Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
89 FPS
Ultra 1080p Measured
37 FPS

1440p (2K / QHD)

Low 1440p Measured
60 FPS
Ultra 1440p Measured
25 FPS

4K (Ultra HD)

Low 4K Measured
34 FPS
Ultra 4K Measured
14 FPS
18.5ms Frame Time
28ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 36,938
Graphics Card
Required 27,876
Your GPU 1,482

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 21 26 34
1440p QHD 25 36 46 60
1080p Full HD 37 54 69 89

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 54
1920x1080 Low 89
1920x1080 Medium 69
1920x1080 Ultra 37
2560x1440 High 36
2560x1440 Low 60
2560x1440 Medium 46
2560x1440 Ultra 25
3840x2160 High 21
3840x2160 Low 34
3840x2160 Medium 26
3840x2160 Ultra 14

Performance Analysis: Evolve on Your System

Evolve, the 2015 asymmetric multiplayer FPS, is not a demanding title by modern standards, but the combination of the Intel Core Ultra 5 225 processor and the Intel Arc B390 integrated GPU produces a very specific performance envelope. The recorded data shows that this pairing is strictly limited by the graphics solution, and the CPU has ample headroom at every tested setting. The benchmark results across three resolutions and four quality presets paint a clear picture: this system can handle Evolve at 1080p with medium settings, and at 1440p only on the lowest preset, while 4K remains out of reach for smooth play.

Measured FPS Breakdown

The measured frame rates for Evolve with the Intel Core Ultra 5 225 and Intel Arc B390 are consistent with an integrated graphics solution operating under heavy load. At 3840x2160, the highest resolution tested, performance is marginal. The Low preset delivers an average of 34 FPS, which is the best result at this resolution. Medium settings drop the average to 26 FPS, with a recorded minimum of 22 FPS and a maximum of 30 FPS. High settings further reduce the average to 21 FPS, while Ultra bottoms out at just 14 FPS. None of these figures approach the 60 FPS playability threshold, and even the minimum frame times at Medium indicate a stutter-prone experience.

Moving to 2560x1440, the situation improves noticeably but remains constrained. The Low preset achieves exactly 60 FPS on average, which meets the playable threshold. Medium settings produce an average of 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS, showing that the system cannot sustain a consistent frame rate at this preset. High settings average 36 FPS, and Ultra drops to 25 FPS. The gap between Low and Medium is substantial, a 14 FPS difference, which suggests that the Arc B390's shading units and texture units are saturated quickly as graphical complexity increases.

At 1920x1080, the most favorable resolution for this combo, the results are more usable. The Low preset delivers a strong average of 89 FPS, well above the 60 FPS threshold. Medium settings average 69 FPS, with a minimum of 59 FPS and a maximum of 79 FPS, which means the average is playable but occasional dips can occur below the threshold. High settings average 54 FPS, just under the playable mark, and Ultra averages 37 FPS. The scaling from Low to Medium at 1080p is a 20 FPS drop, while Medium to High is a 15 FPS drop, indicating that each preset tier imposes a significant load on the integrated GPU.

The data shows that the Arc B390's performance degrades predictably with resolution and preset complexity. The minimum and maximum frame times, where recorded, reveal that the system is capable of bursts of higher performance, but the averages are the more reliable indicator of sustained playability. At 4K, no preset comes close to 60 FPS, and even the best case, Low at 34 FPS, is less than 60 percent of the target. At 1440p, only Low clears the threshold, and it does so exactly at 60 FPS, leaving no headroom for demanding scenes. At 1080p, Low and Medium both clear 60 FPS on average, with Medium providing better visual quality at a still-playable frame rate.

CPU and GPU Roles

The Intel Core Ultra 5 225 is a 10-core, 10-thread desktop processor based on the Arrow Lake architecture, with a boost clock of 4.90 GHz and a 20 MB shared L3 cache. Its benchmark scores are strong, placing it in the 85th percentile among all CPUs, with an average benchmark score of 36938. In contrast, the Intel Arc B390 is an integrated graphics solution with a 9th percentile ranking among all GPUs, an average benchmark score of 1482, and a peak FP32 throughput of 7.680 TFLOPS. This massive disparity in relative performance dictates that the GPU is the sole bottleneck in Evolve.

The recorded frame rates confirm this analysis. At 1080p Low, the system achieves 89 FPS, which is a respectable result for an integrated GPU, but the CPU is nowhere near its limits. The processor's single-thread performance, as measured by a Cinebench R23 single-core score of 3655, is more than sufficient for a game from 2015. The bottleneck is entirely on the graphics side, as evidenced by the steep FPS drops when moving from Low to Medium to High at any given resolution. If the CPU were the limiting factor, the frame rates would remain relatively flat across presets, but the data shows a consistent decline of 20 to 30 percent per preset tier.

The scaling between resolutions further isolates the GPU as the constraint. At Low settings, the average FPS goes from 89 at 1080p, to 60 at 1440p, to 34 at 4K. This is a 33 percent drop from 1080p to 1440p, and a 43 percent drop from 1440p to 4K. Such aggressive scaling is characteristic of a graphics-bound scenario, where the number of pixels being rendered directly impacts the frame rate. The CPU's role is to feed the GPU with draw calls and game logic, but at these frame rates, the processor is waiting on the GPU, not the other way around.

At higher presets, the GPU load increases further, but the CPU remains underutilized. For instance, at 1440p Ultra, the average FPS is 25, which is a 58 percent reduction from 1440p Low. The CPU's performance headroom is evident in its benchmark results, which show it competing with processors like the AMD Ryzen 5 5600F and AMD Ryzen 5 5500X3D, both of which are capable desktop parts. The Arc B390, on the other hand, is comparable to much older discrete GPUs like the NVIDIA GeForce GT 520MX and GT 710, both of which are from an entirely different era of graphics hardware. The conclusion is straightforward: this combo's performance in Evolve is dictated by the GPU, and no CPU-side tuning would meaningfully change the outcome.

Similar Performance Alternatives

For the CPU, the Intel Core Ultra 5 225 sits in a tight cluster of similarly performing processors. The nearest rival is the AMD Ryzen 5 5600F, with an average benchmark score of 36945, which is essentially identical to the Intel chip's 36938, a difference of less than 0.02 percent. The AMD Ryzen 5 5500X3D scores 37018, just 0.2 percent higher, and the AMD Ryzen AI 7 PRO 450 scores 37093, 0.4 percent higher. The Intel Core i9-12900T rounds out the group with a score of 37112, 0.5 percent above the Ultra 5 225. In practical terms, any of these processors would deliver identical frame rates in Evolve when paired with the same GPU, as the game's CPU demands are far below what any of these chips can provide.

For the GPU, the Intel Arc B390's nearest rivals are all much older, lower-end discrete graphics cards. The NVIDIA GeForce GT 520MX has an average score of 1463, which is 1.3 percent lower than the Arc B390's 1482. The NVIDIA GeForce 800M scores 1460, 1.5 percent lower, and the NVIDIA GeForce GT 625 OEM scores 1446, 2.5 percent lower. The NVIDIA GeForce GT 710 scores 1443, 2.7 percent lower. These comparisons highlight the Arc B390's position in the graphics hierarchy: it performs similarly to entry-level GPUs from over a decade ago. In Evolve, a system with a GT 710 or GT 520MX would produce frame rates very close to those recorded for the Arc B390, meaning the experience would be nearly identical in terms of playability.

The implication of these rival comparisons is that users considering this combo should expect GPU-bound behavior similar to those legacy parts. The CPU's performance class is far above what the GPU can utilize in this game, so any system built around a Ryzen 5 5600F or Core i9-12900T with a comparable integrated or low-end discrete GPU would deliver the same Evolve frame rates. The delta percentages between the Arc B390 and its nearest rivals are all within 3 percent, which is within the margin of run-to-run variation, so the experience is effectively interchangeable.

The Verdict

Based on the recorded data, this PC can run Evolve, but only under specific conditions. At 1920x1080, the system is playable on both Low and Medium presets. Low averages 89 FPS, which is far above the 60 FPS threshold, and Medium averages 69 FPS, which also clears the bar, though the minimum of 59 FPS indicates that brief dips below 60 are possible during intense moments. High settings fall short at 54 FPS, and Ultra is not viable at 37 FPS.

At 2560x1440, the system is only playable on the Low preset, which averages exactly 60 FPS. This is a borderline result, as any scene with additional particle effects or multiple monsters could push the frame rate below the threshold. Medium averages 46 FPS, High averages 36 FPS, and Ultra averages 25 FPS, none of which are acceptable for smooth gameplay.

At 3840x2160, there are no playable settings. The best result is 34 FPS on Low, which is well below 60 FPS, and the higher presets are progressively worse, with Medium at 26 FPS, High at 21 FPS, and Ultra at 14 FPS. The verdict data confirms this, listing no playable settings at 4K, and the best settings at 1440p is just Low, while at 1080p the best playable setting is Medium.

The system's overall ranking in the database is 3288 out of 3700 tested combos, placing it in the lower 11 percent of all configurations. This reflects the GPU's low percentile ranking, not the CPU's, which is in the 85th percentile. For Evolve specifically, the combo is adequate for 1080p medium gaming, but users should not expect to push higher resolutions or quality presets without significant frame rate sacrifices.

Best Settings per Resolution

At 1920x1080, the most demanding preset that maintains an average of at least 60 FPS is Medium, which delivers 69 FPS on average, with a minimum of 59 FPS and a maximum of 79 FPS. This preset provides a good balance of visual quality and performance, and the recorded minimum is close enough to the threshold that most players would consider it acceptable. Low settings are also playable at 89 FPS, but Medium is the recommended choice because it offers better textures and effects without dropping below the playable average.

At 2560x1440, the only preset that clears the 60 FPS threshold is Low, which averages exactly 60 FPS. This is the best settings option for this resolution, as Medium averages 46 FPS, which is below the threshold, and the higher presets are even worse. The lack of headroom at 1440p Low means that demanding scenes could cause frame drops, but the average is technically playable.

At 3840x2160, no preset is playable. The best average is 34 FPS on Low, which is far below the 60 FPS target. Medium averages 26 FPS, High averages 21 FPS, and Ultra averages 14 FPS. There is no best settings recommendation for 4K because none of the available presets meet the playability criterion.

The data suggests that users should play Evolve at 1080p with Medium settings for the best experience, as this is the highest preset that maintains a playable average frame rate. At 1440p, the Low preset is the only option, and at 4K, the system is not suitable for this game, as even the lowest settings produce an average below 35 FPS.

How This Combo Ranks

The Intel Core Ultra 5 225 and Intel Arc B390 combination ranks 3288th out of 3700 tested combos in the database for Evolve. This places it in the bottom 11 percent of all configurations, which is a direct consequence of the GPU's limited capabilities. The CPU's individual ranking is in the 85th percentile among all processors, but the GPU's ranking is in the 9th percentile among all graphics solutions, and the combo's overall rank reflects the weaker component.

In practical terms, this rank means that the vast majority of tested systems outperform this combo in Evolve. The GPU's nearest rivals, such as the NVIDIA GeForce GT 520MX and GT 625 OEM, are all legacy parts that would produce similar frame rates, and the combo's position in the database confirms that it is not competitive with modern discrete GPUs. The CPU is not the limiting factor, as evidenced by its high percentile ranking, but the GPU drags the entire system down to a level that is only suitable for low-resolution, low-preset gaming.

For users with this specific hardware configuration, the takeaway is that Evolve is playable at 1080p Medium, but the system has no headroom for higher resolutions or quality settings. The combo's rank of 3288 out of 3700 indicates that it is a below-average performer for this game, and anyone seeking a smoother experience would need to either lower the resolution to 1080p with Medium settings, which is the best case, or consider a different GPU solution. The recorded data is clear: this is a CPU that is far more capable than its paired graphics, and the bottleneck is entirely on the GPU side.