Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 54 | 87 | 108 |
| 1440p QHD | 82 | 86 | 138 | 172 |
| 1080p Full HD | 114 | 120 | 192 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
The AMD Ryzen 5 4600G paired with the Intel Arc B570 presents an interesting combination for running Inside, a puzzle platformer from 2016. The recorded data shows a system that scales predictably across resolutions and presets, with clear strengths at 1080p and 1440p, while 4K demands some compromises. This analysis breaks down the measured FPS, the roles of the CPU and GPU, optimal settings, and how this combo compares to other tested hardware.
Measured FPS Breakdown
The measured FPS data for Inside covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four quality presets (Low, Medium, High, Ultra). At the most common resolution, 1920x1080, the system delivers very high frame rates. On Low settings, the average FPS reaches 240, which is a ceiling for many displays. Medium settings still produce an average of 192 FPS, with a minimum of 163 and a maximum of 221 FPS. High settings drop to an average of 120 FPS, while Ultra settings maintain an average of 114 FPS. None of these 1080p presets fall below the 60 FPS playable threshold, and even the minimum recorded FPS on Medium (163) is far above that line.
Moving to 2560x1440, the performance remains strong but shows the expected reduction from higher pixel counts. Low settings average 172 FPS, Medium settings average 138 FPS (minimum 117, maximum 159), High settings average 86 FPS, and Ultra settings average 82 FPS. The gap between High and Ultra is small, only 4 FPS, suggesting that the Ultra preset does not add a heavy burden at this resolution. All four presets at 1440p stay above 60 FPS, with the lowest average being 82 FPS on Ultra.
At 3840x2160, the picture changes noticeably. Low settings average 108 FPS, which remains smooth. Medium settings average 87 FPS, with a minimum of 74 and a maximum of 100 FPS. High settings drop to an average of 54 FPS, which falls below the 60 FPS playable threshold. Ultra settings are slightly worse at 52 FPS average. The data shows a clear cliff between Medium and High at 4K, where the system transitions from comfortably playable to below the threshold.
The minimum and maximum FPS values are only recorded for the Medium preset at each resolution. At 1080p Medium, the range is 163 to 221 FPS, indicating a wide but still very high spread. At 1440p Medium, the range narrows to 117 to 159 FPS. At 4K Medium, the range is 74 to 100 FPS. These figures suggest that the game’s frame pacing is consistent enough, with no extreme dips that would cause stutter, especially since even the lowest minimum (74 FPS at 4K Medium) is above 60 FPS.
CPU and GPU Roles
Understanding which component matters more for Inside requires looking at the scaling between resolutions and presets. The CPU, an AMD Ryzen 5 4600G, has 6 cores and 12 threads with a base clock of 3.70 GHz and boost clock of 4.20 GHz. Its benchmark scores include a Cinebench R23 multicore score of 13593 and a single-core score of 1919. The GPU, an Intel Arc B570, features 2304 shading units, 144 texture mapping units, and 80 raster operations pipelines, with a boost clock of 2500 MHz and 10 GB of GDDR6 memory on a 160-bit bus.
The resolution scaling from 1080p to 1440p shows a near-linear drop in FPS for most presets. For example, Low settings go from 240 FPS at 1080p to 172 FPS at 1440p, a reduction of about 28%. Medium goes from 192 to 138, a 28% drop. High goes from 120 to 86, a 28% drop. Ultra goes from 114 to 82, a 28% drop. This consistent scaling across all presets indicates that the GPU is the primary limiter when moving to higher resolutions, because the workload per pixel increases uniformly regardless of quality settings.
The scaling from 1440p to 4K is steeper. Low settings drop from 172 to 108 FPS, a 37% reduction. Medium drops from 138 to 87, a 37% reduction. High drops from 86 to 54, a 37% reduction. Ultra drops from 82 to 52, a 37% reduction. Again, the percentage is consistent, which points to the GPU handling the extra pixel count as the dominant factor. The CPU’s role appears secondary here, as the frame rate drops are proportional to the pixel count increase, not to any CPU bottleneck.
Preset scaling within a resolution tells a different story. At 1080p, moving from Low to Medium reduces FPS by 20% (240 to 192), Medium to High by 37% (192 to 120), and High to Ultra by 5% (120 to 114). The small drop from High to Ultra suggests that Ultra might rely more on GPU features that are not heavily utilized in this game, or that the CPU provides enough headroom to maintain near-identical performance. At 1440p, Low to Medium is 20% (172 to 138), Medium to High is 38% (138 to 86), and High to Ultra is 5% (86 to 82). At 4K, Low to Medium is 19% (108 to 87), Medium to High is 38% (87 to 54), and High to Ultra is 4% (54 to 52). This pattern repeats, with the High to Ultra transition being consistently minor, suggesting that Ultra adds minimal extra GPU load for this title.
The CPU’s capabilities are sufficient to feed the GPU at all tested settings. The Ryzen 5 4600G’s single-thread performance, measured at 726 in 3DMark single-thread and 1919 in Cinebench R23 single-core, is adequate for a puzzle platformer that does not demand extreme CPU throughput. The GPU’s role becomes more prominent at higher resolutions, where the pixel fill rate and memory bandwidth matter more. The Arc B570’s 380.0 GB/s memory bandwidth and 200.0 GPixel/s pixel rate support the observed scaling, as the 4K resolution requires four times the pixels of 1080p, and the FPS reductions align with that increased demand.
Best Settings per Resolution
For each resolution, the best settings are defined as the most demanding preset that still maintains an average FPS at or above 60. At 1920x1080, all four presets clear this threshold, so the best settings are Ultra, which delivers an average of 114 FPS. This provides the highest visual quality without any risk of dropping below the playable line. The recorded data shows no minimum FPS for Ultra, but given that the average is 114, even a significant dip would likely stay above 60.
At 2560x1440, the same situation applies: all four presets stay above 60 FPS. The best settings are Ultra with an average of 82 FPS. This is a comfortable margin above the threshold, and the small difference between High (86 FPS) and Ultra (82 FPS) means that choosing Ultra does not cost much performance relative to the visual upgrade. The minimum FPS is not recorded for Ultra, but the Medium preset at 1440p shows a minimum of 117, so Ultra likely has a minimum well above 60 as well.
At 3840x2160, the situation is more constrained. Low (108 FPS) and Medium (87 FPS) both clear 60 FPS, while High (54 FPS) and Ultra (52 FPS) fall below. The best settings are Medium, which provides an average of 87 FPS and a minimum of 74 FPS. This leaves a buffer of 14 FPS above the threshold, ensuring smooth play even during demanding scenes. High and Ultra are not recommended at 4K because their averages are below 60, and the lack of minimum FPS data for those presets does not change the fact that their averages are not playable.
The Verdict
The question of whether this PC can run Inside is answered clearly by the verdictByResolution data. At 1920x1080, the system runs the game at Ultra settings with an average of 114 FPS, which is far above the 60 FPS playable threshold. All presets at this resolution clear 60 FPS, so the user has full freedom to choose any quality level. At 2560x1440, the system also runs all presets above 60 FPS, with Ultra averaging 82 FPS. This is playable, though the margin is thinner than at 1080p.
At 3840x2160, the system can run the game at Low (108 FPS) and Medium (87 FPS) presets, both above 60 FPS. High and Ultra are not playable, with averages of 54 and 52 FPS respectively. The verdict is that this PC can run Inside at 4K, but only with reduced settings. For users who prioritize 4K resolution, Medium is the highest playable preset, and it still delivers a smooth experience. For users who prioritize visual fidelity above all else, 1440p Ultra at 82 FPS is a better choice than 4K High at 54 FPS.
The playable threshold is 60 FPS, and the data shows that the system meets it for a majority of combinations. Specifically, 11 out of 12 preset-resolution combinations have average FPS above 60, with only 4K High and 4K Ultra failing. This indicates a well-balanced system for this game, with the GPU being the limiting factor only at the highest resolution with demanding presets.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU and GPU provides context for what other hardware would behave similarly. The CPU, AMD Ryzen 5 4600G, has an average benchmark score of 17507 and ranks in the 71st percentile of all CPUs. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE with an average score of 17482 (a delta of 0.1% higher), the AMD Ryzen 3 8300GE with 17614 (0.6% lower), the Intel Core 7 150U with 17395 (0.6% higher), and the Intel Core i3-14100T with 17648 (0.8% lower). These CPUs would likely produce similar frame rates in Inside, as their overall computing performance is within 1% of the Ryzen 5 4600G. The small deltas suggest that swapping to any of these would not materially change the FPS outcomes, assuming the GPU remains the same.
The GPU, Intel Arc B570, has an average benchmark score of 20556 and ranks in the 65th percentile of all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile with an average score of 20534 (0.1% higher), the Intel Arc A750 with 20582 (0.1% lower), the NVIDIA Quadro M4000M with 20480 (0.4% higher), and the AMD Radeon R9 M390X with 20662 (0.5% lower). These GPUs are within 0.5% of the Arc B570’s average score, so they would likely deliver nearly identical FPS in Inside at all resolutions and presets. For example, the Intel Arc A750, a desktop card, would behave almost exactly like the Arc B570, meaning the same playable settings at 4K (Low and Medium) and full playability at 1080p and 1440p.
It is important to note that these rivals are compared based on their average benchmark scores, not on game-specific measurements. However, given the tight deltas, any of these alternatives would be a reasonable substitute if the exact CPU or GPU were unavailable. The combination of any of these CPUs with any of these GPUs would likely produce results within a few FPS of the measured data for Inside.
How This Combo Ranks
The combo of AMD Ryzen 5 4600G and Intel Arc B570 is ranked 2983 out of 3716 tested combos for Inside. This places it in the lower-middle portion of all combinations, specifically around the 20th percentile from the bottom (or 80th percentile from the top). This ranking may seem low given the high FPS numbers, but it reflects the fact that many other tested combos are more powerful, often with newer CPUs and higher-end GPUs that achieve even higher frame rates, especially at 4K.
The rank of 2983 out of 3716 means that 733 combos performed worse, and 2982 combos performed better. The data does not provide the specific FPS for those other combos, but the ranking indicates that this system is not at the top of the pack. However, for a game like Inside, which is not graphically demanding, the practical difference between this combo and higher-ranked ones may be minimal, especially at 1080p where this combo already achieves 114 FPS on Ultra. The ranking is more relevant for users who plan to play other, more demanding games, where higher-ranked combos would show larger advantages.
The percentile data for the CPU (71st percentile) and GPU (65th percentile) shows that both components are above average individually, but their combination does not push the system into the upper echelon for this specific game. This is likely because Inside’s performance is more GPU-bound at higher resolutions, and the Arc B570, while capable, is not a top-tier GPU. The CPU’s strong showing in benchmarks does not translate to a higher combo rank because the GPU becomes the bottleneck at 4K.
FAQ
Q: Can this PC run Inside at 60 FPS on a 4K monitor?
A: Yes, but only on Low or Medium settings. At 3840x2160, Low averages 108 FPS and Medium averages 87 FPS (minimum 74). High and Ultra average 54 and 52 FPS respectively, which are below the 60 FPS playable threshold.
Q: What is the highest quality preset that stays above 60 FPS at 1440p?
A: Ultra settings at 2560x1440 average 82 FPS, which is above 60 FPS. All four presets (Low, Medium, High, Ultra) at 1440p remain playable, with Ultra being the most demanding that still clears the threshold.
Q: How much better is the Ultra preset compared to High at 1080p?
A: The difference is small. High averages 120 FPS, while Ultra averages 114 FPS, a reduction of 6 FPS (5%). Both are far above 60 FPS, so the visual upgrade from Ultra is essentially free in terms of playability.
Q: Is the CPU or GPU more important for Inside at 4K?
A: The GPU is the primary factor at 4K. The FPS drops from 1440p to 4K are consistent across all presets (around 37%), which indicates the GPU’s pixel processing limits performance. The CPU, with its strong single-thread score (1919 in Cinebench R23), is not a bottleneck at any resolution tested.
Q: How does the Intel Arc B570 compare to its nearest rival, the Intel Arc A750, for this game?
A: The Arc B570 has an average benchmark score of 20556, while the Arc A750 has 20582, a delta of 0.1% lower. This means the two GPUs would produce nearly identical FPS in Inside, so users with an Arc A750 would see the same playable settings at each resolution.
Q: Does the combo rank in the 2983rd position mean the game runs poorly?
A: No. The rank reflects how this combo compares to 3716 total tested combos, but the actual measured FPS shows smooth performance at 1080p and 1440p on all presets, and at 4K on Low and Medium. The rank is lower because many other combos have more powerful GPUs, but for Inside specifically, this combo is fully capable for most resolutions and presets.