Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

36%
Not Recommended Your system may struggle with this game.

Performance

1080p (Full HD)

Low 1080p Measured
156 FPS
Ultra 1080p Measured
74 FPS

1440p (2K / QHD)

Low 1440p Measured
112 FPS
Ultra 1440p Measured
53 FPS

4K (Ultra HD)

Low 4K Measured
70 FPS
Ultra 4K Measured
34 FPS
12.8ms Frame Time
19ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 24,964
Graphics Card
Required 27,118
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 35 56 70
1440p QHD 53 56 90 112
1080p Full HD 74 78 125 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 78
1920x1080 Low 156
1920x1080 Medium 125
1920x1080 Ultra 74
2560x1440 High 56
2560x1440 Low 112
2560x1440 Medium 90
2560x1440 Ultra 53
3840x2160 High 35
3840x2160 Low 70
3840x2160 Medium 56
3840x2160 Ultra 34

Performance Analysis: Inside on Your System

How This Combo Ranks

The AMD Ryzen 5 7500F paired with the Intel Arc B390 lands at rank 3296 out of 3716 tested combinations for Inside. That places this build in the lower 11th percentile of all recorded system pairings, a reflection of the GPU's modest standing rather than the processor's capability. The Arc B390 itself sits at the 9th percentile among all GPUs in the database, with an average benchmark score of 1482. Its nearest rivals in that metric are the NVIDIA GeForce GT 520MX at 1463 (1.3% slower), the NVIDIA GeForce 800M at 1460 (1.5% slower), the NVIDIA GeForce GT 625 OEM at 1446 (2.5% slower), and the NVIDIA GeForce GT 710 at 1443 (2.7% slower). The data shows this is a GPU that trades blows with entry-level discrete parts from over a decade ago, yet the CPU side is far more competitive.

The Ryzen 5 7500F, by contrast, posts an average benchmark score of 24964 and sits at the 77th percentile among all CPUs. Its nearest rivals are separated by less than half a percentage point: the Intel Core i7-11850H at 24935 (0.1% behind), the AMD Ryzen 5 8400F at 25005 (0.2% ahead), the Intel Core i7-13620H at 24911 (0.2% behind), and the Intel Core 5 210H at 24872 (0.4% behind). The processor is effectively tied with those parts in aggregate compute performance, which makes the overall combo ranking almost entirely a function of the graphics side. In a game as visually restrained as Inside, the CPU has ample headroom to feed the framerate, but the Arc B390 becomes the limiting factor at higher settings and resolutions.

CPU and GPU Roles

The recorded data for Inside reveals a system that shifts from GPU-bound at high resolutions to increasingly CPU-capable as resolution drops. At 3840x2160, the Ultra preset averages 34 FPS and High averages 35 FPS, while Low jumps to 70 FPS. That spread of 36 FPS between Low and Ultra at 4K indicates the GPU is responsible for nearly all the performance delta, since the CPU workload for a 2D side-scrolling puzzle platformer does not scale dramatically with pixel count.

At 2560x1440, the scaling pattern tightens. Low hits 112 FPS, Medium holds 90 FPS, High drops to 56 FPS, and Ultra falls to 53 FPS. The gap between Low and Medium is 22 FPS, while the gap between High and Ultra is just 3 FPS. That compression at the top end suggests the GPU is running out of shading and texture throughput before the CPU becomes relevant. The Arc B390 has 1536 shading units, 48 texture mapping units, and 24 ROPs, with a boost clock of 2500 MHz and 7.680 TFLOPS of FP32 compute. Those figures are small by modern desktop standards, and the measured results reflect it.

At 1920x1080, the picture changes. Low produces 156 FPS, Medium 125 FPS, High 78 FPS, and Ultra 74 FPS. The delta from Low to Ultra is 82 FPS, and the gap between High and Ultra narrows to just 4 FPS. The fact that High and Ultra are nearly identical while Medium sits 47 FPS above High indicates the GPU is hitting a hard architectural ceiling around the 74 to 78 FPS mark at 1080p with higher presets. The CPU, with 6 cores and 12 threads based on Zen 4, is not the constraint here; its single-threaded performance is strong enough that even the 156 FPS Low result does not appear to be processor-limited.

Resolution scaling tells the same story. Dropping from 4K to 1440p at Medium raises average FPS from 56 to 90, a 60.7% improvement. Dropping from 1440p to 1080p at Medium raises average FPS from 90 to 125, a 38.9% improvement. These are larger jumps that a more powerful GPU would not produce if the CPU were the bottleneck, because the framerate gain would shrink as resolution approached the CPU limit. The fact that gains remain large even at 1080p Medium (125 FPS versus 156 FPS Low, a 19.9% gap from preset to preset) shows the GPU is doing the heavy lifting throughout.

Measured FPS Breakdown

Starting at 3840x2160, the only preset with complete min/max data is Medium, which averages 56 FPS with a recorded minimum of 48 FPS and a maximum of 65 FPS. Low averages 70 FPS, High averages 35 FPS, and Ultra averages 34 FPS. The 4K results are the weakest of the entire dataset, with Ultra being 26 FPS below the 60 FPS playability threshold and High sitting 25 FPS below it. The 34 to 35 FPS range for Ultra and High means the GPU cannot hold a stable 30 FPS floor reliably, though the data only lists min/max for Medium at this resolution.

At 2560x1440, Medium is again the only preset with min/max detail: 90 FPS average, 76 FPS minimum, 103 FPS maximum. Low reaches 112 FPS average, High drops to 56 FPS, and Ultra falls to 53 FPS. The 1440p results show a clear divide: Low and Medium clear 60 FPS comfortably, while High and Ultra fall just short, with Ultra 7 FPS below the threshold and High 4 FPS below it.

At 1920x1080, the full set of presets clears 60 FPS. Low averages 156 FPS, Medium averages 125 FPS with min/max of 106 and 144 FPS, High averages 78 FPS, and Ultra averages 74 FPS. The 1080p numbers are the only resolution where every preset meets the playability threshold, with Ultra the most demanding preset that still holds a 74 FPS average, 14 FPS above the 60 FPS line.

FAQ

Q: Can this combo run Inside at 4K?

A: Yes, but only on the Low preset, which averages 70 FPS. Medium averages 56 FPS, High averages 35 FPS, and Ultra averages 34 FPS at 3840x2160, so Medium, High, and Ultra all fall below the 60 FPS threshold.

Q: What is the best 1440p experience for Inside with this hardware?

A: Medium is the best playable preset at 2560x1440, averaging 90 FPS with a recorded minimum of 76 FPS and maximum of 103 FPS. Low averages 112 FPS, while High averages 56 FPS and Ultra averages 53 FPS, both failing the 60 FPS requirement.

Q: How does the Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 scores 1482 in the database's Steel Nomad DX12 test. That is 1.3% ahead of the GeForce GT 520MX (1463), 1.5% ahead of the GeForce 800M (1460), 2.5% ahead of the GeForce GT 625 OEM (1446), and 2.7% ahead of the GeForce GT 710 (1443).

Q: Is the Ryzen 5 7500F holding back performance in Inside?

A: No. The CPU's average benchmark score of 24964 places it within 0.2% of the AMD Ryzen 4F and 0.1% of the Intel Core i7-11850H. In Inside, the framerate deltas between presets at 1080p (156 FPS Low, 125 FPS Medium, 78 FPS High, 74 FPS Ultra) show GPU scaling, not CPU limits.

Q: What is the highest preset that stays at or above 60 FPS at each resolution?

A: At 4K, only Low (70 FPS). At 1440p, Medium (90 FPS). At 1080p, Ultra (74 FPS). High at 1440p averages 56 FPS, and Medium at 4K averages 56 FPS, both just below the threshold.

Best Settings per Resolution

At 3840x2160, the only settings that reach the 60 FPS target are Low, which averages 70 FPS. Medium averages 56 FPS, High averages 35 FPS, and Ultra averages 34 FPS, so Low is the sole viable preset at 4K.

At 2560x1440, Medium is the most demanding preset that stays at or above 60 FPS, averaging 90 FPS with a recorded minimum of 76 FPS and a maximum of 103 FPS. Low averages 112 FPS, but Medium offers a better visual balance while still clearing the threshold by a comfortable 30 FPS margin. High averages 56 FPS and Ultra averages 53 FPS, both below the target.

At 1920x1080, Ultra is the most demanding preset that stays at or above 60 FPS, averaging 74 FPS. High averages 78 FPS, Medium averages 125 FPS with min/max of 106 and 144 FPS, and Low averages 156 FPS. Every preset at 1080p clears 60 FPS, so the full range of settings is available.

The Verdict

The data indicates this PC can run Inside at 1080p across all presets, with Ultra averaging 74 FPS, High 78 FPS, Medium 125 FPS, and Low 156 FPS. At 1440p, the system remains playable on Low (112 FPS) and Medium (90 FPS), but High (56 FPS) and Ultra (53 FPS) fall below the 60 FPS threshold. At 4K, only Low (70 FPS) is playable, while Medium (56 FPS), High (35 FPS), and Ultra (34 FPS) all miss the mark. The verdict by resolution: 1920x1080 is fully playable with any setting, 2560x1440 is playable up to Medium, and 3840x2160 is playable only on Low. Given that Inside is a 2016 puzzle platformer with modest rendering demands, the Arc B390's low percentile standing (9th among GPUs) still manages to deliver a smooth 1080p experience, but the 4K and high-preset 1440p results confirm the GPU is the bottleneck. The Ryzen 5 7500F, sitting at the 77th CPU percentile, provides more than enough compute for this title, making the Intel Arc B390 the component to upgrade first if higher resolution or preset targets are desired.