Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 56 | 94 | 115 |
| 1440p QHD | 88 | 91 | 147 | 183 |
| 1080p Full HD | 121 | 127 | 202 | 258 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
FAQ
Q: What kind of game is Inside?
A: Inside is a Puzzle Platformer released on 2016-07-06. Its performance profile is light enough that even a mid-range desktop combo can produce very high frame rates.
Q: What are the main components in this tested combo?
A: The CPU is the AMD Ryzen 5 5500, a 6-core, 12-thread desktop processor from the 5000 series (Zen 3 architecture, Cezanne codename, 7 nm process). The GPU is the NVIDIA GeForce RTX 2060, a Turing-architecture card with 6 GB of GDDR6 memory on a 192-bit bus.
Q: Where does the CPU rank against all CPUs in the database?
A: The Ryzen 5 5500 sits above 73% of all CPUs tested in the database. Its closest rivals include the AMD Ryzen AI 5 430 (average score 19617, 0.1% lower), Intel Core i5-12500 (19668, 0.4% lower), Intel Core i7-10700F (19499, 0.5% higher), and Intel Core i5-11600KF (19723, 0.7% lower).
Q: Where does the GPU rank against all GPUs in the database?
A: The RTX 2060 sits above 58% of all GPUs. Its nearest rivals by average benchmark score are the NVIDIA GeForce GTX 580 (15283, 0% delta), AMD Radeon 680M (15270, 0.1% higher delta), NVIDIA GeForce RTX 3050 OEM (15199, 0.6% higher), and AMD Radeon RX 7600 (15171, 0.8% higher).
Q: What is the playable threshold used for this analysis?
A: The database uses a playable threshold of 60 FPS. Resolutions and presets that average at or above 60 FPS are considered playable.
Q: Can this combo run Inside at 4K Ultra?
A: No. At 3840x2160 Ultra, the average FPS is 54.7, which falls below the 60 FPS playable threshold. The best playable setting at 4K is Medium with an average of 94 FPS.
CPU and GPU Roles
Inside is a puzzle platformer with modest system demands, and the recorded data shows that the GPU becomes the limiting factor only at the highest resolution and preset combination. At 1920x1080, the CPU has ample headroom: even at Low settings the average FPS reaches 257.7, while Ultra still produces 121.3. The gap between Low and Ultra at 1080p is 136.4 FPS, which indicates that the rendering load scales significantly with preset, but the GPU is never overwhelmed at this resolution.
Moving to 2560x1440, the same pattern holds. Low averages 183.1 FPS, Medium 146.7, High 90.7, and Ultra 88.2. The drop from Low to Ultra is 94.9 FPS, and the difference between High and Ultra is only 2.5 FPS. That small delta suggests that the Ultra preset adds little extra GPU work at 1440p compared to High, and the GPU is still far from saturated at any preset.
At 3840x2160, the GPU becomes the dominant constraint for the High and Ultra presets. High averages 55.9 FPS and Ultra 54.7, both below the 60 FPS threshold. Medium recovers to 94 FPS and Low to 115 FPS. The difference between Medium and High at 4K is 38.1 FPS, which is substantial and shows that the High preset introduces a rendering cost that this GPU cannot fully absorb at that resolution. The CPU is not the bottleneck here; the same CPU produces 257.7 FPS at 1080p Low, so the frame rate drop at 4K High is driven by the GPU workload.
Resolution scaling is consistent across presets. From 1080p to 1440p, the average FPS drops by roughly 25% to 35% depending on the preset. From 1440p to 4K, the drop is much steeper for High and Ultra, while Low and Medium remain well above 60 FPS. This confirms that Inside is a GPU-bound title at 4K for this combo, but at 1080p and 1440p both components have enough performance to keep frame rates high across all presets.
Measured FPS Breakdown
The recorded data includes average FPS for four presets (Low, Medium, High, Ultra) at three resolutions. Minimum and maximum FPS values are not available in the database for this game, so the analysis relies on average FPS.
1920x1080:
- Low: 257.7 FPS
- Medium: 202.3 FPS
- High: 126.5 FPS
- Ultra: 121.3 FPS
The 1080p results are uniformly high. Even the most demanding preset, Ultra, clears 120 FPS. The step from Low to Medium costs 55.4 FPS, from Medium to High costs 75.8 FPS, and from High to Ultra costs just 5.2 FPS. This suggests that the Ultra preset at 1080p is only slightly more demanding than High for this GPU.
2560x1440:
- Low: 183.1 FPS
- Medium: 146.7 FPS
- High: 90.7 FPS
- Ultra: 88.2 FPS
At 1440p, all presets remain above the 60 FPS threshold. Low is still exceptionally high at 183.1 FPS. Medium drops to 146.7 FPS. High falls to 90.7 FPS, and Ultra is nearly identical at 88.2 FPS. The High to Ultra delta is only 2.5 FPS, which makes Ultra effectively free at this resolution.
3840x2160:
- Low: 115 FPS
- Medium: 94 FPS
- High: 55.9 FPS
- Ultra: 54.7 FPS
At 4K, the picture changes. Low and Medium stay comfortably playable at 115 FPS and 94 FPS respectively. High drops below the 60 FPS threshold to 55.9 FPS, and Ultra is slightly lower at 54.7 FPS. The gap between Medium and High is 38.1 FPS, indicating that the High preset imposes a significant extra load at 4K. The difference between High and Ultra is only 1.2 FPS, so the Ultra preset adds very little cost on top of High at this resolution.
The Verdict
Yes, this combo can run Inside. The database verdict lists playable settings for each resolution based on a 60 FPS threshold.
At 3840x2160, the playable settings are Low (115 FPS) and Medium (94 FPS). High and Ultra fall short at 55.9 FPS and 54.7 FPS respectively. The best playable setting at 4K is Medium, which averages 94 FPS.
At 2560x1440, all four presets are playable. The best setting is Ultra with an average of 88.2 FPS. Even the most demanding preset clears the threshold by a wide margin.
At 1920x1080, all four presets are playable, and the best setting is Ultra with an average of 121.3 FPS. This is the smoothest experience available for this combo.
In short, the combo handles the game at 1080p and 1440p with maximum settings, and at 4K it requires dropping to Medium or Low to stay above 60 FPS. For most players using a 1080p or 1440p display, the game will run without any need to compromise on preset quality.
How This Combo Ranks
The combo ranks 2956 out of 3716 tested combinations in the database for Inside. That places it in the lower portion of the overall distribution, but the ranking reflects the broader set of systems in the database, many of which use far more powerful CPUs and GPUs. For a game as light as Inside, the rank does not translate into a poor experience. The measured FPS data shows that this combo is well above the playable threshold at 1080p and 1440p at every preset, and at 4K it still manages playable frame rates on Medium and Low.
The rank of 2956 out of 3716 means that roughly 760 tested combos land below this one. The percentile positions of the individual components tell a similar story: the CPU sits above 73% of all CPUs, and the GPU sits above 58% of all GPUs. Neither component is exceptional by current database standards, but their combined performance is more than sufficient for Inside. The game is not demanding enough to expose the weaknesses of either part, so the practical outcome is high frame rates at all tested resolutions, with the only exception being 4K High and Ultra.
Best Settings per Resolution
For each resolution, the database identifies the most demanding preset that still averages at or above 60 FPS.
At 3840x2160, the best playable setting is Medium. It averages 94 FPS, which is well above the threshold. Low is also playable at 115 FPS, but Medium provides a higher visual quality while remaining comfortably playable. High and Ultra are not recommended at this resolution because they average 55.9 FPS and 54.7 FPS respectively, both below the 60 FPS line.
At 2560x1440, the best playable setting is Ultra. It averages 88.2 FPS, which clears the threshold by 28.2 FPS. This means players at 1440p can enable the maximum preset without worrying about frame rate.
At 1920x1080, the best playable setting is Ultra. It averages 121.3 FPS, which is more than double the playable threshold. The 1080p Ultra experience is the most fluid of any resolution and preset combination tested for this combo.
These results show a clear progression: at 1080p and 1440p, the combo is strong enough to run the game at maximum settings, while at 4K it needs to step down to Medium to stay above 60 FPS.
Similar Performance Alternatives
The database provides nearest rival lists for both the CPU and GPU, based on average benchmark scores.
On the CPU side, the AMD Ryzen 5 5500 (average score 19593) is closely matched by the AMD Ryzen AI 5 430, which scores 19617 and is 0.1% lower in delta terms. The Intel Core i5-12500 scores 19668, also 0.4% lower. The Intel Core i7-10700F scores 19499, which is 0.5% higher than the Ryzen 5 5500. The Intel Core i5-11600KF scores 19723, 0.7% lower. These four CPUs all sit within a 1% band of the Ryzen 5 5500, so in a game like Inside, any of them would deliver essentially identical frame rates when paired with the same GPU.
On the GPU side, the NVIDIA GeForce RTX 2060 (average score 15290) is matched by the NVIDIA GeForce GTX 580, which scores 15283 with a 0% delta. The AMD Radeon 680M scores 15270, 0.1% higher in delta terms. The NVIDIA GeForce RTX 3050 OEM scores 15199, 0.6% higher. The AMD Radeon RX 7600 scores 15171, 0.8% higher. All four GPUs are within 1% of the RTX 2060 in average benchmark score, meaning that any of them would produce very similar results in Inside at the same settings and resolution.
For a player considering a comparable build, swapping the Ryzen 5 5500 for any of the listed CPUs, or the RTX 2060 for any of the listed GPUs, would not meaningfully change the frame rates recorded for Inside. The game is light enough that all of these components cluster tightly together in performance, and the playable settings and verdicts would remain the same across the entire group.