Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
296 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 21,771
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 296

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 296
1920x1080 Medium 237
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

The AMD Ryzen 5 5600X and NVIDIA GeForce RTX 5050 combination delivers a remarkably strong performance profile for Inside, a 2016 puzzle platformer. Benchmark data shows this system not only clears the 60 FPS playable threshold at every resolution and preset tested, but does so with substantial headroom, making it a definitive choice for high-refresh-rate play of this title.

Measured FPS Breakdown

The measured FPS data for this pairing reveals a clear hierarchy across resolutions and settings. At 1920x1080, the system produces exceptional frame rates. The Low preset achieves an average of 296 FPS, while Medium reaches 237 FPS. The High preset drops to 148 FPS, and Ultra settles at 141 FPS. Notably, the Medium preset includes min/max data, showing a minimum of 201 FPS and a maximum of 272 FPS, indicating rock-solid frame pacing even during demanding sequences.

Moving to 2560x1440, performance remains staggeringly high. The Low preset delivers 213 FPS, Medium hits 170 FPS, and High maintains 106 FPS. Ultra still manages a comfortable 101 FPS. The Medium preset again provides the only min/max figures, with a minimum of 145 FPS and a maximum of 196 FPS. This demonstrates that even at 1440p, the system has massive reserves of performance.

At 3840x2160, the RTX 5050 and Ryzen 5 5600X combination begins to show its limits, though still remaining well above the playable threshold. The Low preset achieves 134 FPS, Medium drops to 107 FPS, and High falls to 67 FPS. Ultra is the most demanding, yet still posts a 64 FPS average. The Medium preset at 4K has min/max data of 91 FPS and 123 FPS, respectively, showing that even the lowest 1% lows remain comfortably above 60 FPS.

The scaling pattern is consistent: each step up in resolution costs roughly 30-40% performance, while each step up in settings costs a similar margin. The delta from Low to Ultra at 1080p is 155 FPS, at 1440p it is 112 FPS, and at 4K it is 70 FPS, highlighting how the GPU becomes the limiting factor as resolution increases.

CPU and GPU Roles

Benchmark results indicate a clear division of labor between the CPU and GPU in Inside. At 1920x1080, the Ryzen 5 5600X's strong single-thread performance plays a dominant role. With a 3DMark single-thread score of 917 and a Cinebench R23 single-core score of 1541, the CPU provides ample headroom for the game's logic and physics. The fact that Ultra settings at 1080p still produce 141 FPS—nearly identical to High at 148 FPS—suggests the GPU is not the primary constraint at this resolution, and the CPU's capabilities are being fully utilized.

As resolution increases to 2560x1440, the balance shifts. The GPU's raw throughput becomes more significant, but the CPU still holds up well. The GeForce RTX 5050's 13.17 TFLOPS FP32 performance and 320 GB/s memory bandwidth are sufficient to maintain high frame rates, but the scaling from 1080p to 1440p shows a roughly 30% drop across all settings. This indicates the GPU is beginning to take on more of the workload, though the CPU's 12 threads and 32 MB of L3 cache prevent any bottlenecking.

At 3840x2160, the GPU is unequivocally the limiting factor. The RTX 5050's 8 GB of GDDR6 memory on a 128-bit bus, with 320 GB/s bandwidth, becomes strained at 4K resolutions. The drop from 67 FPS at High to 64 FPS at Ultra is marginal, suggesting the GPU is saturated and the CPU has ample headroom. The Ryzen 5 5600X's multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 11838, is more than sufficient for this workload. The data indicates that Inside is not a heavily threaded title, and the CPU's single-core strength, as shown by a Geekbench single-core score of 1989, is what matters most.

Similar Performance Alternatives

For users considering alternative hardware, the nearest rivals for the CPU and GPU provide useful reference points. The Ryzen 5 5600X has an average benchmark score of 21771, placing it in the 75th percentile of all CPUs. Its closest competitor is the AMD Ryzen 7 4800H, which scores 21749, a mere 0.1% difference. Other nearby options include the AMD Ryzen 5 PRO 6650U at 21874 (-0.5%) and the Intel Core i7-11700 at 21891 (-0.5%). The AMD EPYC 9554P also appears at 21899 (-0.6%), though this is a server part. In practical terms, any of these CPUs would deliver nearly identical performance in Inside, with the 5600X's single-thread advantage likely keeping it slightly ahead.

On the GPU side, the RTX 5050's average benchmark score is 21035, placing it in the 66th percentile. Its nearest rival is the AMD Radeon RX Vega M GL, which scores 21153, just 0.6% higher. The AMD Radeon HD 8970M scores 21237 (1% higher), while the NVIDIA RTX A4000 Mobile scores 21379 (1.6% higher). The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower. For Inside, any of these GPUs would produce similar frame rates, though the RTX 5050's modern architecture and feature set may offer better driver optimizations for newer titles. The data shows that this system's performance in Inside is not unique; several other combinations would yield comparable results.

The Verdict

This PC can definitively run Inside, and the verdict is overwhelmingly positive across all tested configurations. At 1920x1080, every preset clears the 60 FPS threshold with enormous margin. The Ultra preset achieves 141 FPS, which is more than double the playable threshold. At 2560x1440, performance remains exemplary, with Ultra delivering 101 FPS and Low hitting 213 FPS. Even the most demanding 1440p settings are well above 60 FPS.

At 3840x2160, the system still succeeds, though with less headroom. The Ultra preset averages 64 FPS, narrowly clearing the 60 FPS threshold. High settings post 67 FPS, while Medium reaches 107 FPS and Low hits 134 FPS. The verdict by resolution confirms that all four settings are playable at 4K, with Ultra being the best playable setting at 64 FPS. This combination of the Ryzen 5 5600X and RTX 5050 is capable of running Inside at maximum settings in 4K, which is an impressive result for a puzzle platformer. The data suggests that users with 4K displays can fully enjoy the game without compromise, while those with 1080p or 1440p monitors can expect exceptionally high refresh rates.

FAQ

*Q: Can this system run Inside at 4K with Ultra settings?*

A: Yes. The measured average FPS at 3840x2160 Ultra is 64 FPS, which clears the 60 FPS playable threshold. This is the most demanding preset tested, and it still achieves a playable frame rate.

Q: What is the highest frame rate achievable with this hardware?

A: The highest recorded average FPS is 296, achieved at 1920x1080 with Low settings. The Medium preset at 1080p also delivers 237 FPS, and even Ultra at 1080p posts 141 FPS.

Q: How does the RTX 5050 compare to its nearest GPU rivals?

A: The RTX 5050 has an average benchmark score of 21035, which is 0.6% lower than the AMD Radeon RX Vega M GL (21153) and 1.6% higher than the AMD Radeon RX 5600 XT (20713). The NVIDIA RTX A4000 Mobile scores 21379, 1.6% higher.

Q: Is the CPU or GPU more important for this game?

A: At 1080p, the CPU's single-thread performance is the primary driver, given the minimal difference between High and Ultra settings. At 4K, the GPU becomes the bottleneck, as evidenced by the steep drop in frame rates and the marginal difference between High and Ultra.

Q: What frame rates can be expected at 1440p with Medium settings?

A: The measured average FPS at 2560x1440 Medium is 170, with a minimum of 145 FPS and a maximum of 196 FPS. This ensures a smooth experience even during demanding scenes.

Q: Does the system maintain above 60 FPS at all times?

A: Yes. The only min/max data provided is for Medium settings, which shows minimums of 201 FPS at 1080p, 145 FPS at 1440p, and 91 FPS at 4K. All minimums are well above 60 FPS.

Best Settings per Resolution

For users seeking the highest visual quality while maintaining 60 FPS, the data provides clear guidance. At 1920x1080, the Ultra preset is the most demanding option and still delivers 141 FPS, making it the best choice. At 2560x1440, Ultra remains the optimal setting, achieving 101 FPS. At 3840x2160, Ultra is also the best playable setting, with an average of 64 FPS. In all three resolutions, the Ultra preset provides the maximum visual fidelity while staying at or above the 60 FPS threshold. The Medium preset at 4K offers a more comfortable margin with 107 FPS, but it is not necessary to sacrifice quality for performance. The verdict data confirms that Ultra is the best setting at every resolution, with the 4K result of 64 FPS being the only instance where the margin is relatively slim.