Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
34 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 93,785
Graphics Card
Required 27,876
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 Ultra 34
2560x1440 High 33
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 Ultra 23
3840x2160 High 19
3840x2160 Low 31
3840x2160 Medium 24
3840x2160 Ultra 13

Performance Analysis: Evolve on Your System

The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 integrated graphics presents a starkly unbalanced configuration for Evolve. The CPU is a top-tier desktop part, while the GPU is an integrated solution designed for low-power mobile contexts. Benchmark results confirm this disparity, showing that the system is only capable of delivering a smooth experience at 1080p on lower presets.

Measured FPS Breakdown

The recorded data shows a clear performance ceiling imposed by the graphics solution. At 3840x2160, the system struggles across all settings. The Low preset yields an average of 31 FPS, which drops to 24 FPS on Medium, 19 FPS on High, and a mere 13 FPS on Ultra. The only frame time data recorded at this resolution comes from the Medium preset, showing a minimum of 20 FPS and a maximum of 27 FPS, indicating significant frame pacing instability even in its playable range.

Moving to 2560x1440 improves the averages but does not cross the playable threshold. The Low preset delivers 54 FPS, while Medium, High, and Ultra produce 42 FPS, 33 FPS, and 23 FPS respectively. The Medium preset again provides the only min/max data at this resolution, with a recorded minimum of 35 FPS and a maximum of 48 FPS. While these numbers are higher than the 4K results, they still fall short of the 60 FPS target.

The 1920x1080 results finally offer playable configurations. The Low preset achieves an average of 80 FPS, while the Medium preset hits 62 FPS with a minimum of 53 FPS and a maximum of 72 FPS. The High preset drops to 49 FPS, and the Ultra preset falls to 34 FPS. This progression shows a steep performance cost for each graphical step, with the gap between Low and Medium being 18 FPS, and the drop from Medium to High being 13 FPS.

CPU and GPU Roles

The benchmark data makes it clear that the Intel Arc B370 is the absolute bottleneck in this configuration. The CPU, with its 24 cores and 24 threads, is more than capable of feeding any modern graphics card. The scaling between resolutions and presets highlights this GPU-bound nature. For instance, moving from 1080p Low to 4K Low drops the average FPS from 80 to 31, a 61% reduction. This massive falloff is characteristic of a graphics processor running out of pixel throughput, not a CPU struggling to issue draw calls.

The GPU's 3DMark Steel Nomad score of 1184 places it in the 5th percentile of all GPUs, confirming its position as an entry-level integrated solution. Its 1280 shading units and 20 ROPs are simply insufficient for the demands of a fast-paced FPS at high resolutions. The CPU's performance, meanwhile, is in the 96th percentile, with an average benchmark score of 93785. This pairing creates a scenario where the processor sits idle waiting for the graphics unit to complete its work, which is why the FPS numbers do not improve with lower resolutions as much as they would with a discrete GPU.

The role of the CPU becomes more pronounced at lower resolutions and settings. At 1080p Low, the 80 FPS average suggests the CPU is finally able to stretch its legs, but even here, the GPU limits the ceiling. The recorded data does not show any significant CPU-bound scenarios, as the FPS never reaches a level where the processor's single-thread performance would become the limiting factor. The CPU's PassMark single-thread score of 5068 indicates strong per-core performance, but it is never fully utilized in this configuration.

Similar Performance Alternatives

Looking at the nearest rivals in the database for the GPU, the Intel Arc B370's average benchmark score of 1184 is nearly identical to several older discrete and mobile parts. The ATI Mobility Radeon HD 5570 scores 1186, a 0.2% difference, while the ATI Radeon HD 5770 scores 1190, a 0.5% difference. The AMD Radeon HD 7650M scores 1192, a 0.7% difference, and the AMD FirePro M2000 scores 1168, a 1.4% difference. These results indicate that the Arc B370 performs in the same class as these legacy GPUs, meaning users upgrading from a system with one of these older cards would see virtually no change in Evolve's frame rates.

For the CPU, the Intel Core Ultra 7 270K Plus sits in a much higher tier. Its nearest rivals include the Intel Xeon 6520P with a matching average score of 93786, the AMD EPYC 4564P which is 1.5% slower, the AMD EPYC 9175F which is 1.9% slower, and the AMD EPYC 4565P which is 2.1% slower. These are all server-class processors, which reinforces the idea that the Core Ultra 7 270K Plus is massively overqualified for this gaming workload. A user building a system with this CPU and a discrete GPU would see vastly different results, but the database records only the tested configuration.

How This Combo Ranks

The database ranks this specific combination at 3414 out of 3700 tested combos for Evolve. This places it in the bottom 8% of all tested systems, which is a surprisingly low position given the high-end CPU. The ranking is driven almost entirely by the GPU's lack of compute power. The combo's percentile ranking of 5 for the GPU versus 96 for the CPU shows a massive mismatch that the overall combo rank reflects accurately.

This low ranking means that the vast majority of other hardware combinations tested in the database will outperform this system in Evolve. Even systems with much weaker CPUs but even modest discrete GPUs would likely rank higher. The data suggests that the CPU is contributing almost nothing to the gaming experience here, and the system's rank is a direct consequence of the Arc B370's limitations. The 3DMark Steel Nomad score of 1184, which is the only GPU benchmark recorded, solidifies this assessment.

The Verdict

The recorded verdict data is clear: this PC cannot run Evolve at 60 FPS on any settings at 2560x1440 or 3840x2160. At these resolutions, the playable settings list is empty, meaning no preset achieves the 60 FPS threshold. The best average FPS at 1440p is 54 on Low, which is 6 FPS short of the target. At 4K, the best is 31 FPS on Low, which is less than half of the required frame rate.

At 1920x1080, the system does meet the playable threshold on two settings. The Low preset achieves an 80 FPS average, and the Medium preset achieves a 62 FPS average. The High preset falls to 49 FPS, and Ultra drops to 34 FPS. Therefore, the verdict is that this configuration is only viable for 1080p gaming on Low or Medium settings. The game will be playable, but users will have to accept reduced visual fidelity to maintain a smooth frame rate. The system cannot handle higher resolutions under any circumstances.

Best Settings per Resolution

For 3840x2160, there is no best setting because no preset reaches 60 FPS. The highest average is 31 FPS on Low, which is unplayable. Similarly, for 2560x1440, no preset reaches 60 FPS, with the Low preset providing the best average at 54 FPS. Users targeting these resolutions would need to consider a different GPU.

For 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium. The Medium preset delivers an average of 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS. While the average is above the threshold, the minimum dipping to 53 FPS means there will be occasional stutters in heavy scenes. The Low preset offers a more comfortable margin with an 80 FPS average, but the Medium preset is the highest quality option that consistently hits the target. Pushing to High drops the average below the playable threshold, so Medium is the definitive choice for this resolution.