Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Greedfall
Action RPG 2019

Greedfall

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
84 FPS
Ultra 1080p Measured
38 FPS

1440p (2K / QHD)

Low 1440p Measured
58 FPS
Ultra 1440p Measured
27 FPS

4K (Ultra HD)

Low 4K Measured
35 FPS
Ultra 4K Measured
16 FPS
16.7ms Frame Time
25ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,496
Your CPU 53,288
Graphics Card
Required 27,800
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 25 27 35
1440p QHD 27 42 46 58
1080p Full HD 38 60 66 84

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 60
1920x1080 Low 84
1920x1080 Medium 66
1920x1080 Ultra 38
2560x1440 High 42
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 Ultra 27
3840x2160 High 25
3840x2160 Low 35
3840x2160 Medium 27
3840x2160 Ultra 16

Performance Analysis: Greedfall on Your System

AMD Ryzen 9 7900X and Intel Arc B390 is a pairing that produces sharply different results depending on the resolution. The CPU is a high-end 12-core Zen 4 part, while the GPU is an integrated-class solution that lands in the 9th percentile of all tested graphics cards. In Greedfall, a 2019 Action RPG, the recorded data shows that this combination is only capable of sustaining a playable 60 FPS at 1080p, and even then only on select presets.

Best Settings per Resolution

At 3840x2160, no preset achieves the 60 FPS playable threshold. The best recorded average is 35 FPS on Low settings, which is still 25 FPS short of the target. The High preset drops to 25 FPS, Medium sits at 27 FPS, and Ultra falls to 16 FPS. Since none of these clear 60 FPS, the database marks 4K as having no playable settings for this combo.

At 2560x1440, the situation improves slightly but remains below the playable threshold. Low settings produce 58 FPS average, which is the highest result at this resolution but still 2 FPS below 60. Medium averages 46 FPS, High averages 42 FPS, and Ultra averages 27 FPS. The verdict for 1440p is the same as 4K: no playable settings.

At 1920x1080, the combination finally reaches playable territory. Low settings deliver 84 FPS average, Medium delivers 66 FPS average, and High delivers exactly 60 FPS average. Ultra falls to 38 FPS average and misses the threshold. The best playable preset at 1080p is High, with an average of 60 FPS, which satisfies the minimum requirement exactly. Low and Medium are also playable, but High offers the most demanding preset that still holds 60 FPS.

CPU and GPU Roles

The data reveals a clear GPU bottleneck at higher resolutions, but the CPU becomes more relevant at 1080p. At 3840x2160, the average FPS ranges from 16 on Ultra to 35 on Low, a spread of 19 FPS. At 2560x1440, the spread is 31 FPS, from 27 on Ultra to 58 on Low. At 1920x1080, the spread widens to 46 FPS, from 38 on Ultra to 84 on Low. This widening gap as resolution decreases indicates that the GPU is the limiting factor at 4K and 1440p, while the CPU has more headroom to express itself at 1080p.

Looking at the scaling between presets, Low to Medium gains are modest. At 4K, Low to Medium improves from 35 to 27 FPS, which is a drop, not an improvement. At 1440p, Low to Medium drops from 58 to 46 FPS. At 1080p, Low to Medium drops from 84 to 66 FPS. This counterintuitive pattern suggests that the GPU is so constrained that raising settings does not add meaningful load to the CPU; it simply reduces the GPU's already limited throughput. The CPU, with 12 cores and 24 threads, is never the primary constraint in this game.

The Ryzen 9 7900X shows strong synthetic scores, including 29,300 in Cinebench R23 multi-core and 19,267 in Geekbench multi-core, but these do not translate into higher frame rates when the GPU is the weak link. The Arc B390, with 1,536 shading units and a 7.680 TFLOPS FP32 rating, is far below what Greedfall needs for high-resolution rendering. The data shows that at 1440p, even Low settings cannot reach 60 FPS, which means the GPU is the sole reason for the playability ceiling at 1080p.

Similar Performance Alternatives

The GPU's nearest rivals in the database are all low-end NVIDIA parts. The NVIDIA GeForce GT 520MX scores 1,463 in the 3DMark Steel Nomad test, which is 1.3% behind the Arc B390's 1,482. The NVIDIA GeForce 800M scores 1,460, a 1.5% gap. The NVIDIA GeForce GT 625 OEM scores 1,446, a 2.5% gap. The NVIDIA GeForce GT 710 scores 1,443, a 2.7% gap. Any of these GPUs would behave similarly to the Arc B390 in Greedfall, meaning they would all struggle to exceed 60 FPS at 1440p and would only manage playable frame rates at 1080p on lower presets.

The CPU's nearest rivals are far more powerful in aggregate benchmarks. The AMD EPYC 7313P scores 53,206, just 0.2% behind the Ryzen 9 7900X's 53,288 average. The Intel Xeon Phi 7290 scores 53,469, which is 0.3% ahead. The Intel Xeon 634 scores 52,974, a 0.6% gap. The Intel Core i7-14700F scores 53,620, 0.6% ahead. These processors would all provide comparable CPU-side performance in Greedfall, but since the GPU is the bottleneck, swapping any of them in would not change the measured FPS in this game.

The Verdict

Can this PC run Greedfall? The answer depends entirely on resolution. At 1920x1080, yes, this combination clears 60 FPS on three presets. High settings average exactly 60 FPS, Medium averages 66 FPS, and Low averages 84 FPS. The best playable preset at 1080p is High, which delivers a 60 FPS average. Ultra at 1080p is not playable, averaging 38 FPS.

At 2560x1440, no. The best result is 58 FPS on Low, which is 2 FPS below the threshold. Medium averages 46 FPS, High averages 42 FPS, and Ultra averages 27 FPS. The database lists no playable settings for 1440p.

At 3840x2160, no. Low averages 35 FPS, Medium averages 27 FPS, High averages 25 FPS, and Ultra averages 16 FPS. There are no playable settings at 4K.

The verdict is clear: this is a 1080p-only configuration for Greedfall. Even at that resolution, the margin is thin on High settings, with an average of exactly 60 FPS offering no headroom for framerate dips in demanding scenes.

Measured FPS Breakdown

At 3840x2160, Ultra averages 16 FPS with no recorded minimum or maximum. High averages 25 FPS. Medium averages 27 FPS, with a minimum of 23 and a maximum of 32. Low averages 35 FPS. The 4K results are uniformly poor, with the best preset still below 40 FPS.

At 2560x1440, Ultra averages 27 FPS. High averages 42 FPS. Medium averages 46 FPS, with a minimum of 39 and a maximum of 53. Low averages 58 FPS. The 1440p results show a tight cluster between 27 and 58 FPS, with no preset reaching the 60 FPS target.

At 1920x1080, Ultra averages 38 FPS. High averages 60 FPS, with no recorded minimum or maximum. Medium averages 66 FPS, with a minimum of 56 and a maximum of 76. Low averages 84 FPS. The 1080p results are the only set where the combination reaches playable frame rates, and the gap between Ultra and Low is 46 FPS, showing how sensitive this GPU is to settings changes at the lowest resolution.

How This Combo Ranks

Among 3,703 tested combinations in the database, this pairing of AMD Ryzen 9 7900X and Intel Arc B390 ranks 3,291st. That places it in the bottom 11% of all tested combos for Greedfall. The ranking reflects the GPU's severe limitation: the Arc B390 sits in the 9th percentile of all GPUs, with an average benchmark score of 1,482. The CPU, by contrast, is in the 91st percentile of all CPUs, with an average score of 53,288.

The rank is driven almost entirely by the GPU. The Ryzen 9 7900X is a top-tier processor, but Greedfall's frame rates do not reward CPU headroom when the GPU cannot render frames fast enough. The data shows that this combo is only viable at 1080p, and even then, the best playable preset (High) delivers exactly 60 FPS with no margin. For any higher resolution, the bottleneck is absolute, and the measured FPS falls well short of the playable threshold.