Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

40%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
74 FPS

1440p (2K / QHD)

Low 1440p Measured
112 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
70 FPS
Ultra 4K Measured
34 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 27,636
Graphics Card
Required 27,118
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 Ultra 74
2560x1440 High 56
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 Ultra 53
3840x2160 High 35
3840x2160 Low 70
3840x2160 Medium 56
3840x2160 Ultra 34

Performance Analysis: Inside on Your System

Inside is a 2016 puzzle platformer that places atmosphere and precise movement ahead of raw graphical spectacle. The measured data for this combination, an AMD Ryzen 5 7600X paired with the Intel Arc B390, reveals a system that is heavily constrained by its graphics component, yet still capable of delivering smooth gameplay at most common resolutions. The recorded FPS figures across 4K, 1440p, and 1080p show a clear pattern: the Intel Arc B390 is the limiting factor, while the Ryzen 5 7600X provides ample headroom.

Measured FPS Breakdown

The database provides average frame rates for four settings presets (Low, Medium, High, Ultra) at three resolutions. At 1920x1080, the lowest resolution tested, the combination achieves its best results. Low settings produce an average of 156 FPS, which is exceptionally high and far beyond what a 60 Hz display requires. Medium settings deliver 125 FPS average, with a minimum of 106 FPS and a maximum of 144 FPS. High settings drop to 78 FPS average, and Ultra settings still hold at 74 FPS average. Notably, the minimum FPS is only recorded for the Medium preset at this resolution, but the average figures suggest consistent performance across all presets.

Moving to 2560x1440, the performance scaling is steep. Low settings average 112 FPS, which is still very playable. Medium settings average 90 FPS, with a recorded minimum of 76 FPS and a maximum of 103 FPS. High settings fall to 56 FPS, which dips below the 60 FPS playable threshold. Ultra settings average 53 FPS. The transition from 1080p to 1440p shows a clear cost, with Low settings dropping from 156 to 112 FPS, a reduction of 44 FPS, and Medium dropping from 125 to 90 FPS, a reduction of 35 FPS.

At 3840x2160, the highest resolution, the system struggles except on the lowest preset. Low settings average 70 FPS, which is just above the playable threshold. Medium settings average 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. High settings average 35 FPS, and Ultra settings average 34 FPS. The 4K results show that only the Low preset maintains an average above 60 FPS. The gap between Low and Medium at 4K is 14 FPS, while the gap between Medium and High is 21 FPS, and High to Ultra is a negligible 1 FPS difference.

The data indicates that the Medium preset is the only one with recorded min and max FPS values across all resolutions. At 1080p Medium, the min of 106 FPS and max of 144 FPS show a tight range. At 1440p Medium, the min of 76 FPS and max of 103 FPS remain stable. At 4K Medium, the min of 48 FPS and max of 65 FPS reveal more variance, suggesting the GPU is nearing its limits at that resolution. For all other presets, only the average is recorded, which limits the depth of analysis but still provides a clear ranking.

CPU and GPU Roles

The Intel Arc B390 is an integrated graphics processor, and the benchmark results make its role unmistakable. The Ryzen 5 7600X is a high-end desktop CPU with 6 cores and 12 threads, a boost clock of 5.30 GHz, and a 32 MB L3 cache. Its benchmark scores, such as a Cinebench R23 multi-core score of 15236 and a single-core score of 1965, place it in the 79th percentile among all CPUs. This is far more processing power than Inside requires. The GPU, by contrast, sits in the 9th percentile among all GPUs, with a 3DMark Steel Nomad DX12 score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX and the NVIDIA GeForce 800M, both of which are entry-level or legacy parts.

The scaling between resolutions confirms the GPU bottleneck. When the resolution drops from 4K to 1440p, the average FPS at Low settings increases from 70 to 112, a 60% improvement. Dropping again from 1440p to 1080p raises Low settings from 112 to 156, a 39% improvement. This is characteristic of a GPU-bound scenario: reducing pixel count directly increases frame rate. The CPU's performance does not change with resolution, so the entire delta is attributable to the graphics processor.

The preset scaling further reinforces this. At 1080p, the difference between Low and Ultra is 82 FPS (156 to 74). At 1440p, the difference is 59 FPS (112 to 53). At 4K, the difference is 36 FPS (70 to 34). As resolution increases, the absolute FPS gap between presets narrows because the GPU is already saturated at lower settings. The Ryzen 5 7600X is never the limiting factor; even at 4K Low, the CPU can feed the GPU enough data to reach 70 FPS, which is a modest workload for a processor with a PassMark multi-thread score of 28390.

The data implies that for Inside, the CPU choice is almost irrelevant. Any modern mid-range processor would likely deliver similar results because the Intel Arc B390's raw compute, rated at 7.680 TFLOPS FP32, is the boundary. The GPU's pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are modest figures that align with its low percentile ranking. The system memory bandwidth is system dependent, but the recorded FPS suggests no memory bottleneck at 1080p Medium, where the minimum of 106 FPS indicates stable frame delivery.

FAQ

Q: Can this system run Inside at 1080p with all settings maxed out?

A: Yes. At 1920x1080 with Ultra settings, the average FPS is 74, which is above the 60 FPS playable threshold. The database confirms that all four presets (Low, Medium, High, Ultra) are playable at this resolution.

Q: What is the best resolution for this combination?

A: The data shows that 1920x1080 is the only resolution where every preset achieves an average above 60 FPS. At 2560x1440, only Low and Medium are playable, while at 3840x2160, only Low is playable.

Q: Is the Intel Arc B390 a strong enough GPU for this game?

A: No. The GPU ranks in the 9th percentile among all tested GPUs, with an average benchmark score of 1482. Its nearest rivals include the NVIDIA GeForce GT 520MX and the NVIDIA GeForce 800M, which are far below modern gaming standards. The FPS data reflects this, showing that High and Ultra presets fall below 60 FPS at 1440p and 4K.

Q: Does the Ryzen 5 7600X help or hurt performance in Inside?

A: The CPU is not the bottleneck. The Ryzen 5 7600X has a percentile rank of 79 among all CPUs, with strong multi-core and single-core scores. The FPS differences across resolutions are entirely explained by the GPU's workload, so the CPU provides more than enough headroom.

Q: What settings should I use for a consistent 60 FPS experience at 1440p?

A: At 2560x1440, the Medium preset delivers an average of 90 FPS, with a minimum of 76 FPS. This is the most demanding preset that stays above 60 FPS. Low settings also work at 112 FPS, but Medium offers better visual quality while still maintaining a comfortable margin.

Q: Is 4K playable on this system?

A: Only at Low settings. The 3840x2160 Low preset averages 70 FPS, which is above the 60 FPS threshold. Medium averages 56 FPS, which is below the threshold, and High and Ultra are far lower at 35 and 34 FPS respectively.

How This Combo Ranks

This specific combination of the AMD Ryzen 5 7600X and the Intel Arc B390 ranks 3296 out of 3716 tested combos in the database for Inside. That places it in the bottom 11% of all configurations. The ranking is heavily influenced by the GPU's low performance. The Intel Arc B390 has an average benchmark score of 1482, and its nearest rivals are the NVIDIA GeForce GT 520MX (score 1463, 1.3% slower), the NVIDIA GeForce 800M (score 1460, 1.5% slower), the NVIDIA GeForce GT 625 OEM (score 1446, 2.5% slower), and the NVIDIA GeForce GT 710 (score 1443, 2.7% slower). These are all legacy or low-end parts, and the B390 only slightly outperforms them.

The CPU, on the other hand, is a strong performer. The Ryzen 5 7600X has an average benchmark score of 27636, with nearest rivals including the AMD Ryzen 7 5700X (score 27578, 0.2% slower), the Intel Core i5-12600K (score 27578, 0.2% slower), the AMD Ryzen 5 8500GE (score 27712, 0.3% faster), and the AMD Ryzen 7 5800 (score 27535, 0.4% slower). The CPU's percentile rank of 79 means it is better than 79% of all CPUs in the database. This imbalance between a high-tier CPU and a low-tier GPU is what drags the combo rank down.

The combo rank of 3296 out of 3716 suggests that there are 420 other tested combinations that perform worse. This is not a catastrophic result for a game like Inside, which is not graphically demanding, but it does mean that the system cannot leverage the CPU's power for high-refresh-rate gaming at higher resolutions. The data indicates that for games with similar requirements to Inside, this combo will consistently hit 60 FPS at 1080p and 1440p Medium, but will fail at 4K beyond Low.

The Verdict

Yes, this PC can run Inside, but with significant caveats depending on the target resolution. At 1920x1080, the system clears the 60 FPS threshold on all four presets. The Ultra preset averages 74 FPS, High averages 78 FPS, Medium averages 125 FPS, and Low averages 156 FPS. This is fully playable, and the headroom allows for V-Sync or frame limiting without issue. At 2560x1440, only Low and Medium are playable, with averages of 112 and 90 FPS respectively. The High preset at 56 FPS and Ultra at 53 FPS both fall short of the 60 FPS target. At 3840x2160, only Low is playable, with an average of 70 FPS. Medium at 56 FPS is borderline, but the recorded minimum of 48 FPS suggests occasional drops that would be noticeable.

The verdict by resolution is clear: 1080p is fully supported, 1440p is playable on lower presets, and 4K is limited to Low settings. The playable threshold of 60 FPS is a hard line in the data, and the system crosses it only under specific conditions. For the best experience, users should target 1080p with Ultra settings, which provides a stable average above 60 FPS. At 1440p, Medium is the recommended preset, as it offers a 90 FPS average with a 76 FPS minimum, leaving a small but acceptable margin. At 4K, Low is the only option that meets the playable criteria.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 74 FPS. This is the highest quality setting that the system can handle at this resolution, and it provides a solid experience with no need to compromise. For 2560x1440, the best preset is Medium, which averages 90 FPS. This is the only preset above Low that maintains a 60 FPS average, and it offers a good balance between visual fidelity and performance. For 3840x2160, the best preset is Low, which averages 70 FPS. This is the only playable option at 4K, and it still delivers a frame rate above the threshold, though the visual quality is noticeably reduced compared to Medium or High.

The data shows that the step from Medium to High at 1440p is a 34 FPS drop (90 to 56), which is too large to be acceptable. Similarly, at 4K, the step from Low to Medium is a 14 FPS drop (70 to 56), which pushes the average below the threshold. The system simply does not have enough GPU headroom to run higher presets at higher resolutions. The recommended settings are therefore Ultra at 1080p, Medium at 1440p, and Low at 4K.

Similar Performance Alternatives

If the Intel Arc B390 is the limiting factor, then other GPUs with similar benchmark scores would produce comparable results. The nearest rivals to the B390 are the NVIDIA GeForce GT 520MX (1.3% faster), the NVIDIA GeForce 800M (1.5% faster), the NVIDIA GeForce GT 625 OEM (2.5% faster), and the NVIDIA GeForce GT 710 (2.7% faster). All of these are older, low-end parts that would likely deliver similar FPS in Inside. A system with any of these GPUs paired with the Ryzen 5 7600X would show nearly identical performance, meaning the same resolution and preset limitations apply.

On the CPU side, the Ryzen 5 7600X's nearest rivals include the AMD Ryzen 7 5700X, the Intel Core i5-12600K, the AMD Ryzen 5 8500GE, and the AMD Ryzen 7 5800. These CPUs have average benchmark scores within 0.4% of the 7600X. In the context of Inside, swapping the CPU for any of these would have no measurable impact on FPS, since the GPU is the bottleneck. The recorded data for the 7600X shows that even at 4K Low, the CPU is not stressed, so any of these rivals would perform identically.

The practical takeaway is that this combination behaves like a low-end GPU system with a high-end CPU. For users considering upgrades, the CPU is not the issue; the GPU is. If the GPU were replaced with a more powerful part, the FPS would scale accordingly, but the current data shows that the B390 is the ceiling. The nearest rival list confirms that the B390 is not a gaming-oriented chip, and its performance in Inside is consistent with its low percentile rank.