Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 106 | 111 | 177 | 222 |
| 1440p QHD | 168 | 176 | 265 | 287 |
| 1080p Full HD | 234 | 245 | 296 | 320 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Inside is a puzzle platformer from 2016, and the measured data for this AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5070 combination shows overwhelming performance at every resolution tested. The hardware easily clears the 60 FPS playable threshold with massive headroom, making this a case where the game's modest demands are dwarfed by the system's capabilities.
Best Settings per Resolution
The data shows that this combination can run Inside at the highest available preset at every resolution while maintaining frame rates far above the 60 FPS target. There is no reason to drop below Ultra settings with this hardware.
At 3840x2160 (4K), the Ultra preset delivers an average of 106 FPS. This is the most demanding configuration tested, and it still provides a comfortable margin above the playable threshold, with enough headroom for potential frame-time spikes or background tasks.
At 2560x1440 (1440p), the Ultra preset achieves an average of 168 FPS. This is a substantial jump from the 4K result, reflecting the lower pixel count. The system is clearly not stressed here, and the frame rate is high enough for high-refresh-rate monitors.
At 1920x1080 (1080p), the Ultra preset produces an average of 234 FPS. This approaches the refresh rate limits of many standard displays and is well into the territory where the CPU or engine, rather than the GPU, becomes the primary limiter. Even at this high frame rate, the experience remains smooth and consistent.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5070 ranks 759th out of 3716 tested combos for this game. This places it in the top 20% of all tested systems, which is a strong showing for a game that is not particularly demanding by modern standards.
The high rank is driven by both components. The CPU sits in the 89th percentile against all CPUs, and the GPU falls in the 82nd percentile against all GPUs. While neither component is at the absolute top of the charts, their combination is more than sufficient for a puzzle platformer, and the rank reflects that the system is overbuilt for this specific workload. The game's simple 2D side-scrolling visuals and physics-based puzzles do not stress modern high-end hardware, so this combo lands well above average.
Measured FPS Breakdown
The measured FPS data shows a clear scaling pattern across resolutions and settings. Here is the full breakdown:
1920x1080:
- Low: 320 avg FPS
- Medium: 296 avg FPS, with a min of 251 and max of 340
- High: 245 avg FPS
- Ultra: 234 avg FPS
2560x1440:
- Low: 287 avg FPS
- Medium: 265 avg FPS, with a min of 225 and max of 305
- High: 176 avg FPS
- Ultra: 168 avg FPS
3840x2160:
- Low: 222 avg FPS
- Medium: 177 avg FPS, with a min of 151 and max of 204
- High: 111 avg FPS
- Ultra: 106 avg FPS
The pattern is consistent: moving from Low to Ultra yields a roughly 25-30% drop in average frame rate at each resolution. The difference between Low and Medium is relatively small, while the jump from Medium to High is larger, and High to Ultra is again more modest. The min and max values for Medium settings show that frame times remain consistent, with no severe stuttering or drops below 151 FPS even at 4K.
Similar Performance Alternatives
Looking at the nearest rivals for both components, several other CPUs and GPUs would deliver similar performance in this game.
The CPU's nearest rival is the Intel Core Ultra X9 388H, which scores an average of 44466 compared to the Ryzen's 44573, a delta of just 0.2%. The Intel Core i9-13950HX is 0.5% behind, and the AMD Ryzen AI Max 385 is 0.6% behind. On the other side, the Intel Core i5-14600 is 0.7% ahead. For a game like Inside, which is not heavily threaded, any of these CPUs would produce nearly identical frame rates, as the GPU will be the limiting factor in most scenarios.
For the GPU, the nearest rival is the AMD Radeon Pro 580, which is 0.1% behind in average score. The AMD Radeon Pro WX 7100 is 0.8% behind, and the NVIDIA RTX A500 Mobile is 2% behind. The AMD Radeon Pro 5300 is 1.2% ahead. These are all professional or mobile workstation cards, but their raw performance in this game would be comparable. Given that even the RTX 5070 produces over 100 FPS at 4K Ultra, any of these alternatives would also clear the 60 FPS threshold easily, though the exact frame rates would vary slightly.
CPU and GPU Roles
For Inside, the division of labor between the CPU and GPU changes as you move across resolutions and settings. At 1080p with Low settings, the system hits 320 FPS, which suggests the CPU is doing most of the heavy lifting to maintain such high frame rates. The game's physics and puzzle logic run on the CPU, and at low graphical settings, the GPU is not stressed, so the frame rate is likely CPU-bound.
As you increase the resolution to 1440p and then 4K, the frame rate drops significantly, indicating that the GPU becomes the limiting factor. At 4K Ultra, the system produces 106 FPS, which is less than half of the 1080p Low result. This scaling is typical for a game with simple visuals but a fixed CPU workload. The CPU's performance remains constant, but the GPU must render more pixels, so the frame rate drops as resolution increases.
The gap between settings also widens at higher resolutions. At 1080p, the difference between Low and Ultra is 86 FPS (320 vs 234). At 4K, the difference is 116 FPS (222 vs 106). This indicates that the GPU is more heavily taxed at 4K, and the Ultra preset's additional effects and draw distance have a larger impact. The CPU is not a bottleneck at any resolution tested, as even the lowest frame rate of 106 FPS at 4K Ultra is well above what the game's engine requires for smooth play.
The Ryzen 5 7500X3D's 96 MB of shared L3 cache and 6-core/12-thread configuration are more than enough for Inside's single-threaded physics and logic. The RTX 5070's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are similarly overkill for this game's textures and shaders. Neither component is pushed to its limit, but the data shows that the GPU takes on more responsibility as resolution increases.
The Verdict
This PC can absolutely run Inside, and it does so with extraordinary headroom. The verdict by resolution confirms that all four tested settings — Low, Medium, High, and Ultra — are playable at every resolution, with the best settings being Ultra in all cases.
At 3840x2160, the Ultra preset runs at 106 FPS average, which is 46 FPS above the 60 FPS playable threshold. This means you can enable every graphical option at 4K and still enjoy a smooth experience.
At 2560x1440, the Ultra preset runs at 168 FPS average, which is more than double the playable threshold. This is ideal for high-refresh-rate monitors in the 144Hz to 165Hz range.
At 1920x1080, the Ultra preset runs at 234 FPS average, which is nearly four times the playable threshold. This is suitable for esports-grade 240Hz displays, and the low min FPS of 251 at Medium settings suggests frame pacing is consistent.
In short, this combination is massively overqualified for Inside. The game was released in 2016, and the hardware is from 2025, so there is no scenario where this system struggles. Whether you play at 1080p, 1440p, or 4K, you can max out every setting and enjoy frame rates that far exceed what the game's visuals require. The only limitation you might encounter is the refresh rate of your monitor, not the hardware.