Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Inside
Puzzle Platformer 2016

Inside

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
205 FPS
Ultra 1080p Measured
155 FPS

1440p (2K / QHD)

Low 1440p Measured
183 FPS
Ultra 1440p Measured
139 FPS

4K (Ultra HD)

Low 4K Measured
157 FPS
Ultra 4K Measured
119 FPS
6.3ms Frame Time
9ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,516
Your CPU 21,484
Graphics Card
Required 27,118
Your GPU 77,712

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 119 121 145 157
1440p QHD 139 141 169 183
1080p Full HD 155 158 189 205

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 158
1920x1080 Low 205
1920x1080 Medium 189
1920x1080 Ultra 155
2560x1440 High 141
2560x1440 Low 183
2560x1440 Medium 169
2560x1440 Ultra 139
3840x2160 High 121
3840x2160 Low 157
3840x2160 Medium 145
3840x2160 Ultra 119

Performance Analysis: Inside on Your System

Similar Performance Alternatives

The AMD Ryzen 5 2600 sits at the 75th percentile among all CPUs in the database, with an average benchmark score of 21,484. Its closest rivals in aggregate performance are the Intel Core Ultra 5 228V (21,440, just 0.2% slower), the Intel Core i9-11900H (21,367, 0.5% slower), the Intel Xeon D-1746TER (21,635, 0.7% faster), and the AMD EPYC 9454 (21,223, 1.2% slower). For a builder looking at this CPU, any of these alternatives would deliver nearly identical overall processing throughput, though the Ryzen 5 2600 specifically offers 6 cores and 12 threads with a base clock of 3.40 GHz and a boost of 3.90 GHz, all on the AM4 platform with DDR4 memory support.

On the graphics side, the NVIDIA GeForce RTX 5090 D holds the 92nd percentile among all GPUs, with an average benchmark score of 77,712. The nearest rivals are surprisingly close in aggregate numbers: the AMD Radeon RX 6650M XT scores 76,904 (1.1% behind), the AMD Radeon RX 6850M XT scores 78,940 (1.6% ahead), the NVIDIA Tesla P100 PCIe 12 GB scores 79,396 (2.1% ahead), and the NVIDIA Tesla P100 PCIe 16 GB scores 79,605 (2.4% ahead). These deltas are all within a few percentage points, meaning that in purely synthetic aggregate benchmarks, these four GPUs would behave nearly identically to the RTX 5090 D. However, the RTX 5090 D brings 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth, plus 21,760 shading units and 680 tensor cores, which the database measurements show translate into very high real-world frame rates in Inside regardless of the rival benchmark similarity.

FAQ

Q: Can this system run Inside at 4K Ultra settings?

A: Yes. At 3840x2160 with Ultra settings, the measured average FPS is 119, which is well above the 60 FPS playable threshold. The database lists Ultra as the best playable setting at this resolution.

Q: What is the highest FPS this combination achieves in Inside?

A: The maximum recorded average FPS is 205, achieved at 1920x1080 with Low settings. The peak frame rate recorded across all measurements is 217 FPS, seen at 1920x1080 Medium settings.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 2600's average benchmark score is 21,484. The closest rival is the Intel Core Ultra 5 228V at 21,440 (0.2% lower), and the Intel Xeon D-1746TER is the fastest nearby option at 21,635 (0.7% higher). All four nearest rivals are within 1.2% of the Ryzen's score.

Q: Does the RTX 5090 D have a clear lead over its nearest GPU rivals?

A: No, not in aggregate benchmarks. The RTX 5090 D scores 77,712, while the closest rival, the AMD Radeon RX 6650M XT, scores 76,904, a gap of only 1.1%. The fastest nearby rival, the NVIDIA Tesla P100 PCIe 16 GB, is 2.4% ahead with a score of 79,605.

Q: Is there any resolution where this combo fails to reach 60 FPS?

A: No. Every resolution and preset combination tested, from 1920x1080 Low to 3840x2160 Ultra, stays above 60 FPS. The lowest recorded average is 119 FPS at 4K Ultra.

Q: What is the best settings preset at 2560x1440?

A: Ultra is the best playable preset at 2560x1440, delivering an average of 139 FPS. The database confirms all four presets (Low, Medium, High, Ultra) are playable at this resolution.

Measured FPS Breakdown

The database contains measured frame rate data for this CPU and GPU combination across three resolutions and four quality presets. All measurements are actual recorded values, not estimates.

At 1920x1080, the lowest preset tested is Low with an average of 205 FPS. Medium raises the visual quality while the average drops to 189 FPS, with a minimum of 161 and a maximum of 217. High settings produce 158 FPS on average. Ultra, the most demanding preset at this resolution, still holds an average of 155 FPS. Every preset at 1080p clears the 60 FPS threshold by a wide margin, and even the minimum frame rate recorded at Medium (161 FPS) is more than 2.5 times the playable threshold.

Moving to 2560x1440, the pattern continues with ample headroom. Low settings average 183 FPS. Medium settings average 169 FPS, with a minimum of 144 and a maximum of 195. High settings drop to 141 FPS on average. Ultra settings at 1440p average 139 FPS, which remains more than double the 60 FPS target. The minimum frame rate recorded at Medium (144 FPS) is still far above the playable threshold, indicating consistent performance without dips into problematic territory.

At 3840x2160, the highest resolution tested, the system still performs strongly. Low settings average 157 FPS. Medium settings average 145 FPS, with a minimum of 123 and a maximum of 167. High settings produce 121 FPS on average. Ultra settings at 4K average 119 FPS, which is just shy of double the 60 FPS threshold. The minimum frame rate recorded at 4K Medium (123 FPS) confirms that even in demanding scenes, the frame rate does not approach the playable limit.

Across all twelve measured combinations, the average FPS ranges from 119 (4K Ultra) to 205 (1080p Low). The spread between resolutions is consistent: moving from 1080p to 1440p costs roughly 10% to 15% of the average frame rate depending on the preset, while moving from 1440p to 4K costs an additional 15% to 20%. The gap between Low and Ultra at any given resolution is approximately 20% to 25% of the Low preset's average FPS.

The Verdict

This PC configuration can run Inside without any concerns. The database's verdict by resolution lists every preset as playable at every resolution tested. At 1920x1080, the best settings are Ultra with an average of 155 FPS. At 2560x1440, Ultra is also the best setting, delivering 139 FPS on average. At 3840x2160, Ultra remains the best playable preset with 119 FPS.

The playable threshold is defined as 60 FPS, and this combination exceeds it by a factor of roughly two at the most demanding setting tested (4K Ultra at 119 FPS) and by a factor of over three at the least demanding (1080p Low at 205 FPS). There is no scenario in the measured data where the frame rate dips below 60 FPS; the lowest minimum frame rate recorded is 123 FPS at 4K Medium. For a puzzle platformer like Inside, which does not demand rapid reaction times, even the 4K Ultra preset provides a smooth, fully playable experience. The only choice a user faces is whether to prioritize visual fidelity (Ultra at all resolutions) or frame rate headroom (Low at 1080p for 205 FPS), but no setting combination requires compromise on playability.

CPU and GPU Roles

The data shows that Inside is not a demanding title for this hardware pairing, but the scaling between resolutions and presets reveals how the workload distributes between CPU and GPU. At 1920x1080, the average FPS difference between Low (205) and Ultra (155) is 50 FPS, a 24% reduction. At 2560x1440, the difference between Low (183) and Ultra (139) is 44 FPS, also a 24% reduction. At 3840x2160, the difference between Low (157) and Ultra (119) is 38 FPS, a 24% reduction. This consistent proportional drop across resolutions indicates that the preset scaling is primarily a GPU workload increase, and the GPU absorbs it uniformly regardless of resolution.

The resolution scaling tells a more interesting story. Moving from 1080p to 1440p at Low settings drops the average from 205 to 183 FPS, a reduction of 22 FPS or about 11%. Moving from 1440p to 4K at Low settings drops the average from 183 to 157 FPS, a reduction of 26 FPS or about 14%. At Ultra settings, the same transitions show drops from 155 to 139 (16 FPS, 10%) and from 139 to 119 (20 FPS, 14%). The fact that the percentage drop from 1440p to 4K is larger than from 1080p to 1440p at both Low and Ultra suggests that the GPU becomes progressively more dominant as resolution increases, which is typical for a title with manageable CPU overhead.

The Ryzen 5 2600, with its 6 cores and 12 threads and a PassMark multithread score of 13,160, provides sufficient CPU throughput to keep the RTX 5090 D fed at all tested settings. The CPU's percentile rank of 75 among all CPUs indicates it is not a bottleneck for this game. The GPU, ranked at the 92nd percentile, is clearly the stronger component, and the frame rate scaling with resolution confirms that the GPU is the primary driver of performance differences. At 4K, the GPU is doing most of the heavy lifting, while at 1080p the CPU has more headroom relative to the GPU's workload. For a game like Inside, which is a side-scrolling puzzle platformer without complex physics simulations or large open worlds, the CPU demands are modest, and the data reflects that: even at 1080p Low, the system achieves 205 FPS, which is likely near the engine's own limits rather than a hardware ceiling.

Best Settings per Resolution

For each resolution, the database identifies the most demanding preset that stays at or above 60 FPS, and in every case that preset is Ultra.

At 1920x1080, Ultra settings deliver an average of 155 FPS. This is the maximum visual quality preset available, and it provides more than 2.5 times the playable threshold. There is no reason to lower settings at this resolution unless a user specifically wants to maximize frame rate for a very high refresh rate display. The minimum frame rate is not recorded for Ultra at 1080p, but the average of 155 FPS leaves enormous headroom.

At 2560x1440, Ultra settings average 139 FPS. This is again the highest preset, and it clears the 60 FPS threshold by more than double. The step down to High at 1440p would give 141 FPS, a marginal 2 FPS gain, which is not worth the visual quality reduction. Ultra is the clear recommendation.

At 3840x2160, Ultra settings average 119 FPS. This is the lowest average FPS recorded across all twelve combinations, but it still nearly doubles the 60 FPS threshold. The difference between Ultra (119 FPS) and High (121 FPS) at 4K is only 2 FPS, so there is no compelling reason to drop from Ultra. The database confirms Ultra as the best playable setting at this resolution.

In summary, the best settings per resolution are Ultra at all three resolutions, with average FPS of 155 at 1080p, 139 at 1440p, and 119 at 4K. This configuration is powerful enough to run Inside at maximum quality everywhere, with frame rates that range from roughly double to triple the playable threshold. Users with 60 Hz displays can enable everything without hesitation, and users with high refresh rate monitors will still see excellent performance at 1440p or 1080p.