Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 67 | 70 | 112 | 140 |
| 1440p QHD | 106 | 111 | 178 | 223 |
| 1080p Full HD | 147 | 155 | 248 | 310 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
FAQ
Q: Can this PC run Inside at 4K resolution?
A: Yes. At 3840x2160, every tested preset stays above 60 FPS. The lowest result is Ultra at 67 FPS average, while High reaches 70 FPS, Medium hits 112 FPS, and Low reaches 140 FPS.
Q: What is the best preset for 1080p gaming?
A: Ultra is fully playable at 1920x1080 with an average of 147 FPS. Medium runs at 248 FPS average, High at 155 FPS, and Low at 310 FPS.
Q: How does the CPU compare to similar processors in the database?
A: The AMD Ryzen 5 7600 sits at the 78th percentile among all CPUs. Its nearest rival is the AMD Ryzen 9 6900HX with a score 0.2% lower, and it is 0.5% faster than the AMD Ryzen 5 8540U.
Q: How does the GPU compare to other graphics cards?
A: The NVIDIA GeForce RTX 2070 SUPER ranks at the 65th percentile among all GPUs. The closest rival is the NVIDIA Quadro M4000M with a score 1% lower, while the Intel Arc B570 is 1.3% lower.
Q: What frame rates can be expected at 1440p?
A: At 2560x1440, Ultra averages 106 FPS, High averages 111 FPS, Medium averages 178 FPS with minimums of 151 FPS, and Low averages 223 FPS.
Q: Is there any resolution where the game drops below 60 FPS?
A: No. Across all three resolutions (1080p, 1440p, 4K) and all four presets (Low, Medium, High, Ultra), the average frame rate never falls below the 60 FPS threshold.
How This Combo Ranks
The database places this combination at rank 2087 out of 3716 tested combos for Inside. That puts the pairing in the upper half of all tested systems, roughly at the 56th percentile of the full field. The ranking reflects the combined CPU and GPU performance measured specifically in this puzzle platformer, not general-purpose benchmarks.
The rank is somewhat modest given the individual component percentiles. The CPU sits at the 78th percentile and the GPU at the 65th percentile, yet the combo lands below the midpoint of the distribution. This suggests that Inside is not heavily weighted toward either component, and that many other systems with different hardware balances achieve similar or better results. The game is a side-scrolling puzzle platformer, and its rendering demands are light enough that even mid-range parts from the same era as the GPU can keep pace.
The measured frame rates confirm the ranking pattern. At 1080p, the weakest result is Ultra at 147 FPS, which is more than double the 60 FPS playability threshold. At 4K, even the most demanding preset stays at 67 FPS. The combo is never CPU-bound or GPU-bound in a way that creates a bottleneck; instead, both components have ample headroom.
Because the game is from 2016, its engine does not stress modern multi-core processors the way newer titles do. The Ryzen 5 7600's strong single-thread performance, reflected in its 3dmark single-thread score of 999, is more than enough. The RTX 2070 SUPER's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are likewise overkill for a game of this visual complexity. The result is a system that ranks well but not exceptionally, simply because so many other combos also handle the game effortlessly.
Similar Performance Alternatives
The database records four nearest rivals for the CPU and four for the GPU. These alternatives would produce broadly similar behavior in Inside, assuming the other component remains the same.
For the AMD Ryzen 5 7600, the closest matches are the AMD Ryzen 9 6900HX (0.2% lower average score), the AMD Ryzen 7 7435HS (0.3% higher), the Intel Core i9-11900KF (0.4% lower), and the AMD Ryzen 5 8540U (0.5% higher). All four processors fall within half a percent of the Ryzen 5 7600's average benchmark score of 26324. In a game like Inside, where frame rates are already far above 60 FPS, swapping to any of these CPUs would produce no perceptible difference. The 6900HX and 7435HS are both mobile-class chips, while the i9-11900KF is a desktop part, yet their aggregate scores are nearly identical.
For the GPU, the nearest rivals are the NVIDIA Quadro M4000M (1% lower), the NVIDIA GeForce RTX 3070 Mobile (1.2% lower), the Intel Arc B570 (1.3% lower), and the Intel Arc A750 (1.5% lower). The RTX 2070 SUPER's average benchmark score is 20282. The Quadro M4000M is a professional mobile GPU, while the RTX 3070 Mobile is a gaming laptop part. The two Intel Arc cards are desktop models. All four sit within 1.5% of the RTX 2070 SUPER in aggregate performance. In Inside, any of these would deliver the same headroom above 60 FPS at every resolution.
The practical takeaway is that this entire cluster of hardware behaves interchangeably for this specific game. The differences between the CPU rivals are under a single percentage point in synthetic benchmarks, and those differences shrink to nothing in a title where the weakest preset at 4K still averages 67 FPS.
The Verdict
Yes, this PC can run Inside at every resolution and preset combination recorded in the database. The verdict by resolution confirms that all four settings are playable at all three resolutions.
At 3840x2160, the playable settings are High, Low, Medium, and Ultra. The best setting is Ultra with an average of 67 FPS. That is the lowest average across the entire measurement set, yet it still clears the 60 FPS threshold by 7 frames.
At 2560x1440, all four settings are playable, with Ultra as the best setting at 106 FPS average. The margin over the threshold is 46 frames.
At 1920x1080, all four settings are playable, with Ultra as the best setting at 147 FPS average. The margin over the threshold is 87 frames.
The data shows no scenario where this combination fails to maintain 60 FPS. The game's modest graphical demands, combined with the strength of both components, produce comfortable margins everywhere. Players can simply select Ultra and play without compromise, regardless of whether their display is 1080p, 1440p, or 4K.
CPU and GPU Roles
The balance between CPU and GPU shifts across resolutions, but never to a point where either component becomes a limiting factor. The measured data shows how the frame rates scale as resolution increases.
At 1920x1080, the CPU has more influence because the GPU is not under heavy load. The Ultra preset averages 147 FPS, while Low averages 310 FPS. The spread between presets is 163 FPS. At this resolution, both components have massive headroom, and the frame rate is likely capped by the engine or by CPU single-thread performance rather than by GPU throughput.
At 2560x1440, the GPU begins to take on more responsibility. Ultra drops to 106 FPS, and Low reaches 223 FPS. The spread between presets is 117 FPS. The drop from 1080p to 1440p is consistent: Ultra falls from 147 FPS to 106 FPS, a reduction of 41 FPS, while Low falls from 310 FPS to 223 FPS, a reduction of 87 FPS. The larger absolute drop at Low indicates that the GPU is becoming more relevant as pixel count rises.
At 3840x2160, the GPU is clearly the dominant factor. Ultra averages 67 FPS, High averages 70 FPS, Medium averages 112 FPS, and Low averages 140 FPS. The spread between presets is 73 FPS. The 4K pixel count is four times that of 1080p, and the GPU's rendering load scales accordingly. The CPU's role diminishes because the frame rates are lower and the per-frame work is larger.
The pattern is straightforward: at 1080p, the system is overprovisioned on both sides, with the CPU likely serving as the effective ceiling. At 4K, the GPU becomes the primary constraint, though even then it never falls below 67 FPS. The CPU's strong single-thread score of 999 in 3dmark and its multicore score of 6503 in 3dmark max threads ensure that it is not a bottleneck in any scenario.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS is the same at every resolution: Ultra.
At 3840x2160, Ultra averages 67 FPS. This is the only resolution where Ultra comes close to the threshold, but it still clears it.
At 2560x1440, Ultra averages 106 FPS. The margin is substantial, leaving nearly 46 frames of headroom.
At 1920x1080, Ultra averages 147 FPS. The margin is 87 frames, more than double the threshold.
In all three cases, there is no reason to lower the preset. The database shows that the game is fully playable at maximum settings across the board. Players with a 60 Hz display at 4K will see a smooth experience at Ultra, while players at 1440p or 1080p can enjoy high refresh rates without sacrificing visual quality.
Measured FPS Breakdown
The recorded measurements cover three resolutions and four settings each, though only the Medium preset includes minimum and maximum frame rates. The other presets list only averages.
At 1920x1080, Low averages 310 FPS. Medium averages 248 FPS with a minimum of 210 FPS and a maximum of 285 FPS. High averages 155 FPS. Ultra averages 147 FPS.
At 2560x1440, Low averages 223 FPS. Medium averages 178 FPS with a minimum of 151 FPS and a maximum of 205 FPS. High averages 111 FPS. Ultra averages 106 FPS.
At 3840x2160, Low averages 140 FPS. Medium averages 112 FPS with a minimum of 95 FPS and a maximum of 129 FPS. High averages 70 FPS. Ultra averages 67 FPS.
The Medium preset is the only one with min/max data, and those figures are useful for understanding frame time consistency. At 4K Medium, the minimum of 95 FPS is still well above the 60 FPS threshold, indicating no severe dips. At 1440p Medium, the minimum of 151 FPS is similarly comfortable. At 1080p Medium, the minimum of 210 FPS shows the system is nowhere near struggling.
The progression across resolutions is consistent. Every preset loses performance as resolution increases, with the largest relative drops occurring at the lower presets. Low goes from 310 FPS at 1080p to 140 FPS at 4K, a 55% reduction. Ultra goes from 147 FPS at 1080p to 67 FPS at 4K, a 54% reduction. The proportional scaling is nearly identical, which indicates that neither component is creating an unexpected bottleneck at any resolution.
The average frame rates across all 12 measurements never fall below 67 FPS. The minimum recorded frame rate in any measured scenario is 95 FPS, which occurs at 4K Medium. The data paints a clear picture: this combination has more than enough performance for Inside, and the only question is how much extra headroom the player wants for refresh rates above 60 Hz.