Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

53%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
234 FPS
Ultra 1080p Measured
177 FPS

1440p (2K / QHD)

Low 1440p Measured
210 FPS
Ultra 1440p Measured
131 FPS

4K (Ultra HD)

Low 4K Measured
174 FPS
Ultra 4K Measured
83 FPS
5.6ms Frame Time
8ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 17,035
Graphics Card
Required 27,118
Your GPU 17,208

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 83 85 138 174
1440p QHD 131 136 192 210
1080p Full HD 177 178 214 234

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 178
1920x1080 Low 234
1920x1080 Medium 214
1920x1080 Ultra 177
2560x1440 High 136
2560x1440 Low 210
2560x1440 Medium 192
2560x1440 Ultra 131
3840x2160 High 85
3840x2160 Low 174
3840x2160 Medium 138
3840x2160 Ultra 83

Performance Analysis: Inside on Your System

Measured FPS Breakdown

The recorded benchmark data for Inside with the AMD Ryzen 5 3600 and NVIDIA GeForce RTX 3070 shows a system that delivers very high frame rates across all tested resolutions and settings. The database contains measured average FPS values for three resolutions (1920x1080, 2560x1440, and 3840x2160) and four quality presets (Low, Medium, High, Ultra), with no minimum or maximum frame time data recorded for any configuration.

At 1920x1080, the results are consistently above 170 FPS even at the most demanding preset. The Low preset produces an average of 233.5 FPS, which is the highest recorded value for this resolution. Medium follows closely at 214.3 FPS, while High drops to 177.7 FPS. Ultra, the most demanding setting, still maintains an average of 176.9 FPS. The spread between Low and Ultra at 1080p is approximately 56.6 FPS, indicating that the quality preset has a moderate impact on performance but never threatens smooth gameplay.

Moving to 2560x1440, the frame rates remain very high but show a clearer separation between presets. Low delivers 210.1 FPS, Medium achieves 192.1 FPS, High reaches 135.6 FPS, and Ultra produces 130.8 FPS. The gap between Low and Ultra widens to about 79.3 FPS at this resolution, which reflects the increased pixel workload on the GPU. Even the Ultra preset at 1440p clears the 60 FPS playability threshold by a wide margin, with an average of 130.8 FPS.

At 3840x2160, the performance profile changes more noticeably. Low still delivers a very high 173.9 FPS, and Medium remains strong at 137.7 FPS. High drops to 85.3 FPS, while Ultra falls to 82.6 FPS. The difference between Low and Ultra at 4K is 91.3 FPS, the largest spread in the dataset. Despite this, every preset at 4K remains well above the 60 FPS threshold, with the lowest recorded average being 82.6 FPS on Ultra.

The data shows a consistent pattern: the RTX 3070 handles Inside with substantial headroom at every resolution. The game is not visually demanding in terms of modern rendering techniques, and the combination of a six-core Ryzen 5 3600 with the Ampere-based GPU produces no configuration that falls below 80 FPS on average. The absence of min and max FPS values in the database means the analysis relies solely on average frame rates, but those averages are high enough that even significant frame time variance would likely keep the experience smooth.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that stays at or above 60 FPS. In this case, the verdict by resolution confirms that all four presets are playable at every resolution, so the "best settings" designation goes to the highest quality preset available.

At 1920x1080, the Ultra preset is the best choice, delivering an average of 176.9 FPS. This is the maximum quality setting in the game, and it still provides nearly triple the 60 FPS threshold. There is no reason to lower settings at 1080p, as even the most demanding configuration leaves enormous performance headroom.

At 2560x1440, Ultra again wins as the best setting, with an average of 130.8 FPS. The quality jump from High to Ultra is small in terms of performance cost, as High produces 135.6 FPS and Ultra only drops to 130.8 FPS. This 4.8 FPS difference is negligible, so players can enable Ultra without concern.

At 3840x2160, Ultra remains the recommended preset, averaging 82.6 FPS. This is the lowest average in the entire dataset, but it still sits comfortably above 60 FPS. High is nearly identical at 85.3 FPS, so the choice between High and Ultra at 4K is purely visual rather than performance-driven. The database records all four presets as playable at 4K, meaning even the most visually rich scenes in Inside should remain fluid.

The practical takeaway from the best settings analysis is straightforward: this system can run Inside at maximum quality at any resolution. There is no resolution or preset combination in the measured data that falls below the 60 FPS playability threshold. The RTX 3070 provides enough raw performance that the game never becomes a stress test, even at 4K Ultra.

FAQ

Q: Can this system run Inside at 4K with maximum settings?

A: Yes. The database records an average of 82.6 FPS at 3840x2160 with the Ultra preset, which is above the 60 FPS playability threshold.

Q: What is the highest average FPS recorded for this combination?

A: The highest average is 233.5 FPS, achieved at 1920x1080 with the Low preset.

Q: How much performance drops when moving from 1080p to 4K at Ultra settings?

A: At Ultra, the average FPS falls from 176.9 at 1920x1080 to 82.6 at 3840x2160, a reduction of 94.3 FPS. This represents a 53% decrease, but the 4K result remains well above 60 FPS.

Q: Is the Low preset ever necessary to maintain playability?

A: No. Every preset at every resolution in the measured data exceeds 60 FPS. The lowest average is 82.6 FPS at 4K Ultra, so no preset reduction is required.

Q: Which resolution shows the largest performance gap between Low and Ultra?

A: The largest gap is at 3840x2160, where Low averages 173.9 FPS and Ultra averages 82.6 FPS, a difference of 91.3 FPS. At 1080p the gap is 56.6 FPS, and at 1440p it is 79.3 FPS.

Q: Does the game become CPU-bound at any tested resolution?

A: The data does not indicate CPU bottlenecking. Frame rates scale downward as resolution increases, which suggests the GPU is the primary performance driver. The Ryzen 5 3600's multi-threaded and single-threaded scores (15045 in Cinebench R23 multi-core, 2124 in single-core) are sufficient for this title.

Similar Performance Alternatives

The database provides nearest rival comparisons for both the CPU and GPU, allowing an assessment of what other hardware would produce comparable performance in Inside.

For the AMD Ryzen 5 3600, the nearest rivals by average benchmark score are the Intel Core i7-1260P, Intel Core i5-11400, AMD EPYC 7573X, and AMD EPYC 7742. The i7-1260P scores 17007, which is 0.2% lower than the Ryzen 5 3600's 17035 average. The i5-11400 scores 17067, 0.2% higher. The EPYC 7573X matches at 17070, also 0.2% higher, while the EPYC 7742 scores 16998, 0.2% lower. These deltas are negligible, meaning any of these processors would deliver essentially identical frame rates in Inside. The Ryzen 5 3600 sits at the 71st percentile among all CPUs, so it is a mid-to-upper tier processor, but the game's modest CPU demands mean even these close rivals would behave indistinguishably.

For the NVIDIA GeForce RTX 3070, the nearest rivals are the AMD Radeon RX 7600 XT, NVIDIA GeForce GTX 690, AMD Radeon HD 7970M, and NVIDIA Tesla K40c. The RX 7600 XT scores 17083, 0.7% higher than the RTX 3070's 17208 average, a very close match. The GTX 690 scores 17037, 1% lower. The HD 7970M scores 17019, 1.1% lower. The Tesla K40c scores 17468, 1.5% higher. These tiny percentage differences suggest that swapping the RTX 3070 for any of these GPUs would produce nearly identical average FPS in Inside, though the GTX 690 and HD 7970M are significantly older architectures with different driver characteristics. The RX 7600 XT is the most relevant modern alternative, and its 0.7% score advantage would translate to a frame rate difference of roughly 1 FPS at 4K Ultra, imperceptible in practice.

The GPU sits at the 61st percentile among all GPUs, which places it in the mid-to-high range. In a game like Inside, which is a puzzle platformer with relatively simple visual rendering, the performance gap between the RTX 3070 and its nearest rivals is unlikely to manifest as any meaningful gameplay difference. All of these alternatives would clear the 60 FPS threshold at every resolution and preset, just like the RTX 3070.

CPU and GPU Roles

The measured FPS data reveals how the CPU and GPU each contribute to performance in Inside. The game is a puzzle platformer with a 2016 release date, and its rendering workload is not particularly heavy by modern standards. The benchmark results show a clear pattern where frame rates decrease as resolution increases, which is the typical signature of GPU-bound performance.

At 1920x1080, the frame rates are extremely high across all presets, ranging from 176.9 FPS at Ultra to 233.5 FPS at Low. The CPU, a six-core Zen 2 processor with 12 threads, has ample headroom to feed the GPU at these frame rates. The Ryzen 5 3600's single-threaded score of 2124 in Cinebench R23 and its multi-threaded score of 15045 indicate strong processing capability, but Inside does not require heavy multi-threaded workloads. The game's puzzle platformer genre typically involves modest physics, simple AI, and limited on-screen entities, so the CPU is not stressed even at the highest frame rates.

As resolution increases to 2560x1440, the frame rates drop by roughly 25-30% depending on the preset. At 3840x2160, the drop is more pronounced, with Ultra falling to 82.6 FPS from 176.9 FPS at 1080p. This scaling is almost entirely attributable to the GPU's pixel throughput. The RTX 3070 has 5888 shading units, 96 ROPs, and a pixel rate of 165.6 GPixel/s, and these specifications determine how quickly it can fill the larger 4K frame buffer. The CPU's role remains constant across resolutions, and since the frame rate scales down with pixel count, the GPU is the binding constraint.

The preset scaling also points to GPU dominance. At 4K, the difference between Low and Ultra is 91.3 FPS, while at 1080p it is only 56.6 FPS. Higher resolutions amplify the GPU's workload, making the quality preset more impactful. The CPU does not become more burdened by higher quality settings, so the widening gap at 4K is purely a GPU effect.

The evidence supports a clear conclusion: the RTX 3070 is the performance-determining component in this combination for Inside. The Ryzen 5 3600 is more than capable of keeping up, as evidenced by the fact that even the lowest CPU-bound frame rates (the 4K Ultra result of 82.6 FPS) are far below what the processor could theoretically deliver. A weaker CPU might introduce stuttering at very high frame rates, but the Ryzen 5 3600's 3.60 GHz base and 4.20 GHz boost clocks, combined with its modern architecture, prevent any such limitation.

The Verdict

The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 3070 can run Inside at every resolution and preset combination recorded in the database, and it does so with substantial margin above the 60 FPS playability threshold.

At 1920x1080, the verdict is emphatic: all four presets are playable, with the best settings being Ultra at an average of 176.9 FPS. The lowest average at this resolution is 176.9 FPS, which means even the most demanding configuration runs at nearly triple the 60 FPS requirement.

At 2560x1440, the same verdict applies. All four presets are playable, and Ultra remains the best setting at 130.8 FPS average. The gap between High and Ultra is only 4.8 FPS, so there is no practical reason to disable the highest quality options.

At 3840x2160, the system still clears the threshold with every preset. Ultra averages 82.6 FPS, High averages 85.3 FPS, Medium averages 137.7 FPS, and Low averages 173.9 FPS. The database's verdict by resolution lists all four settings as playable at 4K, with Ultra as the best setting due to its 82.6 FPS average.

The overall verdict is that this PC runs Inside flawlessly. The game's release date of 2016 and its puzzle platformer genre place it well within the capabilities of modern mid-to-high-range hardware. The RTX 3070, which ranks in the 61st percentile among GPUs, provides far more performance than Inside requires. The Ryzen 5 3600, ranking in the 71st percentile among CPUs, is never a limiting factor. The combination ranks 1979th out of 3716 tested combinations in the database for this game, which places it in the upper half of all systems, but the actual performance is so high that the rank is more a reflection of the many high-end systems tested than any weakness in this configuration.

For players targeting 60 FPS, this system delivers anywhere from 82.6 FPS (4K Ultra) to 233.5 FPS (1080p Low). There is no scenario in the measured data where the frame rate approaches the playability threshold. The only consideration is that min and max FPS values are not recorded, so brief dips below the averages cannot be ruled out, but the enormous headroom makes any such dips highly unlikely to cause perceptible stuttering. This is a definitive pass for Inside at any resolution and quality setting.