Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
378 FPS
Ultra 1080p Measured
234 FPS

1440p (2K / QHD)

Low 1440p Measured
339 FPS
Ultra 1440p Measured
168 FPS

4K (Ultra HD)

Low 4K Measured
222 FPS
Ultra 4K Measured
106 FPS
4.1ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,636
Graphics Card
Required 27,118
Your GPU 40,377

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 106 111 177 222
1440p QHD 168 176 282 339
1080p Full HD 234 245 349 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 245
1920x1080 Low 378
1920x1080 Medium 349
1920x1080 Ultra 234
2560x1440 High 176
2560x1440 Low 339
2560x1440 Medium 282
2560x1440 Ultra 168
3840x2160 High 111
3840x2160 Low 222
3840x2160 Medium 177
3840x2160 Ultra 106

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 5070 delivers overwhelmingly high frame rates in Inside, a side-scrolling puzzle platformer from 2016. Across all tested resolutions and presets, the combination never dips below triple-digit averages, making it a case of massive hardware headroom for a game of this scope. The following analysis breaks down the measured performance, the balance between CPU and GPU workloads, and how this specific pairing stacks up against other tested configurations.

Measured FPS Breakdown

The measured data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra). At the most demanding setting, 4K Ultra, the combo still produces an average of 106 FPS. That is the lowest average recorded in the entire dataset, yet it remains well above the 60 FPS playability threshold. At 4K High, the average climbs to 111 FPS, while 4K Medium reaches 177 FPS with a minimum of 151 FPS and a maximum of 204 FPS. Dropping to 4K Low produces a substantial leap to 222 FPS average.

At 2560x1440, the performance scales predictably. The Ultra preset yields 168 FPS average, High delivers 176 FPS, Medium hits 282 FPS with a minimum of 240 FPS and maximum of 325 FPS, and Low reaches 339 FPS. The jump from High to Medium at this resolution is notable — a 106 FPS increase — which suggests the Medium preset removes certain visual effects that have an outsized impact on rendering cost. The minimum frame rates at Medium (240 FPS at 1440p, 297 FPS at 1080p) indicate strong frame pacing, with no significant dips even under load.

At 1920x1080, the results become almost absurdly high. Ultra averages 234 FPS, High reaches 245 FPS, Medium produces 349 FPS with a minimum of 297 FPS and maximum of 402 FPS, and Low hits 378 FPS. The spread between Low and Ultra at 1080p is 144 FPS, which shows that while the game is not demanding, the preset selection still matters for chasing extremely high refresh rates. For a 144 Hz or 240 Hz monitor, the Medium preset at 1080p provides enough headroom to keep the display fully saturated without reaching the engine's frame cap.

The data shows an interesting anomaly: at 4K, the High preset (111 FPS) is only slightly faster than Ultra (106 FPS), whereas at 1440p, High (176 FPS) is also just ahead of Ultra (168 FPS). The real performance cliff appears between Medium and High at every resolution. At 4K, the gap is 66 FPS (177 vs 111); at 1440p, it is 106 FPS (282 vs 176); at 1080p, it is 104 FPS (349 vs 245). This suggests the High and Ultra presets share a similar rendering load, likely tied to shadow quality or post-processing effects that are disabled in Medium.

CPU and GPU Roles

For a game like Inside, which relies on simple 2D side-scrolling mechanics with limited physics simulation, the GPU is the dominant factor at higher resolutions, but the CPU still plays a measurable role at lower settings. The scaling between resolutions tells the story. At Ultra settings, the average FPS drops from 234 at 1080p to 168 at 1440p (a 28% reduction) and then to 106 at 4K (a 55% reduction from 1080p). This steep decline with resolution indicates that the GPU is the bottleneck at Ultra, as the rendering workload scales with pixel count.

At Low settings, the pattern shifts. The average FPS goes from 378 at 1080p to 339 at 1440p (a 10% reduction) and then to 222 at 4K (a 41% reduction from 1080p). The smaller drop from 1080p to 1440p at Low settings suggests that the CPU begins to constrain performance at 1080p Low, where the GPU has less work to do. The Ryzen 5 7600X, with its 6 cores and 12 threads, is no slouch — its Cinebench R23 multicore score of 15236 and single-core score of 1965 indicate strong per-thread performance — but even a fast CPU will cap frame rates when the GPU is underutilized.

The Medium preset offers the clearest view of the CPU-GPU balance. At 1080p Medium, the average is 349 FPS; at 1440p Medium, it drops to 282 FPS; at 4K Medium, it falls to 177 FPS. The 39% reduction from 1080p to 1440p is larger than the 10% drop seen at Low settings, which indicates the GPU starts to reassert its dominance as the resolution increases. However, the fact that 1080p Medium (349 FPS) is still well below the 1080p Low figure (378 FPS) shows the CPU is not the sole limiter even at lower settings — the additional rendering work in Medium still costs GPU cycles.

For competitive play or high-refresh monitors, the CPU becomes the more relevant component at 1080p Low and Medium, where the RTX 5070's 30.87 TFLOPS FP32 compute is largely idle. At 4K Ultra, the GPU is clearly the limiting factor, and the CPU has ample headroom. In practical terms, this means players targeting 4K should focus on GPU settings, while those chasing 300+ FPS at 1080p will benefit from the 7600X's strong single-thread performance.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5070 ranks 476th out of 3716 tested combos for Inside. That places it in the top 12.8% of all configurations, which is a strong showing for a game that is not graphically intensive. The percentile data for the individual components supports this: the CPU sits at the 79th percentile against all CPUs, while the GPU is at the 82nd percentile against all GPUs. Both components are above average, and their pairing produces results that are consistent with their individual standings.

The ranking is heavily influenced by the GPU's raw rasterization power. The RTX 5070's PassMark G3D score of 29137 and 3DMark Steel Nomad DX12 score of 5077 indicate a card that is overkill for Inside's simple 2D rendering. The CPU's contribution is less critical here, as the game's logic and physics are not demanding enough to stress the 7600X's 12 threads. In fact, the 7600X's PassMark multithread score of 28390 and single-thread score of 4135 are far beyond what this game requires.

Compared to the full database of 3716 combos, this rank of 476 means that 3240 other configurations produce lower or equal performance in Inside. The data is measured, not estimated, so these numbers reflect actual frame rates rather than theoretical calculations. For a game released in 2016, this hardware is operating in a regime where the engine's own limitations — such as the 402 FPS maximum observed at 1080p Medium — are more likely to cap performance than the silicon itself.

Similar Performance Alternatives

The nearest rivals for the CPU and GPU provide a sense of what other hardware would behave similarly in this game. For the Ryzen 5 7600X, the closest competitors by average benchmark score are the AMD Ryzen 7 5700X (0.2% lower), Intel Core i5-12600K (0.2% lower), AMD Ryzen 5 8500GE (0.3% higher), and AMD Ryzen 7 5800 (0.4% lower). These deltas are negligible in real-world terms — a 0.4% difference would not produce a measurable change in Inside's frame rates, given that the game is already delivering 100+ FPS at 4K Ultra.

A user swapping the 7600X for a Ryzen 7 5700X or i5-12600K would see effectively identical performance in this title. The 7600X's advantage in Cinebench R23 multicore (15236 vs. the rivals' approximate scores) is irrelevant for Inside's workload, which is lightly threaded. The choice between these CPUs would come down to platform preferences (AM5 vs. AM4 vs. LGA1700) rather than gaming performance in this specific game.

For the RTX 5070, the nearest rivals are the AMD Radeon Pro 580 (0.1% lower), AMD Radeon Pro WX 7100 (0.8% lower), AMD Radeon Pro 5300 (1.2% higher), and NVIDIA RTX A500 Mobile (2% higher). These are workstation and mobile parts, which is unusual — it reflects that the RTX 5070's average benchmark score of 40377 sits in a cluster with professional GPUs that have similar compute throughput. In Inside, these rivals would produce nearly identical frame rates because the game's rendering demands are so low that even the RTX A500 Mobile's 2% higher score would translate to a few extra FPS at most.

The takeaway is that this combo is not uniquely positioned. Any of the listed rival CPUs or GPUs could substitute without changing the playability outcome. The game runs well above 60 FPS at every setting with any of these parts, so the choice of alternatives would be driven by other factors like multi-tasking performance or power efficiency, not Inside's requirements.

FAQ

*Q: Can this PC run Inside at 4K Ultra settings?*

A: Yes. The measured average FPS at 3840x2160 Ultra is 106 FPS, which is well above the 60 FPS playability threshold. The verdict data lists Ultra as the best setting at 4K, confirming it is fully playable.

Q: What is the highest frame rate this combo achieves?

A: The maximum recorded average is 378 FPS at 1920x1080 Low settings. The highest minimum FPS observed is 297 FPS at 1080p Medium, and the highest maximum FPS is 402 FPS at the same resolution and preset.

Q: Does the CPU or GPU limit performance more in this game?

A: At 4K Ultra, the GPU is the limiting factor, as frame rates drop 55% from 1080p to 4K. At 1080p Low, the CPU becomes more relevant, with the frame rate only dropping 10% from 1080p to 1440p, indicating the GPU has spare capacity.

Q: How does this combo rank compared to all tested configurations?

A: It ranks 476th out of 3716 tested combos for Inside, placing it in the top 12.8% of all configurations. The CPU is at the 79th percentile and the GPU at the 82nd percentile among their respective peers.

Q: What settings should I use for the best visual quality while staying above 60 FPS?

A: At every resolution, the Ultra preset delivers average FPS well above 60: 106 at 4K, 168 at 1440p, and 234 at 1080p. You can use Ultra at any resolution without concern.

Q: Are there any settings where the frame rate drops below 60 FPS?

A: No. The lowest average FPS in the entire dataset is 106 FPS at 4K Ultra, and the lowest minimum FPS is 151 FPS at 4K Medium. No tested configuration falls below the 60 FPS threshold.

The Verdict

This PC runs Inside without any difficulty. The verdict by resolution confirms that all four quality presets (Low, Medium, High, Ultra) are playable at every tested resolution. At 3840x2160, the best setting is Ultra with an average of 106 FPS. At 2560x1440, Ultra averages 168 FPS. At 1920x1080, Ultra averages 234 FPS. In all cases, the minimum observed frame rates stay well above 60 FPS, with the lowest minimum being 151 FPS at 4K Medium.

The hardware is massively overprovisioned for this title. The RTX 5070's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are far beyond what a 2D puzzle platformer needs, and the Ryzen 5 7600X's 6 cores and 12 threads are never pushed to their limits. For players with high refresh rate displays, the Medium preset at 1080p offers the best balance of visual fidelity and frame rate headroom, with a 349 FPS average. For 4K display owners, Ultra at 106 FPS is smooth and visually complete. This combination is a case of future-proofing for more demanding titles while delivering flawless performance in Inside today.