Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
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Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 36 | 42 | 54 |
| 1440p QHD | 41 | 61 | 76 | 97 |
| 1080p Full HD | 61 | 87 | 113 | 148 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The Intel Core i7-14700K paired with the AMD Radeon RX 6600 comfortably runs Evolve, Turtle Rock's 2015 asymmetric FPS, at 1080p and 1440p — but 4K is off the table at any preset. Measured benchmark data shows this configuration clearing the 60 FPS playable threshold at every quality setting up to Ultra at 1920x1080, and at everything except Ultra at 2560x1440. At 3840x2160, no preset reaches 60 FPS, topping out at 53.9 FPS on Low. The pairing is decisively GPU-limited: a 94th-percentile CPU sits behind a 63rd-percentile graphics card, and in a game of this vintage the processor is never the bottleneck. The verdict is straightforward — this is a capable 1080p max-settings and 1440p high-settings machine for Evolve, and nothing more.
How This Combo Ranks
Within the Evolve benchmark database, this combination ranks 2935 out of 3700 tested CPU/GPU pairings. That places it in the bottom fifth of tested configurations for this specific game, and the reason is entirely the graphics card. The RX 6600 sits at the 63rd percentile against all GPUs in the database with an average benchmark score of 19036, and its nearest rivals tell the story of its tier: the NVIDIA Quadro K6000 at 19030 (a dead-even 0% delta), the GeForce RTX 4050 Mobile at 19049 (-0.1%), the Tesla K20m at 19089 (-0.3%), and the RTX 2000 Ada Generation at 18954 (+0.4%). These are all similarly-scoring parts, and none of them are halo products.
The i7-14700K is a different animal entirely. It sits at the 94th percentile versus all CPUs, with an average benchmark score of 69355, effectively tied with the AMD EPYC 9115 at 69288 (+0.1%), the Ryzen 9 7950X at 69515 (-0.2%), the Ryzen 9 7940HX at 69875 (-0.7%), and the Ryzen 7 9700F at 69996 (-0.9%). In raw multi-core throughput — a Cinebench R23 multi-core score of 33440.5, a Geekbench multi-core score of 20767, a PassMark multithread score of 52392 — this is flagship-adjacent silicon. The Raptor Lake-R design carries 20 cores and 28 threads with a 5.60 GHz boost clock, plus a single-thread PassMark score of 4472 that would trivialize any game's per-frame CPU demands.
So the rank of 2935 is not a reflection of a balanced system. It reflects that Evolve's frame rate on this combo scales with the RX 6600's 8.928 TFLOPS of FP32 throughput and 224.0 GB/s of memory bandwidth, not with the processor attached to it. Most higher-ranked combos in the database simply carry stronger GPUs attached to comparable or weaker CPUs.
CPU and GPU Roles
The data identifies the RX 6600 as the limiting component at every resolution tested, and the scaling between presets makes this unambiguous. Consider the progression at 1920x1080: Low delivers 148.1 FPS, Medium 113.2, High 86.5, and Ultra 60.9. That steep, monotonic decline as visual load increases is the signature of GPU-bound performance — the frame rate responds directly to how much work is being pushed to the Navi 23 chip's 1792 shading units.
Resolution scaling confirms it. Moving from 1080p Low to 1440p Low drops the average from 148.1 to 97.1 FPS, and 4K Low falls further to 53.9. At High settings, the same walk goes 86.5, then 61.3, then 36.3. Every step up in pixel count costs a large, predictable chunk of frame rate, which is what happens when the bottleneck is fill rate and memory bandwidth — the RX 6600's 128-bit bus and 224.0 GB/s ceiling — rather than logic throughput.
The i7-14700K, meanwhile, never enters the picture as a constraint. A game released in early 2015 simply cannot generate enough draw calls, physics work, or AI simulation to challenge a modern 20-core processor with the single-thread performance this chip demonstrates (a Cinebench R15 single-core score of 313.5, a Cinebench R20 single-core score of 2617). The PassMark physics score of 2964 and floating point math score of 134222 describe compute headroom that Evolve will never touch. Even the Ultra preset at 1080p, the most CPU-demanding configuration tested, lands at 60.9 FPS — right at the GPU's limit, not the processor's. Anyone building this pairing for Evolve should understand that upgrading the CPU would change nothing; upgrading the GPU would change everything.
Measured FPS Breakdown
All figures below are measured average frame rates from the database; minimum and maximum values were not recorded for this configuration.
At 1920x1080, the results are excellent across the board. Low averages 148.1 FPS, Medium 113.2 FPS, High 86.5 FPS, and Ultra 60.9 FPS. Every preset clears the 60 FPS playable threshold, with nearly two and a half times headroom at the lowest setting. The Ultra result is the tightest — 60.9 FPS leaves less than a single frame of margin above the threshold — but it does clear it.
At 2560x1440, three of four presets remain playable. Low averages 97.1 FPS, Medium 76.4 FPS, and High 61.3 FPS. Ultra drops to 40.7 FPS, roughly a third below the playable line. The High result at 61.3 FPS is the practical ceiling for this resolution, and it is a comfortable one — only barely above threshold, but above it.
At 3840x2160, nothing works. Low manages 53.9 FPS, Medium 42 FPS, High 36.3 FPS, and Ultra 24 FPS. Even the least demanding preset falls more than six frames short of 60, and Ultra is less than half the playable rate. The drop from 1440p High (61.3) to 4K High (36.3) — losing roughly 41% of the frame rate to a pixel-count increase — illustrates just how far past this card's comfort zone native 4K sits.
A useful pattern across all resolutions: each preset step down roughly buys back the performance lost. At 1440p, going from Ultra (40.7) to High (61.3) is the single most valuable adjustment, converting an unplayable configuration into a playable one with one settings change.
The Verdict
Yes — this PC runs Evolve at 1080p and 1440p, and the data is precise about where the line sits.
At 1920x1080, all four tested presets — Low, Medium, High, and Ultra — exceed 60 FPS. The best playable configuration is Ultra at 60.9 FPS average. This is the strongest result in the dataset for the pairing: a 2015 title fully maxed out on a modern mid-tier GPU, held above threshold by the slimmest of margins.
At 2560x1440, Low, Medium, and High clear 60 FPS, with High at 61.3 FPS as the best playable preset. Ultra does not qualify at 40.7 FPS.
At 3840x2160, no preset is playable. The verdict data explicitly lists zero playable settings at this resolution, with the best attempt being Low at 53.9 FPS — close, but short.
The overall picture: a 4K monitor owner should either drop to a lower internal resolution or accept sub-60 frame rates; everyone at 1080p or 1440p is well served. Given the CPU's massive headroom, the RX 6600 is the sole determinant of these outcomes.
FAQ
Q: Can the i7-14700K + RX 6600 run Evolve at 60 FPS?
A: Yes, at 1920x1080 on every preset (Low through Ultra, topping out at 60.9 FPS on Ultra) and at 2560x1440 on Low, Medium, and High (best: 61.3 FPS on High). At 3840x2160, no preset reaches 60 FPS.
Q: Which component is the bottleneck in this game?
A: The RX 6600. The frame rate scales steeply with both resolution and preset — from 148.1 FPS at 1080p Low down to 24 FPS at 4K Ultra — while the i7-14700K sits in the 94th percentile of all CPUs and is never challenged by a 2015 title.
Q: What is the highest FPS this combo achieves in Evolve?
A: 148.1 FPS average, at 1920x1080 on the Low preset. Medium at the same resolution delivers 113.2 FPS.
Q: Can this setup handle 4K in Evolve?
A: No. At 3840x2160 the averages are 53.9 FPS on Low, 42 on Medium, 36.3 on High, and 24 on Ultra — all below the 60 FPS threshold.
Q: How does the RX 6600 compare to rival GPUs in the database?
A: It is effectively tied with the NVIDIA Quadro K6000 (0% delta), GeForce RTX 4050 Mobile (-0.1%), Tesla K20m (-0.3%), and RTX 2000 Ada Generation (+0.4%), and sits at the 63rd percentile of all GPUs.
Q: Is the i7-14700K overkill for Evolve?
A: For this game, yes. Its rivals in the database include the Ryzen 9 7950X and EPYC 9115, and its multi-core scores (33440.5 in Cinebench R23, 20767 in Geekbench) describe far more throughput than Evolve can use.
Best Settings per Resolution
- 1920x1080 — Ultra: 60.9 FPS average. The most demanding preset stays above the 60 FPS threshold, so there is no reason to run anything lower. Players wanting substantial headroom can drop to High for 86.5 FPS.
- 2560x1440 — High: 61.3 FPS average. Ultra falls to 40.7 FPS and is not playable; High is the most demanding preset that clears the line. Medium (76.4 FPS) offers a wider margin for consistency.
- 3840x2160 — No playable preset. The best available is Low at 53.9 FPS, below the threshold. A lower internal resolution is the practical answer at 4K.