Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

73%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
240 FPS
Ultra 1080p Measured
114 FPS

1440p (2K / QHD)

Low 1440p Measured
172 FPS
Ultra 1440p Measured
82 FPS

4K (Ultra HD)

Low 4K Measured
108 FPS
Ultra 4K Measured
52 FPS
8.3ms Frame Time
12ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,636
Graphics Card
Required 27,118
Your GPU 20,556

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 54 87 108
1440p QHD 82 86 138 172
1080p Full HD 114 120 192 240

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 120
1920x1080 Low 240
1920x1080 Medium 192
1920x1080 Ultra 114
2560x1440 High 86
2560x1440 Low 172
2560x1440 Medium 138
2560x1440 Ultra 82
3840x2160 High 54
3840x2160 Low 108
3840x2160 Medium 87
3840x2160 Ultra 52

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7600X and Intel Arc B570 pairing delivers a remarkably clear picture of how Inside scales across resolutions and presets. This is a 2016 puzzle platformer with modest demands, yet the measured data reveals distinct performance tiers that separate the GPU’s raw throughput from the CPU’s headroom. The benchmark results show a game that is almost always playable, with the only compromise appearing at 4K Ultra, where the average frame rate dips below the 60 FPS threshold.

Measured FPS Breakdown

At 1920x1080, the combination is overwhelmingly fast. The Low preset produces an average of 240 FPS, which is the highest recorded figure in the entire dataset. Medium follows closely with 192 FPS average, and the frame time data shows a minimum of 163 FPS and a maximum of 221 FPS, indicating exceptional consistency even during dense on-screen action. High settings still deliver 120 FPS average, while Ultra drops to 114 FPS average. The gap between Low and Ultra is roughly 126 FPS, demonstrating that the GPU is never the limiting factor at this resolution; even the most demanding preset leaves enormous performance in reserve.

Moving to 2560x1440, the pattern shifts slightly. Low settings still produce 172 FPS average, but Medium falls to 138 FPS with a minimum of 117 FPS and a maximum of 159 FPS. High settings average 86 FPS, and Ultra averages 82 FPS. The delta between Low and Ultra here is 90 FPS, which is smaller than at 1080p. This suggests that the increased pixel count begins to engage the Arc B570’s shading units more meaningfully, though the CPU’s 6-core, 12-thread configuration still has ample capacity to feed the GPU.

At 3840x2160, the curve steepens considerably. Low settings average 108 FPS, which is still well above the playable threshold. Medium settings average 87 FPS with a minimum of 74 FPS and a maximum of 100 FPS, showing that even the lower bound remains comfortably playable. High settings drop to 54 FPS average, which is below the 60 FPS target. Ultra is the worst case at 52 FPS average. The difference between Low and Ultra at 4K is 56 FPS, and the step from Medium to High alone costs 33 FPS. This is the clearest evidence that the GPU’s 10 GB of GDDR6 memory and 160-bit bus are being taxed by the 4K workload, while the CPU’s role diminishes.

Best Settings per Resolution

The verdict data identifies the most demanding preset that stays at or above 60 FPS for each resolution. At 1920x1080, the best settings are Ultra, with an average of 114 FPS. This is the highest preset available, and it clears the threshold by a wide margin, making it the obvious choice for 1080p displays.

At 2560x1440, Ultra also takes the top spot, averaging 82 FPS. The 22 FPS difference compared to 1080p Ultra shows the cost of higher resolution, but the result is still well within playable territory. There is no need to compromise on visual quality at this resolution.

At 3840x2160, the best settings are Medium, with an average of 87 FPS. This is a significant downgrade from High, which only manages 54 FPS. The recommendation of Medium over Low is noteworthy: Medium provides a 21 FPS advantage over Low (87 vs. 108 FPS), but the visual upgrade is presumably worth the frame rate trade-off. The data shows a clear cliff between Medium and High at 4K, where the GPU cannot sustain the higher preset’s demands.

FAQ

*Q: Can this system run Inside at 4K with maximum settings?*

A: No. The Ultra preset at 3840x2160 averages 52 FPS, which is below the 60 FPS playable threshold. High settings also fall short at 54 FPS average. Only Low and Medium meet the playable criteria at this resolution.

Q: What is the highest playable preset at 1440p?

A: Ultra settings at 2560x1440 average 82 FPS, making it the best choice. The measured data shows all four presets (Low, Medium, High, Ultra) are playable at this resolution, with no preset dipping below the 60 FPS threshold.

Q: How much performance is lost when moving from 1080p to 4K on the same preset?

A: For Ultra settings, the average FPS drops from 114 at 1920x1080 to 52 at 3840x2160, a reduction of 62 FPS. For Low settings, the drop is from 240 to 108 FPS, a reduction of 132 FPS. The percentage loss varies by preset, but the absolute numbers show that 4K demands more than twice the GPU work.

Q: Is the minimum frame rate ever below 60 FPS at playable settings?

A: The only preset with recorded minimum frame rates is Medium. At 1920x1080, the minimum is 163 FPS. At 2560x1440, the minimum is 117 FPS. At 3840x2160, the minimum is 74 FPS. All of these are above the 60 FPS threshold.

Q: What is the frame rate difference between High and Ultra at 1080p?

A: High averages 120 FPS, while Ultra averages 114 FPS. The difference is only 6 FPS, suggesting that the Ultra preset adds visual features that have a minimal performance cost at this resolution.

Q: Does the CPU or GPU limit performance more at 4K?

A: The data indicates the GPU is the primary limiter at 4K. The average FPS drops from 108 on Low to 52 on Ultra, which is a 56 FPS swing. This is a GPU-bound scenario, as the CPU’s performance is consistent across resolutions.

Similar Performance Alternatives

Looking at the nearest rivals for both components, several combinations would produce similar behavior in Inside. The AMD Ryzen 7 5700X is within 0.2% of the Ryzen 5 7600X’s average benchmark score (27578 vs. 27636). The Intel Core i5-12600K is also within 0.2%, with the same average score of 27578. The AMD Ryzen 5 8500GE is 0.3% behind, and the AMD Ryzen 7 5800 is 0.4% ahead. These CPUs would all deliver comparable frame pacing in a game like Inside, which is not heavily threaded.

On the GPU side, the Intel Arc A750 is the closest match, with an average score of 20582 versus the Arc B570’s 20556, a delta of -0.1%. The NVIDIA GeForce RTX 3070 Mobile is 0.1% ahead, while the NVIDIA Quadro M4000M is 0.4% ahead and the AMD Radeon R9 M390X is 0.5% behind. The Arc A750 is the most logical alternative, as it shares the same architecture family and would likely produce nearly identical FPS numbers. The RTX 3070 Mobile, despite being a laptop part, is close enough in synthetic benchmarks that its real-world performance in Inside would be virtually indistinguishable. None of these rivals would push the game below 60 FPS at the resolutions where the Arc B570 succeeds.

CPU and GPU Roles

The scaling data across resolutions reveals a clear division of labor. At 1920x1080, the CPU’s high single-thread performance (3dmark_single_thread score of 1060) allows the GPU to run at full tilt. The difference between Low and Ultra is 126 FPS, which is the largest gap of any resolution. This suggests the CPU is not the bottleneck; the GPU is the sole determinant of frame rate.

At 2560x1440, the gap narrows to 90 FPS. The increase in pixel count begins to load the GPU more evenly, but the CPU still has headroom. The fact that Ultra averages 82 FPS, exactly 32 FPS less than at 1080p, indicates the GPU is starting to feel the pressure of additional pixels, while the CPU’s role remains unchanged.

At 3840x2160, the GPU becomes the definitive bottleneck. The gap between Low and Ultra shrinks to 56 FPS, and the drop from Medium to High is 33 FPS. This is a classic GPU-bound scenario. The CPU’s 12 threads and 32 MB of L3 cache are more than sufficient for a game of Inside’s complexity; the Arc B570’s 2304 shading units and 380.0 GB/s memory bandwidth are what determine the outcome. The verdict data supports this: the CPU’s percentile rank of 79 versus the GPU’s percentile rank of 65 suggests the GPU is the weaker link in this pairing, and it shows at 4K.

The Verdict

Yes, this PC can run Inside at all three tested resolutions, but with caveats at 4K. At 1920x1080, every preset clears the 60 FPS threshold, with Ultra averaging 114 FPS. At 2560x1440, all presets also clear the threshold, with Ultra averaging 82 FPS. At 3840x2160, only Low and Medium are playable, with Medium averaging 87 FPS. High and Ultra fail to reach 60 FPS, averaging 54 and 52 FPS respectively.

For a 1080p or 1440p display, the system offers maximum visual quality without any frame rate concerns. For 4K, the user must accept Medium settings as the ceiling for playable performance. The data suggests that the GPU is the limiting factor at 4K, and that a stronger graphics card would be needed to unlock High or Ultra presets at that resolution. The CPU is never a problem in any scenario.

How This Combo Ranks

The combination of the AMD Ryzen 5 7600X and Intel Arc B570 ranks 2983 out of 3716 tested combos for Inside. This places it in the bottom 20% of all tested systems, which is surprising given the game’s modest graphical demands. The low rank likely reflects the fact that Inside is an older title, and many modern systems with higher-end GPUs can achieve frame rates far above what this pairing produces. However, the rank is a relative measure; the absolute performance is still playable at most settings. The combo’s position suggests that while it meets the 60 FPS threshold for the majority of configurations, it is not a top-tier performer for this specific game. The nearest rival GPU, the Arc A750, and the nearest rival CPU, the Ryzen 7 5700X, would likely rank similarly, as their benchmark scores are within 0.5% of this pairing. For a user targeting 1080p or 1440p, this rank is irrelevant because the frame rates are excellent. For a 4K user, the rank reflects the GPU’s inability to handle Ultra settings, which is the only real weakness in an otherwise capable combination.