Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 64 | 67 | 107 | 134 |
| 1440p QHD | 101 | 106 | 170 | 213 |
| 1080p Full HD | 141 | 148 | 237 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5050 form a modern mid-range pairing that handles Inside with substantial headroom across all tested resolutions. The data shows this 2016 puzzle platformer is thoroughly playable even at 4K Ultra, with the CPU rarely becoming a limiting factor. The combination ranks 2247 out of 3716 tested combos, placing it in the upper half of the database.
Similar Performance Alternatives
The AMD Ryzen 5 7600X sits at the 79th percentile among all tested CPUs, with an average benchmark score of 27636. Its closest rivals in the database are separated by less than half a percent. The AMD Ryzen 7 5700X scores 27578, a delta of just 0.2% slower. The Intel Core i5-12600K matches that exact 27578 score and 0.2% delta. The AMD Ryzen 5 8500GE edges ahead with 27712, representing a 0.3% advantage. The AMD Ryzen 7 5800 trails by only 0.4% with its 27535 score. For Inside, any of these processors would deliver nearly identical frame pacing, as the game's physics and logic load is modest relative to what these CPUs offer.
On the GPU side, the RTX 5050 ranks at the 66th percentile with an average benchmark score of 21035. Its nearest rivals show slightly wider variance. The AMD Radeon RX Vega M GL scores 21153, which is 0.6% faster. The AMD Radeon HD 8970M reaches 21237, a 1% advantage. The AMD Radeon RX 5600 XT comes in at 20713, making it 1.6% slower. The NVIDIA RTX A4000 Mobile tops the group at 21379, 1.6% ahead. In practical terms for Inside, all four alternatives would produce near-identical frame rates at each resolution and preset, since the game's rendering demands are well below what even the slower GPUs in this group can sustain.
CPU and GPU Roles
The benchmark data indicates that the RTX 5050 is the dominant component for Inside, but the margin varies by resolution. At 1920x1080, the GPU is barely challenged: Low settings produce 296 FPS average, while Ultra still holds 141 FPS. The CPU's single-thread performance, shown by its 1060 score in 3dmark_single_thread and 4135 in passmark_single_thread, is more than sufficient to feed the GPU at these rates. The 7600X's Zen 4 architecture with 6 cores and 12 threads handles the game's serial logic without bottlenecking.
Scaling from 1080p to 1440p shows the GPU taking on more work. At Medium settings, the average drops from 237 FPS at 1080p to 170 FPS at 1440p, a 28% reduction. The same pattern appears at Ultra: 141 FPS down to 101 FPS, a 28% decline. This consistent scaling suggests the GPU is the primary constraint at these settings, while CPU overhead remains negligible.
Moving to 3840x2160, the GPU load intensifies further. Medium settings fall from 170 FPS at 1440p to 107 FPS at 4K, a 37% drop. Ultra settings drop from 101 FPS to 64 FPS, a 37% reduction. The RTX 5050's 8 GB GDDR6 memory and 320.0 GB/s bandwidth handle the higher pixel throughput, but the frame rate penalty is clearly GPU-bound. The CPU's role at 4K is minimal; its multi-threaded capabilities, evidenced by a 15236 score in cinebench_r23_multicore and 28390 in passmark_multithread, are far beyond what Inside requires at any resolution.
Preset scaling reinforces the GPU-centric nature. At 1080p, Low to Ultra changes the average from 296 FPS to 141 FPS, a 52% reduction. At 4K, the same preset swing goes from 134 FPS to 64 FPS, a 52% reduction. The proportional penalty is identical across resolutions, which points to pure GPU shader and fill-rate limitations rather than any CPU involvement. The CPU's consistent 3dmark scores across thread counts — 2028 at 2 threads, 6879 at 16 threads — show it can sustain high single-thread performance, but Inside never stresses it enough to matter.
Best Settings per Resolution
At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 64 FPS. This is a slim margin over the 60 FPS threshold, but the data confirms it clears the bar. High settings run at 67 FPS average, Medium at 107 FPS, and Low at 134 FPS. Ultra is the only 4K preset that pushes the GPU near its limit, and it still holds.
At 2560x1440, Ultra is again the best playable preset, delivering 101 FPS average. High settings reach 106 FPS, Medium hits 170 FPS, and Low produces 213 FPS. The 1440p Ultra result has enough headroom above 60 FPS that frame drops would be unlikely to cross the threshold, though the measured data does not include min or max values for this setting.
At 1920x1080, Ultra runs at 141 FPS average. High settings achieve 148 FPS, Medium reaches 237 FPS, and Low peaks at 296 FPS. The 1080p Ultra result is over twice the 60 FPS threshold, meaning even severe frame dips would remain well within playable territory.
The Verdict
This PC can run Inside at every resolution and preset combination tested. The verdictByResolution data lists all four settings — Low, Medium, High, and Ultra — as playable at 3840x2160, 2560x1440, and 1920x1080. At 4K, Ultra averages 64 FPS, which clears the 60 FPS playable threshold by a small but real margin. At 1440p, Ultra averages 101 FPS, providing comfortable headroom. At 1080p, Ultra averages 141 FPS, making it the most forgiving resolution for this combo.
The only caution is 4K Ultra's 64 FPS average. The measured data lacks min and max values for that specific setting, so transient dips below 60 FPS are possible during busy scenes. However, the average itself is above the threshold, and the game's slow-paced puzzle mechanics mean minor dips would be less noticeable than in a fast-action title. For players who prioritize visual fidelity at 4K, the Ultra preset is viable. For those who want more safety margin, High at 67 FPS average is nearly identical in visual impact with slightly more buffer.
Measured FPS Breakdown
At 1920x1080, Low settings produce the highest average at 296 FPS, with no min or max values recorded. Medium settings average 237 FPS, with a minimum of 201 FPS and maximum of 272 FPS. High settings reach 148 FPS average. Ultra settings run at 141 FPS average. The spread from Low to Ultra is 155 FPS, showing a wide range of GPU load depending on preset.
At 2560x1440, Low settings average 213 FPS. Medium settings average 170 FPS, with min and max of 145 FPS and 196 FPS respectively. High settings produce 106 FPS average. Ultra settings run at 101 FPS average. The gap between Medium and High is 64 FPS, while the gap between High and Ultra is just 5 FPS, suggesting diminishing returns at the top end.
At 3840x2160, Low settings average 134 FPS. Medium settings average 107 FPS, with min and max of 91 FPS and 123 FPS. High settings reach 67 FPS average. Ultra settings run at 64 FPS average. The difference between High and Ultra at 4K is only 3 FPS, making the Ultra preset effectively free in performance cost while providing the maximum visual quality.
The min and max data points available show consistent frame pacing. At 1080p Medium, the 201 FPS minimum stays far above the 60 FPS threshold. At 1440p Medium, the 145 FPS minimum is similarly safe. At 4K Medium, the 91 FPS minimum still holds a 51% margin over the playable threshold. These minimums indicate the combo does not suffer from severe stutter or hitches in the tested scenarios.
How This Combo Ranks
The AMD Ryzen 5 7600X and NVIDIA GeForce RTX 5050 combination ranks 2247 out of 3716 tested combos in Inside. This places it in the 60th percentile of all tested systems, meaning roughly 40% of tested combos perform better. The ranking reflects the GPU's mid-tier position — the 66th percentile for the RTX 5050 pulls the combo down relative to the CPU's stronger 79th percentile standing.
The rank is somewhat misleading for this specific game. Inside is not a demanding title by 2025 standards, and the measured FPS at every resolution and preset far exceeds the 60 FPS playable threshold. The combo's rank is driven by the raw benchmark scores of both components, which include heavy workloads like cinebench_r23_multicore at 15236 for the CPU and 3dmark_steel_nomad_dx12 at 2502 for the GPU. Against those synthetic tests, the RTX 5050 lags behind higher-tier GPUs, but in Inside's actual rendering, it has ample headroom.
The data shows that the combo's rank would likely improve if the database weighted real-world game performance more heavily than synthetic benchmarks. The CPU's single-core strength, demonstrated by a passmark_single_thread score of 4135, and the GPU's 17326 passmark_g3d score combine to handle this game with ease. Players with this hardware can expect a smooth experience at any settings, with the only theoretical concern being 4K Ultra's proximity to the 60 FPS line. For a puzzle platformer with deliberate pacing, that 64 FPS average is sufficient for a responsive and visually consistent experience.