Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 51 | 64 |
| 1440p QHD | 48 | 51 | 81 | 101 |
| 1080p Full HD | 67 | 70 | 113 | 141 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Similar Performance Alternatives
The recorded data places the AMD Ryzen 5 4600G at the 71st percentile among all CPUs, with an average benchmark score of 17507. Its nearest rivals in the database are tightly clustered around this figure. The AMD Ryzen 3 PRO 5355GE scores 17482, which is just 0.1% behind, while the Intel Core 7 150U reaches 17395, a 0.6% deficit. On the other side, the AMD Ryzen 3 8300GE posts 17614, a 0.6% advantage, and the Intel Core i3-14100T leads the group at 17648, sitting 0.8% ahead. For practical purposes, any of these four processors would deliver nearly identical compute performance in a system paired with this GPU.
The GPU side presents a more striking picture. The Intel Arc B370, with its integrated Panther Lake chip and Xe3-LPG architecture, manages only a 5th percentile ranking among all GPUs, with a single recorded 3DMark Steel Nomad DX12 score of 1184. Its nearest rivals are all older discrete graphics solutions: the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher), the ATI Radeon HD 5770 reaches 1190 (0.5% higher), and the AMD Radeon HD 7650M posts 1192 (0.7% higher). The AMD FirePro M2000 sits slightly behind at 1168, which is 1.4% lower. These deltas are all within a couple of percentage points, meaning a user coming from any of those legacy cards would experience similar frame rates in most titles.
What this clustering implies is that the Arc B370 is not competing with modern discrete GPUs; it aligns with hardware from roughly a decade prior. The 3nm process and 1280 shading units do not translate into high-end throughput, as the 6.144 TFLOPS FP32 figure and the 48.00 GPixel/s pixel rate suggest. For Inside, a puzzle platformer with modest visual demands, this pairing of a mid-range 2020 CPU and an entry-level integrated GPU creates an interesting bottleneck dynamic, which the FPS measurements below will clarify.
How This Combo Ranks
Across the entire database of tested combinations, this specific pairing of the AMD Ryzen 5 4600G and Intel Arc B370 ranks 3422nd out of 3716 combos. That places it in the bottom 8% of all systems tested. The rank reflects the GPU's weak standing far more than the CPU's, since the processor sits comfortably above the median at the 71st percentile.
The low combo rank does not automatically mean the system fails at everything, but it does indicate that the vast majority of tested hardware configurations deliver higher average frame rates across the benchmark suite. For a game like Inside, which is a side-scrolling puzzle title with a distinct art style rather than a current-generation 3D shooter, the rank suggests the system is positioned near the lower boundary of what the database considers viable for modern gaming. The gap between this combo and more capable ones is substantial, and the measured FPS data will show exactly how the hardware copes with different resolution and quality settings.
Measured FPS Breakdown
The database contains measured FPS values for four settings (Low, Medium, High, Ultra) at three resolutions. Starting with 3840x2160, the results show a system under significant stress. At Low settings, the average FPS is 64, which barely clears the 60 FPS playable threshold. Medium settings drop the average to 51 FPS, with a recorded minimum of 43 and maximum of 59, indicating noticeable frame pacing issues. High settings fall to 32 FPS average, and Ultra bottoms out at 30 FPS. The lack of min/max data for Low, High, and Ultra suggests the measurement methodology only captured those details for the Medium preset, but the averages alone tell a clear story of diminishing returns as quality increases.
Moving to 2560x1440, the situation improves markedly. Low settings deliver a robust 101 FPS average, while Medium maintains 81 FPS with a range of 69 to 93. High settings land at 51 FPS, and Ultra drops to 48 FPS. The jump from 4K to 1440p nearly doubles the frame rate at Low settings, from 64 to 101 FPS, which indicates that the GPU is heavily pixel-bound at higher resolutions. The Medium preset at 1440p, with its 81 FPS average and tight 69 to 93 range, appears to be a sweet spot for smooth gameplay.
At 1920x1080, the system performs at its best. Low settings reach 141 FPS average, Medium hits 113 FPS with a minimum of 96 and maximum of 130, High manages 70 FPS, and Ultra still holds 67 FPS. Every preset at 1080p clears the 60 FPS threshold, which is notable given the GPU's low overall ranking. The scaling from 1440p to 1080p is again substantial: Low goes from 101 to 141 FPS (a 40% increase), and Medium goes from 81 to 113 FPS (a 39% increase). This consistent scaling pattern suggests the Arc B370's performance is strongly tied to pixel throughput, with the 20 ROPs and 96.00 GTexel/s texture rate becoming the limiting factor as resolution climbs.
The data shows no min/max values for most presets, but the Medium preset at each resolution includes them. At 1080p Medium, the 96 to 130 range indicates a 34 FPS spread, which represents about 30% variance from the average. At 1440p Medium, the spread is 24 FPS (69 to 93), and at 4K Medium it narrows to 16 FPS (43 to 59). This suggests that as resolution increases, the frame time consistency actually improves relative to the average, even though the overall FPS drops.
The Verdict
Based on the verdict data in the database, this system can run Inside, but the playable settings vary dramatically by resolution. At 3840x2160, only the Low preset clears the 60 FPS threshold, with an average of 64 FPS. Medium, High, and Ultra all fall below 60 FPS, with averages of 51, 32, and 30 respectively. For 4K gaming, the user must accept the lowest quality settings to maintain playability, and even then, the margin above the threshold is only 4 FPS.
At 2560x1440, two presets are playable: Low at 101 FPS and Medium at 81 FPS. High and Ultra fail to reach 60 FPS, landing at 51 and 48 FPS. The Medium preset at 1440p is the best balance of visual quality and performance, offering an 81 FPS average with a minimum of 69 FPS, which keeps the frame rate comfortably above the playable threshold even during demanding scenes.
At 1920x1080, all four presets are playable. Low (141 FPS), Medium (113 FPS), High (70 FPS), and Ultra (67 FPS) all exceed 60 FPS. The Ultra preset's 67 FPS average is the most demanding option that still clears the threshold, making it the recommended choice for users who prioritize visual fidelity over maximum frame rates. The verdict is clear: this combo is a 1080p machine for Inside, with 1440p possible at medium settings, and 4K only viable at the lowest quality preset.
FAQ
Q: Can this PC run Inside at 4K resolution?
A: Yes, but only at Low settings. The measured average FPS at 3840x2160 Low is 64 FPS, which clears the 60 FPS threshold. Medium drops to 51 FPS, High to 32 FPS, and Ultra to 30 FPS, all below the playable threshold.
Q: What is the best settings preset for 1440p?
A: Medium is the most demanding preset that stays at or above 60 FPS at 2560x1440. The average FPS is 81, with a recorded minimum of 69 and maximum of 93. Low settings run at 101 FPS, but Medium offers better visual quality while maintaining a comfortable margin above the threshold.
Q: Does the Ultra preset work at 1080p?
A: Yes, Ultra at 1920x1080 achieves a 67 FPS average, which is above the 60 FPS playable threshold. This is the only resolution where the highest quality preset is playable, as High at 1440p (51 FPS) and High at 4K (32 FPS) both fall short.
Q: How does the CPU compare to its closest alternatives?
A: The AMD Ryzen 5 4600G has an average benchmark score of 17507. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17482, which is 0.1% lower. The Intel Core i3-14100T scores 17648, which is 0.8% higher. All four nearest rivals are within 0.8% of the 4600G's score, indicating nearly identical compute performance.
Q: What GPU rivals does the Intel Arc B370 have?
A: The Arc B370's nearest rivals are all older discrete cards. The ATI Radeon HD 5770 scores 1190 (0.5% higher), the AMD Radeon HD 7650M scores 1192 (0.7% higher), and the ATI Mobility Radeon HD 5570 scores 1186 (0.2% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower than the Arc B370's 1184.
Q: What is the frame rate range for Medium settings at 1080p?
A: At 1920x1080 Medium, the recorded minimum FPS is 96, the maximum is 130, and the average is 113. This 34 FPS spread indicates that the frame rate varies by about 30% from the average, but the minimum still remains well above the 60 FPS threshold.
Best Settings per Resolution
The database provides a clear set of recommended settings based on the 60 FPS playable threshold. At 3840x2160, the best settings preset is Low, which delivers an average of 64 FPS. This is the only preset at 4K that clears the threshold, and the margin is slim. Users who want to play at this resolution should expect the lowest visual quality, with no headroom for demanding scenes.
At 2560x1440, the best settings preset is Medium, achieving an 81 FPS average. The recorded minimum of 69 FPS ensures that even the most demanding moments stay above 60 FPS. Low settings run at 101 FPS, but Medium provides a meaningful visual upgrade while retaining a 21 FPS margin above the threshold.
At 1920x1080, the best settings preset is Ultra, with a 67 FPS average. This is the most demanding preset that maintains playability, and it outperforms the Medium preset at 1440p (81 FPS) by offering higher quality at a slightly lower frame rate. The 67 FPS average leaves only 7 FPS of headroom, so users who prefer smoother motion might opt for High at 70 FPS, but Ultra remains the best choice for visual fidelity.
CPU and GPU Roles
The division of labor between the AMD Ryzen 5 4600G and the Intel Arc B370 becomes clear when examining the FPS scaling across resolutions. The CPU's 6 cores and 12 threads, with a boost clock of 4.20 GHz, are more than adequate for a puzzle platformer like Inside, which does not demand heavy multi-threaded processing. The GPU, however, shows its limitations through the consistent pattern of frame rate drops as resolution increases.
At 1080p, the system achieves 141 FPS at Low settings and 67 FPS at Ultra, a 2.1x difference. At 1440p, the same settings yield 101 FPS and 48 FPS, a 2.1x difference. At 4K, the spread is 64 FPS to 30 FPS, again a 2.1x difference. This consistent ratio across all three resolutions indicates that the GPU's performance scales linearly with the number of pixels, and the CPU is not introducing a bottleneck at any setting. If the CPU were the limiting factor, the FPS would not scale so predictably with resolution changes.
The GPU's role is dominant. The Arc B370's 20 ROPs and 1280 shading units are the primary constraint, as evidenced by the dramatic FPS changes when moving between resolutions. From 1080p Low to 4K Low, the frame rate drops from 141 to 64 FPS, a 55% reduction. From 1080p Ultra to 4K Ultra, it drops from 67 to 30 FPS, a 55% reduction. This consistent 55% penalty for quadrupling the pixel count shows that the GPU is fully saturated at all settings.
The CPU's role is secondary but not negligible. The Ryzen 5 4600G's 3dmark single-thread score of 726 and cinebench r23 single-core score of 1919 suggest it can handle the game's logic and physics without issue. The fact that the 1080p Ultra preset (67 FPS) and the 4K Low preset (64 FPS) produce nearly identical frame rates, despite the latter rendering four times the pixels, indicates that the GPU becomes the sole bottleneck once the resolution climbs. At 1080p, the CPU has enough headroom to feed the GPU, but the GPU's limits are still the deciding factor for the final frame rate.
The data implies that upgrading the GPU would yield substantial gains at all resolutions, while upgrading the CPU would provide little benefit for this specific game. The 4600G's 71st percentile CPU ranking versus the Arc B370's 5th percentile GPU ranking makes the imbalance obvious. For users considering this combo for Inside, the GPU is the component that determines playability, and the CPU's performance is effectively a non-issue for this title.