Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 134 | 139 | 171 | 189 |
| 1440p QHD | 165 | 170 | 203 | 217 |
| 1080p Full HD | 183 | 185 | 225 | 243 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5080 delivers exceptionally high frame rates in Inside, a puzzle platformer with modest hardware demands. The recorded data places this combination at rank 1414 out of 3716 tested combos for this specific game, placing it in the upper portion of the database. All tested settings at every resolution clear the 60 FPS threshold by a wide margin, making this pairing far more powerful than the game requires.
How This Combo Ranks
The combo ranks in the 62nd percentile among all tested CPU and GPU pairs for Inside, with a position of 1414 out of 3716. This rank reflects the fact that the RTX 5080 is a high-end graphics card that is heavily bottlenecked by the Ryzen 5 4600G, a mid-range 2020 processor. The CPU's 71st percentile ranking among all CPUs and the GPU's 87th percentile ranking among all GPUs would suggest a higher overall combo rank, but the game's low graphical demands mean the GPU's headroom is largely unused.
The data shows this is not a balanced pairing for this title. The RTX 5080's benchmark scores (average 56083) are in the top tier of the database, while the Ryzen 5 4600G's average score of 17507 is respectable but clearly lower-tier. The game's performance ceiling appears to be limited by the CPU in certain scenarios, particularly at lower resolutions and settings where the GPU is not the limiting factor.
At 1920x1080 with Low settings, the combo reaches 242.8 FPS average, a figure that drops to 183.1 FPS at Ultra settings. This 24.6% reduction when moving from Low to Ultra indicates some GPU dependency, but the absolute numbers remain far above what any display can realistically use. The rank of 1414 out of 3716 suggests that many other combos, likely those with newer mid-range CPUs paired with high-end GPUs, achieve similar or better results in this undemanding title.
FAQ
*Q: Can this PC run Inside at 4K resolution?*
A: Yes, the recorded data shows playable frame rates at 3840x2160 across all settings. The lowest average FPS is 134.1 at Ultra settings, and the highest is 189 at Low settings, all well above the 60 FPS playable threshold.
Q: What is the best settings preset at 2560x1440?
A: Ultra settings deliver an average of 165.3 FPS, making it the most demanding preset that stays above 60 FPS. All four presets (Low, Medium, High, Ultra) are playable at this resolution.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 4600G has an average benchmark score of 17507. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, a 0.1% difference. The Intel Core i3-14100T scores 17648, which is 0.8% higher, while the Intel Core 7 150U scores 17395, 0.6% lower.
Q: Is the GPU's performance notably above its nearest competitors?
A: The RTX 5080 has an average benchmark score of 56083. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher. The AMD Radeon 8060S scores 55757 (0.6% lower), and the AMD Radeon RX 6750 GRE 12 GB scores 55698 (0.7% lower). The differences are small, under 3% in all cases.
Q: What frame rate can be expected at 1920x1080 with High settings?
A: The measured average is 185.4 FPS. This is the third-highest result at this resolution, with Low settings reaching 242.8 FPS and Medium reaching 225.4 FPS. Ultra settings drop to 183.1 FPS.
Q: Does the game benefit more from the CPU or the GPU at 4K?
A: The scaling from 1080p to 4K at Ultra settings shows a 26.8% frame rate reduction (183.1 to 134.1 FPS), indicating the GPU becomes more relevant at higher resolutions. However, the CPU still manages to feed the GPU sufficiently at 4K, as all settings remain far above 60 FPS.
Similar Performance Alternatives
The CPU's nearest rivals, based on average benchmark scores, include the AMD Ryzen 3 PRO 5355GE (17482, 0.1% lower), the AMD Ryzen 3 8300GE (17614, 0.6% higher), the Intel Core 7 150U (17395, 0.6% lower), and the Intel Core i3-14100T (17648, 0.8% higher). These processors would behave nearly identically in Inside when paired with the same GPU, given the game's low CPU demands. The differences between them are within 1%, making them interchangeable for this title.
On the GPU side, the nearest rivals to the RTX 5080 are the AMD Radeon 8060S (55757, 0.6% lower), the AMD Radeon RX 6750 GRE 12 GB (55698, 0.7% lower), the AMD Radeon Pro W5700X (54828, 2.3% lower), and the AMD Radeon RX 9070 GRE (57367, 2.2% higher). For a game like Inside, where even a much weaker GPU would likely exceed 60 FPS at all settings, these alternatives would produce nearly identical results. The RTX 5080's massive performance headroom means the choice between these GPUs would not be visible in the final frame rates.
A user considering this combo for Inside specifically could achieve the same playable experience with any of these rival components. The game's requirements are so low that the bottleneck is almost entirely the CPU at lower resolutions, and even then, the Ryzen 5 4600G provides ample performance. The recorded data shows no combination of these rival parts would fall below the 60 FPS threshold at any resolution or preset.
The Verdict
This PC can run Inside at every resolution and preset combination tested, and it does so with substantial headroom. The verdict by resolution is clear: at 3840x2160, all four settings presets (Low, Medium, High, Ultra) are playable, with Ultra achieving 134.1 FPS average, more than double the 60 FPS threshold. At 2560x1440, Ultra settings deliver 165.3 FPS, and at 1920x1080, Ultra settings reach 183.1 FPS.
The best settings at each resolution, defined as the most demanding preset that stays at or above 60 FPS, are Ultra at all three resolutions. The RTX 5080 is never challenged by this game, even at 4K with maximum settings. The CPU, while not as powerful as the GPU, still provides enough single-thread performance (Cinebench R23 single-core score of 1919) to avoid creating a noticeable bottleneck in this title.
The data indicates this is a case of extreme overkill for Inside. The game's 2016 release date and puzzle platformer genre mean its graphical and computational demands are minimal. Any of the settings presets at any resolution would provide a smooth, stutter-free experience well beyond what a 60 Hz or even 144 Hz display can show.
Measured FPS Breakdown
At 1920x1080, the recorded data shows an average of 242.8 FPS at Low settings, 225.4 FPS at Medium, 185.4 FPS at High, and 183.1 FPS at Ultra. The difference between Low and Ultra is 59.7 FPS, or 24.6%. The step from Medium to High is the largest single drop at 40 FPS, while High to Ultra is only 2.3 FPS, suggesting diminishing returns at the top end.
At 2560x1440, the averages are 216.6 FPS at Low, 202.9 FPS at Medium, 169.8 FPS at High, and 165.3 FPS at Ultra. The gap between Low and Ultra is 51.3 FPS, or 23.7%. The resolution increase from 1080p to 1440p costs between 8.7% (Low settings) and 10.7% (High settings) of the frame rate, a relatively uniform scaling.
At 3840x2160, the averages drop to 189 FPS at Low, 171 FPS at Medium, 138.6 FPS at High, and 134.1 FPS at Ultra. The jump from 1440p to 4K is more significant: 12.7% at Low settings, 15.7% at Medium, 18.4% at High, and 18.9% at Ultra. This indicates that the GPU becomes progressively more involved as resolution increases, though it still remains far from saturated.
The minimum and maximum FPS values were not recorded in the database, so all analysis relies on average frame rates. The consistency of the scaling pattern, with frame rates declining smoothly as resolution and settings increase, suggests stable performance without major frame time spikes.
Best Settings per Resolution
At 3840x2160, the best settings are Ultra, achieving an average of 134.1 FPS. This is the most demanding preset that remains at or above 60 FPS. The next step down, High, delivers 138.6 FPS, only 4.5 FPS higher, so the choice between High and Ultra at 4K is nearly negligible in practice.
At 2560x1440, Ultra is again the best setting, with an average of 165.3 FPS. The difference between Ultra and High at this resolution is also small, just 4.5 FPS. Low settings reach 216.6 FPS, but there is no reason to sacrifice visual quality given the massive headroom.
At 1920x1080, Ultra delivers 183.1 FPS, the highest best-setting result across all resolutions. The gap between High and Ultra is only 2.3 FPS, the smallest such difference in the entire dataset. This suggests the CPU is beginning to limit performance at this resolution and settings level, as the GPU's additional headroom cannot be fully utilized.
The recommendation across all resolutions is to use Ultra settings. The frame rate differences between presets are modest, and even the most demanding configuration at the highest resolution maintains more than double the 60 FPS threshold.
CPU and GPU Roles
The data shows that the CPU plays a more significant role at lower resolutions, while the GPU's influence grows as resolution increases. At 1920x1080, the frame rate difference between Low and Ultra settings is 59.7 FPS, but the difference between 1080p and 4K at Ultra settings is 49 FPS. This indicates that at 1080p, the game is more sensitive to settings changes, which affect CPU load, while at 4K, the resolution scaling becomes the dominant factor.
The CPU's single-thread performance, as measured by the Cinebench R23 single-core score of 1919, is adequate for this game. The Ryzen 5 4600G's 6 cores and 12 threads are far more than Inside requires, and its 3DMark single-thread score of 726 places it in a range where even older processors can handle this title easily.
The GPU, with its 10752 shading units and 56.28 TFLOPS FP32 performance, is massively overprovisioned for Inside. At 4K Ultra, the combo achieves 134.1 FPS, but this is likely limited by the CPU's ability to issue draw calls and update game logic, not by the GPU's rendering capacity. The scaling from 1080p to 4K at Ultra settings (183.1 to 134.1 FPS, a 26.8% drop) shows that resolution increases do stress the GPU, but the absolute figures remain far above playable levels.
The practical conclusion is that neither component becomes a meaningful bottleneck for this game. The CPU provides sufficient single-thread performance, and the GPU has enormous excess capacity. Users could pair the Ryzen 5 4600G with a significantly weaker GPU and still achieve 60 FPS at 4K in Inside, based on the recorded scaling patterns. This combo simply ensures maximum frame rates at any settings, with the CPU being the slightly more limiting factor at 1080p and the GPU becoming more relevant at 4K.