Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

79%
Great Match Your system meets recommended requirements.

Performance

1080p (Full HD)

Low 1080p Measured
190 FPS
Ultra 1080p Measured
80 FPS

1440p (2K / QHD)

Low 1440p Measured
127 FPS
Ultra 1440p Measured
54 FPS

4K (Ultra HD)

Low 4K Measured
72 FPS
Ultra 4K Measured
31 FPS
8.7ms Frame Time
13ms Input Latency
4K Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 64,640
Graphics Card
Required 27,876
Your GPU 17,639

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Ray Tracing Ready

Your GPU supports ray tracing.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 44 56 72
1440p QHD 54 77 99 127
1080p Full HD 80 115 147 190

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 115
1920x1080 Low 190
1920x1080 Medium 147
1920x1080 Ultra 80
2560x1440 High 77
2560x1440 Low 127
2560x1440 Medium 99
2560x1440 Ultra 54
3840x2160 High 44
3840x2160 Low 72
3840x2160 Medium 56
3840x2160 Ultra 31

Performance Analysis: Evolve on Your System

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4060 delivers a wide spread of frame rates in Evolve, heavily dependent on resolution and quality preset. The data shows a clear pattern: at 1080p this combo is overwhelmingly capable, while at 4K it struggles to maintain playability beyond the lowest settings. The measured results, taken directly from the benchmark database, reveal a system that scales predictably with workload, but with some notable cliffs between presets.

Measured FPS Breakdown

At 3840x2160, the combo is firmly in playable territory only at the Low preset, where it averages 72 FPS. Medium settings drop the average to 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS — that minimum dips below the 60 FPS threshold, indicating occasional stutter. High settings fall further to 44 FPS, and Ultra is the weakest showing at just 31 FPS. The gap between Low and Medium is significant (16 FPS), but the jump from Medium to High is smaller (12 FPS), suggesting diminishing returns as the GPU becomes the primary bottleneck.

At 2560x1440, the picture improves substantially. Low settings produce an average of 127 FPS, Medium hits 99 FPS (min 84 FPS, max 114 FPS), and High stays comfortably above 60 at 77 FPS. Ultra, however, drops to 54 FPS, just below the playable threshold. The data indicates that 1440p Ultra is the first real stress point for this configuration, with the average falling 23 FPS below the High preset's result. The min-max range at Medium (84-114 FPS) shows a 30 FPS spread, implying some scene-dependent variability.

The 1920x1080 results are uniformly strong. Low settings average 190 FPS, Medium reaches 147 FPS (min 125 FPS, max 169 FPS), High manages 115 FPS, and even Ultra holds at 80 FPS. Every preset at 1080p clears the 60 FPS threshold by a wide margin. Notably, the gap between Low and Medium (43 FPS) is larger than the gap between Medium and High (32 FPS), but the drop from High to Ultra (35 FPS) is again steep — the Ultra preset appears to introduce a disproportionately heavy load relative to its visual uplift.

Across resolutions, the pattern is consistent: Low and Medium presets are far more forgiving than High and Ultra, and resolution scaling has a multiplicative effect. Moving from 1080p to 1440p at High reduces the average from 115 FPS to 77 FPS (a 33% reduction), while 1440p to 4K at High drops from 77 FPS to 44 FPS (a 43% reduction). This nonlinear scaling suggests the RTX 4060's 8 GB memory buffer and 128-bit bus become increasingly taxed as pixel count rises.

Similar Performance Alternatives

The CPU's nearest rivals, based on aggregate benchmark scores, bracket its performance tightly. The AMD EPYC 4464P scores nearly identically, with a delta of -0.3%, meaning the Intel chip is roughly on par with that server-grade part in synthetic workloads. The Intel Core Ultra 7 265F is the closest sibling, trailing by just 0.3% — essentially a binning difference. The AMD EPYC 7343 is 0.7% ahead, and the AMD EPYC 9124 is 0.7% behind. For Evolve specifically, these rivals would likely produce near-identical frame rates, as the game's CPU demands are modest compared to the GPU load at higher resolutions.

On the GPU side, the RTX 4060's nearest rivals are an eclectic mix. The AMD Radeon HD 7790 is -0.2% off, a legacy card from a different era that happens to land at a similar aggregate score. The AMD Radeon 780M integrated graphics is 0.3% behind, which is surprising given its mobile/APU context — but the data speaks for itself. The AMD Radeon Pro 560 and AMD Radeon Pro 460 are 0.5% and 0.7% ahead, respectively. These comparisons suggest that in synthetic benchmarks, the RTX 4060's raw throughput is not dramatically different from these older or integrated parts, though its feature set (including ray tracing cores and DLSS support) would differ in modern titles. For Evolve, a 2015 FPS, the game's engine is old enough that these rival GPUs might deliver comparable frame rates at lower resolutions, but the RTX 4060's modern architecture likely handles the game's draw calls more efficiently.

How This Combo Ranks

The combo ranks 2003 out of 3700 tested combinations in Evolve, placing it in the 54th percentile overall. This is a middling position, but context matters: the database includes many high-end multi-GPU and flagship configurations that skew the upper ranks. Given that the RTX 4060 sits at the 61st percentile among all GPUs, and the Core Ultra 7 265 lands at the 93rd percentile among all CPUs, the combo's in-game rank is dragged down by the GPU's relative position. The CPU is clearly not the bottleneck — the data shows that at 4K Ultra, the system drops to 31 FPS, a result that points squarely at the GPU's pixel-pushing limits.

The rank of 2003 implies that roughly 46% of tested combos outperform this pairing in Evolve. Those superior results likely come from GPUs with higher memory bandwidth or more shading units, as the game's engine (from 2015) does not heavily utilize modern CPU features. The Core Ultra 7 265's 20 cores and 20 threads are overkill for a game of this era — Evolve was released when 4-core CPUs were the norm — so the ranking reflects GPU-bound performance rather than CPU capability.

FAQ

Q: Can this system run Evolve at 60 FPS on a 4K monitor?

A: Only at Low settings, where the average is 72 FPS. Medium drops to 56 FPS with a minimum of 48 FPS, which falls below the 60 FPS threshold. High and Ultra are not playable at 4K, averaging 44 FPS and 31 FPS respectively.

Q: What is the best preset for smooth gameplay at 1440p?

A: High is the most demanding preset that stays above 60 FPS, averaging 77 FPS. Ultra falls to 54 FPS, so if you want max visual quality, you would need to accept sub-60 performance or drop to a lower resolution.

Q: How does the CPU compare to its nearest rival in synthetic benchmarks?

A: The Core Ultra 7 265 scores 64640 on average, while the AMD EPYC 4464P scores 64823 (a -0.3% difference). The Intel Core Ultra 7 265F is closest at 64438 (0.3% behind), and the AMD EPYC 9124 is 65104 (-0.7% ahead). These deltas are negligible in real-world gaming.

Q: Is the RTX 4060's performance close to any integrated graphics solutions?

A: The AMD Radeon 780M integrated GPU scores 17588 in the same benchmark suite, just 0.3% behind the RTX 4060's 17639 average. However, this does not account for driver optimizations or sustained load behavior in a full game.

Q: What frame rate can I expect at 1080p with Ultra settings?

A: The average is 80 FPS, which clears the 60 FPS threshold comfortably. The minimum is not recorded, but the medium preset's min-max range suggests the Ultra preset would stay well above 60 in most scenes.

Q: Does the GPU or CPU limit performance more at 1440p?

A: The data shows a 23 FPS drop from High (77 FPS) to Ultra (54 FPS) at 1440p, while the CPU's benchmark percentile (93rd) is far higher than the GPU's (61st). This indicates the GPU is the limiting factor at this resolution, as the CPU has ample headroom.

CPU and GPU Roles

The benchmark results reveal a clear division of labor. At 1920x1080, the CPU's high percentile ranking (93rd) allows it to feed the GPU efficiently even at Low settings (190 FPS), where the GPU is not saturated. But as resolution increases, the GPU's workload grows faster than the CPU's, and the RTX 4060's 61st percentile becomes the bottleneck. The scaling from 1080p Low (190 FPS) to 1440p Low (127 FPS) is a 33% drop, while the scaling from 1440p Low to 4K Low (72 FPS) is a 43% drop — this accelerating decline points to memory bandwidth and fill rate limits on the GPU.

Preset scaling further confirms the GPU's dominance. At 1080p, moving from Low to Medium costs 43 FPS (190 to 147), but at 4K the same preset change only costs 16 FPS (72 to 56). This is counterintuitive until you realize that at 4K Low, the GPU is already near its limits, so adding more shading work has a smaller absolute effect. Conversely, at 1080p, the GPU has headroom, and preset changes translate into larger FPS swings. The CPU's role is therefore most visible at low resolutions and low presets, where it can push frame rates into the 100+ range; at higher resolutions, the GPU dictates the experience.

The CPU's 20 cores and 20 threads are largely underutilized in Evolve, a game from 2015 that likely scales to only a few threads. The Core Ultra 7 265's single-thread score of 4689 in Passmark is strong, but the game's engine would not stress it. The GPU, with 3072 shading units and a 272.0 GB/s memory bandwidth, is the definitive limiter at 1440p and 4K, while at 1080p the pairing is well-balanced for high-refresh-rate displays.

Best Settings per Resolution

At 3840x2160, the only preset that maintains an average of 60 FPS or higher is Low, with 72 FPS. Medium's average of 56 FPS is below the threshold, so Low is the recommended setting for 4K playability.

At 2560x1440, High is the most demanding preset that stays at or above 60 FPS, averaging 77 FPS. Medium (99 FPS) and Low (127 FPS) are also viable but offer diminishing visual returns relative to High. Ultra is not recommended, as its 54 FPS average fails the threshold.

At 1920x1080, Ultra is fully playable at 80 FPS, making it the best choice for maximum quality. High (115 FPS), Medium (147 FPS), and Low (190 FPS) all exceed 60 FPS, so users can choose based on refresh rate and visual preference.

These recommendations are based strictly on the measured averages; the minimum FPS values are only recorded for Medium presets, so users on 1440p Medium should note the 84 FPS minimum, which is still above the threshold.

The Verdict

The data confirms that this PC can run Evolve, but with caveats. At 1920x1080, every preset from Low to Ultra clears 60 FPS, with Ultra averaging 80 FPS — this is the sweet spot for the combo. At 2560x1440, High is the ceiling for smooth play (77 FPS), while Ultra dips to 54 FPS, so players seeking max fidelity would need to accept frame rates below 60 or drop to 1080p. At 3840x2160, only Low is playable (72 FPS), and Medium's 56 FPS average with a 48 FPS minimum makes it a risky choice for competitive play.

The verdict by resolution is unambiguous: 1080p is fully covered, 1440p is playable up to High, and 4K is limited to Low settings. The GPU is the primary constraint, as its 61st percentile ranking relative to all GPUs undershadows the CPU's 93rd percentile. For a game like Evolve, which launched in 2015, this modern mid-range pairing is more than sufficient for 1080p and 1440p gaming, but 4K enthusiasts would need a stronger GPU to unlock higher presets. The system's overall rank of 2003 out of 3700 combos reflects a balanced but GPU-limited configuration — capable, yet not at the forefront of Evolve's performance leaderboard.