Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

88%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
155 FPS
Ultra 1080p Measured
65 FPS

1440p (2K / QHD)

Low 1440p Measured
104 FPS
Ultra 1440p Measured
44 FPS

4K (Ultra HD)

Low 4K Measured
59 FPS
Ultra 4K Measured
25 FPS
10.6ms Frame Time
16ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 93,785
Graphics Card
Required 27,876
Your GPU 23,021

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 36 46 59
1440p QHD 44 63 80 104
1080p Full HD 65 94 120 155

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 94
1920x1080 Low 155
1920x1080 Medium 120
1920x1080 Ultra 65
2560x1440 High 63
2560x1440 Low 104
2560x1440 Medium 80
2560x1440 Ultra 44
3840x2160 High 36
3840x2160 Low 59
3840x2160 Medium 46
3840x2160 Ultra 25

Performance Analysis: Evolve on Your System

The Intel Core Ultra 7 270K Plus and Intel Arc B580 combination delivers a distinctly mixed performance profile in Evolve, with the data showing a system that is decisively capable at mainstream resolutions but falls short of the 60 FPS playable threshold at 4K. Benchmarked results indicate that at 1080p the pairing is powerful enough to handle even the most demanding settings, while at 1440p it maintains a solid margin above the playable line at high settings. The measured data, drawn from actual testing rather than estimates, positions this combo as a strong choice for high-refresh-rate 1080p gaming and a dependable 60 FPS performer at 1440p, but users targeting 4K will need to make significant compromises.

Similar Performance Alternatives

The Intel Core Ultra 7 270K Plus sits in a performance tier defined by enterprise and server processors, with its average benchmark score of 93,785 placing it within 2.1% of several AMD EPYC parts. The closest rival is the Intel Xeon 6520P, which posts an average score of 93,786, a delta of 0% that effectively makes the two identical in aggregate compute performance. The AMD EPYC 4564P trails slightly with an average score of 95,183, representing a 1.5% deficit relative to the Core Ultra 7, while the AMD EPYC 9175F and AMD EPYC 4565P show deltas of -1.9% and -2.1% respectively, with average scores of 95,615 and 95,764. For gaming workloads, these differences are negligible, meaning any of these CPUs would deliver a nearly indistinguishable frame rate experience in Evolve, though the Core Ultra 7’s 96th percentile ranking among all CPUs indicates it is already near the top of the performance curve.

On the graphics side, the Intel Arc B580’s average benchmark score of 23,021 places it in a crowded field of established GPUs. The AMD Radeon RX 580 2048SP is essentially a statistical tie, scoring 23,061 with a delta of -0.2%, while the NVIDIA GeForce RTX 2080 scores 22,895, putting it 0.6% behind the Arc B580. Interestingly, the NVIDIA GeForce RTX 3080 also falls within this narrow band with a score of 23,172, just 0.7% ahead of the Arc B580, and the NVIDIA P106-100 completes the group at 23,249 with a 1% advantage. This clustering means that in Evolve, the Arc B580 should produce frame rates within a few percentage points of these four rivals, making them all viable substitutes for users seeking similar performance. The Arc B580’s 68th percentile ranking among all GPUs is notably lower than the CPU’s ranking, indicating that the graphics card is the more limiting component in this pairing.

How This Combo Ranks

The combined system ranks 2,787th out of 3,700 tested configurations for Evolve, placing it in the 75th percentile of all combos evaluated. This rank, while not near the top, reflects a position where roughly three-quarters of tested systems are slower, but a quarter are faster. The data indicates that this ranking is heavily influenced by the GPU’s mid-pack standing, as the CPU’s 96th percentile performance is far above what the Arc B580 can feed in terms of frame throughput. In practice, this means the combo is well-suited for mainstream gaming but will start to show its limitations at higher resolutions where the GPU becomes the primary bottleneck. The 3,700-combo pool includes both much weaker and much stronger configurations, and the 2,787 rank suggests that while this system is competent, it does not belong to the elite tier of gaming rigs that would dominate Evolve at maximum settings across all resolutions.

Measured FPS Breakdown

The measured frame rates reveal a clear performance gradient that scales predictably with resolution and settings. At 1920x1080, the combo delivers its strongest results: Low settings produce an average of 155 FPS, Medium averages 120 FPS with a minimum of 102 and maximum of 138, High averages 94 FPS, and even Ultra sustains an average of 65 FPS. This resolution is clearly the sweet spot, with all settings comfortably above the 60 FPS playable threshold. Moving to 2560x1440, the frame rates drop noticeably but remain playable for most settings: Low averages 104 FPS, Medium averages 80 FPS with a range of 68 to 93, and High averages 63 FPS. Ultra at 1440p falls below the threshold with an average of 44 FPS, marking the first point where the system cannot maintain playable performance. At 3840x2160, the situation deteriorates further: Low averages 59 FPS, narrowly missing the 60 FPS target, Medium averages 46 FPS with a minimum of 39 and maximum of 53, High drops to 36 FPS, and Ultra bottoms out at 25 FPS. The progression shows a consistent pattern where each step up in resolution costs roughly 30-40% of the frame rate, and each step up in settings costs a similar amount, with the 4K Ultra result being only about 16% of the 1080p Low figure.

The Verdict

Based on the verdict data, this system can run Evolve at 60 FPS or above in specific configurations. At 1920x1080, the verdict lists High, Low, Medium, and Ultra as playable settings, with the best playable setting being Ultra at an average of 65 FPS. This means a user can enable the highest quality preset and still clear the 60 FPS threshold, making 1080p the definitive resolution for this combo. At 2560x1440, the playable settings are High, Low, and Medium, with High being the best at 63 FPS average. This allows for high-quality gaming at 1440p, albeit with a narrower margin above the threshold than at 1080p. At 3840x2160, the verdict returns no playable settings, meaning no preset achieves an average of 60 FPS; the closest is Low at 59 FPS, which is one frame short of the target. The conclusion is straightforward: this PC is a solid 1080p ultra and 1440p high machine for Evolve, but it is not a 4K-capable system for this title.

FAQ

Q: Can this system run Evolve at 1080p with maximum settings?

A: Yes. At 1920x1080 with Ultra settings, the combo achieves an average of 65 FPS, which exceeds the 60 FPS playable threshold.

Q: What is the best playable setting at 1440p?

A: At 2560x1440, the best playable setting is High, which produces an average of 63 FPS. Medium and Low also clear 60 FPS, with 80 and 104 FPS averages respectively.

Q: Is 4K gaming possible with this hardware?

A: No. At 3840x2160, no setting reaches 60 FPS. The closest is Low at 59 FPS, while Medium, High, and Ultra average 46, 36, and 25 FPS respectively.

Q: How does the CPU compare to its nearest rivals?

A: The Intel Core Ultra 7 270K Plus has an average benchmark score of 93,785, which is within 2.1% of the AMD EPYC 4564P, AMD EPYC 9175F, and AMD EPYC 4565P, and essentially tied with the Intel Xeon 6520P at a 0% delta.

Q: Which component is more likely to limit performance?

A: The GPU. The Intel Arc B580 ranks at the 68th percentile among all GPUs, while the CPU ranks at the 96th percentile, indicating the graphics card is the weaker link in this pairing for Evolve.

Q: What frame rates can be expected at 4K Medium settings?

A: At 3840x2160 with Medium settings, the system delivers an average of 46 FPS, with a minimum of 39 and a maximum of 53, which is below the 60 FPS playable threshold.

Best Settings per Resolution

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which achieves an average of 65 FPS. This is the highest quality option available and still provides a 5 FPS margin above the threshold. At 2560x1440, the best setting is High, with an average of 63 FPS, offering a 3 FPS cushion over the playable line. Medium is also viable at 80 FPS, but High represents the maximum visual quality that maintains 60 FPS. At 3840x2160, there is no setting that reaches 60 FPS, so the recommended configuration would be to lower the resolution to 1440p or accept sub-60 FPS performance; the highest average at 4K is 59 FPS on Low, which is just below the target. For users prioritizing frame rate over resolution, 1080p Ultra is the optimal choice, while 1440p High offers a balanced compromise between visual fidelity and performance.

CPU and GPU Roles

The data shows a clear division of labor between the CPU and GPU across resolutions in Evolve. At 1920x1080, the frame rates range from 155 FPS on Low to 65 FPS on Ultra, with the gap between Low and Ultra being 90 FPS. This wide spread indicates that the GPU is the dominant factor at this resolution, as changing settings has a dramatic impact on performance. The CPU’s 96th percentile ranking ensures it can feed the GPU without bottlenecking, allowing the graphics card to be the primary determinant of frame rate. At 2560x1440, the spread narrows slightly, from 104 FPS on Low to 44 FPS on Ultra, a 60 FPS difference. The GPU still dominates, but the higher resolution increases the load on the graphics card, making it even more critical. At 3840x2160, the spread compresses further to 34 FPS (59 on Low to 25 on Ultra), and the overall frame rates drop significantly. This compression suggests that at 4K, the GPU is so heavily taxed that even Low settings cannot approach 60 FPS, and the CPU’s role becomes minimal since the graphics card is saturated. The scaling between resolutions reinforces this: dropping from 1080p to 1440p reduces the Low-setting average from 155 to 104 FPS (a 33% decrease), and dropping from 1440p to 4K reduces it from 104 to 59 FPS (a 43% decrease). This pattern indicates that the GPU is the limiting factor at all resolutions, but its influence grows as resolution increases, while the CPU’s performance headroom remains largely unused in this game.