Instant compatibility check with FPS benchmarks and optimization tips
Greedfall
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 41 | 45 | 57 |
| 1440p QHD | 44 | 68 | 75 | 96 |
| 1080p Full HD | 63 | 99 | 109 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Greedfall on Your System
FAQ
Q: What is the highest preset this PC can run at 1920x1080 while staying above 60 FPS?
A: Ultra settings are playable at 1080p. The recorded average FPS at Ultra is 63, which clears the 60 FPS playable threshold.
Q: Can this combo handle 2560x1440 at High settings?
A: Yes. The measured average FPS at 2560x1440 with High settings is 68, which is above the 60 FPS threshold. Medium and Low settings also remain playable at this resolution.
Q: Is 4K resolution playable with this hardware?
A: No, not at any tested preset. At 3840x2160, the best average FPS recorded is 57 on Low settings, which falls below the 60 FPS playable threshold. High, Medium, and Ultra settings all produce averages below 60 FPS as well.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core i3-12100F has an average benchmark score of 13494, placing it at the 68th percentile among all CPUs. Its nearest rival, the Intel Core 3 N355, scores 13492, a delta of 0%. The Intel Core i5-9500 is 0.3% behind, while the Intel Core 5 120UL is 0.7% ahead and the Intel Core i7-1250U is 1.1% ahead.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The NVIDIA GeForce RTX 2060 has an average benchmark score of 15290, placing it at the 58th percentile among all GPUs. The NVIDIA GeForce GTX 580 matches it essentially, with a delta of 0%. The AMD Radeon 680M is 0.1% behind, the RTX 3050 OEM is 0.6% behind, and the AMD Radeon RX 7600 is 0.8% behind.
Q: What is the lowest FPS recorded in any playable configuration?
A: The lowest minimum FPS among playable settings is 64, recorded at 2560x1440 with Medium settings, where the average is 75 FPS and the maximum is 87 FPS. At 1920x1080 Medium, the minimum is 92 FPS with an average of 109 FPS and a maximum of 125 FPS.
How This Combo Ranks
The database places this Intel Core i3-12100F and NVIDIA GeForce RTX 2060 combination at rank 2932 out of 3703 tested combos for Greedfall. This means the combo sits in the lower portion of the ranking pool, roughly in the 21st percentile of tested systems. The ranking reflects the overall capability of the pairing across the game's demands, and the recorded data shows that the system is capable of playable frame rates at 1080p and 1440p, but not at 4K.
The rank is worth interpreting with care. Greedfall is an Action RPG from 2019, and the database includes many modern, high-end configurations. A rank of 2932 out of 3703 places this system below the median tested combo, but the actual gameplay data shows that the system still delivers smooth performance at the two most common gaming resolutions. The gap between rank and practical playability is a common pattern in benchmark databases, where raw composite scores do not always map directly to game-specific outcomes.
The CPU contributes a 68th percentile standing among all CPUs, while the GPU sits at the 58th percentile among all GPUs. The game's performance, however, depends on how these two components interact under Greedfall's specific workload. The recorded FPS numbers demonstrate that the pairing is balanced enough for 1080p and 1440p gaming, but the 4K results show a clear limitation. The rank relative to other combos is therefore a mix of component-level percentiles and the game's scaling behavior across resolutions.
CPU and GPU Roles
The data shows a clear shift in which component limits performance as resolution changes. At 1920x1080, the system delivers an average of 138 FPS on Low settings, indicating that neither component is heavily taxed at the lowest preset. As settings increase at the same resolution, the average drops to 109 FPS on Medium, 99 FPS on High, and 63 FPS on Ultra. The drop from Low to Ultra is roughly 54%, but even the Ultra average stays above the 60 FPS threshold. At this resolution, the GPU is the primary driver of performance, since increasing graphical complexity directly reduces frame rates.
At 2560x1440, the resolution scaling begins to show its effect. Low settings average 96 FPS, Medium averages 75 FPS, and High averages 68 FPS, while Ultra falls to 44 FPS. The gap between Low and High at 1440p is about 29%, a smaller relative drop than at 1080p, but the absolute FPS values are lower. The GPU is clearly the limiting factor here, as the CPU's workload does not scale with resolution the way the GPU's does.
At 3840x2160, the GPU becomes the dominant constraint. Low settings average 57 FPS, Medium averages 45 FPS, High averages 41 FPS, and Ultra drops to 26 FPS. None of these averages reach the 60 FPS threshold. The scaling from 1440p to 4K at the same settings is severe: High settings drop from 68 FPS at 1440p to 41 FPS at 4K, a reduction of about 40%. Medium settings drop from 75 FPS to 45 FPS, and Low drops from 96 FPS to 57 FPS. The CPU, with its 4 cores and 8 threads, is sufficient to feed the GPU at lower resolutions, but the RTX 2060 with 6 GB of GDDR6 memory and a 192-bit bus cannot sustain playable frame rates at 4K.
The preset scaling also reveals the GPU's role. At each resolution, the difference between Low and Medium is smaller than the difference between High and Ultra. For example, at 1080p, Low averages 138 FPS and Medium averages 109 FPS, while High averages 99 FPS and Ultra averages 63 FPS. The Ultra preset imposes a disproportionately heavy load, likely due to the game's extra shading and post-processing effects. The same pattern appears at 1440p, where High averages 68 FPS and Ultra drops to 44 FPS, and at 4K, where High averages 41 FPS and Ultra drops to 26 FPS.
The Verdict
This PC can run Greedfall at playable frame rates, provided the resolution and settings are chosen appropriately. The verdict by resolution is clear from the recorded data. At 1920x1080, the system clears the 60 FPS playable threshold at all four tested presets: Low at 138 FPS, Medium at 109 FPS, High at 99 FPS, and Ultra at 63 FPS. The best playable setting at 1080p is Ultra, with an average of 63 FPS.
At 2560x1440, the system remains playable at High, Medium, and Low settings. The best playable setting is High, with an average of 68 FPS. Medium averages 75 FPS and Low averages 96 FPS, both comfortably above the threshold. Ultra at 1440p, however, drops to 44 FPS, which is not playable.
At 3840x2160, no preset reaches the 60 FPS threshold. The closest is Low at 57 FPS, followed by Medium at 45 FPS, High at 41 FPS, and Ultra at 26 FPS. The verdict for 4K is that this system cannot run the game at playable frame rates at any tested setting.
The practical takeaway is that the system is well suited for 1080p gaming with headroom for high or ultra settings, and it can handle 1440p at high settings with acceptable performance. Users targeting 4K would need a more powerful GPU.
Similar Performance Alternatives
The nearest rivals for the CPU and GPU provide a useful picture of what other hardware would behave similarly in this game. For the Intel Core i3-12100F, the closest matches in the database are the Intel Core 3 N355, the Intel Core i5-9500, the Intel Core 5 120UL, and the Intel Core i7-1250U. The Core 3 N355 matches the i3-12100F's average benchmark score almost exactly, with a delta of 0%. The Core i5-9500 is 0.3% behind, the Core 5 120UL is 0.7% ahead, and the Core i7-1250U is 1.1% ahead. In practical terms, any of these CPUs would deliver nearly identical performance in Greedfall, since the game's CPU load at the tested resolutions is modest. The i3-12100F's 4-core, 8-thread design with a boost clock of 4.30 GHz is sufficient, and rivals within 1.1% would not change the FPS outcomes measurably.
For the NVIDIA GeForce RTX 2060, the nearest rivals are the NVIDIA GeForce GTX 580, the AMD Radeon 680M, the NVIDIA GeForce RTX 3050 OEM, and the AMD Radeon RX 7600. The GTX 580 matches the RTX 2060 with a delta of 0%, which is surprising given the architectural differences, but the database records equivalent average scores. The Radeon 680M is 0.1% behind, the RTX 3050 OEM is 0.6% behind, and the RX 7600 is 0.8% behind. In Greedfall, any of these GPUs would produce frame rates within a few percentage points of the RTX 2060. The RX 7600, despite being slightly behind in the average benchmark score, would likely behave similarly in game. The GTX 580's equivalence is noteworthy, though its older feature set may affect other games differently. For this specific game, the measured FPS at each resolution and preset would be nearly identical with any of these alternatives.
Best Settings per Resolution
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 63 FPS. This is the highest quality setting the system can run while maintaining playable performance. Lower presets also clear the threshold, with High at 99 FPS, Medium at 109 FPS, and Low at 138 FPS, but Ultra offers the best visual quality without sacrificing the 60 FPS target.
At 2560x1440, the most demanding playable preset is High, with an average of 68 FPS. Medium averages 75 FPS and Low averages 96 FPS, but High provides the best balance of visual fidelity and performance. Ultra at 1440p drops to 44 FPS, so it is not recommended.
At 3840x2160, no preset clears the 60 FPS threshold. The best average among the tested settings is Low at 57 FPS, which falls short. Medium at 45 FPS, High at 41 FPS, and Ultra at 26 FPS are all below the playable threshold. The database does not list a best playable setting for 4K, reflecting the absence of any playable configuration.
Measured FPS Breakdown
The recorded data provides exact FPS averages for each resolution and settings combination. At 1920x1080, Low settings produce an average of 138 FPS. Medium settings average 109 FPS, with a minimum of 92 FPS and a maximum of 125 FPS. High settings average 99 FPS. Ultra settings average 63 FPS. All four presets remain above the 60 FPS threshold at this resolution.
At 2560x1440, Low settings average 96 FPS. Medium settings average 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. High settings average 68 FPS. Ultra settings drop to 44 FPS. The minimum FPS of 64 at Medium confirms that even the lower bound stays above the playable threshold.
At 3840x2160, Low settings average 57 FPS. Medium settings average 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS. High settings average 41 FPS. Ultra settings average 26 FPS. None of these averages reach the 60 FPS threshold, and the Medium preset's minimum of 38 FPS indicates noticeable frame drops during demanding scenes.
The data shows a consistent pattern: the system holds playable performance at 1080p across all presets, maintains playable performance at 1440p up to High settings, and falls short at 4K across all presets. The minimum FPS values at Medium settings for 1080p and 1440p (92 and 64, respectively) suggest that the system rarely stutters in typical gameplay, even when frame rates fluctuate. The 4K results, by contrast, are consistently below the playable threshold, with the Ultra preset averaging only 26 FPS.