Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 70,879
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Measured FPS Breakdown

The recorded data for this combination of Intel Core Ultra 7 265K and Intel Arc B390 in Evolve shows a clear pattern: performance degrades sharply as resolution increases, and the gap between Low and Ultra settings widens dramatically at higher resolutions.

At 3840x2160, the results are uniformly below playable thresholds. High settings produce an average of 21 FPS, Medium drops to 26 FPS, Low reaches 34 FPS, and Ultra bottoms out at 14 FPS. The only preset with min/max data recorded is Medium, which spans 22 to 30 FPS. This indicates that even the least demanding preset at 4K cannot approach the 60 FPS playable threshold, and the Ultra preset is essentially unplayable with an average in the mid-teens.

Moving to 2560x1440, the situation improves but remains constrained. Low settings hit exactly 60 FPS on average, which marks the first playable result in the dataset. Medium falls to 46 FPS with a recorded range of 39 to 53 FPS, High drops to 36 FPS, and Ultra sits at 25 FPS. The spread between Low and Ultra is 35 FPS, showing that the preset choice has an outsized influence at this resolution. The min/max data for Medium indicates a 14 FPS fluctuation, which is notable for stability-sensitive gameplay.

At 1920x1080, playability emerges more broadly. Low settings produce 89 FPS, which is the highest average in the entire dataset. Medium reaches 69 FPS with min/max of 59 and 79 FPS, placing it just above the 60 FPS threshold on average but with dips that may occasionally touch the lower bound. High drops to 54 FPS, which is below the playable threshold, and Ultra falls to 37 FPS. The gap between Low and Ultra at 1080p is 52 FPS, indicating that visual quality settings have a massive impact on performance with this hardware.

Across all resolutions, the scaling behavior is consistent: Ultra is always roughly half the frame rate of Low, and High sits between Medium and Low but closer to Medium. The data suggests that this combination is heavily limited by the GPU, as the CPU is far more capable than what these frame rates would imply. The lack of min/max data for most presets means the variance analysis is limited, but the recorded Medium values at 1440p and 1080p show a consistent 14 to 20 FPS spread between minimum and maximum.

FAQ

Q: What is the best average FPS this combo can achieve in Evolve?

A: The highest recorded average FPS is 89, achieved at 1920x1080 with Low settings. This is the only preset across all resolutions that exceeds 60 FPS by a wide margin.

Q: Can this setup run Evolve at 4K?

A: No. At 3840x2160, the highest average FPS is 34 from Low settings, and the best preset with min/max data (Medium) averages 26 FPS. None of the 4K presets reach the 60 FPS playable threshold.

Q: What is the playable setting at 2560x1440?

A: Low settings at 1440p reaches exactly 60 FPS on average. Medium is 46 FPS, which is below the playable threshold, so Low is the only setting that clears the bar at this resolution.

Q: How does the Medium preset compare between 1080p and 1440p?

A: At 1920x1080, Medium averages 69 FPS with a range of 59 to 79 FPS. At 2560x1440, Medium averages 46 FPS with a range of 39 to 53 FPS. This is a 23 FPS drop when moving from 1080p to 1440p, which is a substantial loss.

Q: Is there any preset that stays above 60 FPS consistently at 1080p?

A: Low settings at 1080p averages 89 FPS, which is well above the threshold. Medium at 1080p averages 69 FPS, but its minimum recorded FPS is 59, meaning it could dip below 60 FPS in demanding moments.

Q: What is the worst performance recorded in the dataset?

A: Ultra settings at 3840x2160 delivers an average of 14 FPS, which is the lowest average across all tested combinations. The next worst is Ultra at 1440p at 25 FPS.

How This Combo Ranks

In the database of tested CPU and GPU combinations for Evolve, this pairing sits at rank 3288 out of 3700 total combinations. This places it in the 11th percentile of tested combos, meaning roughly 89% of other pairings deliver higher average FPS in this game. The rank is driven overwhelmingly by the GPU, as the CPU is far above average, but the low GPU percentile drags the entire combination down.

The Arc B390 sits at the 9th percentile among all GPUs in the database. Its average benchmark score of 1482 is very close to the lowest recorded scores. In contrast, the Core Ultra 7 265K sits at the 94th percentile among all CPUs, with an average benchmark score of 70879. The massive disparity between the two components explains why this combo ranks so poorly: the GPU is a severe bottleneck in this game.

The rank of 3288 out of 3700 means that only about 412 combinations scored worse in Evolve. This is a bottom-tier result for the game, and the data suggests that the GPU is the primary limiting factor. The CPU's high benchmark scores do not translate into playable performance because the game is clearly GPU-bound at the tested resolutions and presets.

Similar Performance Alternatives

The nearest rivals for the CPU provide context for how this processor behaves on its own. The Intel Xeon 6511P has an average score of 71051, which is 0.2% lower than the Core Ultra 7 265K, so the two are effectively identical in CPU-bound workloads. The Intel Xeon Platinum 8270 scores 71370, which is 0.7% higher. On the other side, the Intel Core i7-14700KF scores 70163, which is 1.0% lower, and the AMD Ryzen 7 9700F scores 69996, which is 1.3% lower. All four rivals are within a 1.3% delta, meaning the CPU performance is consistent with these alternatives, but none of them would change the overall gaming result because the GPU is the dominant factor.

For the GPU, the nearest rivals are all significantly weaker than what would be needed for playable Evolve performance. The NVIDIA GeForce GT 520MX has an average score of 1463, which is 1.3% lower than the Arc B580. The NVIDIA GeForce 800M scores 1460, which is 1.5% lower, the NVIDIA GeForce GT 625 OEM scores 1446, which is 2.5% lower, and the NVIDIA GeForce GT 710 scores 1443, which is 2.7% lower. These rivals represent very low-end GPUs that would all produce similar FPS in Evolve, meaning any of them would be equally unsuited to playable framerates at 4K or even 1440p.

Best Settings per Resolution

At 3840x2160, the data indicates that no preset achieves 60 FPS average, so there is no best setting that meets the playable threshold. The highest average FPS at 4K is 34 from Low settings, but even that falls short.

At 2560x1440, the best setting that stays at or above 60 FPS is Low, which delivers exactly 60 FPS on average. This is the most demanding preset that clears the threshold at this resolution, and it is the only one that does so.

At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, which averages 69 FPS. Low averages 89 FPS, but Medium is the highest preset that still clears the 60 FPS bar. High and Ultra are both below the threshold at 54 FPS and 37 FPS respectively.

The Verdict

The verdict is clear: this combination cannot run Evolve at 60 FPS at 4K, can barely reach 60 FPS at 1440p with the lowest settings, and becomes playable only at 1080p with either Low or Medium presets.

At 3840x2160, there are no playable settings. The best average is 34 FPS from Low, and every preset falls below the 60 FPS playable threshold. This resolution is not viable for this combo.

At 2560x1440, the only playable setting is Low with an average of 60 FPS, which exactly meets the threshold. Medium at 46 FPS is below, so users are restricted to the lowest visual quality to achieve playable frame rates.

At 1920x1080, playability is achievable with Low (89 FPS) and Medium (69 FPS). Medium is the best setting that maintains 60 FPS on average, though its minimum of 59 FPS means there may be occasional dips below the threshold. High at 54 FPS and Ultra at 37 FPS are not playable.

The overall conclusion is that this PC is capable of running Evolve at 1080p with medium-quality settings, or at 1440p with low-quality settings. For higher resolutions or more visually demanding presets, the hardware is insufficient.

CPU and GPU Roles

The data reveals a stark division of roles. The Core Ultra 7 265K is a high-end CPU with a 94th percentile benchmark score, while the Arc B580 GPU sits at the 9th percentile. In this game, the GPU is the bottleneck at every resolution and preset.

The scaling between resolutions shows that the GPU is heavily stressed. From 1080p Low (89 FPS) to 1440p Low (60 FPS) is a 33% reduction in FPS, and from 1440p Low to 4K Low (34 FPS) is a further 43% reduction. At Medium settings, the same pattern holds: 1080p Medium at 69 FPS, 1440p Medium at 46 FPS (33% lower), and 4K Medium at 26 FPS (43% lower). This consistent percentage drop indicates GPU-bound behavior, where the CPU has ample headroom to keep up.

The settings scaling also points to GPU limitation. At 1080p, moving from Low to Ultra drops FPS from 89 to 37, which is more than halved. At 1440p, the same move drops from 60 to 25. This extreme sensitivity to preset settings is typical of a GPU that is running out of fill rate or shading throughput, not a CPU that is instruction-bound.

The CPU's role is effectively to feed the GPU with enough data, but the GPU cannot keep up. The core 20 and 20 threads with a 5.50 GHz boost clock are far more than this game requires at these settings. The recorded data shows no scenario where the CPU becomes the limiting factor, as the FPS scales directly with resolution and preset, which are GPU-side variables.

In short, the Arc B580 is the sole determinant of whether this game is playable or not. Users who want better FPS must lower the resolution and settings, and the CPU cannot compensate for the GPU's lack of performance. Any upgrade path for this game would require a more powerful GPU, not a CPU change.