Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

67%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
269 FPS
Ultra 1080p Measured
130 FPS

1440p (2K / QHD)

Low 1440p Measured
195 FPS
Ultra 1440p Measured
95 FPS

4K (Ultra HD)

Low 4K Measured
124 FPS
Ultra 4K Measured
60 FPS
7.5ms Frame Time
11ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 19,593
Graphics Card
Required 27,118
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 60 98 124
1440p QHD 95 97 158 195
1080p Full HD 130 133 214 269

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 133
1920x1080 Low 269
1920x1080 Medium 214
1920x1080 Ultra 130
2560x1440 High 97
2560x1440 Low 195
2560x1440 Medium 158
2560x1440 Ultra 95
3840x2160 High 60
3840x2160 Low 124
3840x2160 Medium 98
3840x2160 Ultra 60

Performance Analysis: Inside on Your System

The AMD Ryzen 5 5500 and Intel Arc B580 combination delivers remarkably high frame rates in Inside, a 2D puzzle platformer with modest rendering demands. The measured data shows this pairing is far more than sufficient for the game, with every tested resolution and preset configuration exceeding the 60 FPS playability threshold. The benchmark results indicate that the Arc B580’s 12 GB of GDDR6 memory and 456.0 GB/s bandwidth, paired with the Ryzen 5 5500’s six Zen 3 cores, create a system that is effectively overkill for this title. The lowest recorded average frame rate across all twelve tested configurations is 60.1 FPS at 4K High settings, which means even the most demanding scenario clears the playability bar by a narrow but real margin.

Measured FPS Breakdown

At 1920x1080, the data shows exceptional performance across all settings. The Low preset achieves an average of 269 FPS, which is the highest figure recorded for this combination. Medium settings drop to 214 FPS, while High produces 132.9 FPS. The Ultra preset, which is the most demanding configuration, still delivers 129.9 FPS. These results indicate that at 1080p, the system has enormous headroom, with even the heaviest settings running at more than double the 60 FPS threshold. The scaling from Low to Ultra represents a reduction of approximately 139 FPS, which is a substantial performance cost for the increased visual fidelity.

Moving to 2560x1440, the frame rates remain consistently high. The Low preset yields 194.8 FPS, while Medium produces 157.5 FPS. High settings average 97 FPS, and Ultra delivers 94.6 FPS. The performance gap between the two highest presets is relatively small—only 2.4 FPS—which suggests that the visual differences between High and Ultra at this resolution have a minimal impact on the rendering load. The drop from Low to Ultra is roughly 100 FPS, which mirrors the pattern seen at 1080p but with proportionally lower absolute numbers.

At 3840x2160, the system still performs admirably, although the frame rates naturally decrease due to the higher pixel count. The Low preset averages 124.1 FPS, which is still well above the 60 FPS threshold. Medium settings produce 97.7 FPS, while High and Ultra are nearly identical at 60.1 and 60.2 FPS, respectively. This clustering of the two highest presets is notable—the difference between them is just 0.1 FPS, indicating that Ultra’s additional effects are nearly negligible at 4K. The data suggests that 4K is the first resolution where the system approaches the playability boundary, but it does not cross it.

The absence of min and max FPS values in the measurement data means the analysis relies solely on average frame rates. However, the consistency of the results across resolutions and presets implies stable performance without significant frame-time spikes. The overall pattern shows that resolution scaling has a predictable effect: doubling the pixel count from 1080p to 4K reduces frame rates by roughly 55-60% at the same preset. This is a typical scaling factor for a GPU-bound workload, which is relevant to the CPU and GPU role analysis.

Similar Performance Alternatives

The nearest rivals for the AMD Ryzen 5 5500 provide context for its CPU-level performance. The AMD Ryzen AI 5 430 scores 19,617 in the average benchmark, which is 0.1% higher than the Ryzen 5 5500’s 19,593. This makes the two processors nearly identical in overall throughput. The Intel Core i5-12500 achieves 19,668, representing a 0.4% advantage over the Ryzen 5 5500, while the Intel Core i7-10700F scores 19,499, which is 0.5% lower. The Intel Core i5-11600KF rounds out the group with 19,723, a 0.7% improvement. These deltaPct values are all within a single percentage point, meaning that in Inside, any of these CPUs would deliver functionally identical performance. The Ryzen 5 5500’s 73rd percentile ranking among all CPUs further confirms that it is a mid-range processor, but the game’s low CPU demands mean these differences are unlikely to manifest in measurable frame rate changes.

For the Intel Arc B580, the nearest rivals include the AMD Radeon RX 580 2048SP, which scores 23,061 in the average benchmark, just 0.2% higher than the Arc B580’s 23,021. The NVIDIA GeForce RTX 2080 posts 22,895, which is 0.6% lower, while the NVIDIA GeForce RTX 3080 achieves 23,172, a 0.7% advantage. The NVIDIA P106-100 leads the group with 23,249, representing a 1% improvement. These results place the Arc B580 in a performance tier that includes older flagship GPUs and modern mid-range cards. In Inside, the GPU is the primary determinant of frame rates, so a user swapping the Arc B580 for any of these rivals would see very similar average FPS figures. The differences among these GPUs are all under 1%, which is within the margin of measurement error for most benchmark runs.

The 68th percentile ranking for the Arc B580 among all GPUs indicates that it sits above the median but below the top tier. For a game like Inside, which is not graphically intensive, this level of performance is more than adequate. The data suggests that the combination of the Ryzen 5 5500 and Arc B580 is well-matched for this title, with neither component acting as a significant bottleneck.

CPU and GPU Roles

The benchmark data reveals that the GPU is the dominant factor in determining frame rates for Inside, but the CPU still plays a supporting role. The scaling between resolutions provides clear evidence of this. At 1080p Low, the system achieves 269 FPS, which is the highest recorded value. This number is likely constrained by the CPU’s ability to feed the GPU with draw calls and physics updates, since the GPU is not fully utilized at such low settings. When the resolution increases to 1440p Low, the frame rate drops to 194.8 FPS, and at 4K Low, it falls to 124.1 FPS. This pattern—where increasing resolution reduces frame rates—is characteristic of a GPU-bound workload, because the GPU must process more pixels at higher resolutions.

The CPU’s role becomes more apparent when examining the difference between presets at the same resolution. At 1080p, the jump from Low to Medium reduces frame rates by 55 FPS, and from Medium to High by 81.1 FPS. However, the difference between High and Ultra is only 3 FPS. This suggests that the Ultra preset adds effects that are more demanding on the GPU, but the CPU is not the limiting factor. The Ryzen 5 5500’s single-thread performance, as measured by its 836 score in 3dmark_single_thread and 2319 in cinebench_r23_singlecore, is sufficient to handle the game’s logic and rendering commands without bottlenecking the GPU.

At 4K, the CPU’s role diminishes further. The difference between Low and Medium at 4K is 26.4 FPS, and between Medium and High is 37.6 FPS. However, High and Ultra are nearly identical at 60.1 and 60.2 FPS. This clustering indicates that at 4K, the GPU is the sole bottleneck, as the pixel-processing workload overwhelms the GPU’s capabilities regardless of minor preset changes. The CPU’s 12 threads and 16 MB of L3 cache are more than adequate for Inside, which is a 2D game with relatively simple scene complexity. The data shows that the CPU is never the limiting factor at any tested configuration, as the frame rates consistently scale with resolution and preset changes that primarily affect GPU load.

The Verdict

Based on the measured data, this PC can run Inside at all tested resolutions and presets with average frame rates above the 60 FPS playability threshold. The verdict by resolution is unambiguous. At 1920x1080, every preset—Low, Medium, High, and Ultra—delivers average FPS well above 60, with the lowest being 129.9 FPS at Ultra. This means users can enable the highest settings and still enjoy a frame rate that is more than double the playability threshold. At 2560x1440, the same conclusion applies. The lowest average frame rate is 94.6 FPS at Ultra, which provides comfortable headroom over 60 FPS. Even the most demanding preset at this resolution does not approach the boundary.

At 3840x2160, the system remains playable at all presets, but the margin narrows considerably. High settings produce 60.1 FPS, and Ultra produces 60.2 FPS, which are just barely above the 60 FPS threshold. This means the system can run the game at 4K with maximum settings, but there is very little headroom. Any minor fluctuation in frame rate could potentially drop below 60 FPS, although the average remains above the threshold. The data indicates that 4K is the only resolution where users should consider lowering settings if they want more safety margin, but technically, all presets are playable.

The best settings per resolution, as determined by the highest average FPS, are Ultra at every resolution. At 1080p, Ultra delivers 129.9 FPS; at 1440p, it delivers 94.6 FPS; and at 4K, it delivers 60.2 FPS. These figures confirm that the system is fully capable of running Inside with maximum visual quality at all tested resolutions. The only caveat is that at 4K, the frame rate is right at the threshold, so users with 4K displays may prefer to use High settings (60.1 FPS) or Medium (97.7 FPS) for additional stability, but the data shows that Ultra is technically playable.

Best Settings per Resolution

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average frame rate of 129.9 FPS. This is the highest preset available, and the system has substantial headroom. Users can confidently enable all visual features without any risk of dropping below the playability threshold. The difference between Ultra and High at this resolution is only 3 FPS, so there is no practical reason to choose a lower preset unless prioritizing maximum frame rates for competitive play, but the game does not require that.

At 2560x1440, the best settings are also Ultra, with an average of 94.6 FPS. This provides a 34.6 FPS margin over the 60 FPS threshold, which is comfortable for most scenarios. The Ultra preset at this resolution is only 2.4 FPS slower than High (97 FPS), meaning the visual upgrade comes at a negligible performance cost. The data supports enabling Ultra for the best visual experience without sacrificing smooth gameplay.

For 3840x2160, the best settings remain Ultra, with an average of 60.2 FPS. However, this is the only resolution where the margin over the threshold is minimal. The Ultra preset barely clears 60 FPS, and the High preset is nearly identical at 60.1 FPS. While Ultra is technically the best settings choice, users who want more consistent performance might prefer Medium, which delivers 97.7 FPS. The data shows that there is a significant performance gap between Medium and High at 4K, so choosing Ultra is a trade-off between maximum visual fidelity and frame rate stability. For most users, the 60.2 FPS average at Ultra is sufficient, but the lack of headroom is worth noting.

FAQ

*Q: Can this PC run Inside at 4K with maximum settings?*

A: Yes. At 3840x2160 with Ultra settings, the system achieves an average of 60.2 FPS, which is above the 60 FPS playability threshold. However, this is the closest margin among all tested configurations, so frame rates may occasionally dip below 60 FPS during intense scenes.

Q: What is the highest average frame rate this combination can achieve?

A: The highest recorded average frame rate is 269 FPS, which occurs at 1920x1080 with Low settings. This is the least demanding configuration, and it demonstrates the system’s substantial performance headroom at lower resolutions.

Q: How does the Intel Arc B580 compare to the NVIDIA GeForce RTX 3080 in this game?

A: The Arc B580’s average benchmark score is 23,021, while the RTX 3080 scores 23,172, a 0.7% difference. In Inside, this translates to nearly identical frame rates, with the RTX 3080 being slightly faster but not noticeably so in practical gameplay.

*Q: Is the AMD Ryzen 5 5500 a bottleneck for the Intel Arc B580 in Inside?*

A: No. The benchmark data shows that frame rates scale consistently with resolution and preset changes, which is characteristic of a GPU-bound workload. The CPU’s single-thread performance is sufficient to keep up with the GPU’s demands at all tested settings.

Q: What is the least demanding setting combination for this game?

A: The least demanding configuration is 1920x1080 with Low settings, which produces an average of 269 FPS. This is the highest frame rate recorded and indicates that the system is far from being stressed at this resolution and preset.

Q: What percentage of all GPUs does the Intel Arc B580 outperform?

A: The Arc B580 ranks in the 68th percentile among all GPUs, meaning it performs better than 68% of the GPUs in the benchmark database. This places it in the upper-mid range of graphics cards.

How This Combo Ranks

The combination of the AMD Ryzen 5 5500 and Intel Arc B580 ranks 2789th out of 3716 tested combos in Inside. This places it in the lower-middle portion of the overall ranking, which is surprising given the high frame rates the system achieves. The explanation lies in the game’s low hardware requirements—many budget and older systems can run Inside at high frame rates, so the absolute performance of this combo does not distinguish it from a large number of other configurations. The percentile ranking of the CPU (73rd) and GPU (68th) are both respectable, but the game’s simplicity means that even hardware well below these components’ capabilities can achieve playable frame rates.

The rank suggests that while this combo is far from the top of the list, it is also not at the bottom. The 3716 total combos include a wide range of hardware, from low-end integrated graphics to flagship CPUs and GPUs. The fact that this combo sits at the 75th percentile (2789/3716) indicates that roughly 75% of tested combos perform better in this game, but this is primarily due to the game’s low demands rather than any deficiency in the Ryzen 5 5500 or Arc B580. The measured frame rates show that this system delivers excellent performance in absolute terms, with all tested configurations exceeding 60 FPS, but the ranking reflects the competitive landscape of all possible hardware combinations.

The data implies that the combo’s ranking would improve significantly in more demanding games, where the Arc B580’s 13.67 TFLOPS of FP32 performance and the CPU’s 16 MB of L3 cache would matter more. In Inside, the game’s 2D nature and limited visual effects mean that even mid-range hardware from several generations ago can achieve high frame rates. The combo’s 2789th rank is therefore a reflection of the game’s low requirements, not a limitation of the hardware itself. For users seeking to play Inside specifically, this system is more than adequate, but the ranking contextualizes its performance relative to the broader ecosystem of tested configurations.