Instant compatibility check with FPS benchmarks and optimization tips
Evolve
Performance
1080p (Full HD)
1440p (2K / QHD)
4K (Ultra HD)
Requirements Check
Recommendations
Your hardware doesn't meet minimum requirements for this game.
Your GPU supports ray tracing.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 39 | 50 | 69 |
| 1440p QHD | 48 | 74 | 94 | 118 |
| 1080p Full HD | 77 | 108 | 139 | 180 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.
Performance Analysis: Evolve on Your System
Measured FPS Breakdown
The recorded data for this combination of Intel Core i5-14600K and NVIDIA GeForce RTX 2070 SUPER shows a clear scaling pattern across resolutions and presets. At 1920x1080, the system delivers its strongest performance, with the Low preset reaching 179.6 FPS average, Medium at 138.9 FPS, High at 107.9 FPS, and Ultra at 76.7 FPS. The jump from Low to Medium represents a 40.7 FPS drop, while stepping from Medium to High costs another 31 FPS, and High to Ultra subtracts 31.2 FPS. This suggests the GPU is the dominant factor at 1080p, as each preset tier demands progressively more shading and texture work.
Moving to 2560x1440, the averages fall across the board. Low still produces 117.9 FPS, Medium drops to 93.8 FPS, High settles at 73.8 FPS, and Ultra falls below the 60 FPS threshold to 48 FPS. The gap between Medium and High at 1440p is 20 FPS, while the High to Ultra step costs 25.8 FPS. Interestingly, the percentage loss from 1080p to 1440p is not uniform: Low loses 61.7 FPS (a 34% reduction), Medium loses 45.1 FPS (32%), High loses 34.1 FPS (32%), and Ultra loses 28.7 FPS (37%). The larger relative loss at Ultra indicates that the RTX 2070 SUPER's 8 GB memory and 256-bit bus are being pushed harder at higher settings.
At 3840x2160, the picture changes dramatically. Low still manages 68.9 FPS, but Medium falls to 50.1, High drops to 39.2, and Ultra bottoms out at 28.5. The scaling from 1440p to 4K is severe: Low loses 49 FPS (42%), Medium loses 43.7 FPS (47%), High loses 34.6 FPS (47%), and Ultra loses 19.5 FPS (41%). The fact that Ultra's absolute loss is smaller in FPS terms but similar in percentage terms suggests the GPU is hitting a compute ceiling rather than a memory bandwidth limit. The data shows no min or max FPS values recorded, so the analysis relies entirely on averages.
Best Settings per Resolution
For 1920x1080, the most demanding preset that stays at or above 60 FPS is Ultra, with an average of 76.7 FPS. This is the full visual experience, and the system clears the playable threshold by 16.7 FPS. The data shows no reason to compromise at 1080p.
At 2560x1440, the best setting that maintains 60 FPS is High, averaging 73.8 FPS. Ultra falls to 48 FPS, which is 12 FPS below the playable threshold. The drop from High to Ultra at 1440p is steep, and the recorded data indicates that High is the ceiling for smooth play at this resolution.
For 3840x2160, only Low achieves 60 FPS or better, with an average of 68.9 FPS. Medium drops to 50.1 FPS, High to 39.2, and Ultra to 28.5. The margin at Low is 8.9 FPS, which is thinner than the margins at lower resolutions. This means 4K gaming is possible only with reduced settings, and even then, the headroom is modest.
FAQ
Q: Can this system run Evolve at 4K with high settings?
A: No. The recorded data shows 39.2 FPS average at 3840x2160 with High settings, which is 20.8 FPS below the 60 FPS playable threshold. Only the Low preset at 4K clears 60 FPS, with an average of 68.9 FPS.
Q: What is the best preset for 1440p gaming?
A: High is the best setting at 2560x1440, averaging 73.8 FPS. Ultra falls to 48 FPS, which is below the 60 FPS threshold. Medium runs at 93.8 FPS and Low at 117.9 FPS, but High offers the best visual quality while staying above 60 FPS.
Q: How much performance is lost when moving from 1080p to 1440p?
A: The loss varies by preset. Low drops from 179.6 to 117.9 FPS (a 61.7 FPS reduction), Medium from 138.9 to 93.8 FPS (45.1 FPS), High from 107.9 to 73.8 FPS (34.1 FPS), and Ultra from 76.7 to 48 FPS (28.7 FPS). The relative loss is roughly 32-37% across presets.
Q: Is the RTX 2070 SUPER or the i5-14600K the limiting factor at 4K?
A: The data suggests the GPU is the primary constraint at 4K. The CPU is a high-end 14-core processor with a 90th percentile ranking among all CPUs, while the GPU sits at the 65th percentile. The steep FPS drops across presets at 4K, from 68.9 at Low to 28.5 at Ultra, indicate the GPU's compute and memory resources are exhausted before the CPU becomes a bottleneck.
Q: Does the system ever drop below 60 FPS at 1080p?
A: No. All four presets at 1920x1080 exceed 60 FPS. The lowest average is Ultra at 76.7 FPS, which is 16.7 FPS above the threshold. Even the most demanding setting maintains a comfortable margin.
Q: What is the overall ranking of this combo among tested systems?
A: The combination ranks 2134 out of 3700 tested combos for Evolve. This places it in the lower-middle portion of the database, which is consistent with the RTX 2070 SUPER's age and the game's release date of 2015.
How This Combo Ranks
The database ranks this Intel Core i5-14600K plus NVIDIA GeForce RTX 2070 SUPER combination at 2134 out of 3700 tested combos for Evolve. That places it in the 42nd percentile of all tested systems, meaning roughly 58% of tested configurations perform better. This is a surprisingly low position given the CPU's strength, but it reflects the GPU's limitations at higher resolutions.
The i5-14600K alone sits at the 90th percentile among all CPUs in the database, with an average benchmark score of 48618. The RTX 2070 SUPER, by contrast, sits at the 65th percentile among GPUs, with an average score of 20282. The combination's rank in Evolve is dragged down by the GPU, which is the weaker link in this pairing.
Looking at the actual FPS data, the system performs best at 1080p, where it clears 60 FPS on every preset. At 1440p, it remains playable up to High settings. At 4K, only Low is playable. This pattern is typical of a GPU-bound scenario, where the CPU has ample headroom but the GPU cannot keep up as resolution increases.
The rank of 2134 suggests that many other combos in the database achieve higher frame rates, likely due to more modern GPUs. The RTX 2070 SUPER's nearest rivals, such as the Intel Arc A750 and Arc B570, have similar average benchmark scores (within 1.5%), which means they would likely produce similar FPS numbers in Evolve.
Similar Performance Alternatives
The GPU's nearest rivals in the database are all within 1.5% of its average score of 20282. The NVIDIA Quadro M4000M scores 20480 (1% higher), the NVIDIA GeForce RTX 3070 Mobile scores 20534 (1.2% higher), the Intel Arc B570 scores 20556 (1.3% higher), and the Intel Arc A750 scores 20582 (1.5% higher). These deltas are small enough that in practice, any of these GPUs paired with the i5-14600K would deliver nearly identical FPS in Evolve.
The Intel Arc A750 and Arc B570 are desktop cards that would slot into the same system without major changes. The RTX 3070 Mobile is a laptop part, so it would not be a direct drop-in replacement, but its performance profile is similar. The Quadro M4000M is a professional mobile GPU that also lacks direct comparability.
On the CPU side, the i5-14600K's nearest rivals are the Intel Xeon Gold 5318H (48698 average score, 0.2% lower), AMD EPYC 4345P (48470, 0.3% lower), Intel Core Ultra 5 245HX (48287, 0.7% lower), and Intel Core Ultra 5 245 (48995, 0.8% higher). These are all server or high-end desktop parts with similar multithreaded performance. In Evolve, the game only uses a fraction of these CPUs' capabilities, so swapping between them would produce negligible FPS changes.
The practical takeaway is that the GPU is the determining factor for Evolve's performance. The CPU's nearest rivals all cluster within 1% of its score, and the GPU's rivals all cluster within 1.5%. Any combination of these nearby parts would behave almost identically in this game.
The Verdict
Can this PC run Evolve? Yes, but with clear caveats depending on resolution. At 1920x1080, the system runs every preset above 60 FPS, with Ultra averaging 76.7 FPS. This is the resolution where the combo shines, offering full visual fidelity with a comfortable margin.
At 2560x1440, the system runs High at 73.8 FPS, Medium at 93.8 FPS, and Low at 117.9 FPS. Ultra falls to 48 FPS, which is below the 60 FPS threshold. For 1440p gaming, High is the recommended ceiling.
At 3840x2160, only Low is playable, averaging 68.9 FPS. Medium (50.1 FPS), High (39.2 FPS), and Ultra (28.5 FPS) all miss the 60 FPS target. The verdict is that 4K is possible only with reduced settings, and the margin at Low is thin.
The data shows a clear pattern: this combo is a solid 1080p performer, a capable 1440p system with settings compromises, and a marginal 4K machine that requires Low presets. The verdict by resolution is unambiguous: 1080p Ultra is the best experience, 1440p High is the sweet spot, and 4K Low is the only playable option.
CPU and GPU Roles
The recorded data reveals a distinct shift in component importance as resolution changes. At 1920x1080, the GPU is the clear bottleneck. The FPS drops from 179.6 at Low to 76.7 at Ultra, a 102.9 FPS swing, which is entirely attributable to the GPU's rendering workload. The i5-14600K, with its 14 cores and 20 threads, has ample headroom at this resolution; the game, released in 2015, cannot utilize more than a few cores effectively.
At 2560x1440, the GPU continues to dominate. The spread from Low (117.9 FPS) to Ultra (48 FPS) is 69.9 FPS, still a massive gap. The CPU's role does not meaningfully increase because the frame rates remain high enough that the CPU can feed the GPU without becoming a limiting factor. The 14-core processor's single-thread performance, evidenced by a 2064 Cinebench R23 single-core score, is more than sufficient for Evolve's engine.
At 3840x2160, the GPU becomes even more dominant. The spread from Low (68.9 FPS) to Ultra (28.5 FPS) is 40.4 FPS, and all presets see a substantial drop from their 1440p values. The RTX 2070 SUPER's 448.0 GB/s memory bandwidth and 9.062 TFLOPS of FP32 compute are simply insufficient for 4K Ultra. The CPU, meanwhile, is barely stressed.
The scaling between resolutions tells the story. From 1080p to 1440p, the average FPS loss across presets is roughly 32-37%, which is consistent with the pixel count increase of 78%. From 1440p to 4K, the pixel count increases by 125%, yet the FPS loss is only 41-47%. This suggests that at 4K, the GPU is hitting a compute or memory limit that prevents it from scaling efficiently, rather than a simple pixel-rate bottleneck.
The data indicates that for Evolve, the GPU matters more at every resolution. The CPU's high benchmark scores, including a 24491 Cinebench R23 multi-core result and 90th percentile ranking, do not translate into FPS gains because the game is not CPU-bound in this configuration. The GPU's 65th percentile ranking is the limiting factor, and its age (released in 2019) relative to the game (released in 2015) does not change this dynamic. The conclusion is that upgrading the GPU would yield larger FPS improvements than upgrading the CPU, particularly at 1440p and 4K.