Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
74 FPS

1440p (2K / QHD)

Low 1440p Measured
112 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
70 FPS
Ultra 4K Measured
34 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 44,573
Graphics Card
Required 27,118
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 Ultra 74
2560x1440 High 56
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 Ultra 53
3840x2160 High 35
3840x2160 Low 70
3840x2160 Medium 56
3840x2160 Ultra 34

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The AMD Ryzen 5 7500X3D sits in a tightly contested CPU performance band. Its average benchmark score of 44,573 places it within 0.7% of four nearby processors. The Intel Core Ultra X9 388H is the closest match, scoring 44,466, a delta of just 0.2%. The Intel Core i9-13950HX trails by 0.5% with 44,342, while the AMD Ryzen AI Max 385 scores 44,309, a 0.6% gap. On the other side, the Intel Core i5-14600 leads this group slightly, scoring 44,889, which is 0.7% higher than the Ryzen 5 7500X3D. In practical terms, any of these CPUs would deliver nearly identical frame pacing in a game like Inside, where the workload is modest.

The GPU side is far more isolated. The Intel Arc B390, with its single recorded 3DMark Steel Nomad DX12 score of 1,482, sits at the 9th percentile among all GPUs. Its nearest rivals are all older NVIDIA mobile and OEM parts: the GeForce GT 520MX scores 1,463 (1.3% lower), the GeForce 800M scores 1,460 (1.5% lower), the GeForce GT 625 OEM scores 1,446 (2.5% lower), and the GeForce GT 710 scores 1,443 (2.7% lower). The Arc B390 leads this cluster, but the margins are small enough that users upgrading from any of these NVIDIA parts should expect broadly similar behavior in a lightweight 2D title like Inside. The data shows no other GPU in the database lands between the Arc B390 and these four rivals, meaning there is no meaningful step-up or step-down within this performance tier.

FAQ

Q: What is the CPU's single-thread performance relative to its overall standing?

A: The Ryzen 5 7500X3D scores 3,494 in the PassMark single-thread test. Its multi-thread score is 25,047, and its overall average benchmark score is 44,573. The single-thread figure is strong for a 6-core, 12-thread desktop part, which matters for a game like Inside that relies on consistent frame pacing rather than heavy parallel workloads.

Q: How does the GPU's raw compute throughput compare to its benchmark ranking?

A: The Arc B390 is rated for 7.680 TFLOPS FP32 and 15.36 TFLOPS FP16 (2:1). Despite these figures, its 3DMark Steel Nomad DX12 score of 1,482 places it at only the 9th percentile among all GPUs. The benchmark result indicates that raw compute numbers do not translate into competitive 3D performance for this integrated part.

Q: What memory configuration does this system use?

A: The CPU supports DDR5 memory in a dual-channel configuration with a bandwidth of 83.2 GB/s. The GPU uses system shared memory, meaning its bandwidth is system dependent. No dedicated VRAM size or bus width is recorded for the Arc B390.

Q: Is the CPU's cache configuration relevant for this game?

A: The Ryzen 5 7500X3D has 96 MB of shared L3 cache, with 64 KB L1 per core and 1 MB L2 per core. The large L3 pool is beneficial for caching game assets, but Inside is not a cache-sensitive title. The recorded frame rates at all resolutions show that the GPU becomes the limiting factor before cache capacity matters.

Q: What is the playable threshold, and how does the system perform at 4K?

A: The playable threshold is 60 FPS. At 3840x2160, only the Low preset clears this bar, averaging 70 FPS. Medium averages 56 FPS (with a min of 48 and max of 65), High averages 35 FPS, and Ultra averages 34 FPS. The system cannot hold 60 FPS at 4K on Medium or higher.

Q: Which component is more responsible for the performance drop at higher resolutions?

A: The data shows the GPU is the dominant factor. At 1080p Low, the system averages 156 FPS, which drops to 112 FPS at 1440p Low, then 70 FPS at 4K Low. The CPU's single-thread score of 3,494 remains unchanged across these runs, while the GPU's frame output scales directly with pixel count. The Arc B390's 24 ROPs and 60.00 GPixel/s pixel rate become the constraint as resolution increases.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings average 156 FPS, Medium averages 125 FPS with a minimum of 106 and maximum of 144, High averages 78 FPS, and Ultra averages 74 FPS. All four presets exceed the 60 FPS threshold by a wide margin. The jump from Low to Medium costs 31 FPS, while the jump from Medium to High costs 47 FPS, revealing a steep scaling curve at this resolution.

At 2560x1440, the pattern shifts. Low averages 112 FPS, Medium averages 90 FPS with a minimum of 76 and maximum of 103, High averages 56 FPS, and Ultra averages 53 FPS. The system comfortably clears 60 FPS on Low and Medium, but falls short on High and Ultra. The transition from Medium to High is again steep, a 34 FPS drop, while the gap between High and Ultra is only 3 FPS.

At 3840x2160, the GPU becomes the clear bottleneck. Low averages 70 FPS, which is just above the 60 FPS threshold. Medium averages 56 FPS with a minimum of 48 and maximum of 65, meaning the frame rate dips below the playable threshold even though the average is close. High drops to 35 FPS, and Ultra drops to 34 FPS. The difference between High and Ultra is negligible, indicating that the Ultra preset adds little visual cost relative to its frame rate impact.

The recorded minimum and maximum values appear only for the Medium preset at each resolution. At 1080p, the range is 106 to 144 FPS. At 1440p, the range narrows to 76 to 103 FPS. At 4K, the range narrows further to 48 to 65 FPS. This tightening of the frame time distribution at higher resolutions suggests the GPU is working near its limits, leaving less headroom for variance.

The Verdict

This system can run Inside, but the playable experience depends heavily on resolution and preset selection. At 1920x1080, all four presets clear the 60 FPS threshold. Ultra averages 74 FPS, which is the best playable setting at this resolution. High averages 78 FPS, Medium averages 125 FPS, and Low averages 156 FPS. The verdict is unambiguous: 1080p is fully playable at any setting.

At 2560x1440, only Low and Medium are playable. Medium averages 90 FPS, which is the best playable setting at this resolution. Low averages 112 FPS. High falls short at 56 FPS, and Ultra averages 53 FPS, both below the 60 FPS threshold.

At 3840x2160, only Low is playable, averaging 70 FPS. Medium averages 56 FPS with a minimum of 48 FPS, which means it will drop below the playable threshold during demanding scenes. High and Ultra are not viable, averaging 35 and 34 FPS respectively.

The verdict by resolution is clear: 1080p Ultra at 74 FPS, 1440p Medium at 90 FPS, and 4K Low at 70 FPS. There is no configuration where the system fails to reach 60 FPS if the user selects the appropriate preset.

How This Combo Ranks

Among all 3,716 tested system combinations in the database, this pairing of the AMD Ryzen 5 7500X3D and Intel Arc B390 ranks 3,296th for Inside. This places it in the bottom 11% of tested combos. The rank reflects the GPU's severe limitation: the Arc B390 sits at the 9th percentile among all GPUs, while the CPU sits at the 89th percentile among all CPUs. The system is essentially a strong processor paired with a very weak graphics solution.

The low rank is not a reflection of the game being demanding. Inside is a puzzle platformer from 2016, and the database shows that many older or integrated GPUs can handle it at lower resolutions. The Arc B390's 3DMark Steel Nomad score of 1,482 is the limiting factor, and the measured frame rates confirm that the GPU cannot sustain high preset levels beyond 1080p. Users comparing this combo to others in the database should expect performance similar to systems with the NVIDIA GeForce GT 710 or GT 625 OEM, based on the nearest rival scores.

Best Settings per Resolution

At 3840x2160, the most demanding preset that stays at or above 60 FPS is Low, which averages 70 FPS. Medium falls to 56 FPS, so it is not recommended for a 60 FPS experience at 4K.

At 2560x1440, the most demanding preset that stays at or above 60 FPS is Medium, which averages 90 FPS. Low averages 112 FPS, but Medium provides a better visual experience while still clearing the threshold by 30 FPS. High at 56 FPS is below the threshold.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 74 FPS. High averages 78 FPS, Medium averages 125 FPS, and Low averages 156 FPS. Since Ultra clears 60 FPS with a 14 FPS margin, it is the recommended setting for maximum visual quality at 1080p.

CPU and GPU Roles

The data shows that the GPU is the dominant component for Inside at every resolution. The CPU's PassMark multi-thread score of 25,047 and single-thread score of 3,494 are far above what this game requires. The game's puzzle platformer nature means it does not stress multi-core scaling, and the recorded frame rates scale almost entirely with resolution and preset changes, both of which load the GPU.

At 1920x1080, the GPU has enough headroom to push Low to 156 FPS and Ultra to 74 FPS. The 82 FPS difference between Low and Ultra at 1080p is driven by the GPU's shading units, TMUs, and ROPs (1,536, 48, and 24 respectively) working harder at higher presets. The CPU is not the bottleneck here, as evidenced by the high frame rates even at Low settings.

At 2560x1440, the GPU begins to show strain. Low drops to 112 FPS (a 28% reduction from 1080p Low), while Ultra drops to 53 FPS (a 28% reduction from 1080p Ultra). The consistent percentage drop across presets indicates that the GPU's pixel rate of 60.00 GPixel/s is becoming a limiting factor. The CPU's role remains static, as its performance does not change with resolution.

At 3840x2160, the GPU is clearly the limiting component. Low drops to 70 FPS (a 37% reduction from 1440p Low), and Ultra drops to 34 FPS (a 36% reduction from 1440p Ultra). The fact that High and Ultra produce nearly identical averages (35 and 34 FPS) suggests that the GPU is saturated and additional preset details cannot be processed. The CPU's 96 MB L3 cache and 6 cores are irrelevant at this point.

The scaling between resolutions confirms the GPU-centric behavior. Moving from 1080p Low to 1440p Low costs 44 FPS, and moving from 1440p Low to 4K Low costs 42 FPS. The frame rate halves from 1080p to 4K on Low settings, which is consistent with a GPU that is limited by pixel throughput. The CPU contribution is negligible, as its benchmark scores remain constant and the game's workload does not scale with core count or thread count beyond a single thread.