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Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 39 | 50 | 64 |
| 1440p QHD | 48 | 69 | 88 | 113 |
| 1080p Full HD | 71 | 103 | 131 | 169 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 5050 is a combination that places the CPU in the top 6% of all processors (94th percentile) while the GPU sits at the 66th percentile. This pairing creates a significant imbalance in raw compute potential, but for Evolve, the measured frame rates show the system can still deliver playable performance across most common gaming resolutions. The data indicates a 20-core, 28-thread processor that boosts to 5.60 GHz, paired with an 8 GB GDDR6 graphics card with a 128-bit memory bus and 320.0 GB/s bandwidth. The benchmark results for this specific game title were measured directly, not estimated, which gives the following analysis a solid empirical foundation.
Similar Performance Alternatives
The CPU's nearest rivals in benchmark scoring are a tight cluster. The AMD EPYC 9115 scores 69,288, which is 0.1% lower than the i7-14700K's average benchmark score of 69,355. The AMD Ryzen 9 7950X sits at 69,515, a 0.2% delta, and the AMD Ryzen 9 7940HX scores 69,875, which is 0.7% higher. The AMD Ryzen 7 9700F leads the group with a score of 69,996, 0.9% above the i7-14700K. For gaming workloads, any of these CPUs would deliver nearly identical performance in Evolve, as the differences are all within the margin of measurement error.
On the GPU side, the RTX 5050's nearest rivals are an eclectic mix of mobile and desktop parts. The AMD Radeon RX Vega M GL scores 21,153, just 0.6% below the RTX 5050's 21,035 average. The AMD Radeon HD 8970M scores 21,237, a 1% difference, while the NVIDIA RTX A4000 Mobile leads at 21,379, 1.6% above. The AMD Radeon RX 5600 XT trails at 20,713, which is 1.6% lower. In practical terms, a system with any of these GPUs would produce nearly identical frame rates in Evolve, provided the CPU is not a bottleneck. The RTX 5050's 66th percentile ranking among all GPUs places it in the mid-range tier, which is consistent with its measured performance in this title.
How This Combo Ranks
This specific CPU-GPU combination ranks 2,269 out of 3,700 tested combos for Evolve, placing it in the bottom 39% of all configurations. This position reflects the GPU's mid-range standing rather than the CPU's high-end placement. The ranking indicates that while the i7-14700K is a top-tier processor, the RTX 5050 holds the combo back in this game. The data shows that the GPU's 66th percentile standing among all GPUs is the limiting factor, as the CPU's 94th percentile would normally support much higher frame rates. The combo rank suggests that users with this pairing should expect performance consistent with the GPU's tier, not the CPU's tier.
Measured FPS Breakdown
At 1920x1080, the measured results show a wide spread across presets. Low settings produce an average of 169 FPS, Medium averages 131 FPS with a minimum of 111 and maximum of 150, High averages 103 FPS, and Ultra averages 71 FPS. The scaling from Low to Ultra shows a 58% reduction in average frame rate, indicating that Evolve's higher presets place substantial load on the GPU. The Medium preset's min-max range of 111 to 150 FPS shows consistent frame delivery without major dips.
Moving to 2560x1440, the averages drop significantly. Low settings deliver 113 FPS, Medium averages 88 FPS with a range of 75 to 101, High averages 69 FPS, and Ultra falls to 48 FPS. The resolution increase from 1080p to 1440p reduces the Low preset average by 56 FPS, which is a 33% decrease. The Ultra preset drops below the 60 FPS playable threshold at this resolution, with the 48 FPS average indicating that this setting is not viable at 1440p.
At 3840x2160, the GPU is clearly stressed. Low settings manage 64 FPS, which just clears the 60 FPS threshold. Medium averages 50 FPS with a tight range of 42 to 57, High drops to 39 FPS, and Ultra falls to 27 FPS. The 4K results show that only the Low preset provides playable performance. The gap between Low and Medium at 4K is 14 FPS, while the gap between Medium and High is 11 FPS, showing that each preset step costs roughly 11-14 FPS at this resolution.
The Verdict
The measured data provides a clear verdict for each resolution. At 1920x1080, all four presets—Low, Medium, High, and Ultra—average above 60 FPS. The Ultra preset's 71 FPS average clears the playable threshold by 11 FPS, making this resolution fully playable at maximum settings. At 2560x1440, three presets are playable: Low (113 FPS), Medium (88 FPS), and High (69 FPS). The Ultra preset at 48 FPS falls below the threshold. At 3840x2160, only the Low preset averages 64 FPS, which clears the threshold by just 4 FPS. All other 4K presets—Medium at 50 FPS, High at 39 FPS, and Ultra at 27 FPS—fail to reach 60 FPS. The system can run Evolve at 1080p with maximum settings, at 1440p with High settings, and at 4K only with Low settings.
FAQ
Q: Can this PC run Evolve at 1440p with High settings?
A: Yes. The measured average FPS at 2560x1440 with High settings is 69 FPS, which exceeds the 60 FPS playable threshold by 9 FPS.
Q: What is the highest playable setting at 4K resolution?
A: Low is the only playable preset at 3840x2160, with an average of 64 FPS. Medium drops to 50 FPS, which is below the threshold.
Q: How much performance is lost when moving from 1080p to 1440p at High settings?
A: The average FPS drops from 103 at 1920x1080 to 69 at 2560x1440, a decrease of 34 FPS or roughly 33%.
Q: Is the CPU or GPU the limiting factor for this game?
A: The data indicates the GPU is the limiting factor. The RTX 5050's 66th percentile ranking and the steep frame rate drops at higher resolutions point to GPU-bound performance, while the i7-14700K's 94th percentile CPU ranking leaves headroom.
Q: Does the Ultra preset ever reach 60 FPS at any resolution?
A: Yes. At 1920x1080, Ultra averages 71 FPS. At 2560x1440, Ultra averages 48 FPS, and at 3840x2160, it averages 27 FPS.
Q: What is the frame time consistency at 1080p Medium settings?
A: The Medium preset at 1920x1080 shows a minimum of 111 FPS and a maximum of 150 FPS, with an average of 131 FPS. This range of 39 FPS indicates stable frame delivery.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, which averages 71 FPS. This gives the user the maximum visual quality while maintaining playable performance. At 2560x1440, the best playable preset is High, averaging 69 FPS. This provides a significant visual upgrade over Medium's 88 FPS while still staying above the threshold. For 3840x2160, the only playable option is Low, which averages 64 FPS. The 4 FPS margin above the threshold is slim, but the data confirms it is playable. Users who prefer a safety margin at 4K may opt for lower internal resolutions, but the measured Low preset at 4K does meet the playable criteria.
CPU and GPU Roles
The scaling between resolutions and presets reveals the GPU's dominant role in this game. At 1920x1080, the CPU's high performance allows the GPU to stretch across all presets, with Ultra still delivering 71 FPS. The 169 FPS at Low settings suggests the CPU can feed the GPU well beyond the GPU's rendering limits. When resolution increases to 2560x1440, the GPU load rises substantially. The Low preset drops from 169 to 113 FPS, a 56 FPS decrease, while the Ultra preset drops from 71 to 48 FPS, a 23 FPS decrease. The percentage drop is larger at Low settings (33%) than at Ultra (32%), indicating that the GPU is the primary constraint across all presets.
At 3840x2160, the GPU is fully saturated. The Low preset's 64 FPS is only 5 FPS higher than the 1440p Ultra result, showing that the GPU has hit its rendering ceiling. The 4K Ultra result of 27 FPS is 44% lower than the 1440p Ultra result, confirming that the RTX 5050's 8 GB memory and 128-bit bus are insufficient for high-end 4K rendering in Evolve. The CPU's role becomes negligible at 4K, as even the Low preset's 64 FPS is likely GPU-limited. Throughout all resolutions, the CPU's 94th percentile ranking ensures it never bottlenecks the GPU, but the GPU's 66th percentile ranking means it is always the limiting factor in this pairing. The data shows that upgrading the GPU would yield significant frame rate improvements, while upgrading the CPU would provide no measurable benefit for this game.