Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 39 | 50 | 64 |
| 1440p QHD | 48 | 69 | 88 | 113 |
| 1080p Full HD | 71 | 103 | 131 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The Intel Core Ultra 5 245 and NVIDIA GeForce RTX 5050 combination delivers a highly playable experience in Evolve, but the data reveals a sharp performance cliff as resolution climbs. At 1080p, the combo is a dominant performer, while 4K demands significant settings compromises. This analysis breaks down the measured frame rates, compares the hardware to its closest performance peers, and clarifies which component shoulders the load at each resolution.
Similar Performance Alternatives
The CPU and GPU in this system each sit near a cluster of comparable hardware. For the Intel Core Ultra 5 245, its average benchmark score of 48995 places it in the 90th percentile of all CPUs. The nearest rivals, based on average scores, include the AMD Ryzen 7 PRO 5755G (49196, a 0.4% difference), the AMD Ryzen 9 7900 (49228, 0.5% faster), the Intel Xeon Gold 5318H (48698, 0.6% slower), and the Intel Core i5-14600K (48618, 0.8% slower). These deltas are minuscule, meaning any of these processors would behave nearly identically in Evolve when paired with the RTX 5050. The performance gap between the 245 and its closest rivals is less than 1%, so the choice between them would not meaningfully alter the frame rates presented in this analysis.
On the graphics side, the RTX 5050’s average benchmark score of 21035 puts it in the 66th percentile of all GPUs. Its nearest rivals, again by average score, are the AMD Radeon RX Vega M GL (21153, 0.6% faster), the AMD Radeon HD 8970M (21237, 1% faster), the AMD Radeon RX 5600 XT (20713, 1.6% slower), and the NVIDIA RTX A4000 Mobile (21379, 1.6% faster). The differences here are slightly larger than the CPU’s rivals but still remain within a 2% band. For Evolve, a system built with the RX 5600 XT would produce nearly the same FPS figures as the RTX 5050, while the RX Vega M GL would be a hair quicker. The data suggests that swapping the RTX 5050 for any of these four cards would not push the combo across a major playability boundary at any resolution.
How This Combo Ranks
Among all tested CPU-GPU combinations in Evolve, this pairing ranks 2269 out of 3700 combos. That places it in the bottom half of the field, which is a surprising result given the strong individual benchmark scores of both components. The CPU’s 90th percentile standing and the GPU’s 66th percentile standing do not translate into a top-tier gaming rank for this title. Instead, the combo sits at roughly the 61st percentile of tested systems. This discrepancy suggests that Evolve is not particularly demanding on raw CPU or GPU compute power, and that many lower-scoring components can achieve similar or better frame rates. The rank implies that a large portion of the tested combos deliver more than 60 FPS on average, making this setup a mid-pack performer rather than a standout. The data indicates that the game’s engine likely favors certain hardware characteristics not fully captured by the synthetic benchmark scores.
Measured FPS Breakdown
The measured frame rates show a clear pattern of diminishing returns as resolution increases. At 1920x1080, the combo is exceptionally strong. In Low settings, it averages 169 FPS. Moving to Medium, the average drops to 131 FPS, with a minimum of 111 FPS and a maximum of 150 FPS. High settings yield an average of 103 FPS. Ultra settings still maintain an average of 71 FPS. All four presets at 1080p clear the 60 FPS playable threshold, and even the Ultra minimum frame rate is not reported, but the average suggests comfortable headroom.
Stepping up to 2560x1440, the performance declines proportionally. Low settings produce an average of 113 FPS. Medium averages 88 FPS, with a minimum of 75 and a maximum of 101. High settings average 69 FPS, which just clears the playable threshold. Ultra drops to an average of 48 FPS, which is below the 60 FPS target. At this resolution, the Ultra preset is not playable, and High is the most demanding playable option.
At 3840x2160, the situation becomes more restrictive. Low settings average 64 FPS, which barely clears the 60 FPS threshold. Medium averages 50 FPS, with a minimum of 42 and a maximum of 57, indicating that even the peak frame rate falls short of 60. High averages just 39 FPS, and Ultra averages 27 FPS. The data shows a steep drop from Low to Medium at 4K, with a 14 FPS average loss, while the jump from Medium to High costs another 11 FPS. The variance between min and max at 4K Medium is 15 FPS, which is substantial and suggests potential stuttering during intense scenes.
The Verdict
The benchmark data answers the core question clearly: yes, this PC can run Evolve, but the playable settings depend entirely on the chosen resolution. At 1920x1080, all four presets—Low, Medium, High, and Ultra—average above 60 FPS, making this resolution the sweet spot for maximum visual quality. The verdict data confirms that Ultra at 1080p is fully playable with an average of 71 FPS. At 2560x1440, the playable settings are High, Low, and Medium, but Ultra falls short at 48 FPS. The most demanding playable preset at 1440p is High, averaging 69 FPS. At 3840x2160, only Low settings achieve an average above 60 FPS, hitting 64 FPS. Medium, High, and Ultra all fail to reach the playable threshold. The verdict by resolution is unambiguous: 4K requires Low settings, 1440p allows High, and 1080p allows Ultra.
FAQ
*Q: Can this system run Evolve at 60 FPS on Ultra settings?*
A: Only at 1920x1080. The measured average at 1080p Ultra is 71 FPS. At 2560x1440 Ultra, the average drops to 48 FPS, and at 3840x2160 Ultra, it falls to 27 FPS.
Q: What is the highest playable preset at 2560x1440?
A: High settings, which average 69 FPS. Medium averages 88 FPS, and Low averages 113 FPS, but Ultra averages 48 FPS, which is below the 60 FPS playable threshold.
Q: How does the RTX 5050 compare to its nearest rival in terms of raw GPU score?
A: The RTX 5050’s average benchmark score is 21035. Its closest rival, the AMD Radeon RX Vega M GL, scores 21153, which is 0.6% higher. The AMD Radeon RX 5600 XT scores 20713, which is 1.6% lower.
Q: Is the CPU a bottleneck at 4K resolution?
A: The data does not show CPU-specific frame rates, but the CPU’s average benchmark score is 48995, placing it in the 90th percentile. The sharp FPS drops from 1440p High (69 FPS) to 4K High (39 FPS) suggest the GPU is the limiting factor at higher resolutions, not the CPU.
Q: What is the average FPS at 1080p Medium settings?
A: The average is 131 FPS, with a minimum of 111 FPS and a maximum of 150 FPS. This is well above the 60 FPS threshold.
*Q: How does this combo rank against all other tested systems in Evolve?*
A: It ranks 2269 out of 3700 combos. This places it in the lower half of the field, despite the individual components scoring in the 90th and 66th percentiles for CPU and GPU, respectively.
Best Settings per Resolution
The most demanding preset that stays at or above 60 FPS varies by resolution. At 1920x1080, the best setting is Ultra, which achieves an average of 71 FPS. This is the highest preset available, and it clears the playable threshold with an 11 FPS margin. At 2560x1440, the best setting is High, averaging 69 FPS. This is a step down from Ultra, but it still provides a solid margin above 60 FPS. At 3840x2160, the best setting is Low, averaging 64 FPS. This is the only playable preset at 4K, and it barely clears the threshold with a 4 FPS margin. The data suggests that players prioritizing frame rate stability should consider 1440p High as the optimal balance, as the 4K Low preset leaves little room for frame drops.
CPU and GPU Roles
The benchmark results reveal a clear division of labor between the CPU and GPU across resolutions. At 1920x1080, the combo produces high frame rates across all settings, from 169 FPS at Low to 71 FPS at Ultra. The scaling from Low to Ultra at 1080p shows a 98 FPS drop, which is a 58% reduction. This indicates that the GPU is still the primary driver of performance, but the CPU has enough headroom to feed the GPU at these lower resolutions. The fact that the 90th-percentile CPU keeps up without issue supports this interpretation.
At 2560x1440, the frame rate scaling from Low to Ultra is 113 FPS down to 48 FPS, a 65 FPS drop or 58% reduction. The pattern is similar to 1080p, but the absolute numbers are lower. The GPU is clearly the limiting factor here, as the CPU’s workload does not increase significantly with resolution. The 1440p High preset averages 69 FPS, while the same preset at 1080p averages 103 FPS, showing a 34 FPS penalty for the resolution increase. This is a 33% drop, which is attributable to the GPU’s pixel throughput limits.
At 3840x2160, the GPU’s dominance becomes even more pronounced. The frame rates range from 64 FPS at Low to 27 FPS at Ultra. The drop from 1080p Low (169 FPS) to 4K Low (64 FPS) is a 105 FPS reduction, or 62%. This massive scaling penalty is entirely on the GPU, as the CPU’s role in preparing frames does not quadruple with pixel count. The data shows that the RTX 5050’s 8 GB GDDR6 memory and 320.0 GB/s bandwidth are insufficient for high-quality 4K rendering in Evolve. The CPU, with its 14 cores and 24 MB of shared L3 cache, remains underutilized at 4K, as evidenced by the fact that even the weakest preset score of 27 FPS at Ultra is far below what the CPU could feed. The conclusion is straightforward: the RTX 5050 is the bottleneck at 1440p and 4K, while the Intel Core Ultra 5 245 provides ample processing power at all tested resolutions.