at 4K Ultra still exceeds 95 FPS. This implies that even the GPU's "weaker" percentile ranking is more than sufficient, and the CPU's high single-thread performance — evidenced by its 2183.5 Cinebench R23 single-core score — keeps frame times consistent even at 419 FPS.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 5 9600X provide context for CPU-bound scenarios. The AMD Ryzen 7 PRO 5755GE has an average benchmark score of 29656, just 0.2% lower than the 9600X's 29713. The AMD Ryzen 7 7840H scores 29868 (0.5% higher), the AMD Ryzen 7 5800XT scores 29879 (0.6% higher), and the AMD Ryzen 7 8845HS scores 29955 (0.8% higher). These processors would deliver nearly identical frame rates in Inside, since the game is not heavily multithreaded and the 9600X's single-thread advantage (2923 Geekbench single-core) is only marginally different from these rivals.

For the GPU, the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all have average scores within 0.4% of the RTX 3080's 23172. However, these rivals are dramatically different in real-world gaming performance. The RX 6600M, for example, is a laptop GPU, while the RTX 3080 is a desktop flagship. The proximity in average benchmark scores is misleading; the RTX 3080's 8704 shading units and 760.3 GB/s memory bandwidth far exceed what those rivals offer. In Inside, any of these GPUs would likely exceed 60 FPS at 1080p, but at 4K Ultra, the RTX 3080's 95 FPS average would be difficult for the R9 M290X to match.

The practical takeaway is that a user with a Ryzen 7 5800XT or 8845HS would see no measurable difference in Inside compared to the 9600X. Similarly, GPU swaps within the same benchmark score band would only matter at 4K, where the RTX 3080's memory bandwidth becomes a differentiator.

FAQ

*Q: Can this system run Inside at 4K with all settings maxed out?*

A: Yes. At 3840x2160 with Ultra settings, the combo averages 95 FPS, which is well above the 60 FPS playable threshold. The verdict data confirms Ultra is listed as a playable setting at this resolution.

Q: What is the best settings preset for 1440p gaming?

A: At 2560x1440, Ultra settings produce an average of 151 FPS, making it the best preset that remains far above 60 FPS. The verdict designates Ultra as the best settings at this resolution.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Ultra settings, the average FPS drops from 210 at 1920x1080 to 95 at 3840x2160, a 55% reduction. At Low settings, the drop is from 419 FPS to 199 FPS, a 53% reduction.

*Q: Is the CPU or GPU more important for Inside at 1440p?*

A: The scaling from 1440p to 4K at Ultra (151 to 95 FPS) shows a 37% drop, indicating the GPU is the primary limiter at higher resolutions. At 1080p, the CPU's single-thread strength (2183.5 Cinebench R23 single-core) supports 419 FPS on Low, suggesting the CPU handles the game's logic without bottlenecking.

Q: Does the RTX 3080's 10 GB VRAM cause issues at 4K?

A: No. The measured data shows 4K High and Ultra presets averaging 99 FPS and 95 FPS respectively, with no indication of VRAM-related stutters or crashes. The game's art style is simple, so VRAM capacity is not a limiting factor.

Q: What frame rate can be expected on Medium settings at 1080p?

A: Medium at 1920x1080 averages 352 FPS, with a minimum of 299 FPS and a maximum of 405 FPS. This is the only preset with full min/max data, showing excellent frame consistency.

CPU and GPU Roles

The data reveals a clear division of labor between the Ryzen 5 9600X and the RTX 3080. At 1920x1080, the CPU's performance ceiling becomes apparent. The jump from Low (419 FPS) to Ultra (210 FPS) is a 50% reduction, yet even at Low, the frame rate is limited by how fast the CPU can feed draw calls and physics updates. The 9600X's 12 threads and 5.40 GHz boost clock are sufficient to push past 400 FPS, which is far beyond what any display can show.

As resolution increases, the GPU's workload grows disproportionately. From 1080p to 1440p, the Ultra preset loses 28% of its frame rate (210 to 151 FPS), while the Low preset loses 24% (419 to 317 FPS). This suggests that even at Low settings, the higher pixel count begins to tax the RTX 3080's rasterization throughput. At 4K, the GPU's dominance is undeniable: Ultra drops another 37% to 95 FPS, and Low drops 37% to 199 FPS. The consistent percentage losses across settings at each resolution step indicate that the GPU is the scaling factor, not the CPU.

The CPU's role is most visible at 1080p Low, where 419 FPS is achieved. This number is likely close to the CPU's maximum frame generation limit for this game engine. The 9600X's 2923 Geekbench single-core score and 1253 3DMark single-thread score provide the raw speed needed to avoid becoming a bottleneck. At 4K, the CPU's influence fades, as the GPU's fill rate and memory bandwidth (760.3 GB/s) become the determining factors.

Best Settings per Resolution

At 3840x2160, the Ultra preset is the best choice, averaging 95 FPS. This is the most demanding setting that still clears the 60 FPS threshold, and it uses the GPU's full capabilities without dropping below playable levels. High settings at 4K average 99 FPS, which is only 4 FPS more, so Ultra is the obvious pick for image quality.

For 2560x1440, Ultra again takes the crown with a 151 FPS average. The gap between Ultra and High (158 FPS) is just 7 FPS, but the visual improvements from Ultra settings justify the slight reduction. At this resolution, the system has so much headroom that even the most demanding preset leaves the GPU at roughly 50% utilization.

At 1920x1080, Ultra averages 210 FPS, making it the definitive choice. The difference between High (220 FPS) and Ultra (210 FPS) is a mere 10 FPS, and both are far beyond any display's refresh rate capability. Ultra is the only logical setting here, as it delivers the best visuals without any perceptible performance cost.

Across all resolutions, the data consistently shows that Ultra is the best preset. The RTX 3080's 29.77 TFLOPS of FP32 compute and 164.2 GPixel/s pixel rate are more than enough to handle Inside's stylized 2.5D environments at maximum quality.

The Verdict

This system can absolutely run Inside at any resolution and preset combination tested. The verdict data confirms that all four settings — Low, Medium, High, and Ultra — are playable at 1920x1080, 2560x1440, and 3840x2160. The lowest average FPS recorded across the entire test matrix is 95 FPS at 4K Ultra, which is 58% above the 60 FPS playable threshold.

For users with 4K displays, Ultra settings provide a 95 FPS average, which is smooth and responsive. At 1440p, the 151 FPS average on Ultra ensures compatibility with high-refresh-rate monitors. At 1080p, the 210 FPS average on Ultra makes this combo suitable for 240 Hz displays, though the game's pacing rarely demands such high frame rates.

The Ryzen 5 9600X and RTX 3080 pairing is overkill for Inside, but it offers zero compromises. The CPU's 81st percentile ranking and the GPU's 68th percentile ranking combine to produce a system that never drops below 95 FPS. Even the most demanding scenario — 4K with all settings maxed — leaves significant performance headroom. The only caveat is that the RTX 3080's end-of-life status and 320 W TDP make it an older, power-hungry choice, but for this specific game, the results are flawless.