Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 76 | 80 | 130 | 158 |
| 1440p QHD | 120 | 128 | 194 | 210 |
| 1080p Full HD | 165 | 178 | 214 | 234 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
How This Combo Ranks
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5060 lands at rank 2059 out of 3716 tested combinations in the database for Inside. That places this combo in the upper-middle portion of all recorded configurations, roughly the 55th percentile of tested pairings. The ranking reflects the entire system's measured performance in this specific title, not just raw component strength.
The CPU sits at the 71st percentile among all processors in the database, while the GPU reaches the 72nd percentile among all graphics cards. Both components are closely matched in their relative standing, which suggests a balanced pairing. The CPU's average benchmark score of 17035 is nearly identical to its nearest rivals: the Intel Core i7-1260P scores 17007 (0.2% higher), the Intel Core i5-11400 scores 17067 (0.2% lower), and the AMD EPYC 7742 scores 16998 (0.2% higher). The GPU's average score of 26331 is similarly tight against its closest competitors, with the AMD Radeon 860M at 26401 (0.3% lower), the NVIDIA GeForce MX550 at 26421 (0.3% lower), and the AMD Radeon RX 6750 XT at 26011 (1.2% higher).
What is interesting here is that both components are near the middle of their respective peer groups, yet the combined result in Inside is far from marginal. The game itself is a puzzle platformer from 2016, and its modest visual demands mean this hardware combination has enormous headroom. The data shows a system that ranks in the mid-field for raw component scores but performs far above the playability threshold in practice.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which delivers an average of 165.4 FPS. The entire preset ladder clears 60 FPS comfortably, with Low at 234.2 FPS, Medium at 213.5 FPS, and High at 178.1 FPS. The gap between Low and Ultra is 68.8 FPS, which is substantial, but even the heaviest settings leave nearly three times the playability threshold in reserve.
At 2560x1440, Ultra again is the best playable preset, averaging 119.8 FPS. Low runs at 209.7 FPS, Medium at 194.1 FPS, and High at 127.5 FPS. The spread between Low and Ultra here is 89.9 FPS, wider than at 1080p, yet Ultra still doubles the 60 FPS target.
At 3840x2160, the verdict shifts slightly. Ultra remains playable at 76.4 FPS, High at 79.7 FPS, Medium at 129.5 FPS, and Low at 158.4 FPS. Every preset clears 60 FPS, but Ultra drops below the 80 FPS mark for the first time. The most demanding preset at 4K still holds an average of 76.4 FPS, which is 16.4 FPS above the playable threshold. In short, this combo can run Inside at maximum settings at every resolution tested without dipping below the 60 FPS line.
CPU and GPU Roles
The recorded data reveals how the balance of responsibility shifts across resolutions. At 1920x1080, the CPU has more influence relative to the GPU because the render load is lighter. The frame rate at Low settings is 234.2 FPS, which is 68.8 FPS higher than Ultra at 165.4 FPS. That 41.6% uplift from lowering settings shows that the GPU still matters at 1080p, but the CPU's ability to feed frames at very high rates is the limiting factor at the low end.
Moving to 2560x1440, the GPU begins to assert more control. Low settings produce 209.7 FPS, while Ultra produces 119.8 FPS, a gap of 89.9 FPS. The percentage difference between Low and Ultra grows from 41.6% at 1080p to 75.1% at 1440p. This indicates that as pixel count rises, the GPU becomes the dominant constraint.
At 3840x2160, the GPU role is even more pronounced. Low settings hit 158.4 FPS, while Ultra falls to 76.4 FPS, a difference of 82.0 FPS. The gap in absolute terms is similar to 1440p, but the percentage difference is now 107.3%. The scaling from 1080p to 4K at Ultra settings tells the same story: 165.4 FPS at 1080p, 119.8 FPS at 1440p, and 76.4 FPS at 4K. Each resolution step costs roughly 27% to 36% of the previous frame rate at the highest preset.
The Ryzen 5 3600, with its 6 cores and 12 threads, provides enough single-thread performance to avoid bottlenecking this game at any resolution. The benchmark results show that the CPU's single-core score of 2124 in Cinebench R23 and 2562 in Passmark single-thread is more than adequate for a puzzle platformer. The GPU, with its 3840 shading units and 8 GB of GDDR7 memory, handles the increasingly heavy pixel workloads as resolution climbs.
Similar Performance Alternatives
Looking at the nearest rivals in the database, several combinations would behave similarly in Inside. On the CPU side, the Intel Core i7-1260P averages 17007 points, a 0.2% difference from the Ryzen 5 3600's 17035. The Intel Core i5-11400 at 17067 is 0.2% lower than the Ryzen, and the AMD EPYC 7742 at 16998 is 0.2% higher. These processors would produce nearly identical frame rates in a GPU-bound scenario, though the EPYC parts are server-class and unlikely to appear in a gaming build.
For the GPU, the AMD Radeon 860M scores 26401, just 0.3% below the RTX 5060's 26331. The NVIDIA GeForce MX550 at 26421 is 0.3% below as well. The AMD Radeon RX 5700 XT 50th Anniversary at 26553 is 0.8% below, and the AMD Radeon RX 6750 XT at 26011 is 1.2% above. These GPUs bracket the RTX 5060's performance so closely that in a game like Inside, where even the weakest of these cards would likely exceed 60 FPS at most settings, the practical differences would be minimal.
The data suggests that swapping the Ryzen 5 3600 for any of its nearest CPU rivals would not meaningfully change the outcome, since the game is not heavily threaded and the CPU scores are within 0.2% of each other. Similarly, swapping the RTX 5060 for the RX 6750 XT would add roughly 1.2% performance, while the MX550 would cost about 0.3%, none of which would push any resolution below the 60 FPS line.
Measured FPS Breakdown
At 1920x1080, the full results are as follows: Low averages 234.2 FPS, Medium averages 213.5 FPS, High averages 178.1 FPS, and Ultra averages 165.4 FPS. The minimum and maximum frame rates were not recorded in the database, so the analysis relies on averages alone.
At 2560x1440, Low averages 209.7 FPS, Medium averages 194.1 FPS, High averages 127.5 FPS, and Ultra averages 119.8 FPS. The transition from High to Medium at this resolution is notable: a jump of 66.6 FPS, which is the largest single-preset gap in the entire dataset. This suggests that the High preset introduces a specific rendering feature that disproportionately impacts performance at 1440p.
At 3840x2160, Low averages 158.4 FPS, Medium averages 129.5 FPS, High averages 79.7 FPS, and Ultra averages 76.4 FPS. The High to Medium gap here is 49.8 FPS, again the largest within this resolution. The pattern repeats across all three resolutions: the High preset is where the most significant performance cost occurs, while the step from High to Ultra is comparatively small. At 1080p, High to Ultra costs only 12.7 FPS; at 1440p, it costs 7.7 FPS; at 4K, it costs 3.3 FPS.
The scaling from 1080p to 4K at each preset shows consistent trends. Low drops from 234.2 to 158.4 FPS, a 32.4% reduction. Medium drops from 213.5 to 129.5 FPS, a 39.3% reduction. High drops from 178.1 to 79.7 FPS, a 55.2% reduction. Ultra drops from 165.4 to 76.4 FPS, a 53.8% reduction. The heavier presets lose more performance as resolution climbs, which is typical for GPU-bound workloads.
The Verdict
Can this PC run Inside? The answer is unequivocally yes, and with substantial headroom. The verdict by resolution is clear: at 1920x1080, all four presets are playable, with Ultra averaging 165.4 FPS, more than double the 60 FPS threshold. At 2560x1440, all four presets are also playable, with Ultra at 119.8 FPS. At 3840x2160, all four presets remain playable, with Ultra at 76.4 FPS.
The best settings for each resolution are the most demanding ones: Ultra at 1080p (165.4 FPS), Ultra at 1440p (119.8 FPS), and Ultra at 4K (76.4 FPS). The database's playable threshold is 60 FPS, and this combination never falls below it at any resolution or preset tested.
The practical takeaway is that players can max out Inside on this hardware without compromise. The 4K Ultra result of 76.4 FPS is the weakest recorded figure, yet it still leaves 16.4 FPS of margin above the target. For a game with this visual style, which uses a muted palette and side-scrolling perspective, the RTX 5060's 8 GB of GDDR7 memory and 19.18 TFLOPS of FP32 compute are far more than required. The Ryzen 5 3600's 6-core, 12-thread design, with a boost clock of 4.20 GHz, never appears to be the limiting factor in the recorded data.
FAQ
Q: What is the best preset for 1920x1080?
A: Ultra is the best playable preset at 1080p, with an average of 165.4 FPS.
Q: Can this system run Inside at 4K?
A: Yes, all presets at 3840x2160 clear the 60 FPS threshold. Ultra averages 76.4 FPS, while Low averages 158.4 FPS.
Q: How much performance is lost going from Low to Ultra at 1440p?
A: At 2560x1440, Low averages 209.7 FPS and Ultra averages 119.8 FPS, a difference of 89.9 FPS.
Q: Which component is more important at 4K?
A: The GPU becomes the dominant factor at 3840x2160. The gap between Low and Ultra grows to 82.0 FPS, and the percentage difference from Low to Ultra increases as resolution climbs.
Q: Are there GPUs that perform similarly to the RTX 5060?
A: The AMD Radeon 860M scores 0.3% lower, the NVIDIA GeForce MX550 scores 0.3% lower, and the AMD Radeon RX 6750 XT scores 1.2% higher in the database's average benchmark scores.
Q: Does the Ryzen 5 3600 bottleneck the RTX 5060 in this game?
A: The data does not indicate a CPU bottleneck. The combo reaches 234.2 FPS at 1080p Low, and the CPU's nearest rivals differ by only 0.2% in average benchmark scores, suggesting the processor is sufficient for this title.