Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

85%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
361 FPS
Ultra 1080p Measured
270 FPS

1440p (2K / QHD)

Low 1440p Measured
323 FPS
Ultra 1440p Measured
212 FPS

4K (Ultra HD)

Low 4K Measured
277 FPS
Ultra 4K Measured
134 FPS
3.6ms Frame Time
5ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 26,324
Graphics Card
Required 27,118
Your GPU 56,083

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 134 143 225 277
1440p QHD 212 223 298 323
1080p Full HD 270 276 333 361

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 276
1920x1080 Low 361
1920x1080 Medium 333
1920x1080 Ultra 270
2560x1440 High 223
2560x1440 Low 323
2560x1440 Medium 298
2560x1440 Ultra 212
3840x2160 High 143
3840x2160 Low 277
3840x2160 Medium 225
3840x2160 Ultra 134

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7600 paired with the NVIDIA GeForce RTX 5080 delivers exceptional performance in Inside, a puzzle platformer that is far more demanding on the GPU than its minimalist aesthetic might suggest. Benchmark data, measured across three resolutions and four quality presets, shows this combination consistently exceeds the 60 FPS playability threshold by a wide margin, with average frame rates ranging from 133.7 FPS at 4K Ultra to 361.1 FPS at 1080p Low. The data indicates that this system not only runs the game smoothly at maximum settings but does so with substantial headroom, making it a top-tier option for high-refresh-rate displays and future-proofing alike.

Measured FPS Breakdown

At 1920x1080, the Ryzen 5 7600 and RTX 5080 produce outstanding frame rates across all settings. The Low preset delivers an average of 361.1 FPS, which is the highest score recorded for this combination in any configuration. Moving to Medium, the average drops to 332.8 FPS, still a massive figure that leaves virtually no display refresh rate unsatisfied. The High preset yields 275.7 FPS, while the Ultra preset, the most demanding setting, still maintains an average of 269.9 FPS. The scaling from Low to Ultra at 1080p shows a total reduction of approximately 25% in average frame rate, which is relatively modest and indicates that even at the highest settings, the GPU is nowhere near its limits.

At 2560x1440, the performance remains extremely high, though the increased pixel count begins to show its effect. The Low preset averages 323.1 FPS, which is only about 11% lower than the 1080p Low result. Medium follows with 297.7 FPS, High with 222.5 FPS, and Ultra with 212.3 FPS. The gap between Low and Ultra at this resolution widens to about 34%, suggesting that the higher resolution places more stress on the GPU, but the overall frame rates are still far above any playability concern. The transition from 1080p to 1440p at the same preset costs roughly 9-11% of performance at Low, but the impact grows to about 19-21% at High and Ultra, indicating a growing GPU bottleneck as settings increase.

At 3840x2160, the RTX 5080’s capabilities are more thoroughly tested, but the results remain exceptional. The Low preset produces 277.2 FPS, which is still more than four times the 60 FPS threshold. Medium drops to 224.8 FPS, High to 142.7 FPS, and Ultra to 133.7 FPS. The scaling from Low to Ultra at 4K is the steepest of any resolution, with Ultra delivering only about 48% of the Low preset’s frame rate. This demonstrates that at 4K, the GPU is the primary limiting factor, but even the worst-case scenario—Ultra settings—yields an average that is more than double the playability threshold. The delta between 1440p and 4K at Ultra is approximately 37%, which is a significant reduction but still leaves the system in a very comfortable position.

Across all resolutions, the data shows a consistent pattern: the Low preset always delivers the highest average FPS, followed by Medium, then High, with Ultra being the most demanding. The margin between Medium and High is generally larger than the margin between High and Ultra, suggesting that the High preset may represent a performance-quality sweet spot, though this is not a factor for playability since all settings clear 60 FPS.

CPU and GPU Roles

The interaction between the AMD Ryzen 5 7600 and the NVIDIA GeForce RTX 5080 in Inside reveals a clear division of labor that shifts with resolution. At 1920x1080, the CPU’s role is more pronounced, as the GPU has less pixel work to do and can push frame rates high enough that the processor’s single-thread performance becomes relevant. The Ryzen 5 7600, with a 3DMark single-thread score of 999 and a PassMark single-thread score of 3910, provides ample headroom for this game’s physics and logic, allowing the RTX 5080 to reach its 361.1 FPS ceiling at Low settings. However, the relatively small drop from Low to Ultra at 1080p (from 361.1 to 269.9 FPS) suggests that even at this resolution, the GPU is still the dominant constraint, as the CPU does not appear to be limiting the frame rate at any preset.

As resolution increases to 2560x1440, the GPU’s workload expands, and the CPU’s influence diminishes. The frame rate drop from 1080p to 1440p at the same preset is consistent across all settings, which indicates that the CPU is not becoming a bottleneck; rather, the GPU is simply taking on more pixel-shading tasks. The Ryzen 5 7600’s multicore performance, evidenced by a Cinebench R23 multicore score of 12735 and a Geekbench multicore score of 13413, ensures that even if the game were to spawn additional threads or complex simulations, the CPU would have sufficient resources. The data shows no signs of CPU-induced frame pacing issues, as the average FPS scales smoothly with resolution changes.

At 3840x2160, the GPU is unequivocally the limiting factor. The RTX 5080, with a PassMark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637, is a high-end card, but the 4K resolution demands more from its 10752 shading units and 112 ROPs. The frame rate drops from 277.2 FPS at Low to 133.7 FPS at Ultra, a reduction of over 50%, which is a classic sign of GPU-bound rendering. The CPU’s role at this resolution is largely relegated to feeding the GPU with draw calls, and the Ryzen 5 7600’s 12 threads and 32 MB of shared L3 cache are more than adequate for this task. The benchmark results show no evidence of CPU stalls, as the frame rates remain high even in the most demanding 4K Ultra scenario.

The scaling between presets provides further insight. At 1080p, the difference between Low and Medium is 28.3 FPS, between Medium and High is 57.1 FPS, and between High and Ultra is 5.8 FPS. This non-linear pattern suggests that the Medium to High transition involves a significant increase in GPU workload, possibly due to additional shading effects or texture filtering, while the High to Ultra transition is more incremental. At 4K, the same transitions show differences of 52.4 FPS (Low to Medium), 82.1 FPS (Medium to High), and 9.0 FPS (High to Ultra), which amplifies the GPU’s role at higher resolutions. The data clearly indicates that for this game, the GPU is the primary determinant of performance at all resolutions, with the CPU providing sufficient support without becoming a limiting factor.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 269.9 FPS. This is the highest quality setting available, and the system clears the playability threshold by a factor of more than four. The data shows that all presets at this resolution are playable, but Ultra offers the best visual fidelity without any meaningful performance compromise.

At 2560x1440, the best settings are also Ultra, achieving an average of 212.3 FPS. This is more than three times the 60 FPS threshold, demonstrating that the system has substantial headroom even at the highest quality preset. The transition from 1080p Ultra to 1440p Ultra costs about 21% of the average frame rate, but the result remains exceptionally smooth.

For 3840x2160, the most demanding preset that stays at or above 60 FPS is again Ultra, with an average of 133.7 FPS. This is the only resolution where the frame rate drops below 200 FPS at any preset, but it still exceeds the playability threshold by more than double. The verdict data confirms that Ultra is the best settings choice at 4K, as it is the highest quality option and the average FPS remains well above 60. In all three resolutions, the system can run Inside at Ultra settings without falling below the playability threshold, which is a remarkable result for a puzzle platformer.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 5 7600, based on average benchmark scores, provide context for how other CPUs would perform in this system. The AMD Ryzen 9 6900HX has an average score of 26274, which is 0.2% higher than the Ryzen 5 7600’s 26324 average. This negligible difference means that a system with the Ryzen 9 6900HX would produce nearly identical frame rates in Inside, assuming the same GPU. The AMD Ryzen 7 7435HS, with an average score of 26402, is 0.3% higher, also a marginal difference. The Intel Core i9-11900KF, at 26212, is 0.4% lower, and the AMD Ryzen 5 8540U, at 26187, is 0.5% lower. These deltas are all well within the margin of error for benchmark testing, so any of these CPUs paired with the RTX 5080 would yield essentially the same performance in this game. Given that Inside is not CPU-intensive at higher resolutions, the choice of CPU among these rivals would have no noticeable impact on the frame rates reported here.

For the NVIDIA GeForce RTX 5080, the nearest rivals show a similar pattern. The AMD Radeon 8060S has an average score of 55757, which is 0.6% lower than the RTX 5080’s 56083. The AMD Radeon RX 6750 GRE 12 GB, at 55698, is 0.7% lower, and the AMD Radeon Pro W5700X, at 54828, is 2.3% lower. The AMD Radeon RX 9070 GRE, at 57367, is 2.2% higher than the RTX 5080. These deltas are small, meaning that swapping the RTX 5080 for any of these GPUs would result in frame rates that are within a few percentage points of the measured values. For example, at 4K Ultra, the RTX 5080’s 133.7 FPS would likely become approximately 131-137 FPS with any of these rivals, still far above the 60 FPS threshold. The data indicates that the RTX 5080’s performance tier is well-represented by these alternatives, and users with any of these GPUs can expect similar playability in Inside.

The Verdict

The question of whether this PC can run Inside is answered definitively by the benchmark data. At 1920x1080, the verdict is clear: all presets, including Ultra, are playable, with the best settings being Ultra at an average of 269.9 FPS. The system not only runs the game but does so with enormous headroom, making it suitable for 240 Hz or even 360 Hz displays. At 2560x1440, the verdict is equally positive, with Ultra achieving an average of 212.3 FPS, which is more than three times the playability threshold. At 3840x2160, the Ultra preset maintains an average of 133.7 FPS, comfortably above 60 FPS and suitable for high-refresh-rate 4K monitors. The verdict data lists all four settings (Low, Medium, High, Ultra) as playable at every resolution, confirming that no configuration falls below the 60 FPS threshold. This system is not merely capable of running Inside; it excels at it, providing a smooth experience at maximum settings across all tested resolutions.

How This Combo Ranks

In the broader context of all tested hardware combinations for Inside, this pairing of the AMD Ryzen 5 7600 and NVIDIA GeForce RTX 5080 ranks 225th out of 3716 combinations. This places it in the top 6% of all systems tested, which is a strong result given the game’s relatively modest requirements. The rank reflects the combination’s ability to maintain high frame rates, and the data shows that the RTX 5080’s high-end performance, as indicated by its 87th percentile ranking among all GPUs, is the primary driver of this position. The CPU’s 78th percentile ranking is also above average, but the GPU’s contribution is more significant for this game. The 225th rank out of 3716 means that a substantial majority of tested systems would perform worse than this combo, but it also indicates that there are faster configurations, likely featuring more powerful GPUs or CPUs, that achieve even higher frame rates. Nonetheless, for practical purposes, the 133.7 FPS minimum at 4K Ultra is far beyond what most displays can show, so the rank is more of a theoretical measure than a practical limitation.

FAQ

Q: What is the average FPS at 3840x2160 with Ultra settings?

A: The average FPS at 3840x2160 with Ultra settings is 133.7, which is more than double the 60 FPS playability threshold.

Q: Which settings preset delivers the highest frame rate at 1920x1080?

A: The Low preset at 1920x1080 delivers the highest average FPS of 361.1, which is the maximum recorded for this combination.

*Q: Is the CPU or GPU more important for performance in Inside?*

A: The benchmark data shows that the GPU is the primary performance driver at all resolutions, as frame rates scale consistently with resolution changes, while the CPU’s role is less significant, especially at 1440p and 4K.

*Q: Can this system run Inside at 60 FPS on a 4K monitor?*

A: Yes, at 3840x2160, all presets including Ultra achieve average FPS above 60, with Ultra at 133.7 FPS.

Q: How does the RTX 5080 compare to its nearest rival, the AMD Radeon 8060S?

A: The RTX 5080 has an average benchmark score of 56083, which is 0.6% higher than the AMD Radeon 8060S’s 55757, indicating nearly identical performance in Inside.

Q: What is the overall rank of this CPU and GPU combination among tested systems?

A: This combo ranks 225th out of 3716 tested combinations, placing it in the top 6% of all systems for Inside.