Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 22 | 26 | 32 |
| 1440p QHD | 23 | 33 | 44 | 55 |
| 1080p Full HD | 39 | 52 | 65 | 87 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
The Intel Core i7-14700F paired with the AMD Radeon RX 580 produces a heavily CPU-unbalanced system for Evolve, but the benchmark data shows that the GPU is the definitive bottleneck at every resolution and preset. The combo ranks in the 8th percentile of all tested combinations, landing at rank 3402 out of 3700 combos. This is not a high-performance pairing for this title, and the recorded frames per second reflect a GPU that is clearly outclassed by the modern processor driving it. The results are measured, not projected, and they show a clear pattern: the RX 580 can handle the game at 1080p with moderate settings, but anything above that falls short of the 60 FPS threshold.
Measured FPS Breakdown
At 3840x2160, the data shows a completely unplayable experience across all settings. With Low settings, the average frame rate is 31.5 FPS. Medium settings drop that to 26.1 FPS, while High settings manage only 22.3 FPS. Ultra settings are the worst, producing a mere 14.9 FPS average. Every single one of these numbers is far below the 60 FPS playable threshold, and they represent a slideshow-like experience that would be unsuitable for a fast-paced FPS. The scaling from Low to Ultra shows a drop of more than half the frame rate, indicating that the GPU is overwhelmed by the pixel count at this resolution.
Moving down to 2560x1440, the situation improves but remains below the playable line. Low settings deliver an average of 54.6 FPS, which is close to the 60 FPS target but still under it. Medium settings produce 44.1 FPS, High settings yield 32.8 FPS, and Ultra settings drop to 23.2 FPS. The jump from Low to Medium is a loss of about 10 FPS, and the jump from Medium to High is another 11 FPS lost. This steep decline suggests that the GPU's shading units and memory bandwidth are simply not sufficient for the increased workload at this resolution. No preset at 1440p clears the 60 FPS bar, so the verdict is clear: this resolution is not viable for smooth gameplay.
At 1920x1080, the combination finally finds some footing. Low settings deliver an average of 86.5 FPS, which is well above the 60 FPS threshold and provides a comfortable margin for competitive play. Medium settings also clear the bar, producing an average of 64.5 FPS. High settings, however, drop to 51.6 FPS, which is below the playable threshold, and Ultra settings fall to 38.9 FPS. The recorded data shows a clear inflection point: the step from Medium to High costs roughly 13 FPS, which is a significant penalty. The 1080p results are the only ones where the RX 580 can keep up with the demands of Evolve, and only at the two lower presets.
How This Combo Ranks
The combo rank of 3402 out of 3700 places this pairing in the bottom 8% of all tested systems for Evolve. This is a poor standing, and it is driven almost entirely by the GPU's age and performance class. The CPU, the Intel Core i7-14700F, is a top-tier processor with a 91st percentile ranking among all CPUs, but its power is wasted in this configuration. The database shows that the GPU sits at the 53rd percentile among all GPUs, which means the RX 580 is an average performer at best, and it is clearly the limiting factor in this pairing.
The rank is not a reflection of the CPU's capability, but rather of the enormous mismatch between the two components. A system with a CPU that ranks in the 91st percentile and a GPU that ranks in the 53rd percentile is inherently unbalanced. For Evolve, a game that relies heavily on GPU throughput for rendering effects and lighting, the low GPU percentile is the dominant factor. The data indicates that this combo would perform similarly to systems with much weaker CPUs and similar GPUs, because the GPU is the one setting the ceiling. The 3402 rank is a verdict on the GPU, not the CPU.
Similar Performance Alternatives
Looking at the nearest rivals for the GPU, the AMD Radeon RX 580 has an average benchmark score of 12928. The NVIDIA GeForce RTX 3050 Ti Mobile is essentially identical, with an average score of 12940 and a delta of -0.1%. That means a system with that mobile GPU would behave almost exactly the same in this game. The NVIDIA GeForce GTX 1660 SUPER is slightly faster, with a score of 12986 and a delta of -0.4%, so it would offer a marginal improvement, but still within the same performance class. On the other side, the AMD Radeon 740M is slightly slower with a score of 12870 and a delta of 0.5%, and the AMD FirePro W5100 is also close with a score of 12847 and a delta of 0.6%. These rivals would produce frame rates within a few FPS of the RX 580 at every resolution and preset, meaning the experience would be nearly identical.
For the CPU, the Intel Core i7-14700F has an average benchmark score of 53620. Its nearest rivals include the Intel Xeon 6505P with a score of 53701 and a delta of -0.2%, and the Intel Xeon Phi 7290 with a score of 53469 and a delta of 0.3%. The AMD Ryzen 9 7900X is also close, scoring 53288 with a delta of 0.6%, as is the AMD EPYC 7313P with a score of 53206 and a delta of 0.8%. In the context of Evolve, these CPUs would all feed the RX 580 equally well, meaning the frame rates would be identical because the GPU remains the bottleneck. Swapping the i7-14700F for any of these rivals would not change the measured FPS in any meaningful way, since the GPU cannot be pushed harder by a faster CPU.
The Verdict
Can this PC run Evolve? The answer is yes, but only at 1080p with Low or Medium settings. The verdict by resolution is explicit: at 3840x2160, there are no playable settings, and the same holds true at 2560x1440. The system fails to reach 60 FPS at any preset at those resolutions. At 1920x1080, the playable settings are Low and Medium, with Medium being the best option. The average FPS at the best playable setting, Medium, is 64.5 FPS, which provides a playable experience with a small margin above the threshold.
For a competitive FPS like Evolve, frame rate stability is critical, and the data shows that Low settings at 1080p offer the most headroom with 86.5 FPS. That is the safest choice for maintaining a high frame rate during intense firefights. Medium settings are still playable at 64.5 FPS, but the margin is thinner, and any demanding scene could push it below 60 FPS. The verdict is that this system is a 1080p machine for this game, and it should not be pushed beyond that resolution if smooth gameplay is the goal.
CPU and GPU Roles
In this pairing, the GPU is the dominant component at every resolution. The Intel Core i7-14700F is vastly more powerful than what the RX 580 can utilize in this game. The benchmark data shows that the frame rate scaling is entirely dependent on the GPU's workload. At 1080p Low, the GPU produces 86.5 FPS. When the resolution is increased to 1440p Low, the frame rate drops to 54.6 FPS, a loss of about 37%. When resolution is increased again to 2160p Low, the frame rate falls to 31.5 FPS, another large drop. This pattern is consistent across all settings, and it indicates that the GPU's pixel processing and memory bandwidth are the limiting factors.
The CPU's role is minimal in this specific game. The i7-14700F has 20 cores and 28 threads, and its multicore performance is exceptional, but Evolve does not require that level of processing power. The recorded data shows that the frame rate is not affected by CPU load; it is purely a function of GPU resolution and settings. If the CPU were the bottleneck, we would see a smaller difference between 1080p and 1440p, but the drops are steep and consistent, which is a classic sign of GPU limitation. The CPU is essentially idle, waiting for the GPU to catch up, and it provides no additional performance benefit in this configuration.
Best Settings per Resolution
At 3840x2160, there is no recommended setting because no preset reaches 60 FPS. The best option would be Low, which offers 31.5 FPS, but that is still far below the playable threshold and would result in a poor experience. At 2560x1440, the same applies: no preset is playable. Low settings at 54.6 FPS are the closest, but they are still below the line, and the lack of a 60 FPS option means this resolution should be avoided.
At 1920x1080, the most demanding preset that stays at or above 60 FPS is Medium, with an average of 64.5 FPS. This is the best balance of visual quality and performance for this system. Low settings are also playable and offer a higher average of 86.5 FPS, but they come with a visual quality penalty. For players who prioritize frame rate stability, Low is the safer choice. For those who want better visuals without sacrificing playability, Medium is the highest setting that can be recommended. High settings at 51.6 FPS and Ultra at 38.9 FPS are not recommended, as they fall below the 60 FPS threshold and would introduce noticeable stutter. The data is clear: this combo is a 1080p Medium system at best.