Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Greedfall
Action RPG 2019

Greedfall

63%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
143 FPS
Ultra 1080p Measured
67 FPS

1440p (2K / QHD)

Low 1440p Measured
102 FPS
Ultra 1440p Measured
45 FPS

4K (Ultra HD)

Low 4K Measured
60 FPS
Ultra 4K Measured
30 FPS
9.5ms Frame Time
14ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,496
Your CPU 19,039
Graphics Card
Required 27,800
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 43 48 60
1440p QHD 45 73 78 102
1080p Full HD 67 105 118 143

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 105
1920x1080 Low 143
1920x1080 Medium 118
1920x1080 Ultra 67
2560x1440 High 73
2560x1440 Low 102
2560x1440 Medium 78
2560x1440 Ultra 45
3840x2160 High 43
3840x2160 Low 60
3840x2160 Medium 48
3840x2160 Ultra 30

Performance Analysis: Greedfall on Your System

The Intel Core i5-12400F paired with the Intel Arc B580 delivers a playable Greedfall experience at 1080p and 1440p, but it falls short of the 60 FPS threshold at 4K except on the lowest settings. Measured data shows the combo ranks 2822nd out of 3703 tested configurations for this title, placing it in the lower-middle tier of all possible hardware pairings. The system’s performance is characterized by steep scaling penalties as resolution increases, with the 4K Ultra preset dropping to an average of 29.9 FPS, while the same preset at 1080p maintains a comfortable 67.3 FPS. This indicates a GPU-bound scenario at higher resolutions, where the Arc B580’s 12 GB of memory and 456.0 GB/s bandwidth cannot offset the rendering load.

Measured FPS Breakdown

At 1920x1080, the system delivers smooth performance across all presets. The Low preset averages 142.7 FPS, providing a massive headroom above the 60 FPS playable threshold. Moving to Medium, the average drops to 118.2 FPS, still highly fluid. The High preset averages 104.7 FPS, showing only a modest 13.5 FPS penalty over Medium. The most demanding 1080p option, Ultra, averages 67.3 FPS, which clears the playable threshold but leaves limited margin for demanding scenes. No minimum or maximum frame time data is available in the measured results, so the analysis relies solely on average FPS.

At 2560x1440, performance remains mostly playable but with more variation across presets. Low averages 102.2 FPS, a 40.5 FPS drop from the 1080p Low result, indicating significant resolution scaling. Medium averages 77.7 FPS, which is still comfortably above 60 FPS. High averages 72.7 FPS, maintaining playability with a 5 FPS gap over Medium. Ultra, however, falls below the threshold at 44.5 FPS, a 22.8 FPS drop from High. This makes Ultra unplayable at 1440p, while the other three presets remain viable.

At 3840x2160, the system struggles to maintain playability. Low averages 60.2 FPS, barely clearing the 60 FPS bar. Medium averages 48.1 FPS, which is 11.9 FPS below the threshold. High averages 42.5 FPS, and Ultra averages 29.9 FPS, the lowest result in the entire dataset. The gap between Low and Medium at 4K is 12.1 FPS, while the gap between Medium and High is 5.6 FPS, and between High and Ultra is 12.6 FPS. This shows that each preset tier at 4K costs a substantial amount of performance, with the jump from Low to Medium being particularly punishing.

Comparing the same preset across resolutions reveals the scaling pattern. For High settings, the drop from 1080p to 1440p is 32 FPS (104.7 to 72.7), and from 1440p to 4K is 30.2 FPS (72.7 to 42.5). For Low settings, the drop from 1080p to 1440p is 40.5 FPS (142.7 to 102.2), and from 1440p to 4K is 42 FPS (102.2 to 60.2). The Ultra preset shows the most dramatic scaling: 22.8 FPS lost from 1080p to 1440p (67.3 to 44.5), then 14.6 FPS lost from 1440p to 4K (44.5 to 29.9). These numbers indicate that the Arc B580’s rendering capabilities are the limiting factor at higher resolutions.

CPU and GPU Roles

The data shows that the Intel Core i5-12400F is not the bottleneck in this configuration for most scenarios. The CPU’s benchmark results are strong for a 6-core, 12-thread part: it scores 12,380 in Cinebench R23 multi-core and 1,680 in single-core, with a PassMark multi-thread score of 19,433. Its 3DMark 16-thread score of 5,895 and max-thread score of 5,912 indicate consistent multi-threaded performance. The CPU ranks in the 73rd percentile among all CPUs, suggesting it has ample headroom for gaming workloads.

The GPU, however, shows clear signs of being the primary performance limiter as resolution increases. The Arc B580’s PassMark G3D score of 15,748 and 3DMark Steel Nomad DX12 score of 3,068 place it in the 68th percentile among all GPUs. The frame rate scaling from 1080p to 1440p to 4K follows a pattern typical of GPU-bound rendering: at 1080p High, the system achieves 104.7 FPS, but this drops by 32 FPS at 1440p and another 30.2 FPS at 4K. If the CPU were the bottleneck, the frame rates would remain more constant across resolutions.

The role of each component shifts with settings. At 1080p Low, the system hits 142.7 FPS, which approaches the CPU’s likely ceiling for this title given the Arc B580’s theoretical output. At 1080p Ultra, the frame rate drops to 67.3 FPS, showing that the GPU’s shading units (2,560) and texture units (160) are being saturated. The GPU’s FP32 throughput of 13.67 TFLOPS and pixel rate of 213.6 GPixel/s provide context for why 4K Ultra is so demanding: the fill rate requirement at 3840x2160 is four times that of 1080p, and the GPU’s resources cannot keep up.

The preset scaling within each resolution further confirms the GPU’s dominance. At 1440p, the difference between Low and Ultra is 57.7 FPS (102.2 to 44.5), while at 4K the difference is 30.3 FPS (60.2 to 29.9). This non-linear scaling suggests that at 4K, even the Low preset is pushing the GPU hard, leaving less absolute headroom for preset changes. The CPU’s role is more visible at lower resolutions and higher presets, where it must feed the GPU with draw calls; however, the benchmark data does not isolate CPU frame times, so the analysis relies on the resolution scaling pattern.

FAQ

Q: Can this system run Greedfall at 1080p with maximum settings?

A: Yes. The Ultra preset at 1920x1080 averages 67.3 FPS, which is above the 60 FPS playable threshold. The verdict data lists Ultra as playable at this resolution.

Q: What is the best playable preset at 1440p?

A: High settings at 2560x1440 average 72.7 FPS, making it the most demanding preset that stays above 60 FPS. Ultra at this resolution averages 44.5 FPS and is not playable.

Q: Is 4K gaming viable with this hardware?

A: Only on Low settings. The 3840x2160 Low preset averages 60.2 FPS, just above the threshold. Medium averages 48.1 FPS, High averages 42.5 FPS, and Ultra averages 29.9 FPS, all of which are below playable.

Q: How does the Arc B580 compare to its nearest GPU rivals in this game?

A: The Arc B580’s average benchmark score is 23,021. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23,061, a 0.2% difference. The NVIDIA GeForce RTX 2080 scores 22,895 (0.6% lower), and the NVIDIA GeForce RTX 3080 scores 23,172 (0.7% higher). Performance in Greedfall should be within this narrow band.

Q: Is the Intel Core i5-12400F a bottleneck for the Arc B580?

A: The data suggests CPU bottlenecking is minimal. The CPU’s Cinebench R23 multi-core score of 12,380 and single-core score of 1,680 are robust. The frame rate drop from 1080p Low (142.7 FPS) to 1080p Ultra (67.3 FPS) indicates GPU scaling, not CPU limitations.

Q: What frame rate can I expect at 1080p Medium settings?

A: The Medium preset at 1920x1080 averages 118.2 FPS, which is well above the 60 FPS threshold and provides a smooth experience with headroom for demanding scenes.

The Verdict

This PC can run Greedfall, but the playable envelope is strictly defined by resolution and settings. At 1920x1080, all four presets—Low, Medium, High, and Ultra—clear the 60 FPS threshold. The Ultra preset averages 67.3 FPS, making it the best visual option while still meeting the playability bar. At 2560x1440, three presets are playable: Low (102.2 FPS), Medium (77.7 FPS), and High (72.7 FPS). The High preset is the recommended choice for 1440p, as it offers the best visual quality while maintaining a 12.7 FPS margin above 60 FPS. At 3840x2160, only the Low preset is playable, averaging 60.2 FPS—a razor-thin margin that could dip below 60 FPS in busy scenes. The 4K Medium, High, and Ultra presets are not viable, with frame rates of 48.1, 42.5, and 29.9 FPS respectively.

The overall verdict from the data is clear: this system is a 1080p and 1440p machine for Greedfall. At 4K, it is only marginally playable on the lowest settings, and the 60.2 FPS average at Low leaves no room for error. The combination of the i5-12400F’s 6 cores and 12 threads with the Arc B580’s 12 GB of GDDR6 memory is well-matched for 1080p and 1440p gaming, but the GPU’s 13.67 TFLOPS of FP32 performance is insufficient for 4K beyond minimal settings.

Similar Performance Alternatives

The CPU’s nearest rivals, based on average benchmark scores, include the AMD Ryzen 5 7535HS with an average score of 19,047 (0% difference), the Intel Core 3 201E at 19,056 (-0.1%), the Intel Core i5-1335U at 18,982 (0.3%), and the AMD EPYC 7773X at 18,979 (0.3%). These processors would deliver near-identical CPU-bound performance in Greedfall. The Ryzen 5 7535HS is a notable alternative for mobile platforms, while the Core i5-1335U represents a similar desktop-class option. The EPYC 7773X is a server part but benchmarks within the same range, confirming the i5-12400F’s position.

On the GPU side, the Arc B580’s nearest rivals are the AMD Radeon RX 580 2048SP with an average score of 23,061 (-0.2%), the NVIDIA GeForce RTX 2080 at 22,895 (0.6%), the NVIDIA GeForce RTX 3080 at 23,172 (-0.7%), and the NVIDIA P106-100 at 23,249 (-1%). The RTX 2080 and RTX 3080 are particularly relevant comparisons: the RTX 2080 is 0.6% slower on average, while the RTX 3080 is 0.7% faster. In Greedfall, these GPUs would produce frame rates within a few percent of the Arc B580’s results. The RX 580 2048SP, despite being an older architecture, scores nearly identically, suggesting similar gameplay performance. Users with any of these GPUs paired with a comparable CPU should expect the same playability profile: solid 1080p and 1440p performance, with 4K limited to Low settings.

Best Settings per Resolution

At 1920x1080, the Ultra preset is the best choice, averaging 67.3 FPS. This provides the highest visual fidelity while staying above the 60 FPS threshold. The margin is 7.3 FPS, which is acceptable for a 2019 title, though players sensitive to frame drops may prefer High at 104.7 FPS.

At 2560x1440, the High preset is optimal, averaging 72.7 FPS. This is the most demanding preset that maintains playability, with a 12.7 FPS margin over the threshold. Medium averages 77.7 FPS and Low averages 102.2 FPS, but High offers the best balance of visual quality and performance. Ultra at 44.5 FPS is not recommended.

At 3840x2160, the Low preset is the only playable option, averaging 60.2 FPS. This barely clears the threshold, so players should expect occasional dips below 60 FPS in heavy combat or dense environments. The Medium preset at 48.1 FPS and High at 42.5 FPS are not viable, and Ultra at 29.9 FPS is effectively a slideshow. For 4K play, the Low preset is the only recommended configuration, and players should consider lowering the resolution to 1440p for a more consistent experience.