Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
320 FPS
Ultra 1080p Measured
210 FPS

1440p (2K / QHD)

Low 1440p Measured
287 FPS
Ultra 1440p Measured
151 FPS

4K (Ultra HD)

Low 4K Measured
199 FPS
Ultra 4K Measured
95 FPS
4.5ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 44,573
Graphics Card
Required 27,118
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 95 99 159 199
1440p QHD 151 158 253 287
1080p Full HD 210 220 296 320

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 220
1920x1080 Low 320
1920x1080 Medium 296
1920x1080 Ultra 210
2560x1440 High 158
2560x1440 Low 287
2560x1440 Medium 253
2560x1440 Ultra 151
3840x2160 High 99
3840x2160 Low 199
3840x2160 Medium 159
3840x2160 Ultra 95

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 3080 delivers exceptionally high frame rates in Inside, a Puzzle Platformer released on 2016-07-06. Measured data across three resolutions and four quality presets shows this combination consistently surpasses the 60 FPS playable threshold, with headroom ranging from roughly 58% at 4K Ultra to over 430% at 1080p Low. The following analysis breaks down the measured FPS, compares nearby hardware alternatives, and provides settings guidance based on the benchmark database entries.

Measured FPS Breakdown

At 1920x1080, the RTX 3080 with the Ryzen 5 7500X3D produces extremely high frame rates. Low settings yield an average of 320 FPS, while Medium settings drop to 296 FPS with a minimum of 251 FPS and a maximum of 340 FPS. High settings average 220 FPS, and Ultra settings average 210 FPS. The gap between Low and Ultra is 110 FPS, representing a 34% reduction in average frame rate when moving to maximum quality. Even the lowest measured value at this resolution (251 FPS on Medium) sits more than four times above the 60 FPS playable threshold.

Moving to 2560x1440, the performance remains exceptionally strong. Low settings average 287 FPS, Medium averages 253 FPS with a range of 215 FPS minimum to 291 FPS maximum. High settings produce 158 FPS average, while Ultra settings average 151 FPS. The scaling from 1080p to 1440p shows a moderate performance hit: Ultra drops from 210 FPS to 151 FPS, a 28% reduction. Interestingly, the Low setting only loses about 10% of its average FPS when resolution increases, suggesting the game becomes more GPU-bound at higher settings.

At 3840x2160, the data shows the first signs of significant GPU load. Low settings still average 199 FPS, Medium averages 159 FPS with a 135 FPS minimum and 183 FPS maximum, High averages 99 FPS, and Ultra averages 95 FPS. The step from Medium to High at 4K is the largest single quality jump: a 60 FPS difference, or roughly a 38% reduction. Ultra only costs an additional 4 FPS over High. All measured 4K averages remain well above 60 FPS, with the lowest value (95 FPS at Ultra) still 58% above the playable threshold.

The minimum FPS values, where recorded, show the RTX 3080 can maintain stable performance without severe dips. At 4K Medium, the 135 FPS minimum is 84% of the average — a relatively tight frame time distribution. At 1440p Medium, the 215 FPS minimum is 85% of the average. At 1080p Medium, the 215 FPS minimum is 85% of the average. Maximum FPS values consistently exceed averages by 20-30%, indicating the hardware has reserve capacity during less demanding scenes.

Similar Performance Alternatives

For the CPU, the AMD Ryzen 5 7500X3D has an average benchmark score of 44573, placing it in the 89th percentile of all CPUs. Its nearest rivals in the database include the Intel Core Ultra X9 388H with an average score of 44466 (0.2% lower), the Intel Core i9-13950HX at 44342 (0.5% lower), the AMD Ryzen AI Max 385 at 44309 (0.6% lower), and the Intel Core i5-14600 at 44889 (0.7% higher). These deltas are all within 1%, meaning the 7500X3D and those chips would behave nearly identically for Inside's CPU demands, which are modest for a puzzle platformer.

For the GPU, the NVIDIA GeForce RTX 3080 has an average benchmark score of 23172, placing it in the 68th percentile of all GPUs. Its nearest rivals are the NVIDIA P106-100 (average score 23249, 0.3% higher), the AMD Radeon Pro Vega 16 (23250, 0.3% higher), the AMD Radeon RX 6600M (23273, 0.4% higher), and the AMD Radeon R9 M290X (23276, 0.4% higher). These deltaPct values are minimal, so swapping to any of these GPUs would likely produce nearly identical measured FPS in Inside, with the caveat that the RTX 3080's 10 GB GDDR6X memory and 760.3 GB/s bandwidth exceed what those rivals offer, but the game's low requirements make memory capacity non-issue.

FAQ

Q: Can this combo run Inside at 4K Ultra settings?

A: Yes, the measured average FPS at 3840x2160 Ultra is 95 FPS, which is 58% above the 60 FPS playable threshold.

Q: What is the highest measured average FPS for this setup?

A: The highest average FPS is 320, achieved at 1920x1080 with Low settings.

Q: How much performance is lost moving from 1080p to 4K at the same settings?

A: At Ultra settings, the average FPS drops from 210 at 1920x1080 to 95 at 3840x2160, a 55% reduction. At Medium settings, it drops from 296 to 159, a 46% reduction.

Q: Are there any settings where the combo fails to reach 60 FPS?

A: No. All measured settings across all three resolutions exceed 60 FPS average. The lowest recorded average is 95 FPS at 4K Ultra.

Q: How does this combo compare to the RTX 3080's closest GPU rivals?

A: The NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X all have average scores within 0.4% of the RTX 3080, so performance in Inside would be statistically indistinguishable.

Q: Does the CPU bottleneck the GPU in this game?

A: No. The CPU's 89th percentile benchmark ranking and 12 threads exceed the demands of a puzzle platformer. The 4K Ultra average of 95 FPS indicates the GPU is the limiting factor at high settings, but the CPU never prevents the GPU from exceeding 60 FPS.

How This Combo Ranks

In the benchmark database, this specific CPU-GPU combination ranks 1005 out of 3716 total tested combos for Inside. That places it in the top 27% of all hardware pairings tested for the game. The ranking reflects that many higher-end combinations (such as newer flagship GPUs) can achieve even higher frame rates, but this pair's measured performance at 4K Ultra still places it comfortably above the median. Given that the game is not visually demanding, the rank is more indicative of the GPU's raw rasterization power than the CPU's contribution. The 7500X3D's 89th percentile CPU score and the RTX 3080's 68th percentile GPU score combined produce a system that sits above most tested configurations, but the game's release date (2016) means even mid-range modern hardware can saturate its rendering pipeline.

The Verdict

The data clearly shows this PC can run Inside at every tested resolution and preset. At 1920x1080, the minimum average FPS across all settings is 210 (Ultra), which is 250% above the playable threshold of 60 FPS. At 2560x1440, the worst case is 151 FPS (Ultra), still 151% above threshold. At 3840x2160, the worst case is 95 FPS (Ultra), which is 58% above threshold. The verdictByResolution data lists all four settings — High, Low, Medium, Ultra — as playable at each resolution. There is no resolution or preset in the measured data falls below the 60 FPS mark. The best settings at each resolution are Ultra, with average FPS of 210 at 1080p, 151 at 1440p, and 95 at 4K. This means users can max out the game entirely without needing to compromise on any graphics option.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 210 FPS. This yields 150 FPS of headroom over the threshold, so users could even consider additional supersampling or driver-level enhancements, though the database does not include such data.

At 2560x1440, Ultra settings remain the best choice, delivering a measured 151 FPS average. This is 91 FPS above the 60 FPS threshold, leaving substantial headroom for any potential frame time spikes.

At 3840x2160, Ultra still ranks as the best setting, with an average of 95 FPS. While this is the lowest measured value in the entire dataset, it still exceeds the 60 FPS playable floor by 58%. For users who prefer maximum smoothness over visual purity, Low settings at 2160p provide 199 FPS average, but the Ultra setting is fully playable and offers the best visual quality.

CPU and GPU Roles

The scaling data shows that the GPU becomes increasingly dominant as resolution increases, while the CPU plays a minor role. The difference between Low and Ultra settings at 1080p is 110 FPS (320 vs 210), a 34% penalty for maxing out the graphics. At 1440p, that difference is 136 FPS (287 vs 151), a 47% penalty. At 4K, the difference is 104 FPS (199 vs 95), a 48% penalty. The pattern indicates that the GPU is heavily utilized at higher resolutions and settings, while the CPU's 6 cores and 12 threads are sufficient to avoid bottlenecking even at 1080p Low where 320 FPS average is measured.

The scaling from 1080p Low to 4K Low shows a 38% FPS drop (from 320 to 199), while the same resolution scaling at Ultra shows a 55% drop (from 210 to 95). This suggests the game's graphics pipeline is more resolution-sensitive at higher quality settings. The CPU's 96 MB L3 cache and 5 nm process help maintain high single-thread performance, but for this title, the GPU's 10 GB GDDR6X memory and 760.3 GB/s bandwidth are the primary drivers of the measured 4K Ultra 95 FPS result. The RTX 3080's 68th percentile GPU rank, while lower than the CPU's 89th percentile, still provides more than enough power for this game, and the system never comes close to the playable threshold limit.