Can I Run It?

Instant compatibility check with FPS benchmarks and optimization tips

Evolve
FPS 2015

Evolve

52%
Playable Your system meets minimum requirements.

Performance

1080p (Full HD)

Low 1080p Measured
80 FPS
Ultra 1080p Measured
34 FPS

1440p (2K / QHD)

Low 1440p Measured
54 FPS
Ultra 1440p Measured
23 FPS

4K (Ultra HD)

Low 4K Measured
31 FPS
Ultra 4K Measured
13 FPS
20.4ms Frame Time
31ms Input Latency
1440p Best Resolution

Requirements Check

Processor
Required 37,482
Your CPU 48,618
Graphics Card
Required 27,876
Your GPU 1,184

Recommendations

Upgrade Needed

Your hardware doesn't meet minimum requirements for this game.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30. Cards marked Estimated above have no measured row and are scaled from your GPU benchmark percentile.

Every measured configuration

1920x1080 High 49
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 Ultra 34
2560x1440 High 33
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 Ultra 23
3840x2160 High 19
3840x2160 Low 31
3840x2160 Medium 24
3840x2160 Ultra 13

Performance Analysis: Evolve on Your System

FAQ

Q: Can this PC run Evolve at 1080p?

A: Yes. At 1920x1080, the combination of the Intel Core i5-14600K and Intel Arc B370 clears the 60 FPS threshold on both Low and Medium settings. The best playable preset is Medium, which delivers an average of 62 FPS.

Q: What is the best playable setting at 1440p?

A: There is no playable setting at 2560x1440. All four presets (Low, Medium, High, Ultra) fall below the 60 FPS target. The closest result is Low at 54 FPS average, which still misses the threshold.

Q: Is 4K viable with this hardware?

A: No. At 3840x2160, every preset falls far below 60 FPS. The highest average recorded is 31 FPS on Low, while Ultra drops to 13 FPS. None of the settings reach a playable level.

Q: How does this combo rank among all tested configurations?

A: The combination ranks 3414 out of 3700 tested combos in Evolve. This places it in the lower percentile of systems tested, indicating that the GPU is a significant limiting factor for this title.

Q: What is the average FPS difference between Low and Medium at 1080p?

A: At 1920x1080, Low produces an average of 80 FPS, while Medium drops to 62 FPS. That is a difference of 18 FPS, or roughly 22% lower performance when moving up one preset level.

Q: Does the CPU or GPU matter more for this game?

A: The data indicates the GPU is the primary constraint. The Intel Arc B370 sits at the 5th percentile among all GPUs, while the i5-14600K is at the 90th percentile among CPUs. Across resolutions, FPS scales consistently with resolution changes, which is characteristic of GPU-bound performance.

Best Settings per Resolution

3840x2160: No preset achieves 60 FPS. The best result is Low with an average of 31 FPS, but this does not meet the playability threshold.

2560x1440: No preset achieves 60 FPS. The closest option is Low at 54 FPS average, which still falls short of the target.

1920x1080: The most demanding preset that stays at or above 60 FPS is Medium, with an average of 62 FPS. Low also clears the threshold at 80 FPS, but Medium offers higher visual quality while remaining playable.

How This Combo Ranks

In the database of tested combinations for Evolve, this system ranks 3414 out of 3700 configurations. That places it in the bottom 8% of all tested setups. The ranking reflects the GPU's limited capability, as the Arc B370's average benchmark score sits at the 5th percentile among all GPUs. The CPU, by contrast, is a high-end part with a 90th percentile ranking, but it cannot compensate for the graphics bottleneck in this game.

The measured FPS data confirms this ranking pattern. At 1080p Medium, the combo delivers 62 FPS, which is exactly at the playability threshold but not comfortable. At higher resolutions, the system falls progressively further behind. The rank of 3414 out of 3700 suggests that most other tested combos deliver better frame rates in Evolve, likely due to stronger graphics hardware.

Similar Performance Alternatives

Looking at the nearest rivals for the CPU, the Intel Core i5-14600K's average benchmark score of 48618 is closely matched by several other processors. The Intel Xeon Gold 5318H scores 48698, which is 0.2% higher. The AMD EPYC 4345P scores 48470, 0.3% lower. The Intel Core Ultra 5 245HX scores 48287, 0.7% lower. The Intel Core Ultra 5 245 scores 48995, 0.8% higher. For this game, any of these CPUs would behave nearly identically to the i5-14600K, since the GPU is the limiting factor.

For the GPU, the Intel Arc B370's average score of 1184 is matched by several older parts. The ATI Mobility Radeon HD 5570 scores 1186, just 0.2% higher. The ATI Radeon HD 5770 scores 1190, 0.5% higher. The AMD Radeon HD 7650M scores 1192, 0.7% higher. The AMD FirePro M2000 scores 1168, 1.4% lower. These rivals represent similar performance levels, meaning users with those GPUs would see comparable frame rates in Evolve at the same settings and resolutions.

CPU and GPU Roles

The data shows a clear pattern: this game is heavily GPU-bound with this hardware combination. The evidence comes from how FPS scales across resolutions and presets. At 1920x1080, moving from Low to Medium drops the average from 80 to 62 FPS, and from Medium to High drops it further to 49 FPS. At 2560x1440, the same preset progression yields 54, 42, and 33 FPS respectively. At 3840x2160, the values are 31, 24, and 19 FPS.

The consistency of these drops across resolutions indicates that the GPU is the primary constraint. When resolution increases, the pixel count rises significantly, and the FPS drops proportionally. This is the classic signature of a GPU-limited scenario. The CPU, with its 20 threads and high single-thread score of 2064 in Cinebench R23, has ample headroom for a game from 2015. The GPU, however, ranks at the 5th percentile, meaning it is far weaker than most other graphics cards in the database.

At 1080p Low, the system achieves 80 FPS, which suggests the CPU can feed the GPU adequately at lower loads. But as the preset increases to Medium and the GPU work rises, the frame rate drops to 62 FPS. At Ultra, it falls to 34 FPS. This pattern repeats at every resolution, confirming that the GPU's fill rate and shading capacity are the limiting factors, not the processor.

The Verdict

This PC can run Evolve, but only at specific settings. At 1920x1080, the system clears the 60 FPS threshold on Low and Medium presets. The best playable setting is Medium, with an average of 62 FPS. At 2560x1440, no preset reaches 60 FPS; the closest is Low at 54 FPS. At 3840x2160, all presets are well below the threshold, with the best being Low at 31 FPS.

The verdict by resolution is clear: 1080p is playable on medium settings, while 1440p and 4K are not playable at any preset. Users targeting higher resolutions would need a more capable GPU. The CPU is not the bottleneck, so upgrading the graphics card would be the effective path to higher frame rates.

Measured FPS Breakdown

3840x2160:

  • Low: 31 FPS average
  • Medium: 24 FPS average, 20 FPS minimum, 27 FPS maximum
  • High: 19 FPS average
  • Ultra: 13 FPS average

2560x1440:

  • Low: 54 FPS average
  • Medium: 42 FPS average, 35 FPS minimum, 48 FPS maximum
  • High: 33 FPS average
  • Ultra: 23 FPS average

1920x1080:

  • Low: 80 FPS average
  • Medium: 62 FPS average, 53 FPS minimum, 72 FPS maximum
  • High: 49 FPS average
  • Ultra: 34 FPS average

The minimum and maximum values are only recorded for the Medium preset at each resolution. At 1080p Medium, the frame rate fluctuates between 53 and 72 FPS, which means there are moments below the 60 FPS target even though the average clears it. At 1440p Medium, the range is 35 to 48 FPS, and at 4K Medium, it is 20 to 27 FPS. These ranges indicate that the Medium preset has the most variable performance, likely due to scenes with more dynamic effects. For players seeking a steadier experience at 1080p, Low offers an 80 FPS average with presumably tighter frame pacing, though the database does not record minimum and maximum values for that preset.