Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

91%
Excellent Match Your system exceeds recommended requirements!

Performance

1080p (Full HD)

Low 1080p Measured
268 FPS
Ultra 1080p Measured
203 FPS

1440p (2K / QHD)

Low 1440p Measured
240 FPS
Ultra 1440p Measured
151 FPS

4K (Ultra HD)

Low 4K Measured
199 FPS
Ultra 4K Measured
95 FPS
4.9ms Frame Time
7ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 37,018
Graphics Card
Required 27,118
Your GPU 23,172

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 95 99 159 199
1440p QHD 151 158 222 240
1080p Full HD 203 206 247 268

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 206
1920x1080 Low 268
1920x1080 Medium 247
1920x1080 Ultra 203
2560x1440 High 158
2560x1440 Low 240
2560x1440 Medium 222
2560x1440 Ultra 151
3840x2160 High 99
3840x2160 Low 199
3840x2160 Medium 159
3840x2160 Ultra 95

Performance Analysis: Inside on Your System

How This Combo Ranks

The AMD Ryzen 5 5500X3D and NVIDIA GeForce RTX 3080 combination sits at rank 1372 out of 3716 tested combos for Inside. That places it in the 63rd percentile of all tested configurations, meaning roughly 37% of combos tested faster. For a puzzle platformer released in 2016, this is a very strong position — the game is not a demanding title by modern standards, and this hardware pairing lands comfortably in the upper-middle tier of tested systems.

What is more revealing is not the absolute rank but the headroom it implies. The RTX 3080 alone holds the 68th percentile among all GPUs in the database, while the Ryzen 5 5500X3D sits at the 85th percentile among CPUs. The combo's overall rank is dragged down somewhat by the GPU, which is the weaker of the two components relative to their respective pools. Still, the rank of 1372 out of 3716 is more than adequate for a game where the playable threshold is 60 FPS — the data shows this combo clears that bar by a wide margin at every measured setting.

The percentile gap between CPU and GPU is worth noting. The CPU's 85th percentile versus the GPU's 68th percentile suggests the processor has more headroom relative to its peers than the graphics card does. In a game like Inside, which is not graphically intensive, that CPU advantage matters less than it would in a simulation or strategy title. The benchmark results confirm this: even at 4K Ultra, the combo holds 95 FPS average, which indicates the GPU is never the limiting factor in any practical sense.

CPU and GPU Roles

The relative contribution of CPU versus GPU becomes clear when examining how frame rates scale across resolutions and presets. At 1920x1080 Low, the combo produces 268 FPS average. Dropping to 2560x1440 Low yields 240 FPS, and at 3840x2160 Low it still manages 199 FPS. The scaling from 1080p to 1440p costs 28 FPS (about a 10.4% drop), while 1440p to 4K costs 41 FPS (about a 17.1% drop). This pattern indicates that even at Low settings, resolution scaling has a noticeable but not dramatic impact — the GPU is doing meaningful work, but the frame rates remain so high that neither component is clearly saturated.

At Ultra settings, the picture changes. The 1080p Ultra average is 203 FPS, 1440p Ultra drops to 151 FPS, and 4K Ultra falls to 95 FPS. The percentage drops are steeper here: 1440p to 4K costs 56 FPS (37.1% reduction), while 1080p to 1440p costs 52 FPS (25.6% reduction). This steeper scaling at higher presets shows the GPU's role expanding as settings increase — the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth become more relevant as texture and shading loads grow.

The CPU's role is best inferred from the Low preset numbers. At 1080p Low, the 268 FPS average suggests the Ryzen 5 5500X3D's 6 cores and 12 threads are not a bottleneck — the Zen 3 architecture with 96 MB of shared L3 cache provides ample single-thread performance, reflected in its PassMark single-thread score of 2941. The fact that 1080p Low reaches 268 FPS while 1080p Ultra only drops to 203 FPS (a 24.3% reduction) indicates that the GPU handles the graphical uplift without the CPU becoming a limiting factor. The data implies this game is GPU-bound at higher presets but CPU-bound only at extremely high frame rates, and even then the CPU keeps up admirably.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings tiers, with average frame rates provided for all twelve combinations. Minimum and maximum frame rates are only available for Medium settings at each resolution.

At 1920x1080, the lowest average is 203 FPS at Ultra, rising to 206 FPS at High, 247 FPS at Medium, and 268 FPS at Low. The Medium preset shows a minimum of 210 FPS and a maximum of 285 FPS, giving a 75 FPS spread between the 1% low and peak frame rate. This narrow spread at 1080p Medium suggests excellent frame pacing — the game never dips below 210 FPS even in the most demanding moments.

Moving to 2560x1440, the averages are 151 FPS at Ultra, 158 FPS at High, 222 FPS at Medium, and 240 FPS at Low. The Medium preset records a minimum of 188 FPS and a maximum of 255 FPS, a 67 FPS spread. The 1440p Ultra average of 151 FPS represents a 25.6% drop from 1080p Ultra, which is the largest percentage drop between adjacent resolutions at any preset tier. This indicates that Ultra settings at 1440p begin to tax the GPU more meaningfully, though 151 FPS is still far above the 60 FPS playable threshold.

At 3840x2160, the averages are 95 FPS at Ultra, 99 FPS at High, 159 FPS at Medium, and 199 FPS at Low. The Medium preset shows a minimum of 135 FPS and a maximum of 183 FPS, a 48 FPS spread. Interestingly, the 4K Medium spread is narrower than at lower resolutions, suggesting that at 4K the frame rate is more consistent relative to the average. The gap between 4K High (99 FPS) and 4K Ultra (95 FPS) is only 4 FPS, meaning the Ultra preset's additional graphical features cost almost nothing at this resolution — a curious data point that suggests Ultra is barely more demanding than High for this game.

The difference between Medium and Low at 4K is 40 FPS (159 to 199), while the difference between High and Medium is 60 FPS (99 to 159). This non-linear scaling indicates that High settings introduce a significant rendering cost over Medium, but Ultra adds very little over High. Players seeking maximum visual quality at 4K can enable Ultra with only a 4 FPS penalty versus High.

FAQ

Q: Can this PC run Inside at 4K resolution?

A: Yes. The data shows playable settings at 3840x2160 include High, Low, Medium, and Ultra, all averaging above 60 FPS. The Ultra preset averages 95 FPS, which is 35 FPS above the playable threshold.

Q: What is the highest preset that maintains 60 FPS at each resolution?

A: At all three measured resolutions, the Ultra preset stays above 60 FPS. The averages are 203 FPS at 1920x1080, 151 FPS at 2560x1440, and 95 FPS at 3840x2160.

Q: How much performance is lost when going from 1080p to 4K?

A: At Ultra settings, the drop from 1920x1080 to 3840x2160 is 108 FPS (from 203 to 95 FPS), a 53.2% reduction. At Low settings, the drop is 69 FPS (from 268 to 199 FPS), a 25.7% reduction.

Q: Is the CPU or GPU more important for this game?

A: The GPU appears more influential at higher settings. The frame rate drops more steeply between resolutions at Ultra (53.2% from 1080p to 4K) than at Low (25.7%), indicating the GPU handles the increased load. The CPU's 85th percentile ranking versus the GPU's 68th percentile suggests the CPU has more headroom, but the game's performance scaling is driven primarily by the graphics card.

Q: Are the minimum frame rates consistently above 60 FPS?

A: Yes, for the Medium preset where minimums were recorded. The lowest minimum is 135 FPS at 3840x2160 Medium, which is still 75 FPS above the playable threshold. No minimums were recorded for other presets, but the averages suggest they would remain well above 60 FPS.

Q: How does the RTX 3080 compare to its nearest rivals in the database?

A: The RTX 3080's average benchmark score of 23172 is within 0.4% of its nearest rivals. The NVIDIA P106-100 scores 23249 (0.3% higher), the AMD Radeon Pro Vega 16 scores 23250 (0.3% higher), the AMD Radeon RX 6600M scores 23273 (0.4% higher), and the AMD Radeon R9 M290X scores 23276 (0.4% higher). These are all effectively equivalent in benchmark terms.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 203 FPS. This is 143 FPS above the playable threshold, leaving enormous headroom. Even the lowest recorded minimum at this resolution (210 FPS at Medium) is far above 60 FPS, so players can safely enable Ultra without concern.

At 2560x1440, Ultra is again the best choice, averaging 151 FPS. This is 91 FPS above the threshold. The 1440p Medium minimum of 188 FPS indicates that even in demanding scenes, frame rates remain more than triple the playable threshold. The Ultra preset at this resolution costs 52 FPS versus 1080p Ultra, but the resulting 151 FPS average is still exceptionally smooth.

At 3840x2160, Ultra remains viable with a 95 FPS average, which is 35 FPS above the playable threshold. This is the closest any preset comes to the 60 FPS line across all resolutions and settings, but it still clears it comfortably. The 4K Ultra average of 95 FPS means the game will run smoothly at maximum settings on a 4K display, though players sensitive to frame drops should note that the Medium preset's minimum of 135 FPS offers more consistency at a modest visual cost.

The Verdict

The data clearly indicates this PC can run Inside at every measured resolution and preset combination. The verdict by resolution shows all four settings tiers (Low, Medium, High, Ultra) are playable at 1920x1080, 2560x1440, and 3840x2160. The strongest performance comes at 1080p, where even the Ultra preset averages 203 FPS, and the weakest is 4K Ultra at 95 FPS — still well above the 60 FPS playable threshold.

The RTX 3080's 10 GB of GDDR6X memory and 320-bit memory interface prove more than sufficient for this game's demands. The GPU's PassMark G3D score of 25086 and its 68th percentile ranking among all GPUs indicate it is a mid-to-upper-tier card, and Inside's modest graphical requirements mean it never approaches the card's limits. The Ryzen 5 5500X3D, with its 96 MB of shared L3 cache and PassMark single-thread score of 2941, provides more than enough processing power to feed the GPU at all resolutions.

For players targeting a locked 60 FPS experience, every preset at every resolution delivers. For those with high-refresh-rate displays, the 1080p and 1440p results offer ample headroom — 1080p Low reaches 268 FPS and 1440p Medium hits 222 FPS. Even at 4K, the Medium preset's 159 FPS average supports 144 Hz displays, though the Ultra preset's 95 FPS would be better suited to 60 Hz or 120 Hz panels. The verdict is unambiguous: this combo runs Inside flawlessly at maximum settings across all tested resolutions.

Similar Performance Alternatives

The Ryzen 5 5500X3D's nearest rivals in the database are all within 0.3% of its average benchmark score of 37018. The AMD Ryzen 5 5600F scores 36945 (0.2% lower), the AMD Ryzen AI 7 PRO 450 scores 37093 (0.2% higher), the Intel Core Ultra 5 225 scores 36938 (0.2% lower), and the Intel Core i9-12900T scores 37112 (0.3% higher). Any of these processors would deliver nearly identical CPU performance in Inside, though the 5500X3D's 96 MB L3 cache is not shared by these rivals — the data does not indicate whether cache size affects this game's performance.

For the GPU, the RTX 3080's nearest rivals are all within 0.4% of its average score of 23172. The NVIDIA P106-100 (23249, 0.3% higher), AMD Radeon Pro Vega 16 (23250, 0.3% higher), AMD Radeon RX 6600M (23273, 0.4% higher), and AMD Radeon R9 M290X (23276, 0.4% higher) all benchmark within a rounding error of the RTX 3080. However, these are not direct performance equivalents in gaming — the benchmark scores reflect synthetic workloads, and the RTX 3080's 8704 shading units and 272 texture units are far beyond what the R9 M290X or P106-100 offer. The nearestRivals data should be interpreted as benchmark similarity, not gaming equivalence.

In practical terms, a system built with any of these CPU alternatives paired with the RTX 3080 would produce nearly identical frame rates in Inside. The game's low graphical demands mean even the weaker GPUs in the rival list could likely achieve playable frame rates, but the data only measures the exact combo specified here. The takeaway is that this specific configuration has ample company in its performance tier, and small benchmark differences of 0.3-0.4% would not produce perceptible differences in a game like Inside.