Instant compatibility check with FPS benchmarks and optimization tips
Inside
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 56 | 70 |
| 1440p QHD | 53 | 56 | 90 | 112 |
| 1080p Full HD | 74 | 78 | 125 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Inside on Your System
Measured FPS Breakdown
The recorded data for Inside on this AMD Ryzen 5 2600 and Intel Arc B390 configuration shows a wide spread of performance depending on resolution and quality preset. At 1920x1080, the game is comfortably playable across all settings. Low settings deliver an average of 156 FPS, while Medium drops to 125 FPS with a recorded minimum of 106 FPS and maximum of 144 FPS. High settings average 78 FPS, and Ultra still holds at 74 FPS. Every 1080p preset clears the 60 FPS threshold, with the gap between High and Ultra being a modest 4 FPS.
Moving to 2560x1440, the frame rates scale down noticeably. Low settings average 112 FPS, which is a 28% reduction from the 1080p Low result. Medium settings produce 90 FPS with a minimum of 76 FPS and a maximum of 103 FPS, still well above the playability line. High settings drop to 56 FPS, just under the 60 FPS target, while Ultra falls to 53 FPS. The delta between Medium and High at this resolution is 34 FPS, indicating a steep cost for the higher preset tier.
At 3840x2160, the picture changes substantially. Low settings are the only preset that maintains an average above 60 FPS, hitting 70 FPS. Medium averages 56 FPS with a minimum of 48 FPS and maximum of 65 FPS, meaning the experience can dip below 50 FPS in heavier scenes. High settings average 35 FPS, and Ultra averages 34 FPS. The 4K Ultra result is less than half the 1080p Ultra result, showing the heavy load that 4K resolution places on this GPU.
The data shows a consistent pattern: resolution scaling is steep, and preset scaling is non-linear. For example, at 1440p the jump from Low to Medium costs 22 FPS, but the jump from Medium to High costs 34 FPS. At 4K, the jump from Low to Medium costs 14 FPS, while the jump from Medium to High costs 21 FPS. The minimum and maximum values recorded only for Medium presets (106 to 144 at 1080p, 76 to 103 at 1440p, 48 to 65 at 4K) indicate that frame pacing is stable enough for playable sessions at those settings.
Similar Performance Alternatives
The CPU in this configuration, the AMD Ryzen 5 2600, sits at the 75th percentile among all CPUs in the database. Its average benchmark score is 21484. The nearest rivals are extremely close: the Intel Core Ultra 5 228V scores 21440, which is 0.2% higher, and the Intel Core i9-11900H scores 21367, which is 0.5% lower. The Intel Xeon D-1746TER scores 21635, putting it 0.7% above the Ryzen 5 2600, and the AMD EPYC 9454 scores 21223, which is 1.2% below. In practical terms, any of these processors would deliver nearly identical CPU-bound performance in Inside. The game is not particularly demanding on the processor, so the differences among these chips are unlikely to change the measured FPS at any resolution.
The GPU, the Intel Arc B390, is a different story. Its average benchmark score is 1482, and it ranks at the 9th percentile among all GPUs. This places it in the lower tier of the database. The nearest rivals are all NVIDIA entries: the GeForce GT 520MX scores 1463 (1.3% lower), the GeForce 800M scores 1460 (1.5% lower), the GeForce GT 625 OEM scores 1446 (2.5% lower), and the GeForce GT 710 scores 1443 (2.7% lower). The Arc B390 leads this group by a small margin, but the grouping is tight. Users coming from any of those NVIDIA parts would see similar behavior in Inside, meaning the GPU is the limiting factor for higher resolutions and presets. The measured FPS at 4K Ultra (34 FPS) and 4K High (35 FPS) is consistent with a GPU that ranks near the bottom of the performance distribution.
It is notably the CPU is a much stronger component relative to its peers than the GPU is relative to its peers. The Ryzen 5 2600 sits at the 75th percentile, while the Arc B390 sits at the 9th percentile. This imbalance explains why the game's frame rates are so sensitive to resolution and preset changes: the GPU is the bottleneck in nearly every scenario.
CPU and GPU Roles
The benchmark data shows that the GPU dominates the performance picture for Inside at all tested resolutions. The evidence is in the scaling between presets and resolutions. At 1920x1080, the CPU has enough headroom to let the GPU stretch to 156 FPS at Low settings. The fact that Ultra still reaches 74 FPS at 1080p indicates that the processor is not holding back the frame rate even at the highest preset.
At 2560x1440, the frame rates drop across the board, which points to the GPU becoming more stressed. The 112 FPS at Low and 90 FPS at Medium are still high, but the drop from Medium to High (90 to 56 FPS, a 38% reduction) is a clear GPU limit. A CPU-bound scenario would show less dramatic preset scaling. The Ryzen 5 2600's 12 threads and Zen architecture are sufficient for this puzzle platformer, which does not appear to demand heavy multi-core processing.
At 3840x2160, the GPU is clearly overwhelmed. The 70 FPS at Low versus 35 FPS at High and 34 FPS at Ultra shows that the GPU's shading units, texture units, and render output units are saturated. The Arc B390 has 1536 shading units, 48 TMUs, and 24 ROPs, and the 4K results align with those modest specifications. The pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are not enough to feed high-resolution frames at high quality.
The CPU's role is secondary but not irrelevant. At 1080p Low, the 156 FPS result is high enough that a weaker CPU might have limited the frame rate, but the Ryzen 5 2600 does not appear to be the constraint. At 4K Low (70 FPS), the GPU is still the main factor, but the CPU is not causing any noticeable frame drops. The recorded minimums for Medium presets (106 FPS at 1080p, 76 FPS at 1440p, 48 FPS at 4K) are all well above the playable threshold of 60 FPS except for the 4K case, which again points to GPU limits.
The conclusion from the data is straightforward: users should lower resolution or quality to improve frame rates, because the CPU will not compensate for the GPU's workload limitations. In this game, the GPU is the component that matters most at every resolution, with the CPU providing enough support to avoid becoming a secondary bottleneck.
FAQ
Q: Can this system run Inside at 1920x1080 with playable frame rates?
A: Yes. All four presets at 1080p clear the 60 FPS threshold. Low averages 156 FPS, Medium averages 125 FPS, High averages 78 FPS, and Ultra averages 74 FPS.
Q: What is the best preset for 2560x1440?
A: Medium is the most demanding preset that stays at or above 60 FPS at 1440p, averaging 90 FPS with a minimum of 76 FPS. High and Ultra both fall below 60 FPS, averaging 56 FPS and 53 FPS respectively.
Q: Is 4K playable on this hardware?
A: Only at Low settings, which averages 70 FPS. Medium averages 56 FPS with a minimum of 48 FPS, so it dips below the playable threshold. High and Ultra are not playable, averaging 35 FPS and 34 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B390 scores 1482 in the database's 3DMark Steel Nomad DX12 test, which is 1.3% above the NVIDIA GeForce GT 520MX, 1.5% above the GeForce 800M, 2.5% above the GeForce GT 625 OEM, and 2.7% above the GeForce GT 710.
Q: How does the CPU compare to its nearest rivals?
A: The AMD Ryzen 5 2600 has an average benchmark score of 21484. The Intel Core Ultra 5 228V is 0.2% higher, the Intel Core i9-11900H is 0.5% lower, the Intel Xeon D-1746TER is 0.7% higher, and the AMD EPYC 9454 is 1.2% lower.
Q: Which component limits performance the most in this game?
A: The GPU. The Arc B390 ranks at the 9th percentile among all GPUs, while the Ryzen 5 2600 ranks at the 75th percentile among all CPUs. The steep frame rate drops at higher resolutions and presets are consistent with a GPU bottleneck.
The Verdict
This PC can run Inside, but the playable envelope depends heavily on resolution. At 1920x1080, the system clears 60 FPS on every preset, including Ultra at 74 FPS. This is the resolution where the hardware is most comfortable. At 2560x1440, only Low and Medium are playable, with Medium averaging 90 FPS and Low averaging 112 FPS. High (56 FPS) and Ultra (53 FPS) fall short of the 60 FPS target. At 3840x2160, Low is the only playable preset, averaging 70 FPS. Medium dips to 56 FPS with a minimum of 48 FPS, so it misses the threshold.
The verdict by resolution is clear: 1080p is fully playable at any quality, 1440p is playable at Medium or lower, and 4K is playable only at Low. The GPU is the limiting factor, and users who want higher quality at 1440p or 4K would need to upgrade the graphics card rather than the processor. The CPU is not the constraint in any measured scenario.
Best Settings per Resolution
At 3840x2160, the best setting that stays at or above 60 FPS is Low, with an average of 70 FPS. Medium does not qualify because its average of 56 FPS and minimum of 48 FPS fall below the threshold.
At 2560x1440, the best setting is Medium, averaging 90 FPS with a minimum of 76 FPS. Low is also playable at 112 FPS, but Medium offers the highest quality that still maintains a safe margin above 60 FPS.
At 1920x1080, the best setting is Ultra, averaging 74 FPS. All presets are playable at this resolution, so users can max out the quality settings without dropping below the 60 FPS target. The margin is 14 FPS above the threshold, which leaves some headroom for demanding scenes.
These recommendations are based solely on the measured averages and minimums. For users who prioritize smoothness over quality, dropping to Medium at 1080p (125 FPS) or Low at 1440p (112 FPS) provides a much larger buffer. At 4K, Low is the only option that guarantees a playable average, and the 70 FPS result is just 10 FPS above the threshold, so frame drops could still occur in heavy scenes.