Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
311 FPS
Ultra 1080p Measured
234 FPS

1440p (2K / QHD)

Low 1440p Measured
279 FPS
Ultra 1440p Measured
208 FPS

4K (Ultra HD)

Low 4K Measured
235 FPS
Ultra 4K Measured
145 FPS
4.2ms Frame Time
6ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 21,771
Graphics Card
Required 27,118
Your GPU 79,842

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 145 153 218 235
1440p QHD 208 211 258 279
1080p Full HD 234 238 283 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 238
1920x1080 Low 311
1920x1080 Medium 283
1920x1080 Ultra 234
2560x1440 High 211
2560x1440 Low 279
2560x1440 Medium 258
2560x1440 Ultra 208
3840x2160 High 153
3840x2160 Low 235
3840x2160 Medium 218
3840x2160 Ultra 145

Performance Analysis: Inside on Your System

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce RTX 5090 delivers overwhelming performance in Inside, a puzzle platformer from 2016. Across every resolution and preset combination measured, the system maintains frame rates that are multiples of the 60 FPS playability threshold, making this combination effectively maxed out at all times.

Measured FPS Breakdown

At 1920x1080, the lowest resolution tested, the combo posts its highest raw frame rates. The Low preset reaches an average of 310.8 FPS, which is the fastest result recorded across the entire benchmark suite. Moving through the presets, Medium produces 282.9 FPS, High drops to 238.2 FPS, and Ultra still maintains a commanding 234.2 FPS average. The spread between Low and Ultra at 1080p is 76.6 FPS, indicating that even the most demanding settings only shave off about a quarter of the performance headroom.

Stepping up to 2560x1440, the system continues to crush the workload. The Low preset averages 278.8 FPS, which is only 32 FPS lower than the equivalent 1080p result. Medium follows at 257.7 FPS, High at 211.2 FPS, and Ultra at 207.9 FPS. Interestingly, the gap between High and Ultra narrows significantly at 1440p compared to 1080p, with only a 3.3 FPS difference separating the two most demanding presets. This suggests that at this resolution, the GPU has ample resources to spare, and the visual differences between High and Ultra impose minimal additional cost.

At 3840x2160, the performance scales down as expected but remains exceptionally high. The Low preset still averages 235 FPS, which would be an outstanding result for most games at 1080p. Medium drops to 218.2 FPS, High to 153.4 FPS, and Ultra to 145.1 FPS. The most significant performance jump occurs between Medium and High, where the average frame rate falls by 64.8 FPS. This indicates that the High preset introduces notably heavier rendering demands compared to Medium, likely related to shadow quality or post-processing effects.

Across all resolutions, the pattern is consistent: Low and Medium presets deliver nearly identical performance scaling, while High and Ultra presets impose a more substantial cost. The delta between Low and Ultra grows from 76.6 FPS at 1080p to 89.9 FPS at 1440p, then shrinks slightly to 89.9 FPS at 4K. This consistency suggests that the game's rendering pipeline scales predictably with resolution and settings, with no unexpected bottlenecks emerging even at 4K.

Similar Performance Alternatives

The CPU's nearest rivals in aggregate benchmark scores provide context for how this processor compares to other options. The AMD Ryzen 7 4800H scores 21,749, a mere 0.1% behind the 5600X's 21,771 average. This mobile chip with different power characteristics would deliver nearly identical performance in Inside. The AMD Ryzen 5 PRO 6650U and Intel Core i7-11700 both score within 0.5% of the 5600X, with averages of 21,874 and 21,891 respectively. Even the AMD EPYC 9554P, a server-class processor, lands at 21,899, just 0.6% ahead. In a game like Inside that relies heavily on single-threaded performance, these aggregate scores suggest that swapping the 5600X for any of these alternatives would result in imperceptible frame rate differences.

On the GPU side, the RTX 5090's nearest rivals are an eclectic mix. The NVIDIA Tesla P100 PCIe 16 GB scores 79,605, which is 0.3% behind the 5090's 79,842 average. The Tesla P100 PCIe 12 GB trails by 0.6% with a score of 79,396. The AMD Radeon RX 6850M XT, a mobile GPU, comes within 1.1% with a score of 78,940. The AMD Radeon Pro Vega 64X sits 1.4% ahead of the 5090 at 80,959. While these are wildly different hardware classes, the benchmark data indicates that any of these GPUs would produce nearly identical frame rates in Inside, given the game's modest graphical demands.

For practical purposes, a system builder considering this combo could expect that swapping the CPU to any of the four listed rivals would change Inside's performance by less than 1%. Similarly, swapping the GPU to any of its four nearest rivals would shift results by roughly 1% or less. The game is so far beyond the performance ceiling of any of these components that the differences become academic.

CPU and GPU Roles

The benchmark data reveals a workload that is heavily GPU-bound at higher resolutions but becomes increasingly CPU-sensitive as resolution drops. At 1080p Low, the system hits 310.8 FPS, which is likely near the CPU's practical limit for game logic and draw calls. When the resolution is raised to 1440p Low, the frame rate drops only 10.3% to 278.8 FPS. At 4K Low, the result is 235 FPS, a further 15.7% decline. This scaling pattern indicates that the GPU is taking on more work as pixel count rises, but the CPU still has headroom.

The settings-based scaling tells a clearer story. At 4K, moving from Low to Ultra reduces average FPS from 235 to 145.1, a 38.3% performance cost. At 1440p, the same settings change costs 25.4% (278.8 to 207.9). At 1080p, the cost is 24.6% (310.8 to 234.2). This pattern shows that Ultra settings impose a proportionally larger penalty at 4K, which is consistent with the GPU becoming the primary bottleneck as resolution increases.

Conversely, the CPU's role is most pronounced at 1080p with Low settings, where the frame rate ceiling is highest. The fact that 1080p Low (310.8 FPS) is only 13.2% faster than 4K Low (235 FPS) suggests that the CPU is not fully maxed out even at the lowest resolution. If the CPU were the limiting factor, the 1080p result would be significantly higher relative to 4K. The data instead indicates that both components have substantial headroom, with the GPU taking on increasing responsibility as resolution and settings scale upward.

The Verdict

This system can run Inside with absolute authority. The verdict data lists every settings preset at every resolution as playable, with the best settings at each resolution being Ultra. At 4K Ultra, the system maintains an average of 145.1 FPS, which is more than double the 60 FPS playability threshold. At 1440p Ultra, the average climbs to 207.9 FPS, and at 1080p Ultra, it reaches 234.2 FPS. Even the most demanding configuration tested, 4K Ultra, leaves enormous performance headroom.

There is no scenario in this benchmark suite where the system falls below 145 FPS. The lowest recorded average across all 12 tested configurations is the 4K Ultra result of 145.1 FPS, which still clears the 60 FPS threshold by 141.8%. This means that players can enable the highest available settings at any resolution and expect a buttery-smooth experience, with no need to compromise on visual fidelity.

How This Combo Ranks

Among the 3,716 tested hardware combinations in the benchmark database, this pairing of the Ryzen 5 5600X and RTX 5090 ranks 488th. This places it in the top 13.1% of all tested combos, which is a strong showing given the database includes many workstation and server configurations. The high rank is driven primarily by the RTX 5090's exceptional raw performance, as the GPU sits in the 92nd percentile among all GPUs. The CPU, meanwhile, is in the 75th percentile among all CPUs.

The ranking disparity between the two components is notable. The GPU's 92nd percentile placement is far higher than the CPU's 75th percentile, indicating that the graphics card is doing more heavy lifting in the overall benchmark score. For Inside specifically, this imbalance is irrelevant because the game's demands are so low, but for more demanding titles, the CPU could become a relative weak point.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains at least 60 FPS is Ultra, which delivers an average of 234.2 FPS. This is the highest quality setting available, and it runs at nearly four times the playability threshold.

At 2560x1440, Ultra is again the best choice, producing an average of 207.9 FPS. The system has sufficient performance to run the game at maximum quality without any concern about frame rate drops.

At 3840x2160, Ultra remains the optimal setting, with an average of 145.1 FPS. Even at 4K with everything maxed out, the frame rate is still 141.8% above the 60 FPS minimum. For all three resolutions, the recommendation is unambiguous: enable Ultra settings and enjoy the game's stylized visuals at their full quality, with frame rates that far exceed what any display can currently refresh.