Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

60%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
285 FPS
Ultra 1080p Measured
137 FPS

1440p (2K / QHD)

Low 1440p Measured
207 FPS
Ultra 1440p Measured
94 FPS

4K (Ultra HD)

Low 4K Measured
131 FPS
Ultra 4K Measured
60 FPS
7.1ms Frame Time
11ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 24,964
Graphics Card
Required 27,118
Your GPU 15,171

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 64 105 131
1440p QHD 94 100 162 207
1080p Full HD 137 140 229 285

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 140
1920x1080 Low 285
1920x1080 Medium 229
1920x1080 Ultra 137
2560x1440 High 100
2560x1440 Low 207
2560x1440 Medium 162
2560x1440 Ultra 94
3840x2160 High 64
3840x2160 Low 131
3840x2160 Medium 105
3840x2160 Ultra 60

Performance Analysis: Inside on Your System

The AMD Ryzen 5 7500F and AMD Radeon RX 7600 combination delivers a striking performance profile for Inside, a game whose minimalist visuals belie a demanding rendering load at higher presets. The measured data reveals a system that is exceptionally capable at standard resolutions, but which begins to show its limits only when pushed to 4K with maximum settings. The benchmark results indicate a clear hierarchy where the GPU becomes the primary constraint at higher resolutions, while the CPU’s substantial single-threaded and multi-threaded headroom keeps frame rates exceptionally high at 1080p and 1440p.

Measured FPS Breakdown

The measured FPS data, captured across three resolutions and four quality presets, shows a consistent pattern of performance scaling. At 1920x1080, the combination produces frame rates that are nothing short of overwhelming for a puzzle platformer. With Low settings, the average FPS reaches 285.2. Moving to Medium produces an average of 229.4 FPS, while High settings still deliver a robust 139.7 FPS. The most demanding preset, Ultra, maintains an average of 136.9 FPS. These figures suggest that at 1080p, the system is rarely, if ever, constrained by the hardware; the frame rates are so high that they likely exceed the refresh rate of most monitors.

At 2560x1440, the performance scales down in a predictable manner, but remains exceptionally playable. The Low preset produces an average of 206.9 FPS, and Medium yields 162.3 FPS. The High preset delivers 99.5 FPS, which is still far above the 60 FPS playability threshold. The Ultra preset, which is the most visually demanding, still manages an average of 94.4 FPS. This indicates that the RX 7600 has ample compute headroom at 1440p to handle the game’s effects without dropping below a very comfortable level.

The most interesting data emerges at 3840x2160. Here, the performance curve steepens, and the differences between presets become more pronounced. The Low preset achieves an average of 130.9 FPS, and Medium reaches 104.8 FPS. However, the High preset drops to 64.2 FPS, and the Ultra preset falls to 59.5 FPS. This is the first resolution where the system dips below the 60 FPS threshold, specifically at the Ultra setting. The gap between Medium and High at 4K is particularly notable, suggesting a significant jump in shader complexity or texture memory usage that the 8 GB frame buffer and GPU compute units must handle.

It is notably the data does not include min or max FPS values, so the analysis relies solely on average frame rates. The absence of these metrics means we cannot assess frame time consistency or stutter, but the high averages suggest the experience is likely smooth.

Best Settings per Resolution

For players targeting a consistent 60 FPS or higher, the data provides clear guidance on the optimal settings for each resolution. At 1920x1080, the system can handle the most demanding preset without issue. The Ultra setting produces an average of 136.9 FPS, which is more than double the playability threshold. Therefore, the best settings at 1080p are Ultra, offering the full visual experience without compromising performance.

At 2560x1440, the situation is similar. The Ultra preset maintains an average of 94.4 FPS, which is comfortably above 60 FPS. This means users can run the game at its highest visual fidelity at 1440p. The data shows that all four presets are playable, but Ultra provides the best balance of image quality and performance, with a substantial 34.4 FPS margin above the threshold.

The challenge appears at 3840x2160. The Ultra preset fails to reach the 60 FPS target, averaging 59.5 FPS. However, the High preset achieves an average of 64.2 FPS, which clears the bar by a modest margin. Therefore, the best settings at 4K are High, as it is the most demanding preset that stays at or above 60 FPS. The Medium preset (104.8 FPS) and Low preset (130.9 FPS) are also viable, but they sacrifice visual quality for higher frame rates. The data suggests that at 4K, players should choose High to maximize fidelity while maintaining playability.

CPU and GPU Roles

The scaling between resolutions and presets reveals the distinct roles of the CPU and GPU in this configuration. The AMD Ryzen 5 7500F, with its Zen 4 architecture and 6 cores/12 threads, provides a strong foundation. Its benchmark scores, such as a Cinebench R23 multi-core score of 22799 and a single-core score of 3218, indicate substantial processing power. However, for a game like Inside, the CPU’s role appears to be secondary to the GPU’s rendering workload.

Evidence for this lies in the performance drop when moving from 1080p to 4K at the same settings. At Low settings, the average FPS falls from 285.2 at 1080p to 130.9 at 4K, a reduction of 54%. This is a massive drop that cannot be attributed to CPU limitations, as the CPU workload does not scale significantly with resolution. Instead, it points to the GPU becoming the bottleneck. The RX 7600, with its 8 GB of GDDR6 memory and 2048 shading units, is the limiting factor at higher resolutions.

Conversely, the CPU’s strength is evident at lower resolutions. At 1080p, the frame rates are so high (e.g., 285.2 FPS on Low) that they imply the CPU can feed the GPU with draw calls and game logic faster than the GPU can render frames. This is a classic sign of a CPU that is not holding the system back. The data shows that the frame rate drops by roughly 50% when going from 1080p to 1440p and then to 4K, which correlates with the increase in pixel count (1.78x and 2.25x respectively). This linear relationship with pixel count confirms that the GPU is the dominant factor in determining performance at higher resolutions.

The preset scaling also supports this conclusion. At 1080p, moving from Low to Ultra reduces the average FPS from 285.2 to 136.9, a 52% decrease. At 4K, the same preset change reduces the average from 130.9 to 59.5, a 55% decrease. The consistent relative drop across resolutions indicates that the GPU’s compute and memory bandwidth are the primary constraints, with the CPU maintaining a sufficient frame delivery rate. The Ryzen 5 7500F’s high single-thread performance (PassMark single-thread score of 3841) ensures that it does not become a bottleneck in this scenario.

FAQ

Q: Can this PC run Inside at 4K with maximum settings?

A: No. The measured data shows the Ultra preset at 3840x2160 averages 59.5 FPS, which is just below the 60 FPS playability threshold. The High preset at 4K averages 64.2 FPS, which is playable.

Q: What is the highest quality preset that maintains 60 FPS at 1440p?

A: The Ultra preset at 2560x1440 averages 94.4 FPS, making it the best choice for visual fidelity while staying well above the 60 FPS target.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 285.2 FPS, while the Ultra preset averages 136.9 FPS. This means Low is approximately 108% faster than Ultra in terms of average frame rate.

Q: Is the CPU or GPU more important for this game at 4K?

A: The data indicates the GPU is the limiting factor at 4K. The average FPS drops from 130.9 on Low to 59.5 on Ultra, a 54% decrease, which correlates with the increased rendering load. The CPU’s high benchmark scores (e.g., Cinebench R23 multi-core 22799) suggest it is not the bottleneck.

Q: Does the system ever drop below 60 FPS?

A: Yes, but only in one configuration. The Ultra preset at 3840x2160 averages 59.5 FPS, which is below the threshold. All other tested combinations of resolution and settings exceed 60 FPS.

Q: What is the performance difference between 1080p and 1440p on High settings?

A: At 1920x1080 with High settings, the average FPS is 139.7. At 2560x1440 with High settings, the average is 99.5. This represents a 29% reduction in frame rate, which is slightly less than the 78% increase in pixel count, suggesting some headroom in the GPU.

The Verdict

Based on the measured data, this PC can definitively run Inside. The verdict by resolution is clear and unambiguous. At 1920x1080, the system clears the 60 FPS bar with all presets, with the best settings being Ultra at 136.9 FPS. At 2560x1440, all presets are also playable, with the best settings being Ultra at 94.4 FPS. The system only encounters difficulty at 3840x2160, where the Ultra preset falls short at 59.5 FPS. However, the High preset at 64.2 FPS provides a playable experience. Therefore, the combination can run the game at its highest quality on 1080p and 1440p monitors, and at high quality on 4K displays. The only compromise required is dropping from Ultra to High when gaming at 4K.

How This Combo Ranks

In the broader database of tested hardware combinations, this specific pairing of the AMD Ryzen 5 7500F and AMD Radeon RX 7600 holds a rank of 2467 out of 3716 combos for Inside. This places it in the lower half of all tested systems, which is somewhat surprising given the high frame rates measured. The ranking likely reflects the fact that Inside is not a demanding title, and many higher-end GPUs can achieve even higher frame rates. The percentile for the GPU is 57, meaning it performs better than 57% of all GPUs in the database. The CPU’s percentile is 77, indicating it is a stronger component relative to its peers. The discrepancy between the high CPU percentile and the mid-range combo rank suggests that the GPU is the limiting factor in this pairing, aligning with the resolution scaling analysis.

Similar Performance Alternatives

For users interested in similar performance, the nearest rivals provide a useful reference. The CPU’s closest competitor is the AMD Ryzen 5 8400F, with an average benchmark score of 25005 versus the 7500F’s 24964, a negligible delta of -0.2%. This means the 8400F would behave nearly identically in CPU-bound scenarios. Another close rival is the Intel Core i7-11850H, with a score of 24935 and a delta of 0.1%, also indicating near-identical CPU performance.

On the GPU side, the NVIDIA GeForce RTX 3050 OEM has an average score of 15199 versus the RX 7600’s 15171, a delta of -0.2%. This suggests that the RTX 3050 OEM would deliver very similar frame rates in Inside. The AMD Radeon 680M integrated graphics, with a score of 15270 and a delta of -0.7%, also falls into a similar performance envelope, though its memory bandwidth limitations might show in specific scenarios. The AMD Radeon Pro 560X and NVIDIA GeForce GTX 660 Ti are also listed as rivals with deltas of 0.6% and 0.7% respectively, meaning they would all be within a few percentage points of the RX 7600’s performance. For a game like Inside, any of these alternatives would likely produce comparable results, though the RX 7600’s modern architecture and driver support may offer a more consistent experience.