Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

69%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
309 FPS
Ultra 1080p Measured
207 FPS

1440p (2K / QHD)

Low 1440p Measured
278 FPS
Ultra 1440p Measured
153 FPS

4K (Ultra HD)

Low 4K Measured
198 FPS
Ultra 4K Measured
94 FPS
4.6ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 20,733
Graphics Card
Required 27,118
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 94 99 159 198
1440p QHD 153 158 256 278
1080p Full HD 207 217 285 309

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 217
1920x1080 Low 309
1920x1080 Medium 285
1920x1080 Ultra 207
2560x1440 High 158
2560x1440 Low 278
2560x1440 Medium 256
2560x1440 Ultra 153
3840x2160 High 99
3840x2160 Low 198
3840x2160 Medium 159
3840x2160 Ultra 94

Performance Analysis: Inside on Your System

The AMD Ryzen 5 5600GT paired with the NVIDIA GeForce RTX 3080 delivers overwhelming performance for Inside, a 2016 puzzle platformer. Benchmark data confirms that this combination is not merely playable but wildly overqualified, producing frame rates that far exceed the 60 FPS playability threshold at every resolution and preset tested. The GPU sits in the 68th percentile of all GPUs, while the CPU ranks in the 74th percentile, creating a system where the game's modest graphical demands are met with massive headroom.

Measured FPS Breakdown

The measured FPS data for this configuration is exclusively reported as average frame rates; no minimum or maximum frame rate values are available in the dataset. This means the analysis relies on average performance, which for this title indicates exceptional stability given the extreme scores across the board.

At 1920x1080, the system is effectively bottlenecked by the game's engine limits rather than hardware capability. The Low preset produces an average of 308.6 FPS, while Medium reaches 285.1 FPS. High settings drop slightly to 217.4 FPS, and the demanding Ultra preset still manages 207.1 FPS. The spread between Low and Ultra is only 101.5 FPS, showing that even the heaviest settings leave substantial performance on the table.

Moving to 2560x1440, the performance scaling is predictable. Low settings deliver 277.8 FPS average, which is only a 10% reduction compared to the 1080p Low result. Medium follows closely at 256 FPS, while High drops to 158.3 FPS. Ultra maintains a robust 152.5 FPS average. The gap between Medium and High at this resolution is notable — a 97.7 FPS difference — suggesting a significant rendering cost jump between those presets.

At 3840x2160, the RTX 3080 finally begins to show some load, though performance remains exceptional. The Low preset achieves 197.9 FPS average, while Medium hits 158.7 FPS. High settings produce 98.8 FPS, and Ultra delivers 94 FPS. The 4K Ultra result still sits 34 FPS above the 60 FPS playability threshold, confirming that this hardware handles Inside at maximum fidelity even at 4K without breaking a sweat.

The scaling pattern across resolutions tells a clear story: 1080p to 1440p costs roughly 10-30% performance depending on settings, while 1440p to 4K costs another 35-40%. This is consistent with a GPU-bound scenario at higher resolutions, though the absolute numbers remain so high that no configuration approaches the playability limit.

FAQ

*Q: Can this PC run Inside at 4K Ultra settings?*

A: Yes. The measured average FPS at 3840x2160 with Ultra settings is 94 FPS, which is 34 FPS above the 60 FPS playability threshold. This is the most demanding configuration tested, and it passes comfortably.

Q: What is the difference in performance between Low and Ultra at 1080p?

A: At 1920x1080, the Low preset delivers 308.6 FPS average, while Ultra delivers 207.1 FPS. This represents a 101.5 FPS reduction for maximum visual quality, which is a 32.9% performance penalty.

Q: Is the RTX 3080 overkill for this game?

A: The data suggests yes. Even at 4K Ultra, the system achieves 94 FPS average, which is more than 50% above the 60 FPS target. The GPU ranks in the 68th percentile of all GPUs, and this game's 2016 release date means its rendering demands are far below what this hardware can deliver.

Q: How does resolution scaling affect performance?

A: Moving from 1080p to 1440p at Ultra settings reduces average FPS from 207.1 to 152.5, a drop of 54.6 FPS. Moving from 1440p to 4K at Ultra further reduces it to 94 FPS, a drop of 58.5 FPS. The scaling is roughly linear with pixel count.

Q: Which setting preset offers the best balance at 1440p?

A: The Ultra preset at 2560x1440 delivers 152.5 FPS average, which is far above the 60 FPS threshold. Since there is no measurable downside to using the highest settings at this resolution, Ultra is the recommended choice.

Q: Does the CPU limit performance in this game?

A: At 1080p Low, the system reaches 308.6 FPS average. The CPU's single-thread score of 913 in 3DMark and Cinebench R20 single-core score of 1023 indicate strong per-core performance. However, the game's simple geometry and physics likely means the GPU is the primary limiter at higher resolutions, while the CPU handles the high frame rates at 1080p without issue.

Similar Performance Alternatives

The CPU's nearest rivals, based on average benchmark scores, provide context for its processing capability. The Intel Core i5-12490F scores 20802 against the Ryzen 5 5600GT's 20733 — a negligible 0.3% difference. The Intel Xeon 6325P and Intel Core Ultra 5 125U score 20821 and 20826 respectively, both within 0.4% of the AMD chip. The AMD EPYC 7J13 rounds out the group at 20845, just 0.5% higher. For gaming purposes, these differences are imperceptible — any of these CPUs would produce identical frame rates in Inside.

On the GPU side, the RTX 3080's nearest rivals show a similar story. The NVIDIA P106-100 scores 23249 against the RTX 3080's 23172, a 0.3% delta. The AMD Radeon Pro Vega 16 and AMD Radeon RX 6600M score 23250 and 23273, both within 0.4%. The AMD Radeon R9 M290X completes the group at 23276, 0.4% higher. Despite these nominally lower-scoring rivals, the RTX 3080's actual gaming performance in Inside is so far beyond the playability threshold that any of these alternatives would also deliver excellent results.

For builders considering this exact combination, the data indicates that the RTX 3080 provides far more graphical horsepower than Inside requires. A GPU from the same performance tier — such as the RX 6600M — would deliver nearly identical benchmark scores and would likely produce similar average FPS in this title. Similarly, the CPU's nearest rivals would not change the outcome given the game's low computational demands.

The Verdict

This PC can absolutely run Inside at maximum settings across all tested resolutions. The verdict data lists all four presets — High, Low, Medium, and Ultra — as playable at every resolution from 1080p through 4K. The best settings at each resolution are as follows: at 3840x2160, Ultra delivers 94 FPS average; at 2560x1440, Ultra delivers 152.5 FPS; at 1920x1080, Ultra delivers 207.1 FPS.

The 60 FPS playability threshold is cleared with enormous margin at every configuration. Even the most demanding test — 4K Ultra — produces 94 FPS average, which is 56.7% above the threshold. There is no scenario in the measured data where this system dips near 60 FPS, let alone below it. For a game like Inside, which focuses on atmospheric puzzle solving rather than fast-paced action, this performance means zero perceptible stutter or frame pacing issues.

The combo ranks 1056 out of 3716 tested combinations, placing it in the upper 28% of all systems. This rank reflects the hardware's overall capability, though for this specific game, the ranking understates how comfortably it handles the workload given the game's age and modest requirements.

CPU and GPU Roles

The data reveals an interesting dynamic between the CPU and GPU across resolutions. At 1080p, the system achieves 308.6 FPS on Low settings, which is likely approaching the game engine's internal frame rate limit. The CPU's multi-threaded performance — evidenced by a PassMark multithread score of 20325 and Cinebench R23 multi-core score of 17272 — provides ample processing power for game logic and physics at these extreme frame rates.

As resolution increases, the GPU becomes the more significant factor. The transition from 1080p to 1440p at Ultra settings costs 54.6 FPS (from 207.1 to 152.5), while the transition from 1440p to 4K costs another 58.5 FPS (from 152.5 to 94). This scaling pattern is characteristic of GPU-bound workloads — the CPU's role diminishes as pixel count rises because the rendering pipeline becomes the bottleneck.

However, the CPU's influence is still visible at 1080p. The gap between Low and Ultra at 1080p is 101.5 FPS, while at 4K the same comparison shows a 103.9 FPS difference. This consistency suggests that the preset's rendering complexity affects the GPU similarly regardless of resolution, while the CPU maintains its ability to feed the GPU with draw calls and game state updates.

For Inside, a 2D side-scrolling puzzle platformer with relatively simple geometry, the CPU's six cores and twelve threads are more than sufficient. The 3DMark single-thread score of 913 and Geekbench single-core score of 1843 indicate strong per-core performance that handles the game's AI, physics, and scripting without becoming a limiting factor. The GPU, meanwhile, handles the game's visual effects — dynamic lighting, shadows, and particle systems — with massive headroom.

Best Settings per Resolution

At 1920x1080, the Ultra preset delivers 207.1 FPS average, which is the highest quality setting available and more than triple the 60 FPS threshold. There is no reason to use anything lower at this resolution.

At 2560x1440, Ultra again is the optimal choice, producing 152.5 FPS average. This is 92.5 FPS above the playability threshold, leaving substantial headroom for any potential frame dips that might occur during complex scenes.

At 3840x2160, Ultra remains the best setting with a 94 FPS average. While this is the lowest performance result in the entire dataset, it still clears the 60 FPS threshold by 34 FPS. The 4K Ultra result demonstrates that this hardware configuration provides a complete 4K experience for Inside with maximum visual fidelity.

In all cases, the most demanding preset stays well above 60 FPS, meaning players can enable every visual option without concern for performance. The measured data shows no scenario where this system struggles to maintain smooth gameplay, making the choice of settings purely a matter of visual preference rather than performance necessity.