Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 63 | 95 | 124 |
| 1440p QHD | 93 | 100 | 156 | 191 |
| 1080p Full HD | 131 | 136 | 218 | 269 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer from 2016, and the pairing of an AMD Ryzen 5 9600X with an Intel Arc B580 turns it into a trivially light workload at every resolution the data covers. The measured results show this combo clearing the 60 FPS threshold at Ultra settings even at 3840x2160, which tells you most of what you need to know before diving into the numbers. The 9600X is a Zen 5 (Granite Ridge) desktop part with 6 cores and 12 threads on AM5, and the B580 is Intel's Battlemage-generation card with 12 GB of GDDR6 — both are recent, active hardware sitting in the upper-mid range of the database. The interesting question here is not whether the game runs, but how much headroom is left over and where the bottleneck would sit if you pushed other titles on the same rig.
Measured FPS Breakdown
The dataset contains average FPS at three resolutions and four presets; minimum and maximum frame rates were not captured for this game, so the analysis rests on averages.
At 1920x1080, the numbers are: Low at 269.1 FPS, Medium at 217.6 FPS, High at 135.5 FPS, and Ultra at 130.8 FPS. Note the gap between Medium and High — dropping from 217.6 to 135.5 is a sizable fall for one preset step, while High to Ultra costs almost nothing at 4.7 FPS. That pattern suggests the heavier presets share a common effect set with Ultra adding only marginal cost once High is enabled.
At 2560x1440: Low runs at 190.8 FPS, Medium at 156.3 FPS, High at 99.9 FPS, and Ultra at 93.1 FPS. The same shape holds — the High preset is where the biggest drop occurs, and Ultra shaves roughly seven more frames.
At 3840x2160: Low delivers 124.1 FPS, Medium 95 FPS, High 63 FPS, and Ultra 60.6 FPS. Even at 4K with everything maxed, the average stays above the 60 FPS playability line, though the margin is thin — just 0.6 frames. Anyone wanting breathing room at 4K should drop one preset to High for 63 FPS, or to Medium for 95 FPS.
Scaling between resolutions is orderly. Going from 1080p to 1440p at Ultra costs about 29 percent of the frame rate (130.8 to 93.1), and 1440p to 4K costs another 32 percent (93.1 to 60.6). Those consistent, GPU-proportional losses are the signature of a game that is rendering-bound rather than limited by the processor.
CPU and GPU Roles
The scaling data points firmly at the GPU as the governing component for Inside on this build. Frame rates fall in near-proportion to pixel count at every preset — the behavior you expect when the Arc B580 is the constraint and the Ryzen 5 9600X is waiting on it. A CPU-bound configuration would show flatter numbers across resolutions, and that is not what the data shows anywhere, including at 1080p where CPU limits usually appear first.
The 9600X has plenty of single-threaded muscle for a 2016 title: its Cinebench R23 single-core score is 2183.5, Geekbench single-core is 2923, and the PassMark single-thread result is 4570. Even at 1080p Low, where demands on the processor peak, the measured 269.1 FPS is far below what this CPU could theoretically feed — its PassMark physics score of 2012 and strong per-core results indicate it is not the limiting factor. The B580's own credentials — 13.67 TFLOPS of FP32 throughput, 456 GB/s of memory bandwidth, and a PassMark G3D score of 15748 — are the numbers doing the work here, and Inside simply does not stress them hard except at 4K Ultra, where even then the card holds the 60 FPS line.
Practical takeaway: at 1080p and 1440p the GPU is loafing; at 4K it is working but still adequate. The CPU choice barely matters for this specific game.
FAQ
Q: Can this setup run Inside at 4K with Ultra settings above 60 FPS?
A: Yes, barely. The measured average is 60.6 FPS at 3840x2160 Ultra, which clears the 60 FPS playability threshold by less than one frame. High settings at 4K average 63 FPS if you want a small cushion.
Q: What is the fastest measured result in the dataset?
A: 269.1 FPS average at 1920x1080 on the Low preset. Medium at 1080p is close behind at 217.6 FPS.
Q: Were minimum and maximum frame rates recorded?
A: No. The dataset contains average FPS only, with null values for min and max at every resolution and preset, so frame-time consistency cannot be assessed from this data.
Q: Which preset step costs the most performance?
A: Medium to High. At 1080p it costs roughly 82 FPS (217.6 to 135.5), at 1440p roughly 56 FPS (156.3 to 99.9), and at 4K roughly 32 FPS (95 to 63). High to Ultra is comparatively cheap everywhere.
Q: Does the CPU or GPU matter more for this game?
A: The GPU. Frame rates scale down proportionally as resolution rises at every preset, which indicates rendering-bound behavior, while the 9600X's strong single-threaded scores show it has substantial spare capacity.
Q: How much memory bandwidth does each component bring?
A: The Arc B580 provides 456 GB/s across its 192-bit GDDR6 bus, and the 9600X's dual-channel DDR5 support is rated at 89.6 GB/s — both far beyond what this 2016 puzzle platformer requires.
The Verdict
Yes — emphatically. According to the verdict data, every tested preset at every tested resolution is playable: 1920x1080, 2560x1440, and 3840x2160 each list Low, Medium, High, and Ultra as playable settings. The best-settings designation at each resolution is Ultra, with averages of 130.8 FPS at 1080p, 93.1 FPS at 1440p, and 60.6 FPS at 4K.
The only scenario deserving caution is 4K Ultra, where the 60.6 FPS average sits right on the threshold. Since min-FPS data was not captured, there is no evidence about how low the dips go, and a thin 0.6-frame average margin leaves little room for them. Anyone sensitive to occasional stutter at 4K should use the High preset instead. At 1080p and 1440p, no such concern exists — the game can simply be maxed out.
Similar Performance Alternatives
On the CPU side, the database lists four near-equals to the Ryzen 5 9600X, all within one percent: the AMD Ryzen 7 PRO 5755GE (average score 29656, 0.2 percent behind), the Ryzen 7 7840H (29868, 0.5 percent ahead), the Ryzen 7 5800XT (29879, 0.6 percent ahead), and the Ryzen 7 8845HS (29955, 0.8 percent ahead). Since Inside is GPU-bound on this combo, any of these processors would deliver essentially identical frame rates in this game. The 9600X itself carries an average benchmark score of 29713 and sits in the 81st percentile of all CPUs in the database — far more than a 2016 puzzle platformer needs.
On the GPU side, the Arc B580's nearest rivals by aggregate score are the AMD Radeon RX 580 2048SP (23061, 0.2 percent ahead), the NVIDIA GeForce RTX 2080 (22895, 0.6 percent behind), the NVIDIA GeForce RTX 3080 (23172, 0.7 percent ahead), and the NVIDIA P106-100 (23249, 1 percent ahead). The B580's average score is 23021, placing it in the 68th percentile of all GPUs. Any of these cards paired with a comparable CPU should reproduce the measured Inside results closely, with the 4K Ultra margin of 60.6 FPS being the one figure tight enough that even small performance differences could flip it below the 60 FPS line.
How This Combo Ranks
Out of 3716 tested hardware combinations in this game's database, the Ryzen 5 9600X plus Arc B5880 pairing ranks 2763rd. That is a lower position than the raw frame rates might suggest, and it reflects the nature of the title: Inside is light enough that older and humbler combinations also post huge numbers, compressing the field and making rank less meaningful than absolute FPS. When a game runs above 60 FPS at 4K Ultra on this hardware, being below the halfway point of the rankings says more about how many cheap setups can also run it well than about any weakness in this pairing.
For context on the components themselves, the CPU sits in the 81st percentile versus all CPUs and the GPU in the 68th percentile versus all GPUs — both comfortably above the middle of the pack. The rank in this specific game is therefore an artifact of an undemanding 2016 title, not a verdict on the hardware. Anyone building around this combo for Inside alone is massively over-provisioned; the pairing's real value shows in heavier modern games, where those percentile positions translate into actual performance differences.