Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 143 | 150 | 211 | 229 |
| 1440p QHD | 202 | 205 | 247 | 267 |
| 1080p Full HD | 226 | 229 | 275 | 298 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 5 5600 paired with the NVIDIA GeForce RTX 5090 is a lopsided combination for Inside — a puzzle platformer released in mid-2016 that asks almost nothing of modern hardware. The data confirms this pairing runs the game at frame rates far beyond the 60 FPS playability threshold at every tested resolution and preset, including Ultra at 4K. The interesting story here is not whether the game runs, but what the measured scaling reveals about which component is actually doing the work.
Similar Performance Alternatives
On the CPU side, the Ryzen 5 5600 sits in the 74th percentile of all tested processors, with an average benchmark score of 20468. Its nearest rivals are a surprisingly mixed bag: the Intel Core Ultra 7 258V (average score 20454, just 0.1% behind), the AMD Ryzen 5 8500G (20425, 0.2% behind), the AMD EPYC 9454P (20422, 0.2% behind), and the AMD EPYC 7713 (20363, 0.5% behind). What this tells you practically: for Inside, any of these processors would behave essentially identically. The deltas are under half a percent, and a 2016 puzzle platformer is never going to expose the difference between a 6-core Zen 3 desktop chip and a server-grade EPYC part. If you already own something in this performance bracket, the data indicates no meaningful upgrade path is needed for this game.
The GPU side is where it gets unusual. The RTX 5090 ranks in the 92nd percentile of all GPUs with an average benchmark score of 79842, but its listed nearest rivals by aggregate score are the NVIDIA Tesla P100 PCIe 16 GB (79605, 0.3% behind), the Tesla P100 PCIe 12 GB (79396, 0.6% behind), the AMD Radeon RX 6850M XT (78940, 1.1% behind), and the AMD Radeon Pro Vega 64X (80959, 1.4% ahead). Those aggregate-score similarities don't translate into gaming equivalence — but for Inside specifically, the game is so light that even a much weaker GPU would produce playable results. The takeaway is that for this title, matching the 5090's measured frame rates is not necessary; clearing 60 FPS is trivial at every preset the data covers.
FAQ
Q: Can the Ryzen 5 5600 + RTX 5090 run Inside at 4K on Ultra settings?
A: Yes. The measured average at 3840x2160 on Ultra is 143 FPS — well over double the 60 FPS playability threshold. Every preset at 4K is playable.
Q: What frame rate does this combo deliver at 1080p on Low settings?
A: The measured average is 298 FPS at 1920x1080 on Low, the highest result in the dataset. Medium at 1080p averages 275 FPS with a minimum of 234 and a maximum of 317.
Q: Is the Ryzen 5 5600 a bottleneck for this game?
A: The scaling data suggests no. Frame rates rise when moving from 4K to 1440p to 1080p (Ultra goes from 143 to 202 to 226 FPS), indicating the GPU resolution load — not the CPU — is the primary variable. The 5600 sits in the 74th percentile of all CPUs, more than enough for a 2016 title.
Q: How does this combo rank against other tested combinations in Inside?
A: It ranks 648 out of 3716 tested combinations — roughly the top fifth of the database, but not near the very top. That reflects the CPU's mid-tier standing: the 5090 is held back slightly by pairing with a 6-core, 12-thread processor.
Q: What is the single most demanding configuration tested, and does it stay playable?
A: 4K Ultra is the heaviest load, averaging 143 FPS. That is still far above the 60 FPS threshold, so it remains the recommended setting at 4K.
Q: Does the RTX 5090 need its full horsepower for Inside?
A: No. The game's demands are low enough that all four presets at all three resolutions exceed 60 FPS. The 5090's 104.8 TFLOPS of FP32 compute and 1.79 TB/s of memory bandwidth are largely idle headroom here.
CPU and GPU Roles
The measured data makes the role split unusually clear. Moving from 1920x1080 to 3840x2160 at Ultra drops the average from 226 FPS to 143 FPS — a loss of 83 FPS across a fourfold pixel-count increase. At Medium, the drop is from 275 FPS at 1080p to 211 FPS at 4K. Frame rate scales consistently with resolution at every preset, which is the classic signature of a GPU-limited scenario. The RTX 5090 is doing the heavy lifting, and the Ryzen 5 5600 is comfortably keeping up.
The preset scaling reinforces this. At 1080p, dropping from Low to Ultra costs 72 FPS (298 to 226). At 4K, the same drop costs 86 FPS (229 to 143). Rendering quality changes move frame rates more than anything else, again pointing at GPU load rather than CPU throughput. Inside is a puzzle platformer with restrained scene complexity by modern standards, and the game engine simply doesn't generate the draw-call or physics load that would stress a 6-core, 12-thread Zen 3 processor with a single-thread Passmark score of 3256 and a Geekbench single-core score of 1936.
Practical implication: at every resolution tested, the CPU is not the constraint. Anyone building specifically for this game could pair the RTX 5090 with a far weaker processor and still clear 60 FPS, but the 5600 delivers the frame delivery consistency its percentile standing implies.
How This Combo Ranks
Against the 3716 hardware combinations tested in Inside, the Ryzen 5 5600 + RTX 5090 lands at rank 648. That places it firmly in the upper tier — better than roughly five-sixths of tested pairings — but outside the elite cluster. The explanation lies in the CPU. The 5090 is a 92nd-percentile GPU, while the 5600 is a 74th-percentile CPU, and in a game this light the combination's rank is pulled toward the weaker member once the GPU has headroom to spare.
For context, the 5600's multi-threaded credentials are solid rather than spectacular: a Cinebench R23 multi-core score of 18309 against a single-core score of 2584, and a Passmark multithread score of 21541. Its single-thread Passmark score of 3256 is the number that matters most for a game like this, and it's strong. But combinations ranked above this one presumably pair comparable GPUs with faster processors. None of this changes the verdict: rank 648 of 3716 with every configuration tested exceeding the playability threshold by a wide margin.
Measured FPS Breakdown
All figures below are measured results from this exact pairing.
At 1920x1080: Low averages 298 FPS; Medium averages 275 FPS with a minimum of 234 and a maximum of 317; High averages 229 FPS; Ultra averages 226 FPS. The Medium minimum of 234 FPS is notable — the worst recorded frame rate at 1080p is still nearly four times the 60 FPS threshold.
At 2560x1440: Low averages 267 FPS; Medium averages 247 FPS with a minimum of 210 and a maximum of 284; High averages 205 FPS; Ultra averages 202 FPS. The High-to-Ultra gap narrows to just 3 FPS here, indicating Ultra's additional effects cost very little at this resolution for this GPU.
At 3840x2160: Low averages 229 FPS; Medium averages 211 FPS with a minimum of 180 and a maximum of 243; High averages 150 FPS; Ultra averages 143 FPS. The High step-down from Medium is the single largest preset-to-preset drop in the dataset at 61 FPS, suggesting the High preset in Inside carries the bulk of the visual feature load. Even so, Ultra's 143 FPS average at 4K clears the threshold by 83 frames.
Minimum and maximum values were captured only on the Medium preset; the other presets have average-only data. Across all twelve measured configurations, the lowest average recorded is 143 FPS — more than double the playability threshold.
Best Settings per Resolution
The verdict data identifies the most demanding playable preset at each resolution, and in all three cases it is Ultra — the top of the settings ladder.
- 1920x1080 — Ultra, 226 FPS average. Only 2 FPS below High, so there is no reason to drop settings.
- 2560x1440 — Ultra, 202 FPS average. Effectively tied with High at 205 FPS; Ultra is the clear choice.
- 3840x2160 — Ultra, 143 FPS average. A 47 FPS premium over the threshold, and a 7 FPS sacrifice compared to High — negligible for a slower-paced puzzle platformer.
The short version: max everything, at whatever resolution your display supports. Every preset at every resolution is playable on this hardware, and Ultra is the best-setting pick across the board per the verdict data. The only decision left is refresh rate — with 1080p Medium peaking at 317 FPS and averaging 275, high-refresh displays are well fed by this combination.