Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 20 | 25 | 31 |
| 1440p QHD | 23 | 30 | 37 | 50 |
| 1080p Full HD | 35 | 50 | 57 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Measured FPS Breakdown
The recorded data for Evolve with the Intel Core i5-14600KF and NVIDIA GeForce GTX 1650 covers three resolutions and four quality presets. The benchmark results are measured averages, with no minimum or maximum frame time data captured, so the analysis relies entirely on average FPS figures.
At 1920x1080, the spread across presets is substantial. Low settings produce an average of 79.5 FPS, which is the highest recorded figure for this combination. Medium settings drop to 56.9 FPS, High settings fall further to 49.6 FPS, and Ultra brings the average down to 35 FPS. The gap between Low and Medium is 22.6 FPS, while the step from Medium to High is 7.3 FPS, and from High to Ultra another 14.6 FPS. This shows a fairly steep performance cliff from Low to Medium, then a more gradual decline until Ultra.
Moving to 2560x1440, the same pattern holds but at lower absolute values. Low settings yield 49.9 FPS, Medium produces 37.4 FPS, High drops to 29.6 FPS, and Ultra bottoms out at 22.8 FPS. The delta between Low and Medium here is 12.5 FPS, between Medium and High is 7.8 FPS, and between High and Ultra is 6.8 FPS. The proportional drop from 1080p to 1440p is significant: Low loses 29.6 FPS, Medium loses 19.5 FPS, High loses 20 FPS, and Ultra loses 12.2 FPS.
At 3840x2160, all presets fall below playable thresholds. Low settings average 30.6 FPS, Medium drops to 25.1 FPS, High manages 19.6 FPS, and Ultra delivers just 12.1 FPS. The difference between Low and Medium is 5.5 FPS, between Medium and High is 5.5 FPS again, and between High and Ultra is 7.5 FPS. From 1440p to 4K, Low loses 19.3 FPS, Medium loses 12.3 FPS, High loses 10 FPS, and Ultra loses 10.7 FPS.
The data indicates that resolution scaling is not linear. The jump from 1080p to 1440p costs roughly 30 to 40 percent of the FPS depending on the preset, while the jump from 1440p to 4K costs another 30 to 50 percent. The GTX 1650's 4 GB memory and 128-bit bus are likely contributors to the steep 4K degradation, though the recorded numbers alone tell that story.
Best Settings per Resolution
For 1920x1080, the only preset that stays at or above 60 FPS is Low, with an average of 79.5 FPS. Medium falls short at 56.9 FPS, High at 49.6 FPS, and Ultra at 35 FPS. So the best playable setting at 1080p is Low, and it clears the 60 FPS threshold by 19.5 FPS.
At 2560x1440, no preset reaches 60 FPS. The closest is Low at 49.9 FPS, which is 10.1 FPS below the threshold. Medium, High, and Ultra all sit well below that. The verdict data confirms that 1440p has no playable settings for this combination.
At 3840x2160, the situation is worse. Low averages 30.6 FPS, Medium 25.1 FPS, High 19.6 FPS, and Ultra 12.1 FPS. None of these approach 60 FPS, and even the best preset is less than half the threshold. The verdict data lists no playable settings at 4K.
The pattern is unambiguous: this hardware combination only delivers a smooth experience at 1080p with Low settings. Every other resolution and preset pairing falls short of the 60 FPS playable threshold.
How This Combo Ranks
The database places this CPU and GPU pairing at rank 3515 out of 3700 tested combos for Evolve. That is in the bottom 5 percent of all recorded configurations. The percentile for the CPU alone is 90, meaning the i5-14600KF outperforms 90 percent of all CPUs in the database. The GPU percentile is 40, meaning the GTX 1650 outperforms only 40 percent of all GPUs.
The rank reflects the GPU bottleneck. The CPU is a top-decile part, but the GPU is below median. In a game like Evolve, where frame rates at 1080p Low reach 79.5 FPS, the limiting factor is clearly the graphics card. The CPU has enough headroom to push higher frame rates if the GPU could keep up, but the recorded data shows the GPU holding the combination back at every resolution.
The combo rank of 3515 out of 3700 is a strong indicator that this pairing is heavily imbalanced for Evolve. Most tested configurations achieve better results, which makes sense given that the GTX 1650 is an entry-level card from 2019, while the i5-14600KF is a high-end desktop processor from 2023. The pairing is unusual in a benchmark database context, and the results reflect that mismatch.
FAQ
Q: Can this PC run Evolve at 1920x1080 with playable frame rates?
A: Yes, but only at Low settings. The recorded average FPS for 1080p Low is 79.5, which clears the 60 FPS threshold. Medium settings fall short at 56.9 FPS, so Low is the only playable preset at this resolution.
Q: What is the best settings preset at 2560x1440?
A: There is no playable preset at 1440p. The highest average FPS recorded is 49.9 at Low settings, which is below the 60 FPS playable threshold. Medium, High, and Ultra all produce lower averages.
Q: How does the GTX 1650 compare to its nearest rivals in the database?
A: The GTX 1650 has an average benchmark score of 7472. Its nearest rivals are the AMD Radeon HD 8850M at 7447 (0.3 percent lower), the Intel UHD Graphics 750 at 7441 (0.4 percent lower), the AMD Radeon R7 350 at 7425 (0.6 percent lower), and the Intel Arc A310 at 7550 (1 percent higher). The differences are small, suggesting similar performance among these cards.
Q: What are the recorded FPS numbers at 3840x2160?
A: At 4K, Low settings average 30.6 FPS, Medium averages 25.1 FPS, High averages 19.6 FPS, and Ultra averages 12.1 FPS. None of these reach the 60 FPS playable threshold.
Q: How does the i5-14600KF compare to its nearest CPU rivals?
A: The i5-14600KF has an average benchmark score of 49394. Its nearest rivals are the AMD Ryzen 9 7900 at 49228 (0.3 percent higher), the AMD Ryzen 7 PRO 5755G at 49196 (0.4 percent higher), the Intel Core Ultra 5 245 at 48995 (0.8 percent higher), and the AMD Ryzen AI Max+ 388 at 49796 (0.8 percent lower). The scores are very close, within 1 percent of each other.
Q: Is the CPU or the GPU the limiting factor for Evolve?
A: The GPU is the limiting factor. The CPU ranks in the 90th percentile among all CPUs, while the GPU ranks in the 40th percentile. The combination rank of 3515 out of 3700 indicates the GPU holds back the overall performance.
CPU and GPU Roles
The recorded data shows a clear bottleneck split. At 1080p, the CPU is capable of driving frame rates well above what the GPU delivers. The i5-14600KF scores 32544 in Cinebench R23 multi-core and 4594 in single-core, placing it in the 90th percentile. The GTX 1650 scores 7880 in Passmark G3D and sits in the 40th percentile. For Evolve, a 2015 FPS title, even the lower-end GPU should handle moderate settings, but the data shows otherwise.
Resolution scaling reveals how much the GPU matters. From 1080p Low (79.5 FPS) to 1440p Low (49.9 FPS), the frame rate drops by 29.6 FPS, a 37 percent reduction. From 1440p Low to 4K Low (30.6 FPS), the drop is 19.3 FPS, another 39 percent reduction. These are large losses that point directly at the GPU's memory bandwidth and fill rate limits. The GTX 1650 has 128.1 GB/s of bandwidth and 53.28 GPixel/s pixel rate, which are modest figures for 1440p and insufficient for 4K.
Preset scaling also shows GPU dominance. At 1080p, going from Low to Ultra cuts the frame rate from 79.5 to 35 FPS, a 56 percent reduction. At 1440p, the same preset change drops from 49.9 to 22.8 FPS, a 54 percent reduction. At 4K, it goes from 30.6 to 12.1 FPS, a 60 percent reduction. The consistency of these percentage losses across resolutions indicates the GPU is the primary constraint at every setting level.
The CPU's role is secondary but not negligible. The i5-14600KF has 14 cores and 20 threads, which is far more than Evolve needs for a 2015 title. Its single-thread performance is strong, and the Passmark single-thread score of 4273 confirms it can handle game logic and draw calls without becoming a bottleneck. The data shows no scenario where the CPU limits frame rates; the GPU always hits its ceiling first.
The Verdict
The verdict by resolution is clear. At 3840x2160, there are no playable settings. The best average FPS is 30.6 at Low, which is less than half of the 60 FPS threshold. At 2560x1440, there are also no playable settings. The best average FPS is 49.9 at Low, which is 10.1 FPS short of playable. At 1920x1080, Low settings are playable with an average of 79.5 FPS, which clears the threshold by 19.5 FPS.
This PC can run Evolve, but only under specific conditions. The user must play at 1080p with Low settings. Medium, High, and Ultra presets at 1080p all fall below 60 FPS. At higher resolutions, the combination cannot deliver a playable experience under any preset.
The GPU is the deciding factor. The GTX 1650 is an end-of-life product with 4 GB of GDDR5 memory and a 128-bit bus. It was released in 2019 with a launch MSRP of 149 USD. For a game from 2015, it should theoretically handle 1080p well, and the data confirms that it does at Low settings. But anything beyond that exposes its limits.
Similar Performance Alternatives
The CPU's nearest rivals in the database are all within 1 percent of its average benchmark score. The AMD Ryzen 9 7900 scores 0.3 percent higher, the AMD Ryzen 7 PRO 5755G scores 0.4 percent higher, the Intel Core Ultra 5 245 scores 0.8 percent higher, and the AMD Ryzen AI Max+ 388 scores 0.8 percent lower. Any of these processors would behave nearly identically to the i5-14600KF in Evolve, since the game is GPU-bound in this configuration.
The GPU's nearest rivals are also tightly clustered. The AMD Radeon HD 8850M scores 0.3 percent lower, the Intel UHD Graphics 750 scores 0.4 percent lower, the AMD Radeon R7 350 scores 0.6 percent lower, and the Intel Arc A310 scores 1 percent higher. The GTX 1650 sits at 7472 average benchmark score, with these rivals ranging from 7425 to 7550. In practical terms, swapping the GTX 1650 for any of these cards would produce nearly identical frame rates in Evolve, meaning the same 1080p Low limitation would apply.
The combination rank of 3515 out of 3700 suggests that many alternative pairings would perform better. However, the specific rivals listed here are all close in raw benchmark scores, so the user experience would remain similar. The bottleneck is not the specific GPU model but the entire performance class it belongs to. A meaningful upgrade would require a GPU with significantly higher scores, not one of these near-identical alternatives.