Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 128 | 161 |
| 1440p QHD | 122 | 128 | 204 | 255 |
| 1080p Full HD | 169 | 178 | 269 | 291 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 5060 delivers a dominant performance in Inside, a 2016 puzzle platformer that places minimal strain on modern hardware. Across all tested resolutions and presets, the combination never dips below 76 FPS on average, making it a definitive overachiever for this title. The data indicates that this system is not merely playable but excessively capable, with headroom that exceeds the demands of the 60 FPS threshold by a wide margin in every scenario.
Measured FPS Breakdown
At 1920x1080, the combo produces staggering frame rates that border on the absurd for a game of this graphical scope. The Low preset averages 291 FPS, which is the highest recorded figure across the entire test suite. Moving up to Medium, the average drops to 269 FPS, with a minimum of 228 FPS and a maximum of 309 FPS, showing that even the lowest frame dips remain far above any conceivable display refresh rate. The High preset averages 178 FPS, while the Ultra preset, the most demanding configuration, still manages an average of 169 FPS. The scaling from Low to Ultra at 1080p represents a 42% reduction in average frame rate, but the absolute numbers remain so high that the difference is imperceptible in practice.
At 2560x1440, the performance remains exceptionally strong, though the resolution increase begins to introduce a measurable gap between presets. The Low preset averages 255 FPS, a 12% decrease from the 1080p Low result. Medium averages 204 FPS, with a minimum of 174 FPS and a maximum of 235 FPS, indicating consistent frame pacing even under load. High averages 128 FPS, and Ultra averages 122 FPS. The delta between Low and Ultra at 1440p is 52%, which is more pronounced than at 1080p but still leaves the system with massive headroom. The min FPS of 174 FPS on Medium is particularly noteworthy, as it exceeds the average FPS of the High preset at the same resolution.
At 3840x2160, the system finally shows signs of being challenged, though "challenged" is a relative term here. The Low preset averages 161 FPS, which is still more than double the playable threshold. Medium averages 128 FPS, with a minimum of 109 FPS and a maximum of 148 FPS, representing the tightest frame range recorded at any resolution. High averages 80 FPS, and Ultra averages 76 FPS. The step from Medium to High at 4K is substantial, with a 38% drop in average frame rate, but the Ultra preset at 76 FPS still clears the 60 FPS bar with 16 FPS to spare. The data shows that even the most punishing configuration tested—4K Ultra—remains comfortably playable.
CPU and GPU Roles
The benchmark results indicate that Inside is overwhelmingly GPU-bound at lower resolutions, with the CPU playing a secondary role. At 1920x1080, the frame rates are so high that they suggest the render pipeline is the limiting factor, not the Ryzen 5 5600G's six cores and twelve threads. The scaling from 1080p to 1440p shows a 12% drop in Low preset average FPS, which is a modest penalty for a 78% increase in pixel count. This suggests that the RTX 5060 has ample bandwidth and compute headroom, even at 1440p.
The transition from 1440p to 2160p tells a different story. The Low preset drops from 255 FPS to 161 FPS, a 37% reduction, which is a more significant scaling penalty than the 1080p-to-1440p step. This indicates that at 4K, the GPU's 8 GB of GDDR7 memory and 128-bit bus become more relevant factors, as the pixel throughput demands begin to saturate the RTX 5060's capabilities. The CPU's role diminishes further at 4K, as the frame rates drop to levels where the 5600G's single-thread performance is unlikely to create a bottleneck.
Across presets, the pattern is consistent: the gap between Low and Ultra widens as resolution increases. At 1080p, the Ultra-to-Low ratio is 0.58, meaning Ultra delivers 58% of the Low preset's frame rate. At 1440p, this ratio drops to 0.48, and at 4K, it falls to 0.47. This progression confirms that the GPU is the dominant constraint at higher settings and resolutions, while the CPU’s 3.90 GHz base and 4.40 GHz boost clocks provide sufficient headroom throughout. The integrated Radeon Vega 7 graphics in the 5600G are irrelevant here, as the discrete RTX 5060 handles all rendering duties.
How This Combo Ranks
Within the benchmark database, this configuration ranks 1739 out of 3716 tested combos for Inside, placing it in the 53rd percentile of all systems evaluated. This ranking is somewhat surprising given the absolute performance numbers, but it reflects the fact that Inside is an older title that many high-end systems can run at extreme frame rates. The combo's percentileVsAllCpus score of 74 and percentileVsAllGpus score of 72 indicate that both components sit comfortably above the median in their respective categories, yet the game's low system requirements mean that even mid-range hardware from past generations can achieve similar FPS figures.
The rank of 1739 suggests that roughly 2000 tested combinations outperform this setup in Inside, which is plausible given that newer CPUs and GPUs with higher benchmark scores will produce even more excessive frame rates. However, the practical significance of this ranking is minimal—being in the 53rd percentile for a game that runs at 76 FPS on Ultra at 4K is functionally equivalent to being in the 99th percentile. The data shows that the combo's raw benchmark scores, such as the CPU's Cinebench R23 multicore result of 10551 and the GPU's Passmark G3D score of 20891, place this system well within the upper half of the hardware landscape, but the game's simplicity means that ranking positions are compressed.
Similar Performance Alternatives
The nearest rivals for the Ryzen 5 5600G provide a useful reference point for CPU-bound scenarios. The Intel Core i3-1220P scores 21066 in the aggregate benchmark, which is 0.1% higher than the 5600G's 21088 average. The Intel Core Ultra 7 256V scores 21112, a 0.1% delta. The AMD Ryzen 5 7530U scores 21133, 0.2% higher, and the Intel Core Ultra 7 155U scores 21174, 0.4% higher. These deltas are negligible, meaning that swapping the 5600G for any of these four CPUs would produce virtually identical frame rates in Inside, since the game is not CPU-limited at the tested settings.
On the GPU side, the RTX 5060's nearest rivals show a similar clustering. The AMD Radeon 860M scores 26401, which is 0.3% higher than the RTX 5060's 26331 average. The NVIDIA GeForce MX550 scores 26421, also 0.3% higher. The AMD Radeon RX 5700 XT 50th Anniversary scores 26553, 0.8% higher. Interestingly, the AMD Radeon RX 6750 XT scores 26011, which is 1.2% lower than the RTX 5060. These differences are within the margin of measurement error for a game like Inside, so any of these GPUs would deliver comparable FPS figures. The practical takeaway is that this system's performance profile is tightly clustered with several other mid-range options, and users with any of these alternatives would see nearly identical results.
Best Settings per Resolution
At 1920x1080, the Ultra preset is the optimal choice, delivering an average of 169 FPS. This is the highest quality setting available, and it still provides nearly three times the 60 FPS threshold. There is no reason to drop below Ultra at this resolution, as the frame rate remains exceptionally high.
At 2560x1440, Ultra is also the recommended setting, with an average of 122 FPS. This represents a 28% reduction from the 1080p Ultra figure, but it still leaves significant headroom. The Medium preset at 204 FPS is available for users with high-refresh-rate displays, but Ultra remains the best choice for visual fidelity without sacrificing playability.
At 3840x2160, Ultra is still achievable, averaging 76 FPS. This is the only resolution where the frame rate approaches the 60 FPS threshold, but it clears it by a comfortable 16 FPS margin. The High preset at 80 FPS offers a marginal improvement, but the visual difference between High and Ultra in Inside is minimal due to the game's stylized art direction. For users prioritizing maximum frame rate, the Medium preset at 128 FPS provides a substantial boost, but it is unnecessary for standard 60 Hz displays.
The Verdict
The verdict is unambiguous: this PC runs Inside flawlessly at every tested resolution and preset. At 3840x2160, the verdictByResolution data lists High, Low, Medium, and Ultra as playable, with Ultra averaging 76 FPS. At 2560x1440, all four presets are playable, with Ultra averaging 122 FPS. At 1920x1080, all presets are playable, with Ultra averaging 169 FPS. The 60 FPS threshold is exceeded by at least 16 FPS in the worst case (4K Ultra) and by as much as 231 FPS in the best case (1080p Low).
The Ryzen 5 5600G and RTX 5060 combination is overkill for Inside, but that is not a criticism—it simply means that users can enable maximum settings without any concern for performance degradation. The game's 2016 release date and puzzle-platformer genre mean that it was designed for hardware from a bygone era, and this modern mid-range setup obliterates its requirements. For anyone building a system with these components, Inside will run at frame rates that exceed the refresh rate of virtually all consumer displays, making it a non-issue in game selection. The only scenario where this system might struggle is if a future update or mod introduces significantly more demanding effects, but based on the measured data, the current experience is flawless.