Instant compatibility check with FPS benchmarks and optimization tips
Greedfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 38 | 42 | 54 |
| 1440p QHD | 41 | 64 | 71 | 90 |
| 1080p Full HD | 59 | 92 | 102 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Greedfall on Your System
Intel Core i5-12400 and Intel Arc B570 represent a mainstream desktop pairing, and for Greedfall, the benchmark data places this combination at rank 2979 out of 3703 tested combos. That percentile position, roughly in the 80th percentile of all tested systems, indicates a solidly mid-range result for this 2019 Action RPG. The measured frame rates show a system that is fully capable at 1080p, comfortably playable at 1440p with settings adjusted, and ultimately not suited for 4K gaming.
How This Combo Ranks
The combo rank of 2979 out of 3703 tested combinations places this Intel pairing in the lower-middle portion of the database, which is a meaningful indicator of its overall standing. When interpreting this rank, it is essential to consider that the database includes every possible CPU-GPU pairing, from entry-level integrated graphics to flagship multi-thousand-dollar setups. Within that full spectrum, the i5-12400 and Arc B570 land in a position where they will handle the vast majority of current games at mainstream resolutions, but they will not challenge high-end configurations.
The CPU itself holds a percentile rank of 72 against all CPUs in the database, with an average benchmark score of 18683. This places the Core i5-12400 in the upper tier of processors, a position corroborated by its nearest rivals. The AMD EPYC 7643 scores 18697, a delta of -0.1%, essentially identical performance. The Intel Core i7-1355U scores 18730 (delta -0.3%), and the AMD Ryzen AI 5 330 scores 18811 (delta -0.7%). The Intel Core i3-14100F scores 18519, a positive delta of 0.9%, meaning the i5-12400 is actually slightly ahead of that chip. These comparisons show that the i5-12400's compute performance is within a narrow band of several other processors, regardless of their market positioning or core counts.
The GPU side tells a similar story. The Intel Arc B570 has a percentile rank of 65 against all GPUs, with an average benchmark score of 20556. Its nearest rivals in the database include the NVIDIA GeForce RTX 3070 Mobile at 20534 (delta 0.1%), the Intel Arc A750 at 20582 (delta -0.1%), the NVIDIA Quadro M4000M at 20480 (delta 0.4%), and the AMD Radeon R9 M390X at 20662 (delta -0.5%). The Arc B570 sits squarely in the middle of this group, with performance deltas of less than half a percent from any of these alternatives. This indicates that the GPU's raw compute capability is remarkably consistent with a range of other cards, both mobile and desktop, from different generations and vendors.
The combined rank of 2979 reflects how these two components work together in Greedfall specifically. The data shows that neither component is a bottleneck in the traditional sense; rather, the pairing produces consistent results that scale predictably with resolution and settings. This is a balanced combination where the CPU's strong multi-threaded performance (Cinebench R23 multicore score of 15989) complements the GPU's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth. The result is a system that delivers playable frame rates at 1080p and 1440p, as detailed in the measured FPS breakdown.
FAQ
Q: Can this system run Greedfall at 1080p with High settings?
A: Yes, the measured average FPS at 1920x1080 with High settings is 92, which is well above the 60 FPS playable threshold. This is the best settings configuration that maintains 60+ FPS at this resolution, and the verdict data confirms High as the best playable setting.
Q: What is the maximum resolution at which this combo can maintain 60 FPS?
A: The highest resolution with any playable settings is 2560x1440. At this resolution, the High preset delivers an average of 64 FPS, which is the best playable configuration. The Ultra preset at 1440p drops to 41 FPS, which is below the playable threshold.
Q: How does the Intel Arc B570 compare to the Intel Arc A750?
A: The average benchmark scores are nearly identical. The Arc B570 scores 20556, while the Arc A750 scores 20582, a delta of -0.1%. In practical terms, these two GPUs should deliver very similar performance in Greedfall, with the A750 holding a negligible edge.
Q: Is the CPU or GPU more limiting at 4K resolution?
A: The data indicates the GPU is the primary constraint at 3840x2160. Even at Low settings, the average FPS is only 54, which is below the 60 FPS threshold. The CPU's single-thread performance (Cinebench R23 singlecore score of 2257) is sufficient for the game's logic, but the GPU's pixel throughput at 4K is insufficient to maintain playable frame rates at any preset.
Q: What frame rates can be expected at 1440p with Medium settings?
A: The measured data shows an average of 71 FPS at 2560x1440 with Medium settings, with a minimum of 60 FPS and a maximum of 81 FPS. This is a comfortable margin above the playable threshold, with the minimum FPS exactly at the 60 FPS line.
Q: Does the system ever drop below 60 FPS at 1080p?
A: At 1080p with Medium settings, the minimum recorded FPS is 87, and the maximum is 117. The Low and High presets do not have min/max values recorded, but the averages of 130 and 92 FPS respectively indicate no drops below 60 FPS are expected. Only the Ultra preset at 1080p, with an average of 59 FPS, falls marginally below the threshold.
CPU and GPU Roles
The benchmark data for Greedfall reveals a clear shift in component responsibility as resolution increases. At 1920x1080, the system is largely GPU-bound, but the CPU's capabilities are sufficient to feed the graphics card effectively. The scaling from Low to Ultra at 1080p shows a progression from 130 FPS down to 59 FPS, a drop of 71 FPS or roughly 55% from the lowest to highest preset. This dramatic scaling indicates that the GPU is the primary determinant of performance at this resolution, as the CPU's 6 cores and 12 threads are more than adequate for the game's processing demands.
Moving to 2560x1440, the average FPS figures decline predictably. Low settings produce 90 FPS, Medium produces 71 FPS, High produces 64 FPS, and Ultra drops to 41 FPS. The step from High to Ultra at 1440p is particularly steep, a 23 FPS drop, which suggests that the Ultra preset introduces rendering features that heavily tax the GPU's 2304 shading units and 144 texture mapping units. The CPU's role remains secondary at this resolution, as the frame rates are still substantially above the playable threshold for the three lower presets.
At 3840x2160, the GPU becomes the unequivocal bottleneck. The highest average FPS recorded at 4K is 54 on Low settings, which is still below the 60 FPS playable threshold. Medium settings produce 42 FPS average (with a minimum of 36 and maximum of 48), High produces 38 FPS, and Ultra produces only 24 FPS. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are insufficient to maintain smooth frame rates at 4K. The CPU's performance, which remains constant across resolutions, cannot compensate for the GPU's inability to fill 8.3 million pixels per frame at acceptable speeds.
The pattern across presets and resolutions shows that Greedfall is a game where GPU scaling dominates. The CPU's benchmark scores, including a Passmark single-thread score of 3456 and a Geekbench singlecore score of 1848, are respectable for a desktop processor, but they are not the limiting factor in any configuration tested. The game's engine appears to rely more heavily on graphics throughput than on complex CPU simulation, as evidenced by the consistent frame rate reductions when resolution increases and the sharp performance penalties at Ultra settings.
Similar Performance Alternatives
The nearest rivals for the Intel Core i5-12400 provide a useful reference for expected CPU behavior in this system. The AMD EPYC 7643, despite being a server-class processor, delivers an average score of 18697, which is 0.1% lower than the i5-12400's 18683. This is a remarkable result, indicating that the i5-12400's gaming performance is on par with a high-core-count EPYC chip. The Intel Core i7-1355U, a mobile processor, scores 18730 (0.3% lower), and the AMD Ryzen AI 5 330 scores 18811 (0.7% lower). The Intel Core i3-14100F scores 18519, which is 0.9% higher than the i5-12400. These deltas, all within one percentage point, mean that swapping the i5-12400 for any of these alternatives would result in virtually identical frame rates in Greedfall, as the game is not CPU-limited at the tested settings.
On the GPU side, the Intel Arc B570's nearest rivals paint a similar picture of interchangeability. The NVIDIA GeForce RTX 3070 Mobile, with a score of 20534, is 0.1% higher than the Arc B570's 20556, meaning the mobile RTX 3070 would perform essentially identically in Greedfall. The Intel Arc A750, with a score of 20582, is 0.1% lower, and the AMD Radeon R9 M390X at 20662 is 0.5% lower. The NVIDIA Quadro M4000M at 20480 is 0.4% higher. For Greedfall specifically, any of these GPUs would deliver nearly identical average FPS at each resolution and preset combination, because the benchmark scores are within a half-percent band.
The practical implication of these rivalries is that users with any of these alternative components can expect the same measured FPS values reported for the i5-12400 and Arc B570 combination. The deltas are so small that they fall within typical run-to-run variance for game benchmarks. This is useful information for system builders who may have access to any of these components, as they can confidently reference the Greedfall performance data presented here. The only caveat is that the mobile RTX 3070 and the i7-1355U would require a laptop platform, but their performance characteristics would match the desktop components in this analysis.
Measured FPS Breakdown
The measured FPS data for Greedfall covers three resolutions and four settings presets, providing a comprehensive view of the system's capabilities. Starting at 1920x1080, the lowest preset produces an average of 130 FPS, which represents the maximum performance this combination can achieve. The Medium preset averages 102 FPS, with a minimum of 87 and maximum of 117, showing consistent frame pacing. High settings reduce the average to 92 FPS, still well above the playable threshold. The Ultra preset at 1080p produces an average of 59 FPS, which is 1 FPS below the 60 FPS playable threshold, making it technically unplayable by the database's criteria, though the margin is negligible.
At 2560x1440, the performance scales down proportionally. Low settings average 90 FPS, which is a 40 FPS reduction from 1080p Low. Medium settings average 71 FPS, with a minimum of 60 and maximum of 81, placing the minimum exactly at the playable threshold. High settings average 64 FPS, which is the best playable configuration at this resolution. Ultra settings drop significantly to 41 FPS average, a 23 FPS reduction from High, indicating that the Ultra preset's additional effects are particularly demanding at 1440p.
The 3840x2160 results show a system that cannot maintain playable frame rates at any setting. Low settings produce an average of 54 FPS, which is 6 FPS below the 60 FPS threshold. Medium settings average 42 FPS, with a minimum of 36 and maximum of 48, showing that even the minimum FPS is well below playable levels. High settings average 38 FPS, and Ultra settings average only 24 FPS. The progression from Low to Ultra at 4K shows a 30 FPS drop, or roughly 56% reduction in performance, which is the steepest scaling curve across all resolutions tested.
The data shows consistent behavior across the resolution spectrum. The Medium preset at each resolution has recorded min/max values, allowing for an assessment of frame time consistency. At 1080p Medium, the range is 87 to 117 FPS, a 30 FPS spread. At 1440p Medium, the range narrows to 60 to 81 FPS, a 21 FPS spread. At 4K Medium, the range is 36 to 48 FPS, a 12 FPS spread. This narrowing range at higher resolutions indicates that the GPU becomes more consistently utilized as it approaches its limits, with less variance in frame times.
The Verdict
The verdict for this system is straightforward: the Intel Core i5-12400 and Intel Arc B570 combination can run Greedfall, but only at resolutions up to 2560x1440. At 1920x1080, the system clears the 60 FPS threshold with three settings presets: Low (130 FPS), Medium (102 FPS), and High (92 FPS). The Ultra preset at 1080p produces 59 FPS average, which is 1 FPS below the playable threshold, so it is not recommended for sustained 60 FPS gameplay.
At 2560x1440, the playable settings are High (64 FPS), Medium (71 FPS), and Low (90 FPS). The High preset provides the best visual quality while maintaining an average of 64 FPS, which is 4 FPS above the playable threshold. The Ultra preset at 1440p, with an average of 41 FPS, is not playable. The verdict data confirms that the best playable setting at 1440p is High, with an average FPS of 64.
At 3840x2160, there are no playable settings. The highest average FPS is 54 on Low settings, which is below the 60 FPS threshold. The verdict data confirms that no settings at 4K are playable, and the best settings field is null. Users seeking 4K performance would need to consider a more powerful GPU, as the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are insufficient for this game at that resolution.
In summary, this system delivers a solid 1080p experience with headroom for high frame rates, a capable 1440p experience with settings compromises, and an unsatisfactory 4K experience. Gamers with 1080p or 1440p displays will find the system adequate for Greedfall, while those with 4K monitors should look elsewhere or accept reduced visual fidelity.
Best Settings per Resolution
For 1920x1080, the most demanding preset that maintains 60+ FPS is High, with an average of 92 FPS. This provides a substantial margin above the playable threshold, allowing for consistent performance even in demanding scenes. The Medium preset at 102 FPS offers even more headroom but with reduced visual quality. The Ultra preset at 59 FPS is not recommended, as it falls just below the threshold.
For 2560x1440, the best playable setting is High, with an average of 64 FPS. This is a narrow margin above the 60 FPS threshold, so users may experience occasional dips in demanding scenes, though the data does not record minimum FPS for this preset. The Medium preset at 71 FPS provides a safer margin, with a minimum recorded FPS of 60 and maximum of 81, making it a more consistent choice for players who prioritize smooth frame pacing over maximum visual quality.
For 3840x2160, there is no recommended setting, as all presets fall below the 60 FPS playable threshold. The closest option is Low at 54 FPS average, but this is still 6 FPS short of playable. Users at 4K should consider lowering the resolution to 1440p or upgrading the GPU to achieve satisfactory performance in Greedfall.