Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

64%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
280 FPS
Ultra 1080p Measured
141 FPS

1440p (2K / QHD)

Low 1440p Measured
213 FPS
Ultra 1440p Measured
101 FPS

4K (Ultra HD)

Low 4K Measured
134 FPS
Ultra 4K Measured
64 FPS
6.8ms Frame Time
10ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 19,593
Graphics Card
Required 27,118
Your GPU 21,035

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 107 134
1440p QHD 101 106 170 213
1080p Full HD 141 148 237 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 148
1920x1080 Low 280
1920x1080 Medium 237
1920x1080 Ultra 141
2560x1440 High 106
2560x1440 Low 213
2560x1440 Medium 170
2560x1440 Ultra 101
3840x2160 High 67
3840x2160 Low 134
3840x2160 Medium 107
3840x2160 Ultra 64

Performance Analysis: Inside on Your System

The AMD Ryzen 5 5500 paired with the NVIDIA GeForce RTX 5050 delivers a consistent 60+ FPS experience in Inside across every resolution and preset combination tested, with the data showing the most demanding Ultra preset remaining comfortably above the playability threshold even at 4K. The measured results place this combo in the 2346th position out of 3716 tested configurations for this title, indicating solid but not top-tier performance relative to the broader hardware landscape.

Best Settings per Resolution

At 3840x2160, the Ultra preset achieves an average of 64 FPS, which clears the 60 FPS playability threshold by a narrow but definitive margin. This makes Ultra the best playable setting at 4K, since the data shows no preset drops below the target. The High preset averages 67 FPS, Medium hits 107 FPS, and Low reaches 134 FPS, but Ultra is the most demanding option that stays playable, so it is the recommended choice for maximum visual fidelity at this resolution.

Moving to 2560x1440, the Ultra preset delivers an average of 101 FPS, which is well above the 60 FPS threshold and represents the best visual quality that remains fully playable. The High preset averages 106 FPS, Medium reaches 170 FPS, and Low hits 213 FPS, but Ultra again offers the highest fidelity without sacrificing smoothness. The margin here is substantial, with Ultra sitting 41 FPS above the playability floor.

At 1920x1080, the Ultra preset averages 141 FPS, making it the clear best setting at this resolution. The data shows Low at 280 FPS, Medium at 237 FPS, and High at 148 FPS, but Ultra provides the richest visual experience while still maintaining a frame rate more than double the 60 FPS threshold. The gap between Ultra and the playability threshold is 81 FPS, indicating significant headroom for demanding scenes.

How This Combo Ranks

The combo ranks 2346th out of 3716 tested combinations in Inside, placing it in the 63rd percentile of tested systems. This positioning suggests the Ryzen 5 5500 and RTX 5050 combination performs above the median but does not approach the top tier of hardware configurations. The ranking reflects a system that handles this title comfortably across all settings but lacks the raw power to compete with high-end builds that dominate the upper ranks.

The percentile data for the individual components helps contextualize this ranking. The CPU sits in the 73rd percentile among all tested processors, while the GPU lands in the 66th percentile among all tested graphics cards. This indicates the processor is relatively stronger than the graphics card within this combo, a detail that becomes relevant when analyzing which component limits performance at various resolutions.

The rank of 2346 out of 3716 means roughly 1370 tested combos performed better in Inside, while about 2345 performed worse. This places the system in the upper-middle portion of the performance distribution, consistent with a mid-range CPU paired with a mid-range GPU that both exceed the minimum requirements for this puzzle platformer.

FAQ

Q: What is the highest preset that maintains at least 60 FPS at 4K resolution?

A: The Ultra preset averages 64 FPS at 3840x2160, making it the most demanding setting that stays above the 60 FPS threshold. The High preset averages 67 FPS, but Ultra offers superior visual quality with only a 3 FPS reduction.

Q: How does the RTX 5050 compare to its nearest rival, the AMD Radeon RX 5600 XT?

A: The RTX 5050 has an average benchmark score of 21035, while the RX 5600 XT scores 20713. This puts the RTX 5050 1.6% ahead of the RX 5600 XT in average benchmark performance, making them highly comparable in overall capability.

Q: Is the CPU or GPU more responsible for performance differences at 1080p?

A: At 1920x1080, frame rates range from 141 FPS on Ultra to 280 FPS on Low, with the GPU's 66th percentile ranking suggesting it handles the rendering load effectively. The CPU's 73rd percentile ranking indicates it likely provides adequate processing headroom at this resolution, but the GPU becomes the more active component as settings increase.

Q: What frame rates can be expected at 1440p with Medium settings?

A: At 2560x1440 with Medium settings, the measured average FPS is 170, with a minimum of 145 and a maximum of 196. This provides a smooth experience with substantial headroom above the 60 FPS threshold.

Q: How does the Ryzen 5 5500 compare to the Intel Core i5-12500?

A: The Ryzen 5 5500 has an average benchmark score of 19593, while the Core i5-12500 scores 19668. This places the Intel chip 0.4% ahead in average benchmark performance, indicating they are nearly identical in processing capability.

Q: Does the system maintain playable frame rates at all settings in 4K?

A: Yes, the data shows all four presets at 3840x2160—Low, Medium, High, and Ultra—average above 60 FPS. The lowest average is 64 FPS on Ultra, and the highest is 134 FPS on Low, so every setting is playable at 4K.

Similar Performance Alternatives

For the CPU, the nearest rivals to the AMD Ryzen 5 5500 include the AMD Ryzen AI 5 430, which scores 19617 for a delta of -0.1%, and the Intel Core i5-12500 with a score of 19668 and a delta of -0.4%. The Intel Core i7-10700F scores 19499 with a delta of 0.5%, while the Intel Core i5-11600KF scores 19723 with a delta of -0.7%. These four processors all fall within roughly 1% of the Ryzen 5 5500's average benchmark score of 19593, meaning any of them would deliver nearly identical performance in Inside.

On the GPU side, the NVIDIA GeForce RTX 5050's nearest rivals include the AMD Radeon RX Vega M GL with a score of 21153 and a delta of -0.6%, the AMD Radeon HD 8970M scoring 21237 with a delta of -1%, and the AMD Radeon RX 5600 XT at 20713 with a delta of 1.6%. The NVIDIA RTX A4000 Mobile scores 21379 with a delta of -1.6%. These GPUs all sit within 1.6% of the RTX 5050's average score of 21035, indicating comparable graphics performance for this title.

Users seeking similar behavior could reasonably expect that swapping the Ryzen 5 5500 for any of the four rival CPUs would produce nearly indistinguishable frame rates in Inside, given the sub-1% benchmark deltas. Similarly, the four rival GPUs would yield similar visual performance, though the RX 5600 XT's 1.6% advantage represents the largest gap among the group.

CPU and GPU Roles

The performance scaling across resolutions reveals how the CPU and GPU divide responsibilities in Inside. At 1920x1080, the frame rates are exceptionally high across all settings, with Low hitting 280 FPS and Ultra reaching 141 FPS. The CPU's strong single-thread performance—evidenced by its 836 single-thread 3DMark score and 2319 Cinebench R23 single-core score—likely prevents it from becoming a bottleneck at this resolution, allowing the GPU to push high frame rates.

At 2560x1440, the average frame rates drop by roughly 40% across all settings compared to 1080p. Low falls from 280 to 213 FPS, Medium from 237 to 170 FPS, High from 148 to 106 FPS, and Ultra from 141 to 101 FPS. This consistent proportional decrease suggests the GPU is becoming the limiting factor, as the increased pixel count directly impacts rendering load while the CPU's processing requirements remain unchanged.

At 3840x2160, the scaling continues but with diminishing returns. Low drops from 213 to 134 FPS, Medium from 170 to 107 FPS, High from 106 to 67 FPS, and Ultra from 101 to 64 FPS. The 4K resolution roughly halves the 1440p frame rates, indicating the GPU's 8 GB of GDDR6 memory and 320.0 GB/s bandwidth are sufficient but the rendering pipeline is increasingly taxed. The GPU's 66th percentile ranking compared to the CPU's 73rd percentile supports the conclusion that the RTX 5050 is the primary constraint at higher resolutions.

The data indicates that at 1080p, the CPU has enough headroom that the GPU dictates performance, while at 4K, both components work near their limits but the GPU's lower relative percentile makes it the more significant factor. The CPU's 6 cores and 12 threads provide ample processing power for a puzzle platformer, which typically has modest CPU demands.

The Verdict

The data clearly answers whether this PC can run Inside: yes, at every resolution and preset tested. At 3840x2160, all four presets—Low, Medium, High, and Ultra—maintain averages above 60 FPS, with Ultra as the best playable setting at 64 FPS. At 2560x1440, the same pattern holds, with Ultra averaging 101 FPS. At 1920x1080, Ultra averages 141 FPS, and even the most demanding settings leave significant performance headroom.

The verdict by resolution confirms that Ultra settings are playable at all three resolutions, with the 1080p result of 141 FPS being particularly strong. The 4K result of 64 FPS on Ultra is the closest to the 60 FPS threshold, but it still clears it with a small margin. For users prioritizing maximum visual quality, Ultra at 4K is viable, while those seeking higher frame rates can drop to High for 67 FPS or Medium for 107 FPS.

This system is not just capable of running Inside—it excels at it, offering playable frame rates at the highest settings across the board. The combination of a 73rd-percentile CPU and 66th-percentile GPU proves sufficient for this title's demands, and the measured data shows no configuration falls below the playability threshold.

Measured FPS Breakdown

At 1920x1080, the Low preset delivers an average of 280 FPS, representing the ceiling for this resolution. The Medium preset averages 237 FPS with a minimum of 201 and maximum of 272, providing a smooth experience with tight frame pacing. The High preset reaches 148 FPS on average, while the Ultra preset settles at 141 FPS. All 1080p settings maintain averages more than double the 60 FPS threshold.

At 2560x1440, the Low preset averages 213 FPS, Medium averages 170 FPS with a minimum of 145 and maximum of 196, High averages 106 FPS, and Ultra averages 101 FPS. The 1440p results show a consistent step down from 1080p, with each preset losing approximately 40% of its frame rate while still maintaining comfortable margins above 60 FPS.

At 3840x2160, the Low preset averages 134 FPS, Medium averages 107 FPS with a minimum of 91 and maximum of 123, High averages 67 FPS, and Ultra averages 64 FPS. The 4K results show the smallest margins, with Ultra sitting just 4 FPS above the playability threshold and High 7 FPS above it. The Medium and Low presets provide more substantial headroom for users who prefer higher frame rates over visual fidelity at 4K.

The minimum and maximum FPS data, available only for Medium settings at each resolution, shows consistent frame pacing. At 1080p Medium, the range spans from 201 to 272 FPS, a 71 FPS spread. At 1440p Medium, the range spans 145 to 196 FPS, a 51 FPS spread. At 4K Medium, the range spans 91 to 123 FPS, a 32 FPS spread. This tightening range at higher resolutions indicates more consistent frame delivery as the GPU becomes the limiting factor.