Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 131 | 138 | 166 | 180 |
| 1440p QHD | 159 | 162 | 194 | 210 |
| 1080p Full HD | 177 | 180 | 216 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
How This Combo Ranks
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5080 lands at rank 1492 out of 3716 tested combinations in the database for Inside. That places this pairing in the upper half of all recorded configurations, though not at the very top tier. The ranking reflects how this specific CPU-GPU duo behaves in this particular puzzle platformer, not raw component strength alone. With a playable threshold of 60 FPS, the combination sits far above the line at every resolution tested, which explains why the rank is respectable even if the hardware mix is somewhat unusual: a 2019 six-core processor paired with a 2025 flagship graphics card.
The percentile data reinforces the picture. The Ryzen 5 3600 sits at the 71st percentile among all CPUs, meaning it outperforms roughly seven out of ten processors in the database. The RTX 5080, meanwhile, sits at the 87th percentile among all GPUs, a much higher standing. The gap between these two percentiles is telling: the GPU is the dominant piece of hardware in this pairing, and the CPU is the limiting factor in most scenarios. Yet Inside is not a demanding title by modern standards, so the older processor still manages to keep up without dragging the experience below playable levels.
What stands out from the rank data is that the combination does not behave like a typical high-end pairing. Many configurations with a similarly strong GPU would rank higher, but the Ryzen 5 3600 holds this combo back in CPU-bound moments. The recorded data shows that at 1080p, where CPU load is proportionally higher, the average FPS still clears 177 at Ultra settings. That suggests the game engine is well optimized for older multi-core processors, or at least that the Ryzen 5 3600's six cores and twelve threads are sufficient for this title's demands.
CPU and GPU Roles
The measured FPS scaling across resolutions reveals how the workload shifts between the CPU and GPU. At 1920x1080 with Low settings, the combo produces 234 FPS. Moving to 2560x1440 Low drops that to 210 FPS, a decline of roughly 10 percent. At 3840x2160 Low, the average falls to 180 FPS, another drop of about 14 percent. This pattern indicates that even at the lowest settings, the GPU is beginning to feel the resolution increase, but the CPU is still keeping pace. The relatively small losses between each step suggest neither component is fully saturated at Low settings.
At Ultra settings, the picture changes. The 1080p Ultra average is 177 FPS, while 1440p Ultra drops to 159 FPS and 4K Ultra falls to 131 FPS. The percentage drop from 1080p to 1440p is about 10 percent, and from 1440p to 4K it is about 18 percent. This steeper decline at higher resolutions points to the GPU becoming the primary constraint as pixel count rises. The RTX 5080 is clearly strong enough to handle 4K Ultra at 131 FPS, but the scaling curve shows that resolution, not settings, is the dominant factor at the top end.
Comparing Low to Ultra within the same resolution clarifies the CPU versus GPU split. At 1080p, Low runs at 234 FPS while Ultra runs at 177 FPS, a 24 percent reduction caused entirely by graphics settings. At 4K, Low runs at 180 FPS while Ultra runs at 131 FPS, a 27 percent reduction. The similarity of these percentages across resolutions implies that the settings overhead is distributed fairly evenly, and that neither component becomes a sudden bottleneck when moving from Low to Ultra. The data suggests a balanced scaling behavior: the CPU handles the game logic and physics consistently, while the GPU absorbs the visual workload.
The Medium preset offers the only complete min and max FPS data in the set, which provides additional insight. At 1080p Medium, the average is 216 FPS with a minimum of 184 and a maximum of 249. At 1440p Medium, the average is 194 FPS with a minimum of 165 and a maximum of 223. At 4K Medium, the average is 166 FPS with a minimum of 141 and a maximum of 191. The spread between minimum and maximum grows as resolution increases, from 65 FPS at 1080p to 50 FPS at 4K. This tightening of the frame time distribution at higher resolutions indicates that the GPU is doing more consistent work per frame, while the CPU has more headroom at lower resolutions.
Measured FPS Breakdown
At 1920x1080, the combination delivers its highest raw numbers. Low settings produce an average of 234 FPS. Medium settings average 216 FPS, with a recorded minimum of 184 and a maximum of 249. High settings average 180 FPS. Ultra settings average 177 FPS. Every preset at this resolution stays well above the 60 FPS playable threshold, with the lowest recorded average still nearly three times the threshold.
At 2560x1440, the averages remain high but begin to show the expected decline. Low settings average 210 FPS. Medium settings average 194 FPS, with a minimum of 165 and a maximum of 223. High settings average 162 FPS. Ultra settings average 159 FPS. The gap between Low and Ultra at this resolution is 51 FPS, slightly smaller than the 57 FPS gap at 1080p. This compression suggests that the GPU is starting to take on more work per pixel, reducing the relative impact of graphics presets.
At 3840x2160, the averages stay comfortably playable but drop further. Low settings average 180 FPS. Medium settings average 166 FPS, with a minimum of 141 and a maximum of 191. High settings average 138 FPS. Ultra settings average 131 FPS. The difference between Low and Ultra at 4K is 49 FPS, similar in magnitude to the 1440p gap. The minimum recorded FPS across all tested settings is 141 at 4K Medium, which still exceeds the playable threshold by a wide margin. No preset at any resolution dips below 131 FPS on average, and the only min FPS data points are all above 140.
The High and Ultra presets at each resolution lack min and max data, so the analysis relies on averages for those settings. The Medium preset, with its full min and max range, shows that frame pacing remains stable even at 4K. The 141 FPS minimum at 4K Medium is particularly notable, as it indicates the combo does not suffer from sudden frame drops in demanding scenes. The overall FPS spread across all settings and resolutions runs from 131 FPS at 4K Ultra to 234 FPS at 1080p Low.
FAQ
Q: Can this PC run Inside at 4K Ultra settings?
A: Yes. The measured average FPS at 3840x2160 Ultra is 131 FPS, which is more than double the 60 FPS playable threshold. The database lists Ultra as a playable setting at this resolution.
Q: Which resolution offers the highest average FPS?
A: 1920x1080 with Low settings produces the highest measured average at 234 FPS. Even at Ultra settings, 1080p maintains 177 FPS, which is higher than the 4K Ultra average of 131 FPS.
Q: How much performance is lost when moving from 1080p to 4K?
A: At Ultra settings, the average drops from 177 FPS at 1080p to 159 FPS at 1440p, then to 131 FPS at 4K. That is a total reduction of 46 FPS from 1080p Ultra to 4K Ultra, or roughly 26 percent.
Q: Is the RTX 5080 or the Ryzen 5 3600 the limiting factor?
A: The data suggests the GPU becomes the main constraint at higher resolutions, as the FPS drops more steeply from 1440p to 4K than from 1080p to 1440p. At lower resolutions, the CPU likely plays a larger role, but the game remains highly playable regardless.
Q: What is the lowest recorded FPS in any tested configuration?
A: The minimum FPS data is only available for Medium settings. The lowest minimum is 141 FPS at 3840x2160 Medium. All other presets only have average FPS recorded, with the lowest average being 131 FPS at 4K Ultra.
Q: How does this combo rank compared to other tested systems?
A: The combination ranks 1492 out of 3716 tested configurations for this game. That places it in the top 40 percent of all recorded combos.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra. The measured average at 1080p Ultra is 177 FPS, well above the threshold. Since every preset at this resolution clears 60 FPS, the choice comes down to visual quality, and Ultra delivers the highest fidelity without any playability concerns.
At 2560x1440, Ultra is again the best choice. The average FPS at 1440p Ultra is 159 FPS, comfortably above the 60 FPS threshold. The step down to High drops the average to 162 FPS, but the difference is minor, and Ultra provides the best visual experience while still maintaining a large margin over the playable line.
At 3840x2160, Ultra remains the most demanding playable preset. The average FPS at 4K Ultra is 131 FPS, which is still more than twice the threshold. The data shows that all four presets at 4K are playable, from Low at 180 FPS to Ultra at 131 FPS. For players who prioritize image quality, Ultra is the recommended setting, as the performance headroom is substantial.
The Verdict
This PC can absolutely run Inside. The verdict data lists every resolution and every preset as playable, with all average FPS values above 60. At 1920x1080, the best settings are Ultra with an average of 177 FPS. At 2560x1440, Ultra averages 159 FPS. At 3840x2160, Ultra averages 131 FPS. The lowest average across the entire measured set is 131 FPS at 4K Ultra, which still leaves a 71 FPS margin over the playable threshold.
The recorded data indicates that this combination never struggles with this game. Even the most demanding configuration, 4K Ultra, runs at more than double the minimum playable frame rate. The Ryzen 5 3600, while older and sitting at the 71st CPU percentile, does not bottleneck the RTX 5080 in a way that harms playability. The GPU, at the 87th percentile, provides more than enough headroom for this puzzle platformer.
For players with a 60 Hz display, this combo will hold maximum refresh rates at any resolution and preset. For those with high refresh rate monitors, 1080p and 1440p offer averages above 159 FPS even at Ultra, which can satisfy 144 Hz or 165 Hz displays. At 4K, the 131 FPS average at Ultra is sufficient for 120 Hz panels, though not for 144 Hz. Overall, the verdict is clear: every tested configuration clears the 60 FPS threshold, and the most demanding settings remain fully playable.
Similar Performance Alternatives
Looking at the nearest rivals for the CPU, the Ryzen 5 3600 is closely matched by several processors in the database. The Intel Core i7-1260P has an average benchmark score of 17007, which is 0.2 percent below the Ryzen 5 3600's 17035. The Intel Core i5-11400 scores 17067, 0.2 percent above. The AMD EPYC 7573X scores 17070, also 0.2 percent above, and the AMD EPYC 7742 scores 16998, 0.2 percent below. These four processors bracket the Ryzen 5 3600 within a narrow band of roughly half a percent, meaning any of them would likely produce nearly identical FPS results in Inside when paired with the same GPU.
For the GPU, the RTX 5080's nearest rivals show a similar clustering. The AMD Radeon 8060S scores 55757, 0.6 percent below the RTX 5080's average of 56083. The AMD Radeon RX 6750 GRE 12 GB scores 55698, 0.7 percent below. The AMD Radeon Pro W5700X scores 54828, 2.3 percent below. The AMD Radeon RX 9070 GRE scores 57367, which is 2.2 percent above the RTX 5080. The closest competitor, the Radeon 8060S, is within a fraction of a percent, so swapping in that GPU would yield nearly indistinguishable frame rates in this game.
These rival comparisons suggest that the exact choice of CPU or GPU within these small performance bands would not meaningfully change the experience in Inside. A system with an Intel Core i5-11400 instead of the Ryzen 5 3600, or a Radeon RX 9070 GRE instead of the RTX 5080, would land in the same general performance neighborhood. The database shows that all of these components cluster within a few percent of each other in aggregate benchmarks, and for a game that runs this far above the playable threshold, the differences would be imperceptible in practice.