Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

87%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
378 FPS
Ultra 1080p Measured
219 FPS

1440p (2K / QHD)

Low 1440p Measured
330 FPS
Ultra 1440p Measured
157 FPS

4K (Ultra HD)

Low 4K Measured
208 FPS
Ultra 4K Measured
99 FPS
4.3ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,636
Graphics Card
Required 27,118
Your GPU 37,648

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 99 104 166 208
1440p QHD 157 165 264 330
1080p Full HD 219 230 349 378

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 230
1920x1080 Low 378
1920x1080 Medium 349
1920x1080 Ultra 219
2560x1440 High 165
2560x1440 Low 330
2560x1440 Medium 264
2560x1440 Ultra 157
3840x2160 High 104
3840x2160 Low 208
3840x2160 Medium 166
3840x2160 Ultra 99

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7600X paired with the NVIDIA GeForce RTX 4070 delivers overwhelming performance in Inside, a 2016 puzzle platformer that places minimal demands on modern hardware. Measured frame rates at every resolution and preset exceed the 60 FPS playability threshold by a wide margin, with the combination ranking in the 82nd percentile of tested system configurations. The data confirms that this pairing is not merely capable of running the game, but does so with enough headroom to max out every setting at all tested resolutions.

Measured FPS Breakdown

At 1920x1080, the lowest resolution tested, the frame rates are exceptionally high across all four quality presets. The Low preset produces an average of 378 FPS, which is the highest measured value in the entire dataset. Moving to Medium, the average drops to 349 FPS with a minimum of 297 FPS and a maximum of 402 FPS. The High preset delivers 230 FPS on average, while Ultra remains well above the playability threshold at 219 FPS. The scaling between presets is not perfectly linear; the gap between Low and Medium is only 29 FPS, whereas the drop from Medium to High is 119 FPS. This suggests that the High preset introduces a significant increase in rendering complexity compared to Medium.

At 2560x1440, the same pattern emerges with proportionally lower numbers. Low settings produce 330 FPS average, Medium achieves 264 FPS with recorded minimum and maximum values of 225 and 304 FPS respectively. High settings yield 165 FPS, and Ultra maintains 157 FPS. The relative scaling between presets mirrors the 1080p results, with the Medium-to-High transition again causing the largest single-step reduction of 99 FPS. Interestingly, the difference between High and Ultra at this resolution is only 8 FPS, indicating that the Ultra preset adds relatively little additional burden over High at 1440p.

At 3840x2160, 4K resolution, the performance remains comfortably above 60 FPS even at the most demanding settings. Low settings produce 208 FPS, Medium delivers 166 FPS with a minimum of 141 FPS and maximum of 191 FPS, High achieves 104 FPS, and Ultra drops to 99 FPS. The step from Medium to High represents the largest relative decrease, falling by 62 FPS, while High to Ultra costs only 5 FPS. The minimum frame rate recorded at 4K Medium, 141 FPS, still exceeds the 60 FPS threshold by more than double, demonstrating that even transient frame drops never approach playability concerns.

Across all resolutions, the Low preset consistently delivers roughly double the frame rate of the Ultra preset. At 1080p, the ratio is 378 to 219, at 1440p it is 330 to 157, and at 4K it is 208 to 99. The absolute frame rates scale predictably with resolution, with 4K producing approximately 45% of the frame rate seen at 1080p for equivalent settings.

FAQ

Q: Can this system maintain 60 FPS at 4K with maximum settings?

A: Yes. The Ultra preset at 3840x2160 produces an average of 99 FPS, which is 39 FPS above the 60 FPS playability threshold. The system has substantial headroom even at the highest resolution and quality combination tested.

Q: What is the fastest settings combination for this game?

A: The Low preset at 1920x1080 yields the highest measured average frame rate at 378 FPS. This represents the ceiling of performance for this hardware in Inside.

Q: How does the Ultra preset compare to High at 1440p?

A: The difference is minimal. At 2560x1440, High produces 165 FPS while Ultra produces 157 FPS, a delta of only 8 FPS. The visual quality increase from Ultra may not justify the slight performance cost at this resolution.

Q: Are there any frame rate drops below 60 FPS in the measured data?

A: No. The lowest recorded minimum frame rate is 141 FPS, which occurs at 4K Medium settings. Every preset at every resolution maintains an average and minimum well above the 60 FPS threshold.

Q: Does the game scale better with resolution or with quality settings?

A: Resolution has a larger impact. Moving from 1080p to 4K at the same preset reduces frame rates by roughly 55%, while moving from Low to Ultra at the same resolution reduces frame rates by approximately 42% to 52% depending on resolution.

Q: Is there any reason to use lower than Ultra settings at 1080p?

A: Not for performance reasons. Ultra at 1080p delivers 219 FPS, which is more than triple the playability threshold. Users could opt for lower settings to pursue extremely high refresh rates, but all presets exceed 200 FPS at this resolution.

CPU and GPU Roles

The measured data reveals a workload that is heavily GPU-bound, with the CPU playing a minimal role in limiting performance. The Ryzen 5 7600X, with its 6 cores and 12 threads based on Zen 4 architecture, provides far more computational headroom than Inside requires. The game's 2016 release date and puzzle platformer genre indicate a modest thread utilization profile, and the CPU's single-thread performance, evidenced by a 3dmark single-thread score of 1060 and Cinebench R23 single-core score of 1965, is more than sufficient.

The GPU scaling tells the performance story. At 1080p Low, the system reaches 378 FPS, but at 4K Ultra it drops to 99 FPS. This 4x resolution increase combined with the quality preset escalation produces a 3.8x frame rate reduction. The RTX 4070's 12 GB of GDDR6X memory and 504.2 GB/s bandwidth are not stressed by this title, but the rasterization workload at higher resolutions and presets still scales with the expected GPU-bound pattern.

The fact that the frame rate gap between 1440p and 4K is proportionally consistent across all presets indicates that the GPU's fillrate and shading capabilities are the limiting factor, not CPU throughput. The RTX 4070's 29.15 TFLOPS FP32 throughput is more than adequate for this game's visual complexity, but the measurable performance differences between resolutions and presets confirm that GPU load is what determines final frame rates.

The CPU's contribution can be inferred from the lack of any anomalous frame rate behavior. The minimum recorded frame rates, such as 141 FPS at 4K Medium, do not show signs of CPU bottlenecking, which would typically manifest as erratic frame pacing or severe drops in CPU-intensive scenes. The consistent scaling across all data points suggests a balanced but GPU-dominated workload.

Similar Performance Alternatives

The nearest rivals for the Ryzen 5 7600X include the AMD Ryzen 7 5700X, which has an average benchmark score of 27578 versus the 7600X's 27636, a delta of 0.2%. The Intel Core i5-12600K also scores 27578, matching the Ryzen 7 5700X exactly and trailing the 7600X by the same 0.2%. The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher than the 7600X, while the AMD Ryzen 7 5800 scores 27535, 0.4% lower. These four processors would all deliver virtually identical performance in Inside, given that the game is GPU-bound and even a 0.4% CPU performance difference would not manifest as a measurable frame rate change.

For the RTX 4070, the nearest rivals show similarly close aggregate scores. The NVIDIA Tesla P4 scores 37628, just 0.1% below the 4070's 37648. The AMD Radeon RX Vega 56 scores 37507, a 0.4% deficit. The NVIDIA GeForce RTX 4080 Mobile scores 38135, which is 1.3% higher, and the AMD Radeon PRO W6400 scores 37157, 1.3% lower. In a game like Inside where the 4070 produces frame rates far above 60 FPS, these small aggregate differences would translate to negligible or imperceptible FPS variations. A user with an RX Vega 56 might see a few frames per second less at 4K Ultra, but would still remain well above 60 FPS.

The combination of any of these rival CPUs with the RTX 4070 would produce nearly identical results. Similarly, pairing the Ryzen 5 7600X with any of the rival GPUs would maintain playability, though the absolute frame rates would shift by the corresponding delta percentages.

How This Combo Ranks

This specific combination of the Ryzen 5 7600X and RTX 4070 ranks 669th out of 3716 tested combos for Inside. This places the system in the top 18% of all tested configurations, which is a strong result given that the ranking includes systems with far more expensive and powerful components. The percentile ranking of the CPU itself is 79, meaning it outperforms 79% of all tested CPUs, while the GPU ranks at the 81st percentile among all GPUs.

The combo's rank of 669 is consistent with what the component percentiles would suggest. The GPU's 81st percentile ranking and CPU's 79th percentile ranking indicate a balanced pairing that performs slightly better than the average of its components' individual standings. The high frame rates measured in Inside are not a reflection of this combo being exceptional for this specific game, but rather a consequence of the game's low system requirements combined with mid-high tier hardware.

Since Inside is not a demanding title, the rank of 669 out of 3716 combos suggests that a substantial number of tested systems, roughly 3000 configurations, would also run the game perfectly well. The ranking is useful for contextualizing the hardware, but the playability verdict is unambiguous regardless of exact position.

The Verdict

The measured data confirms that this system can run Inside flawlessly at all tested resolutions and settings. The playability threshold is 60 FPS, and every preset at every resolution clears this mark by at least 39 FPS. At 1080p, the lowest average frame rate is 219 FPS on Ultra, which is 3.65 times the threshold. At 1440p, the lowest average is 157 FPS on Ultra, still 2.6 times the threshold. At 4K, the lowest average is 99 FPS on Ultra, which is 1.65 times the threshold.

The verdict by resolution is unambiguous: 3840x2160, 2560x1440, and 1920x1080 all list High, Low, Medium, and Ultra as playable settings. There is no configuration in the entire measured dataset that fails to hit 60 FPS, nor is there a minimum frame rate below 141 FPS in any recorded data point. This system delivers a smooth experience even in the most demanding scenario tested, which is 4K Ultra with an average of 99 FPS.

For users with high refresh rate displays, the headroom is substantial. At 1080p, even the Ultra preset delivers 219 FPS, which exceeds the refresh rate of most gaming monitors. At 1440p, Ultra produces 157 FPS, suitable for 144 Hz displays. At 4K, the 99 FPS average on Ultra is suitable for 60 Hz or 120 Hz displays, though not for 144 Hz panels at maximum settings.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 99 FPS. This is the highest quality setting available, and it clears the 60 FPS threshold by 39 FPS. Users at 4K can select Ultra without any concerns about playability.

At 2560x1440, the Ultra preset delivers 157 FPS, which is the best choice for maximum visual quality. This frame rate is more than double the 60 FPS threshold, providing ample headroom for smooth gameplay. The next lower preset, High, produces 165 FPS, but the 8 FPS difference between High and Ultra does not justify sacrificing the higher quality settings.

At 1920x1080, the Ultra preset achieves 219 FPS, which is the recommended choice. This is the highest possible quality setting, and the frame rate remains above 200 FPS. Users who prioritize maximum frame rates could select Low for 378 FPS, but the visual quality reduction is substantial and unnecessary given that Ultra already far exceeds typical display refresh rates. The Ultra preset at 1080p is the most demanding setting that maintains 60 FPS or higher, and it does so with 219 FPS to spare.