Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 56 | 70 |
| 1440p QHD | 53 | 56 | 90 | 112 |
| 1080p Full HD | 74 | 78 | 125 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
How This Combo Ranks
The AMD Ryzen 5 9600X paired with the Intel Arc B390 lands at rank 3296 out of 3716 tested combinations for Inside. That places this system in the lower 11% of all recorded configurations, a position driven almost entirely by the graphics side of the pairing. The CPU itself sits at the 81st percentile among all processors in the database, while the GPU falls to the 9th percentile among all graphics cards. This is a lopsided pairing: a very capable processor paired with a very modest integrated graphics solution.
The combination's overall position reflects what the measured frame rates show. At 4K, this system barely reaches playable territory on Low settings, and at 1080p it can manage Ultra but with a relatively slim margin above the 60 FPS threshold. The rank of 3296 of 3716 is not a statement about the game's optimization; it is a statement about this specific hardware pairing's ability to push frames at higher settings and resolutions. The CPU is not the limiting factor in most scenarios, as the benchmark data will show.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, which delivers an average of 70 FPS. Medium at this resolution drops to 56 FPS average, High falls to 35 FPS, and Ultra bottoms out at 34 FPS. The recorded data shows only Low clears the playable threshold at 4K, and it does so with a 10 FPS cushion.
At 2560x1440, Medium becomes the best playable preset, averaging 90 FPS. Low runs at 112 FPS, High drops to 56 FPS, and Ultra sits at 53 FPS. The jump from Low to Medium costs 22 FPS on average, but the 90 FPS result still leaves comfortable headroom above 60. High and Ultra both fail to reach the threshold, with High landing 4 FPS short and Ultra 7 FPS short.
At 1920x1080, every recorded preset clears 60 FPS. Ultra is the most demanding preset that stays playable, averaging 74 FPS. High runs at 78 FPS, Medium at 125 FPS, and Low at 156 FPS. The margin at Ultra is 14 FPS, which is enough to call it playable, though not by a wide margin. Medium and Low offer substantial buffers for users who prefer higher frame rates over visual fidelity.
CPU and GPU Roles
The data shows a clear pattern: the Intel Arc B390 is the dominant constraint across all resolutions. The CPU, a 6-core, 12-thread Zen 5 part with a 5.40 GHz boost clock, is far ahead of what this game demands. The measured frame rates scale with resolution and settings in a way that points squarely at the GPU as the bottleneck.
Consider the 1080p results. Low averages 156 FPS, Medium 125 FPS, High 78 FPS, and Ultra 74 FPS. The spread from Low to Ultra is 82 FPS, a massive drop that tracks with increasing GPU load. If the CPU were the limiting factor, the frame rates would cluster closer together as settings rise. Instead, the steep decline from 156 to 74 FPS indicates the GPU is saturated long before the processor is.
At 1440p, the pattern continues. Low averages 112 FPS, Medium 90 FPS, High 56 FPS, and Ultra 53 FPS. The gap between Low and Medium narrows compared to 1080p, and High falls below the 60 FPS line. At 4K, the GPU is clearly overwhelmed: Low averages 70 FPS, Medium 56 FPS, High 35 FPS, and Ultra 34 FPS. The difference between High and Ultra at 4K is only 1 FPS, suggesting both are hitting a hard GPU limit.
Resolution scaling reinforces this conclusion. Moving from 1080p Low (156 FPS) to 1440p Low (112 FPS) is a 28% drop, and from 1440p Low to 4K Low (70 FPS) is a 37% drop. These are large penalties that come directly from the GPU's pixel throughput limits. The CPU's role is effectively neutral: it has enough headroom to feed the GPU at every resolution and preset combination recorded. The GPU's 7.680 TFLOPS of FP32 compute and 60.00 GPixel/s pixel rate are the numbers that matter here, and they are simply not enough for high-end settings at higher resolutions.
FAQ
Q: Can this system run Inside at 4K?
A: Yes, but only on Low settings, which average 70 FPS. Medium drops to 56 FPS, High to 35 FPS, and Ultra to 34 FPS, all below the 60 FPS playable threshold.
Q: What is the best playable setting at 1440p?
A: Medium is the best playable preset, with an average of 90 FPS. Low runs at 112 FPS, but High (56 FPS) and Ultra (53 FPS) both fall short of 60 FPS.
Q: Is 1080p Ultra playable?
A: Yes, Ultra averages 74 FPS at 1920x1080, which clears the 60 FPS threshold by 14 FPS. All other presets at this resolution also exceed 60 FPS.
Q: Which component limits performance in this game?
A: The GPU is the limiting factor. The Intel Arc B390 sits at the 9th percentile among all GPUs, while the AMD Ryzen 5 9600X sits at the 81st percentile among CPUs. Frame rates scale heavily with resolution and settings, which is characteristic of a GPU bottleneck.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B390 has an average benchmark score of 1482. Its closest rival, the NVIDIA GeForce GT 520MX, scores 1463, which is 1.3% lower. The GeForce 800M is 1.5% lower, the GT 625 OEM is 2.5% lower, and the GT 710 is 2.7% lower.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 9600X has an average benchmark score of 29713. The AMD Ryzen 7 PRO 5755GE is 0.2% higher at 29656, the Ryzen 7 7840H is 0.5% lower at 29868, the Ryzen 7 5800XT is 0.6% lower at 29879, and the Ryzen 7 8845HS is 0.8% lower at 29955.
Measured FPS Breakdown
At 3840x2160, the recorded data shows Low averaging 70 FPS with no min or max values recorded. Medium averages 56 FPS with a min of 48 and a max of 65. High averages 35 FPS, and Ultra averages 34 FPS, both without min or max data. The Medium preset is the only 4K setting with complete frame time data, and its 48 FPS minimum confirms that even the average is below the playable threshold.
At 2560x1440, Low averages 112 FPS. Medium averages 90 FPS with a min of 76 and a max of 103. High averages 56 FPS, and Ultra averages 53 FPS. The Medium preset at 1440p is the standout result: a 76 FPS minimum means even the worst recorded frames stay well above 60 FPS.
At 1920x1080, Low averages 156 FPS. Medium averages 125 FPS with a min of 106 and a max of 144. High averages 78 FPS, and Ultra averages 74 FPS. The Medium preset at 1080p has a 106 FPS minimum, which is higher than the average of many other configurations at higher resolutions. The frame time data at 1080p Medium shows a tight band between 106 and 144 FPS, indicating consistent performance without major dips.
The overall pattern across all resolutions is that only Low at 4K, Low and Medium at 1440p, and all four presets at 1080p clear the 60 FPS threshold. The min FPS data, where available, shows that the playable presets generally hold their averages well. The 1440p Medium min of 76 FPS and the 1080p Medium min of 106 FPS both demonstrate that this system does not suffer from severe frame time spikes in the presets it can handle.
The Verdict
This PC can run Inside, but the experience depends heavily on resolution and settings. At 1920x1080, every preset is playable, with Ultra averaging 74 FPS. That is the best visual quality this system can offer while staying above 60 FPS, and it is a legitimate option for users with 1080p displays.
At 2560x1440, the system is playable on Low (112 FPS) and Medium (90 FPS), but High (56 FPS) and Ultra (53 FPS) both fall below the threshold. The 1440p Medium result is the best balance of fidelity and performance for this resolution.
At 3840x2160, only Low is playable, averaging 70 FPS. The 4K Medium result of 56 FPS is close but not enough, and High and Ultra are effectively unplayable at 35 FPS and 34 FPS respectively.
The verdict is straightforward: this is a 1080p-oriented system for Inside, with a workable 1440p option on Medium. 4K users are restricted to Low settings. The GPU's 9th percentile ranking among all graphics cards is the reason for these limits. The CPU's 81st percentile ranking means it is not a factor in any of these results.
Similar Performance Alternatives
On the CPU side, the AMD Ryzen 5 9600X has an average benchmark score of 29713. The nearest rivals are all within 0.8% of that score: the AMD Ryzen 7 PRO 5755GE at 29656 (0.2% higher), the AMD Ryzen 7 7840H at 29868 (0.5% lower), the AMD Ryzen 7 5800XT at 29879 (0.6% lower), and the AMD Ryzen 7 8845HS at 29955 (0.8% lower). Any of these processors would behave nearly identically in this game, since the GPU is the bottleneck.
On the GPU side, the Intel Arc B390 has an average benchmark score of 1482. Its nearest rivals are all slightly weaker: the NVIDIA GeForce GT 520MX at 1463 (1.3% lower), the NVIDIA GeForce 800M at 1460 (1.5% lower), the NVIDIA GeForce GT 625 OEM at 1446 (2.5% lower), and the NVIDIA GeForce GT 710 at 1443 (2.7% lower). Systems using those GPUs would produce frame rates very close to what the Arc B390 delivers, meaning they would also struggle at 4K and at high presets on 1440p.
For users considering alternative hardware, the data suggests that swapping the CPU for any of its nearest rivals would change nothing measurable in Inside. Swapping the GPU for any of its nearest rivals would also produce nearly identical results, all of them clustered within 2.7% of the Arc B390's score. The performance ceiling of this class of GPU is the defining factor for this game, not the choice between these specific components.